e001f46dbe
Add GPL3 licence.
2015-08-19 21:06:58 +02:00
78312526ac
Get game to build again.
2015-08-16 22:29:34 +02:00
d815b394ea
Move code that doesn't need to be templated to another class.
2015-06-28 19:11:21 +02:00
fd8a1cbabc
Add a hash mechanism to BaseMapSource.
...
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
d21a567fb7
Progress implementing TylerMapSource.
2015-06-06 14:37:54 +02:00
ab6ef6c338
BaseMapSource doesn't need to know T. Only fetch() will need that.
2015-06-06 14:23:21 +02:00
49f7d15379
Vector doesn't need to be told the type every time.
2015-06-06 14:16:35 +02:00
12db1d9638
Clean up and handle endianness.
2015-06-04 20:59:07 +02:00
f1a6cac62b
Start implementing the tyler map loader.
...
Untented and incomplete.
2015-05-29 00:15:06 +02:00