163d4e0e13
Add operator+= and -= to Viewport to allow panning.
2015-08-26 00:00:43 +02:00
6a6dfd9225
Fix some asserts, get rid of subtiles params.
2015-08-25 20:53:35 +02:00
ccd00df6d8
Don't pass the map size from the c++ code anymore.
2015-08-25 15:44:28 +02:00
f556bd396f
Gdb pretty printer for vwr::Vec.
2015-08-25 00:31:18 +02:00
490009df47
Allow block_offset to be passed down.
2015-08-25 00:30:33 +02:00
f073bb5793
Remove deprecated functions.
...
This also fixes the circular inclusion problem between
TileIterator and PixelConv.
2015-08-20 19:24:02 +02:00
e001f46dbe
Add GPL3 licence.
2015-08-19 21:06:58 +02:00
0bb92413db
TileIterator returns Tile<T> instead of just T.
2015-08-19 00:15:31 +02:00
ae05910316
Add pixel_position() to tile iterator.
2015-08-18 00:03:27 +02:00
a1ae683601
Store tile size in PixelConv instead of taking it in to_pixel.
2015-08-18 00:00:59 +02:00
e8584d87fa
Merge HalfDiamond into Diamond, store ctor parameters.
...
Also added unit test.
2015-08-17 23:14:08 +02:00
d9ca60019f
Use the supplied main as explained in the docs.
2015-08-17 17:46:26 +02:00
5cea116b8f
Rename tilecoordinates to pixelconv and move content to dk.
2015-08-17 15:39:28 +02:00
4d8cbc4085
Fix test names, fix build in tilecoordinates.
...
I'm not sure the functions will still return the correct screen
coordinates. For now it builds, I will add tests in the next commits.
2015-08-17 13:36:47 +02:00
42da727a67
Add unit test for AsciiMapSource and fix issues.
2015-08-17 00:41:21 +02:00
b01fad0314
Buildfix in tileiterator + unit test.
2015-08-16 20:33:44 +02:00
cb9e4bce19
Add to_index() function to convert coords to scalar.
2015-08-16 20:32:58 +02:00
a1996b2d75
Add implementation for operator-=
2015-08-16 16:34:32 +02:00
28fc001540
Get += operator to work with negative numbers.
2015-08-15 23:52:37 +02:00
e3345c5cca
Finish implementing operator+= for positive offsets.
2015-08-14 22:13:14 +02:00
dbdc814049
Try mplementing operator+= (broken but almost there).
2015-08-14 18:18:43 +02:00
9ea9743e95
Don't get confused with the wrong overload when passed a Vec.
2015-08-14 12:56:40 +02:00
b2095603d1
Add operators for scalar types and fix wrong operator<=
2015-08-14 12:32:52 +02:00
cab7c296f1
Replace cloonel jump vector with vectorwrapper.
...
It's missing operators, so the build is broken.
2015-07-30 16:12:12 +02:00
ba82a2e066
Fix operator++
2015-07-30 02:04:02 +02:00
971cd54688
Fix vector comparison and add unit test.
2015-07-30 01:48:29 +02:00
6aa4d15381
Add tilecoords and unit test.
...
Disable most projects because the build is broken. A lot.
2015-07-30 01:18:19 +02:00
5c736731db
Import gtest 1.7.0
2015-07-30 01:14:41 +02:00
9f9ab65ff3
Add a way to use typename without relying on __PRETTY_FUNCTION__
...
This is now enabled by default in doorkeeper.
2015-06-28 01:23:01 +02:00
7140ee6b38
Buildfix on gcc 4.8
2015-06-24 23:05:33 +02:00
f1bcf8674d
Implement the type_name() function. Only tested on gcc 5.1
...
Add Sprout library.
2015-06-24 22:13:48 +02:00
6a39b82e5e
Fix the build time implementation of tiger hash.
...
Result for "message digest", "abc" and "" are correct.
2015-06-23 01:29:40 +02:00
caa0a683fb
Test to verify the correctness of the bt tiger hash - to be reverted.
2015-06-22 09:25:48 +02:00
fd8a1cbabc
Add a hash mechanism to BaseMapSource.
...
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
ab6ef6c338
BaseMapSource doesn't need to know T. Only fetch() will need that.
2015-06-06 14:23:21 +02:00
72b400ac0c
Warning fix on clang.
2015-05-28 00:25:06 +02:00
a82e8c16f6
Helper recursive map loader.
...
Recursion not tested since the file format is not ready yet, sorry.
2015-05-28 00:20:40 +02:00
ea71478948
Refactoring in the data loading classes.
...
Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
2015-05-25 01:37:20 +02:00
1c5cb6299c
Show diamond-shaped tiles on a larger map.
2015-05-24 17:19:10 +02:00
a9630341c7
Draw tiles.
2015-05-22 14:50:10 +02:00
a6eadb9c30
Some testing tiles.
2015-05-21 18:29:25 +02:00
20a7e0450d
Buildfix.
...
Don't use surfaces, SDL2_image lets you create a texture
directly.
This is missing the graphic files that the code seeks to
load so it will not run.
2015-05-21 18:14:07 +02:00
bb7de4f4dd
Make and SDL2 window and try to load some textures, untested
2015-05-21 09:54:59 +02:00
2d61a84c13
AsciiMapReader works on raw data, so it needs to know
...
the map size (2D only) from the outside.
2015-05-21 09:52:45 +02:00
7a8ffe2060
Public header files moved into the doorkeeper subdirectory
2015-01-06 16:38:52 +01:00
436d738620
Refactoring in map reading code - part 1/2
...
Fixed a bug when iterating over a view that was smaller than the map size
Added a class to abstract map readers
2015-01-05 18:01:28 +01:00
c9381a4585
Advancing in the design of Tyler.
...
Iterating through tiles in viewports now works fine.
You can pass in a custom device as the data source for the tile map.
2014-12-29 16:17:59 +01:00
931acf3293
2D ascii tile loader refactored out of TileStreamer.
...
This also adds a static lib part to DoorKeeper that will only contain helper functions.
2014-12-22 16:59:09 +01:00
59801755cc
Some reordering in the directory.
...
This breaks the build.
2014-12-22 16:56:17 +01:00