88 lines
2.4 KiB
C
88 lines
2.4 KiB
C
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///////////////////////////////////////////////////////////////////////////////
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// Unit Test for Loki
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//
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// Copyright Terje Sletteb<65> and Pavel Vozenilek 2002.
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//
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// Permission to use, copy, modify, and distribute this software for any
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// purpose is hereby granted without fee, provided that this copyright and
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// permissions notice appear in all copies and derivatives.
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//
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// This software is provided "as is" without express or implied warranty.
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//
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// Last update: September 16, 2002
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///////////////////////////////////////////////////////////////////////////////
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#ifndef ABSTRACTFACTORYTEST_H
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#define ABSTRACTFACTORYTEST_H
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#include <memory>
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#include <typeinfo>
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#include <loki/AbstractFactory.h>
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#include "UnitTest.h"
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///////////////////////////////////////////////////////////////////////////////
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// AbstractFactoryTest
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///////////////////////////////////////////////////////////////////////////////
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class Soldier { public: virtual ~Soldier() {} };
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class Monster { public: virtual ~Monster() {} };
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class SuperMonster { public: virtual ~SuperMonster() {} };
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class SillySoldier : public Soldier {};
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class SillyMonster : public Monster {};
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class SillySuperMonster : public SuperMonster {};
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class BadSoldier : public Soldier {};
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class BadMonster : public Monster {};
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class BadSuperMonster : public SuperMonster {};
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typedef Loki::AbstractFactory<TYPELIST_3(Soldier, Monster, SuperMonster)> AbstractEnemyFactory;
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typedef Loki::ConcreteFactory<AbstractEnemyFactory, Loki::OpNewFactoryUnit,
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TYPELIST_3(SillySoldier, SillyMonster, SillySuperMonster)> EasyLevelEnemyFactory;
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typedef Loki::ConcreteFactory<AbstractEnemyFactory, Loki::OpNewFactoryUnit,
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TYPELIST_3(BadSoldier, BadMonster, BadSuperMonster)> HardLevelEnemyFactory;
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class AbstractFactoryTest : public Test
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{
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public:
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AbstractFactoryTest() : Test("AbstractFactory.h") {}
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virtual void execute(TestResult &result)
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{
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printName(result);
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using namespace Loki;
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bool r;
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std::auto_ptr<AbstractEnemyFactory> easyFactory(new EasyLevelEnemyFactory);
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std::auto_ptr<AbstractEnemyFactory> hardFactory(new HardLevelEnemyFactory);
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Soldier *s;
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s = easyFactory->Create<Soldier>();
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r=typeid(*s)==typeid(SillySoldier);
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delete s;
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#ifndef __BORLANDC__
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s = hardFactory->Create<Soldier>(); //BCB bug!!! - always creates SillySoldier
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r=r && typeid(*s)==typeid(BadSoldier);
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delete s;
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#endif
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testAssert("AbstractFactory",r,result);
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std::cout << '\n';
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}
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};
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#endif
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