Commit graph

17 commits

Author SHA1 Message Date
f556bd396f Gdb pretty printer for vwr::Vec. 2015-08-25 00:31:18 +02:00
e2273e0d14 Change Vec dimension type to uint32_t. 2015-08-17 13:37:17 +02:00
78312526ac Get game to build again. 2015-08-16 22:29:34 +02:00
cab7c296f1 Replace cloonel jump vector with vectorwrapper.
It's missing operators, so the build is broken.
2015-07-30 16:12:12 +02:00
6aa4d15381 Add tilecoords and unit test.
Disable most projects because the build is broken. A lot.
2015-07-30 01:18:19 +02:00
9f9ab65ff3 Add a way to use typename without relying on __PRETTY_FUNCTION__
This is now enabled by default in doorkeeper.
2015-06-28 01:23:01 +02:00
f1bcf8674d Implement the type_name() function. Only tested on gcc 5.1
Add Sprout library.
2015-06-24 22:13:48 +02:00
d21a567fb7 Progress implementing TylerMapSource. 2015-06-06 14:37:54 +02:00
ab17e7a4d0 New mapconv project. 2015-06-06 14:37:53 +02:00
55ca7028b5 New game project. 2015-05-25 01:38:00 +02:00
20a7e0450d Buildfix.
Don't use surfaces, SDL2_image lets you create a texture
directly.
This is missing the graphic files that the code seeks to
load so it will not run.
2015-05-21 18:14:07 +02:00
931acf3293 2D ascii tile loader refactored out of TileStreamer.
This also adds a static lib part to DoorKeeper that will only contain helper functions.
2014-12-22 16:59:09 +01:00
0da607ab3d Progressing with the implementation 2014-12-12 20:04:48 +01:00
1e5f4fd2f0 Adding the concept of layers.
Deferring the data loading task to lower level classes.
test_tiler removed as Tyler won't require the user to derive from it anymore.
2014-12-09 23:53:09 +01:00
e63aebe6e1 Some changes and the build is fine again.
This is a test version, design is still in progress.
2014-12-09 22:30:06 +01:00
eecb16afcd Remove the libraries I wanted to test 2014-09-02 16:39:14 +02:00
4908096a44 First import 2014-08-27 16:03:56 +02:00