ccd00df6d8
Don't pass the map size from the c++ code anymore.
2015-08-25 15:44:28 +02:00
e001f46dbe
Add GPL3 licence.
2015-08-19 21:06:58 +02:00
9f9ab65ff3
Add a way to use typename without relying on __PRETTY_FUNCTION__
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This is now enabled by default in doorkeeper.
2015-06-28 01:23:01 +02:00
f1bcf8674d
Implement the type_name() function. Only tested on gcc 5.1
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Add Sprout library.
2015-06-24 22:13:48 +02:00
fd8a1cbabc
Add a hash mechanism to BaseMapSource.
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This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
ab6ef6c338
BaseMapSource doesn't need to know T. Only fetch() will need that.
2015-06-06 14:23:21 +02:00
a82e8c16f6
Helper recursive map loader.
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Recursion not tested since the file format is not ready yet, sorry.
2015-05-28 00:20:40 +02:00
55ca7028b5
New game project.
2015-05-25 01:38:00 +02:00