DoorKeeper/game
King_DuckZ fd8a1cbabc Add a hash mechanism to BaseMapSource.
This is needed to recognize what type of tiles a layer contains.
Client code has to fill in a map of hash => add_layer<T>() pointers.
As a layer is loaded, the correct add_layer<T>() is called based
on the hash saved with the layer itself.
2015-06-07 03:57:18 +02:00
..
CMakeLists.txt New game project. 2015-05-25 01:38:00 +02:00
gameConfig.h.in New game project. 2015-05-25 01:38:00 +02:00
main.cpp Add a hash mechanism to BaseMapSource. 2015-06-07 03:57:18 +02:00