2008-08-08 22:20:05 +00:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Part of LevelMutex test program for The Loki Library
|
|
|
|
// Copyright (c) 2008 Richard Sposato
|
|
|
|
// The copyright on this file is protected under the terms of the MIT license.
|
|
|
|
//
|
|
|
|
// Permission to use, copy, modify, distribute and sell this software for any
|
|
|
|
// purpose is hereby granted without fee, provided that the above copyright
|
|
|
|
// notice appear in all copies and that both that copyright notice and this
|
|
|
|
// permission notice appear in supporting documentation.
|
|
|
|
//
|
|
|
|
// The author makes no representations about the suitability of this software
|
|
|
|
// for any purpose. It is provided "as is" without express or implied warranty.
|
|
|
|
//
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#include "ThreadPool.hpp"
|
|
|
|
|
|
|
|
#include <assert.h>
|
|
|
|
|
2009-11-02 22:45:51 +00:00
|
|
|
#if !defined( _MSC_VER )
|
|
|
|
#include <unistd.h> // needed for the usleep function.
|
|
|
|
#endif
|
2008-08-08 22:20:05 +00:00
|
|
|
|
|
|
|
|
|
|
|
using namespace ::std;
|
|
|
|
|
|
|
|
// define nullptr even though new compilers will have this keyword just so we
|
|
|
|
// have a consistent and easy way of identifying which uses of 0 mean null.
|
|
|
|
#define nullptr 0
|
|
|
|
|
|
|
|
#if defined( DEBUG ) || defined( _DEBUG )
|
|
|
|
#define LOKI_DEBUG_CODE( code ) code;
|
|
|
|
#else
|
|
|
|
#define LOKI_DEBUG_CODE( code ) ;
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
2009-11-02 22:45:51 +00:00
|
|
|
volatile LOKI_THREAD_LOCAL Thread * Thread::s_thread = nullptr;
|
2008-08-08 22:20:05 +00:00
|
|
|
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
Thread::Thread( volatile ThreadPool * owner ) :
|
|
|
|
m_thread(),
|
|
|
|
m_func( nullptr ),
|
|
|
|
m_parm( nullptr ),
|
|
|
|
m_status( Thread::Idle ),
|
|
|
|
m_stop( false ),
|
|
|
|
m_owner( owner )
|
|
|
|
{
|
|
|
|
assert( IsValid( owner ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
Thread::Thread( volatile ThreadPool * owner, CallFunction function,
|
|
|
|
void * parm ) :
|
|
|
|
m_thread(),
|
|
|
|
m_func( function ),
|
|
|
|
m_parm( parm ),
|
|
|
|
m_status( Thread::Starting ),
|
|
|
|
m_stop( false ),
|
|
|
|
m_owner( owner )
|
|
|
|
{
|
|
|
|
assert( IsValid( owner ) );
|
|
|
|
assert( nullptr != m_func );
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
Thread::~Thread( void )
|
|
|
|
{
|
|
|
|
assert( IsValid( m_owner ) );
|
|
|
|
assert( nullptr == m_func );
|
|
|
|
assert( nullptr == m_parm );
|
|
|
|
assert( m_stop );
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
bool Thread::WaitForThread( void ) volatile
|
|
|
|
{
|
|
|
|
assert( IsValid( m_owner ) );
|
|
|
|
const volatile Thread * current = Thread::GetCurrentThread();
|
|
|
|
if ( this == current )
|
|
|
|
return false;
|
|
|
|
if ( m_status == Thread::Dead )
|
|
|
|
return false;
|
|
|
|
while ( this->m_status == Thread::Active )
|
|
|
|
{
|
|
|
|
// Call the wait policy.
|
|
|
|
#if defined( _MSC_VER )
|
|
|
|
::SleepEx( 1, true );
|
|
|
|
#else
|
2009-11-02 22:45:51 +00:00
|
|
|
::usleep( 1000 );
|
2008-08-08 22:20:05 +00:00
|
|
|
#endif
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
bool Thread::IsValid( const volatile ThreadPool * owner ) const volatile
|
|
|
|
{
|
|
|
|
assert( nullptr != this );
|
|
|
|
assert( nullptr != m_owner );
|
|
|
|
assert( nullptr != owner );
|
|
|
|
assert( m_owner == owner );
|
|
|
|
switch ( m_status )
|
|
|
|
{
|
|
|
|
case Thread::Dead:
|
|
|
|
case Thread::Idle:
|
|
|
|
assert( nullptr == m_func );
|
|
|
|
assert( nullptr == m_parm );
|
|
|
|
break;
|
|
|
|
case Thread::Active:
|
|
|
|
case Thread::Starting:
|
|
|
|
assert( nullptr != m_func );
|
|
|
|
break;
|
|
|
|
default:
|
|
|
|
assert( false );
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
ThreadPool::ThreadPool( unsigned int threadCount ) :
|
|
|
|
m_threads()
|
|
|
|
{
|
|
|
|
assert( IsValid() );
|
|
|
|
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
|
|
|
if ( 0 < threadCount )
|
|
|
|
Create( threadCount );
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
ThreadPool::~ThreadPool( void )
|
|
|
|
{
|
|
|
|
assert( IsValid() );
|
|
|
|
|
|
|
|
ThreadsIter end( m_threads.end() );
|
|
|
|
for ( ThreadsIter it( m_threads.begin() ); it != end; ++it )
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
volatile Thread * thread = *it;
|
|
|
|
assert( nullptr != thread );
|
|
|
|
thread->m_stop = true;
|
|
|
|
thread->WaitForThread();
|
|
|
|
if ( thread->GetStatus() == Thread::Idle )
|
|
|
|
thread->m_status = Thread::Dead;
|
|
|
|
LokiThreadJoin( thread->m_thread );
|
|
|
|
*it = nullptr;
|
|
|
|
delete thread;
|
|
|
|
}
|
|
|
|
catch ( ... )
|
|
|
|
{
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
unsigned int ThreadPool::Create( unsigned int threadCount ) volatile
|
|
|
|
{
|
|
|
|
assert( IsValid() );
|
|
|
|
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
|
|
|
|
|
|
|
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
|
|
|
const unsigned int countNow = GetCount( Thread::Idle );
|
|
|
|
if ( threadCount <= countNow )
|
|
|
|
return threadCount;
|
|
|
|
|
|
|
|
const unsigned int totalCount = pThis->m_threads.size();
|
|
|
|
const unsigned int howManyToAdd = threadCount - countNow;
|
|
|
|
if ( pThis->m_threads.capacity() <= howManyToAdd )
|
|
|
|
pThis->m_threads.reserve( totalCount + howManyToAdd );
|
|
|
|
for ( unsigned int ii = 0; ii < howManyToAdd; ++ii )
|
|
|
|
{
|
|
|
|
#if defined( _MSC_VER )
|
|
|
|
volatile Thread * thread = new Thread( this );
|
|
|
|
#else
|
|
|
|
Thread * thread = new Thread( this );
|
|
|
|
#endif
|
|
|
|
pThis->m_threads.push_back( thread );
|
|
|
|
Thread * pThread = const_cast< Thread * >( thread );
|
|
|
|
void * p = reinterpret_cast< void * >( pThread );
|
|
|
|
// Call thread creation policy?
|
|
|
|
LokiThreadCreate( &thread->m_thread, nullptr, TopFunction, p );
|
|
|
|
}
|
|
|
|
|
|
|
|
return howManyToAdd;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
unsigned int ThreadPool::GetCount( void ) const volatile
|
|
|
|
{
|
|
|
|
assert( IsValid() );
|
|
|
|
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
|
|
|
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
|
|
|
const unsigned int count = pThis->m_threads.size();
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
unsigned int ThreadPool::GetCount( Thread::Status status ) const volatile
|
|
|
|
{
|
|
|
|
assert( IsValid() );
|
|
|
|
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
|
|
|
|
|
|
|
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
|
|
|
const unsigned int totalCount = pThis->m_threads.size();
|
|
|
|
unsigned int count = 0;
|
|
|
|
for ( size_t ii = 0; ii < totalCount; ii++ )
|
|
|
|
{
|
|
|
|
const volatile Thread * thread = pThis->m_threads.at( ii );
|
|
|
|
assert( nullptr != thread );
|
|
|
|
if ( thread->GetStatus() == status )
|
|
|
|
++count;
|
|
|
|
}
|
|
|
|
|
|
|
|
return count;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
volatile const Thread * ThreadPool::GetThread( unsigned int index ) const volatile
|
|
|
|
{
|
|
|
|
assert( IsValid() );
|
|
|
|
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
|
|
|
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
|
|
|
|
|
|
|
if ( pThis->m_threads.size() <= index )
|
|
|
|
return nullptr;
|
|
|
|
volatile const Thread * thread = pThis->m_threads[ index ];
|
|
|
|
return thread;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void ThreadPool::Join( unsigned int index ) const volatile
|
|
|
|
{
|
|
|
|
assert( IsValid() );
|
|
|
|
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
|
|
|
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
|
|
|
|
|
|
|
if ( pThis->m_threads.size() <= index )
|
|
|
|
return;
|
|
|
|
volatile Thread * thread = pThis->m_threads[ index ];
|
|
|
|
thread->WaitForThread();
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
void ThreadPool::JoinAll( void ) volatile const
|
|
|
|
{
|
|
|
|
assert( IsValid() );
|
|
|
|
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
|
|
|
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
|
|
|
|
|
|
|
for ( size_t ii = 0; ii < pThis->m_threads.size(); ii++ )
|
|
|
|
{
|
|
|
|
volatile Thread * thread = pThis->m_threads.at( ii );
|
|
|
|
assert( nullptr != thread );
|
|
|
|
thread->WaitForThread();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
volatile Thread * ThreadPool::Start( CallFunction function, void * parm ) volatile
|
|
|
|
{
|
|
|
|
assert( IsValid() );
|
|
|
|
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
|
|
|
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
|
|
|
|
|
|
|
if ( nullptr == function )
|
|
|
|
return nullptr;
|
|
|
|
#if defined( _MSC_VER )
|
|
|
|
volatile Thread * thread = nullptr;
|
|
|
|
#else
|
|
|
|
Thread * thread = nullptr;
|
|
|
|
#endif
|
|
|
|
bool foundOne = false;
|
|
|
|
|
|
|
|
for ( size_t ii = 0; ii < pThis->m_threads.size(); ii++ )
|
|
|
|
{
|
|
|
|
#if defined( _MSC_VER )
|
|
|
|
thread = pThis->m_threads.at( ii );
|
|
|
|
#else
|
|
|
|
thread = const_cast< Thread * >( pThis->m_threads.at( ii ) );
|
|
|
|
#endif
|
|
|
|
assert( nullptr != thread );
|
|
|
|
if ( Thread::Idle == thread->m_status )
|
|
|
|
{
|
|
|
|
foundOne = true;
|
|
|
|
break;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
if ( foundOne )
|
|
|
|
{
|
|
|
|
thread->m_func = function;
|
|
|
|
thread->m_parm = parm;
|
|
|
|
thread->m_status = Thread::Starting;
|
|
|
|
}
|
|
|
|
else
|
|
|
|
{
|
|
|
|
// Did not find an idle thread, so start a new one.
|
|
|
|
thread = new Thread( this, function, parm );
|
|
|
|
pThis->m_threads.push_back( thread );
|
|
|
|
Thread * pThread = const_cast< Thread * >( thread );
|
|
|
|
void * p = reinterpret_cast< void * >( pThread );
|
|
|
|
// Call to thread creation policy?
|
|
|
|
LokiThreadCreate( &thread->m_thread, nullptr, TopFunction, p );
|
|
|
|
}
|
|
|
|
|
|
|
|
return thread;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#if defined( _MSC_VER )
|
|
|
|
unsigned int ThreadPool::TopFunction( void * p )
|
|
|
|
#else
|
|
|
|
void * ThreadPool::TopFunction( void * p )
|
|
|
|
#endif
|
|
|
|
{
|
|
|
|
assert( nullptr != p );
|
|
|
|
|
|
|
|
volatile Thread * thread = reinterpret_cast< volatile Thread * >( p );
|
|
|
|
Thread::SetCurrentThread( thread );
|
|
|
|
while ( ( thread->m_status != Thread::Dead ) && ( !thread->m_stop ) )
|
|
|
|
{
|
|
|
|
// Call the thread's WaitPolicy here?
|
|
|
|
#if defined( _MSC_VER )
|
|
|
|
::SleepEx( 1, true );
|
|
|
|
#else
|
2009-11-02 22:45:51 +00:00
|
|
|
::usleep( 1000 );
|
2008-08-08 22:20:05 +00:00
|
|
|
#endif
|
|
|
|
if ( thread->m_status == Thread::Starting )
|
|
|
|
{
|
|
|
|
try
|
|
|
|
{
|
|
|
|
assert( nullptr != thread->m_func );
|
|
|
|
thread->m_status = Thread::Active;
|
|
|
|
thread->m_func( thread->m_parm );
|
|
|
|
}
|
|
|
|
catch ( ... )
|
|
|
|
{
|
|
|
|
// What to do in case of exception?
|
|
|
|
// Call an exception policy?
|
|
|
|
}
|
|
|
|
thread->m_status = Thread::Idle;
|
|
|
|
thread->m_func = nullptr;
|
|
|
|
thread->m_parm = nullptr;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
#if defined( _MSC_VER )
|
|
|
|
return 0;
|
|
|
|
#else
|
|
|
|
return nullptr;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
bool ThreadPool::IsValid( void ) const volatile
|
|
|
|
{
|
|
|
|
assert( nullptr != this );
|
|
|
|
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
|
|
|
ThreadsCIter end( pThis->m_threads.end() );
|
|
|
|
for ( ThreadsCIter it( pThis->m_threads.begin() ); it != end; ++it )
|
|
|
|
{
|
|
|
|
const volatile Thread * thread = *it;
|
|
|
|
assert( nullptr != thread );
|
|
|
|
assert( thread->IsValid( this ) );
|
|
|
|
}
|
|
|
|
return true;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|