King_DuckZ
701366bf86
This fixes the build on 64-bit machines, where size_t and uint32_t from vector.hpp would mismatch.
56 lines
2.3 KiB
C++
56 lines
2.3 KiB
C++
namespace dk {
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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template <uint32_t D>
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LayerBase<D>::LayerBase (const coords& parCount, const coords& parTileSize, const coords& parMasterTileSize) :
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m_count(parCount / (parMasterTileSize / parTileSize)),
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m_tilesize(parTileSize),
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m_mastersize(parMasterTileSize),
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m_haveFrom(0),
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m_haveTo(0)
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{
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DK_ASSERT((parMasterTileSize / parTileSize) * parTileSize == parMasterTileSize);
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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template <uint32_t D>
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void LayerBase<D>::preload (const coords& parFrom, const coords& parTo) {
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if (parFrom < m_haveFrom or parTo > m_haveTo) {
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this->onPreload(parFrom, parTo);
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m_haveFrom = parFrom;
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m_haveTo = parTo;
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}
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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template <typename T, uint32_t D>
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Layer<T, D>::Layer (const coords& parTileSize, const coords& parMasterTileSize, TileMapData<T, D>& parTilemap) :
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LayerBase<D>(parTilemap.mapSize(), parTileSize, parMasterTileSize),
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m_tilemap(parTilemap)
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{
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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template <typename T, uint32_t D>
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typename Layer<T, D>::iterator Layer<T, D>::begin() {
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return iterator(&m_tiles, coords(0), this->m_count);
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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template <typename T, uint32_t D>
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typename Layer<T, D>::iterator Layer<T, D>::end() {
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return iterator(&m_tiles, implem::buildPastEndCoordinate<D>(coords(0), this->m_count), this->m_count);
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}
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///--------------------------------------------------------------------------
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///--------------------------------------------------------------------------
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template <typename T, uint32_t D>
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void Layer<T, D>::onPreload (const coords& parFrom, const coords& parTo) {
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m_tiles.clear();
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m_tilemap.fetch(m_tiles, parFrom, parTo);
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}
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}
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