DoorKeeper/include/components/tyler.hpp
King_DuckZ c9381a4585 Advancing in the design of Tyler.
Iterating through tiles in viewports now works fine.
You can pass in a custom device as the data source for the tile map.
2014-12-29 16:17:59 +01:00

44 lines
1.1 KiB
C++

#ifndef id6FB3FC97331449038D42AAAB4C01ABA1
#define id6FB3FC97331449038D42AAAB4C01ABA1
#include "components/layer.hpp"
#include <vector>
#include <cassert>
#include <ciso646>
#include <memory>
namespace dk {
template <typename T, size_t D>
class TileMapData;
template <size_t D>
class Tyler {
typedef std::unique_ptr<LayerBase<D>> LayerPtr;
typedef std::vector<LayerPtr> LayerList;
public:
typedef typename LayerBase<D>::coords coords;
Tyler ( void ) = delete;
Tyler ( const coords& parSize, const coords& parTileSize );
~Tyler ( void ) noexcept = default;
typename coords::value_type tiles_count ( void ) const;
const coords& map_size ( void ) const { return m_size; }
template <typename T>
Layer<T, D>& push_layer ( TileMapData<T, D>& parTilemap );
template <typename T>
Layer<T, D>& push_layer ( TileMapData<T, D>& parTilemap, const coords& parSubdiv );
void preload ( const coords& parFrom, const coords& parTo );
private:
const coords m_size;
const coords m_tilesize;
LayerList m_layers;
};
} //namespace dk
#include "implem/tyler.inl"
#endif