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f1a6cac62b
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Start implementing the tyler map loader.
Untented and incomplete.
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2015-05-29 00:15:06 +02:00 |
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72b400ac0c
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Warning fix on clang.
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2015-05-28 00:25:06 +02:00 |
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a82e8c16f6
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Helper recursive map loader.
Recursion not tested since the file format is not ready yet, sorry.
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2015-05-28 00:20:40 +02:00 |
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ea71478948
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Refactoring in the data loading classes.
Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
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2015-05-25 01:37:20 +02:00 |
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1c5cb6299c
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Show diamond-shaped tiles on a larger map.
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2015-05-24 17:19:10 +02:00 |
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edbb3fe1d8
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Crash fix when going from a smaller view to a larger one.
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2015-05-24 17:18:46 +02:00 |
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b2eae08d02
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New code to calculate the tiles position esp. in 2D.
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2015-05-24 17:17:53 +02:00 |
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20a7e0450d
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Buildfix.
Don't use surfaces, SDL2_image lets you create a texture
directly.
This is missing the graphic files that the code seeks to
load so it will not run.
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2015-05-21 18:14:07 +02:00 |
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2d61a84c13
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AsciiMapReader works on raw data, so it needs to know
the map size (2D only) from the outside.
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2015-05-21 09:52:45 +02:00 |
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701366bf86
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Replace size_t with uint32_t for template parameter D
This fixes the build on 64-bit machines, where size_t and uint32_t from vector.hpp would mismatch.
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2015-01-08 12:20:17 +01:00 |
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7a8ffe2060
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Public header files moved into the doorkeeper subdirectory
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2015-01-06 16:38:52 +01:00 |
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