Commit graph

9 commits

Author SHA1 Message Date
e001f46dbe Add GPL3 licence. 2015-08-19 21:06:58 +02:00
ae05910316 Add pixel_position() to tile iterator. 2015-08-18 00:03:27 +02:00
42da727a67 Add unit test for AsciiMapSource and fix issues. 2015-08-17 00:41:21 +02:00
78312526ac Get game to build again. 2015-08-16 22:29:34 +02:00
ab6ef6c338 BaseMapSource doesn't need to know T. Only fetch() will need that. 2015-06-06 14:23:21 +02:00
ea71478948 Refactoring in the data loading classes.
Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
2015-05-25 01:37:20 +02:00
1c5cb6299c Show diamond-shaped tiles on a larger map. 2015-05-24 17:19:10 +02:00
701366bf86 Replace size_t with uint32_t for template parameter D
This fixes the build on 64-bit machines, where size_t and uint32_t from vector.hpp would mismatch.
2015-01-08 12:20:17 +01:00
7a8ffe2060 Public header files moved into the doorkeeper subdirectory 2015-01-06 16:38:52 +01:00
Renamed from include/implem/layer.inl (Browse further)