DoorKeeper/include/doorkeeper/doorkeeper2d.hpp
King_DuckZ fd8a1cbabc Add a hash mechanism to BaseMapSource.
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00

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#ifndef id6327FA76CFB44F65A459C69096EC65D5
#define id6327FA76CFB44F65A459C69096EC65D5
#include "doorkeeper.hpp"
#include <cstdint>
namespace dk {
typedef Tyler<2>::coords coords2;
typedef Tyler<2> Tyler2d;
template <typename T> using Layer2d = Layer<T, 2>;
typedef Viewport<2> Viewport2d;
typedef BaseMapSource<2> BaseMapSource2d;
} //namespace dk
namespace dkh {
template <uint32_t D, typename C>
struct MapLoaderPool;
template <typename C>
using MapLoaderPool2d = MapLoaderPool<2, C>;
} //namespace dkh
#endif