DoorKeeper/include/implem/tyler.inl
King_DuckZ c9381a4585 Advancing in the design of Tyler.
Iterating through tiles in viewports now works fine.
You can pass in a custom device as the data source for the tile map.
2014-12-29 16:17:59 +01:00

56 lines
2.2 KiB
C++

namespace dk {
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
template <size_t D>
Tyler<D>::Tyler (const coords& parSize, const coords& parTileSize) :
m_size(parSize),
m_tilesize(parTileSize)
{
assert(m_size.x() > 0 and m_size.y() > 0);
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
template <size_t D>
typename Tyler<D>::coords::value_type Tyler<D>::tiles_count() const {
typename coords::value_type retval = 1;
for (size_t d = 0; d < D; ++d) {
retval *= m_size[d];
}
return retval;
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
template <size_t D>
template <typename T>
Layer<T, D>& Tyler<D>::push_layer (TileMapData<T, D>& parTilemap) {
auto newLayer = new Layer<T, D>(m_tilesize, m_tilesize, parTilemap);
DK_ASSERT(newLayer->mapSize() == m_size);
DK_ASSERT(newLayer->count() == m_size);
m_layers.push_back(LayerPtr(newLayer));
return *newLayer;
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
template <size_t D>
template <typename T>
Layer<T, D>& Tyler<D>::push_layer (TileMapData<T, D>& parTilemap, const coords& parSubdiv) {
auto newLayer = new Layer<T, D>(m_tilesize / parSubdiv, m_tilesize, parTilemap);
DK_ASSERT(newLayer->mapSize() == m_size);
DK_ASSERT(newLayer->count() == m_size * parSubdiv);
m_layers.push_back(LayerPtr(newLayer));
return *newLayer;
}
///--------------------------------------------------------------------------
///--------------------------------------------------------------------------
template <size_t D>
void Tyler<D>::preload (const coords& parFrom, const coords& parTo) {
std::cout << "Looping through layers askin' for " << parFrom << " to " << parTo << "\n";
for (auto& layer : m_layers) {
layer->preload(parFrom, parTo);
}
}
} //namespace dk