King_DuckZ
c9381a4585
Iterating through tiles in viewports now works fine. You can pass in a custom device as the data source for the tile map.
56 lines
2.2 KiB
C++
56 lines
2.2 KiB
C++
namespace dk {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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template <size_t D>
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Tyler<D>::Tyler (const coords& parSize, const coords& parTileSize) :
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m_size(parSize),
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m_tilesize(parTileSize)
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{
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assert(m_size.x() > 0 and m_size.y() > 0);
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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template <size_t D>
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typename Tyler<D>::coords::value_type Tyler<D>::tiles_count() const {
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typename coords::value_type retval = 1;
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for (size_t d = 0; d < D; ++d) {
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retval *= m_size[d];
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}
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return retval;
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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template <size_t D>
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template <typename T>
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Layer<T, D>& Tyler<D>::push_layer (TileMapData<T, D>& parTilemap) {
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auto newLayer = new Layer<T, D>(m_tilesize, m_tilesize, parTilemap);
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DK_ASSERT(newLayer->mapSize() == m_size);
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DK_ASSERT(newLayer->count() == m_size);
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m_layers.push_back(LayerPtr(newLayer));
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return *newLayer;
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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template <size_t D>
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template <typename T>
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Layer<T, D>& Tyler<D>::push_layer (TileMapData<T, D>& parTilemap, const coords& parSubdiv) {
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auto newLayer = new Layer<T, D>(m_tilesize / parSubdiv, m_tilesize, parTilemap);
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DK_ASSERT(newLayer->mapSize() == m_size);
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DK_ASSERT(newLayer->count() == m_size * parSubdiv);
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m_layers.push_back(LayerPtr(newLayer));
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return *newLayer;
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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template <size_t D>
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void Tyler<D>::preload (const coords& parFrom, const coords& parTo) {
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std::cout << "Looping through layers askin' for " << parFrom << " to " << parTo << "\n";
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for (auto& layer : m_layers) {
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layer->preload(parFrom, parTo);
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}
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}
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} //namespace dk
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