Add distance typedef.
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@ -1,11 +1,20 @@
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#ifndef id2E81C803F1B94170B2C61A63D5020E08
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#define id2E81C803F1B94170B2C61A63D5020E08
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#if defined(__cplusplus)
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# include <cstdint>
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#else
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# include <stdint.h>
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#endif
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#if !defined(DK_COORD_SCALAR_TYPE)
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/* this type represent tiles' coordinates, so it should be an integer type */
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/* so it's not the tile position in your game world */
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# define DK_COORD_SCALAR_TYPE int
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#endif
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#if !defined(DK_COORD_DISTANCE_TYPE)
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# define DK_COORD_DISTANCE_TYPE int64_t
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#endif
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#if defined(__cplusplus)
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# define MAKE_DK_NAME(a) a
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@ -15,12 +24,14 @@ namespace dk {
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#endif
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typedef DK_COORD_SCALAR_TYPE MAKE_DK_NAME(CoordinateScalarType);
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typedef DK_COORD_DISTANCE_TYPE MAKE_DK_NAME(CoordinateDistType);
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#if defined(__cplusplus)
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} //namespace dk
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#endif
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#undef DK_COORD_SCALAR_TYPE
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#undef DK_COORD_DISTANCE_TYPE
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#undef MAKE_DK_NAME
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#if !defined(NDEBUG) && !defined(NO_DK_ASSERTIONS)
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