Commit graph

9 commits

Author SHA1 Message Date
1c5cb6299c Show diamond-shaped tiles on a larger map. 2015-05-24 17:19:10 +02:00
a9630341c7 Draw tiles. 2015-05-22 14:50:10 +02:00
20a7e0450d Buildfix.
Don't use surfaces, SDL2_image lets you create a texture
directly.
This is missing the graphic files that the code seeks to
load so it will not run.
2015-05-21 18:14:07 +02:00
bb7de4f4dd Make and SDL2 window and try to load some textures, untested 2015-05-21 09:54:59 +02:00
2d61a84c13 AsciiMapReader works on raw data, so it needs to know
the map size (2D only) from the outside.
2015-05-21 09:52:45 +02:00
7a8ffe2060 Public header files moved into the doorkeeper subdirectory 2015-01-06 16:38:52 +01:00
436d738620 Refactoring in map reading code - part 1/2
Fixed a bug when iterating over a view that was smaller than the map size
Added a class to abstract map readers
2015-01-05 18:01:28 +01:00
c9381a4585 Advancing in the design of Tyler.
Iterating through tiles in viewports now works fine.
You can pass in a custom device as the data source for the tile map.
2014-12-29 16:17:59 +01:00
59801755cc Some reordering in the directory.
This breaks the build.
2014-12-22 16:56:17 +01:00
Renamed from src/main.cpp (Browse further)