DoorKeeper/include/doorkeeper/components
King_DuckZ fd8a1cbabc Add a hash mechanism to BaseMapSource.
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
..
basemapsource.hpp Add a hash mechanism to BaseMapSource. 2015-06-07 03:57:18 +02:00
exception.hpp Refactoring in the data loading classes. 2015-05-25 01:37:20 +02:00
layer.hpp BaseMapSource doesn't need to know T. Only fetch() will need that. 2015-06-06 14:23:21 +02:00
tileiterator.hpp Vector doesn't need to be told the type every time. 2015-06-06 14:16:35 +02:00
tyler.hpp Add a hash mechanism to BaseMapSource. 2015-06-07 03:57:18 +02:00
viewport.hpp Vector doesn't need to be told the type every time. 2015-06-06 14:16:35 +02:00