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f556bd396f
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Gdb pretty printer for vwr::Vec.
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2015-08-25 00:31:18 +02:00 |
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e2273e0d14
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Change Vec dimension type to uint32_t.
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2015-08-17 13:37:17 +02:00 |
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78312526ac
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Get game to build again.
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2015-08-16 22:29:34 +02:00 |
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cab7c296f1
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Replace cloonel jump vector with vectorwrapper.
It's missing operators, so the build is broken.
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2015-07-30 16:12:12 +02:00 |
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6aa4d15381
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Add tilecoords and unit test.
Disable most projects because the build is broken. A lot.
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2015-07-30 01:18:19 +02:00 |
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9f9ab65ff3
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Add a way to use typename without relying on __PRETTY_FUNCTION__
This is now enabled by default in doorkeeper.
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2015-06-28 01:23:01 +02:00 |
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f1bcf8674d
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Implement the type_name() function. Only tested on gcc 5.1
Add Sprout library.
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2015-06-24 22:13:48 +02:00 |
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d21a567fb7
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Progress implementing TylerMapSource.
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2015-06-06 14:37:54 +02:00 |
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ab17e7a4d0
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New mapconv project.
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2015-06-06 14:37:53 +02:00 |
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55ca7028b5
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New game project.
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2015-05-25 01:38:00 +02:00 |
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20a7e0450d
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Buildfix.
Don't use surfaces, SDL2_image lets you create a texture
directly.
This is missing the graphic files that the code seeks to
load so it will not run.
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2015-05-21 18:14:07 +02:00 |
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931acf3293
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2D ascii tile loader refactored out of TileStreamer.
This also adds a static lib part to DoorKeeper that will only contain helper functions.
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2014-12-22 16:59:09 +01:00 |
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0da607ab3d
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Progressing with the implementation
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2014-12-12 20:04:48 +01:00 |
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1e5f4fd2f0
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Adding the concept of layers.
Deferring the data loading task to lower level classes.
test_tiler removed as Tyler won't require the user to derive from it anymore.
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2014-12-09 23:53:09 +01:00 |
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e63aebe6e1
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Some changes and the build is fine again.
This is a test version, design is still in progress.
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2014-12-09 22:30:06 +01:00 |
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eecb16afcd
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Remove the libraries I wanted to test
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2014-09-02 16:39:14 +02:00 |
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4908096a44
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First import
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2014-08-27 16:03:56 +02:00 |
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