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20a7e0450d
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Buildfix.
Don't use surfaces, SDL2_image lets you create a texture
directly.
This is missing the graphic files that the code seeks to
load so it will not run.
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2015-05-21 18:14:07 +02:00 |
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2d61a84c13
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AsciiMapReader works on raw data, so it needs to know
the map size (2D only) from the outside.
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2015-05-21 09:52:45 +02:00 |
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701366bf86
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Replace size_t with uint32_t for template parameter D
This fixes the build on 64-bit machines, where size_t and uint32_t from vector.hpp would mismatch.
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2015-01-08 12:20:17 +01:00 |
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7a8ffe2060
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Public header files moved into the doorkeeper subdirectory
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2015-01-06 16:38:52 +01:00 |
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