a7dd322da6
DELEME2
2015-08-27 17:12:55 +02:00
9ccbe880a4
DELEME
2015-08-26 18:08:05 +02:00
6a6dfd9225
Fix some asserts, get rid of subtiles params.
2015-08-25 20:53:35 +02:00
e001f46dbe
Add GPL3 licence.
2015-08-19 21:06:58 +02:00
e2273e0d14
Change Vec dimension type to uint32_t.
2015-08-17 13:37:17 +02:00
78312526ac
Get game to build again.
2015-08-16 22:29:34 +02:00
fd8a1cbabc
Add a hash mechanism to BaseMapSource.
...
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
ab6ef6c338
BaseMapSource doesn't need to know T. Only fetch() will need that.
2015-06-06 14:23:21 +02:00
ea71478948
Refactoring in the data loading classes.
...
Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
2015-05-25 01:37:20 +02:00
701366bf86
Replace size_t with uint32_t for template parameter D
...
This fixes the build on 64-bit machines, where size_t and uint32_t from vector.hpp would mismatch.
2015-01-08 12:20:17 +01:00
7a8ffe2060
Public header files moved into the doorkeeper subdirectory
2015-01-06 16:38:52 +01:00