Michele Santullo
20a7e0450d
Don't use surfaces, SDL2_image lets you create a texture directly. This is missing the graphic files that the code seeks to load so it will not run.
201 lines
6 KiB
C++
201 lines
6 KiB
C++
#include "doorkeeper/doorkeeper.hpp"
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#include "doorkeepertestConfig.h"
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#include "platform.h"
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#include "platformstrings.h"
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#include "doorkeeper/helpers/asciimapsource.hpp"
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#include "doorkeeper/mapreaders/mapstreamraw.hpp"
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#include <iostream>
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#include <fstream>
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#include <string>
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#include <memory>
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#include <ciso646>
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#include <utility>
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#include <cstring>
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#include <SDL2/SDL.h>
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#include <SDL2/SDL_image.h>
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template <typename Device, typename Tile>
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struct LayerWithData {
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std::unique_ptr<dk::TileMapData<Tile, 2>> tilemap;
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std::unique_ptr<Device> device;
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dk::Layer<Tile, 2>* layer;
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std::string path;
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};
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namespace {
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typedef std::unique_ptr<SDL_Renderer, void(*)(SDL_Renderer*)> SDLRendererUPtr;
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typedef std::unique_ptr<SDL_Window, void(*)(SDL_Window*)> SDLWindowUPtr;
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typedef std::unique_ptr<SDL_Texture, void(*)(SDL_Texture*)> SDLTextureUPtr;
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struct SDLSimple {
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SDLSimple ( void );
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~SDLSimple ( void ) noexcept;
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bool initialized;
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};
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template <typename Device, typename Tile>
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void createLayer ( dk::Tyler<2>& parTiler, LayerWithData<Device, Tile>& parOut );
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void printWelcome ( void );
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void addLayer ( dk::Tyler<2>& parTiler, LayerWithData<dkh::AsciiMapSource, int>& parLayerInfo, const char* parPath );
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void printViewport ( const dk::Viewport<2>& parView, const dk::Layer<int, 2>& parLayer );
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std::pair<int, std::string> GetRenderingDriver ( void );
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} //unnamed namespace
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int main() {
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typedef dk::Tyler<2>::coords coords2;
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using dk::TileMapData;
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using dkh::AsciiMapSource;
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SDLSimple sdl_init;
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if (not sdl_init.initialized)
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return 1;
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printWelcome();
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SDLWindowUPtr sdl_window(
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SDL_CreateWindow("DoorKeeper test", 100, 100, 320, 240, SDL_WINDOW_SHOWN | SDL_WINDOW_RESIZABLE),
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&SDL_DestroyWindow
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);
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const auto rendererDriver = GetRenderingDriver();
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SDLRendererUPtr sdl_renderer(
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SDL_CreateRenderer(sdl_window.get(), rendererDriver.first, SDL_RENDERER_ACCELERATED | SDL_RENDERER_PRESENTVSYNC),
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&SDL_DestroyRenderer
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);
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dk::Tyler<2> tiler(coords2(10, 6), coords2(64));
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LayerWithData<AsciiMapSource, int> bottomLayer;
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addLayer(tiler, bottomLayer, DATA_PATH"/test.map");
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LayerWithData<AsciiMapSource, int> topLayer;
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addLayer(tiler, topLayer, DATA_PATH"/test_2.map");
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printViewport(dk::Viewport<2>(tiler, coords2(10, 6), coords2(0)), *bottomLayer.layer);
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printViewport(dk::Viewport<2>(tiler, coords2(4, 4), coords2(0)), *bottomLayer.layer);
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#if !defined(NDEBUG)
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std::cout << "Map size: " << tiler.map_size() << '\n';
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#endif
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std::cout << "Total tiles: " << tiler.tiles_count() << '\n';
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//Load resources
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SDLTextureUPtr tile_0(nullptr, &SDL_DestroyTexture), tile_1(nullptr, &SDL_DestroyTexture);
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{
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tile_0 = SDLTextureUPtr(IMG_LoadTexture(sdl_renderer.get(), "tile_0.png"), &SDL_DestroyTexture);
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tile_1 = SDLTextureUPtr(IMG_LoadTexture(sdl_renderer.get(), "tile_1.png"), &SDL_DestroyTexture);
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}
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//Main loop
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bool running = true;
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do {
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SDL_Event eve;
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while (SDL_PollEvent(&eve)) {
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switch (eve.type) {
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case SDL_KEYDOWN:
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////eve.key.keysym.sym
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//parInput.NotifyKeyAction(InputDevice_Keyboard, eve.key.keysym.scancode, true);
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break;
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case SDL_KEYUP:
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//parInput.NotifyKeyAction(InputDevice_Keyboard, eve.key.keysym.scancode, false);
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break;
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case SDL_QUIT:
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running = false;
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case SDL_WINDOWEVENT:
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if (SDL_WINDOWEVENT_RESIZED == eve.window.event) {
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//parSdlMain->SetResolution(ushort2(static_cast<uint16_t>(eve.window.data1), static_cast<uint16_t>(eve.window.data2)));
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}
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else if (SDL_WINDOWEVENT_CLOSE == eve.window.event) {
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running = false;
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}
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break;
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}
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}
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} while(running);
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return 0;
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}
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namespace {
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template <typename Device, typename Tile>
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void createLayer (dk::Tyler<2>& parTiler, LayerWithData<Device, Tile>& parOut) {
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}
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void printWelcome() {
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std::cout << "Welcome to " << APP_NAME << ' ' << DK_DEVICE_STRING << " version for " << DK_OS_STRING << ' ' << DK_ARCH_STRING << ' ' << DK_BIT_STRING;
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#if defined(DK_ARM)
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std::cout << ' ' << DK_ARM_FAMILY_STRING << ' ' << DK_ARM_ARCH_STRING;
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#endif
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std::cout << '\n';
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}
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void addLayer (dk::Tyler<2>& parTiler, LayerWithData<dkh::AsciiMapSource, int>& parLayerInfo, const char* parPath) {
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parLayerInfo.path = parPath;
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parLayerInfo.device = std::unique_ptr<dkh::AsciiMapSource>(new dkh::AsciiMapSource(parLayerInfo.path, dkh::AsciiMapSource::coords(10, 6)));
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std::unique_ptr<dk::MapStreamRaw<int, 2>> stream(new dk::MapStreamRaw<int, 2>(*parLayerInfo.device));
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parLayerInfo.tilemap = std::unique_ptr<dk::TileMapData<int, 2>>(new dk::TileMapData<int, 2>(std::move(stream)));
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parLayerInfo.layer = &parTiler.push_layer(*parLayerInfo.tilemap);
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}
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void printViewport (const dk::Viewport<2>& parView, const dk::Layer<int, 2>& parLayer) {
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int col = 0;
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const auto tilecount = parView.count();
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for (auto itTile = parView.begin(parLayer), itTileEND = parView.end(parLayer); itTile != itTileEND; ++itTile) {
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std::cout << *itTile;
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++col;
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if (col == tilecount.x()) {
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col = 0;
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std::cout << '\n';
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}
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}
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}
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SDLSimple::SDLSimple() {
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if (SDL_Init(SDL_INIT_EVERYTHING) == -1) {
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std::cerr << "Error initializing SDL" << std::endl;
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initialized = false;
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}
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else {
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initialized = true;
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}
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}
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SDLSimple::~SDLSimple() {
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if (initialized) {
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initialized = false;
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SDL_Quit();
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}
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}
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std::pair<int, std::string> GetRenderingDriver() {
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typedef std::pair<int, std::string> RetPairType;
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const int count = SDL_GetNumRenderDrivers();
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int opengles = -1;
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int opengles2 = -1;
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int opengl = -1;
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SDL_RendererInfo info;
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for (int z = 0; z < count; ++z) {
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const int ret = SDL_GetRenderDriverInfo(z, &info);
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if (0 == ret) {
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if (std::strcmp("opengles", info.name) == 0)
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opengles = z;
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else if (std::strcmp("opengles2", info.name) == 0)
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opengles2 = z;
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else if (std::strcmp("opengl", info.name) == 0)
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opengl = z;
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}
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}
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if (opengl > -1)
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return RetPairType(opengl, "opengl");
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if (opengles2 > -1)
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return RetPairType(opengles2, "opengles2");
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if (opengles > -1)
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return RetPairType(opengles, "opengles");
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return RetPairType(-1, "default");
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}
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} //unnamed namespace
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