King_DuckZ
701366bf86
This fixes the build on 64-bit machines, where size_t and uint32_t from vector.hpp would mismatch.
70 lines
1.8 KiB
C++
70 lines
1.8 KiB
C++
#ifndef idD3EDC396AA314474B3D909559FFC0247
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#define idD3EDC396AA314474B3D909559FFC0247
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#include "doorkeeper/primitivetypes.hpp"
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#include "doorkeeper/components/tileiterator.hpp"
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#include "doorkeeper/components/tilemapdata.hpp"
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#include "doorkeeper/implem/helpers.hpp"
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#include <algorithm>
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#include <vector>
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#include <memory>
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#include <cstdint>
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namespace dk {
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template <uint32_t D>
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class Viewport;
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template <uint32_t D>
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class LayerBase {
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public:
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typedef Vector<CoordinateScalarType, D> coords;
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LayerBase ( const coords& parCount, const coords& parTileSize, const coords& parMasterTileSize );
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virtual ~LayerBase ( void ) noexcept = default;
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void preload ( const coords& parFrom, const coords& parTo );
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coords count ( void ) const { return m_mastersize / m_tilesize * m_count; }
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const coords& mapSize ( void ) const { return m_count; }
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protected:
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coords m_count;
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coords m_tilesize;
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coords m_mastersize;
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private:
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virtual void onPreload ( const coords& parFrom, const coords& parTo ) = 0;
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coords m_haveFrom;
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coords m_haveTo;
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};
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template <typename T, uint32_t D>
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class Layer : public LayerBase<D> {
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friend class Viewport<D>;
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public:
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typedef typename LayerBase<D>::coords coords;
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typedef TileIterator<T, D> iterator;
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typedef TileIterator<const T, D> const_iterator;
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Layer ( const Layer& ) = delete;
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Layer ( Layer&& ) = default;
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Layer ( const coords& parTileSize, const coords& parMasterTileSize, TileMapData<T, D>& parTilemap );
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virtual ~Layer ( void ) noexcept = default;
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Layer& operator= ( const Layer& ) = delete;
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iterator begin ( void );
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iterator end ( void );
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private:
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virtual void onPreload ( const coords& parFrom, const coords& parTo );
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std::vector<T> m_tiles;
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TileMapData<T, D>& m_tilemap;
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};
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} //namespace dk
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#include "doorkeeper/implem/layer.inl"
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#endif
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