DoorKeeper/include/doorkeeper/implem/layer.inl
King_DuckZ ea71478948 Refactoring in the data loading classes.
Lots of junk code removed, the architecture is now much simpler.
AsciiMapSource works as before.
2015-05-25 01:37:20 +02:00

60 lines
2.4 KiB
C++

namespace dk {
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
template <uint32_t D>
LayerBase<D>::LayerBase (const coords& parCount, const coords& parTileSize, const coords& parMasterTileSize) :
m_count(parCount / (parMasterTileSize / parTileSize)),
m_tilesize(parTileSize),
m_mastersize(parMasterTileSize),
m_haveFrom(0),
m_haveTo(0)
{
DK_ASSERT((parMasterTileSize / parTileSize) * parTileSize == parMasterTileSize);
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
template <uint32_t D>
void LayerBase<D>::preload (const coords& parFrom, const coords& parTo) {
if (parFrom < m_haveFrom or parTo > m_haveTo) {
this->onPreload(parFrom, parTo);
m_haveFrom = parFrom;
m_haveTo = parTo;
}
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
template <typename T, uint32_t D>
Layer<T, D>::Layer (const coords& parTileSize, const coords& parMasterTileSize, BaseMapSource<T, D>* parTilemap) :
LayerBase<D>(parTilemap->mapSize(), parTileSize, parMasterTileSize),
m_tilemap(parTilemap)
{
DK_ASSERT(m_tilemap);
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
template <typename T, uint32_t D>
typename Layer<T, D>::iterator Layer<T, D>::begin() {
return iterator(&m_tiles, coords(0), this->m_count);
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
template <typename T, uint32_t D>
typename Layer<T, D>::iterator Layer<T, D>::end() {
return iterator(&m_tiles, implem::buildPastEndCoordinate<D>(coords(0), this->m_count), this->m_count);
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
template <typename T, uint32_t D>
void Layer<T, D>::onPreload (const coords& parFrom, const coords& parTo) {
m_tiles.clear();
m_tilemap->fetch(m_tiles, parFrom, parTo);
#if !defined(NDEBUG)
std::cout << "Preloading layer from " << parFrom << " to " << parTo << '\n';
#endif
}
}