Loki/tools/RegressionTest2/AbstractFactoryTest.h

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///////////////////////////////////////////////////////////////////////////////
// Unit Test for Loki
//
// Copyright Terje Sletteb<65> and Pavel Vozenilek 2002.
//
// Permission to use, copy, modify, and distribute this software for any
// purpose is hereby granted without fee, provided that this copyright and
// permissions notice appear in all copies and derivatives.
//
// This software is provided "as is" without express or implied warranty.
//
// Last update: September 16, 2002
///////////////////////////////////////////////////////////////////////////////
#ifndef ABSTRACTFACTORYTEST_H
#define ABSTRACTFACTORYTEST_H
#include <memory>
#include <typeinfo>
#include <loki/AbstractFactory.h>
#include "UnitTest.h"
///////////////////////////////////////////////////////////////////////////////
// AbstractFactoryTest
///////////////////////////////////////////////////////////////////////////////
class Soldier { public: virtual ~Soldier() {} };
class Monster { public: virtual ~Monster() {} };
class SuperMonster { public: virtual ~SuperMonster() {} };
class SillySoldier : public Soldier {};
class SillyMonster : public Monster {};
class SillySuperMonster : public SuperMonster {};
class BadSoldier : public Soldier {};
class BadMonster : public Monster {};
class BadSuperMonster : public SuperMonster {};
typedef Loki::AbstractFactory<TYPELIST_3(Soldier, Monster, SuperMonster)> AbstractEnemyFactory;
typedef Loki::ConcreteFactory<AbstractEnemyFactory, Loki::OpNewFactoryUnit,
TYPELIST_3(SillySoldier, SillyMonster, SillySuperMonster)> EasyLevelEnemyFactory;
typedef Loki::ConcreteFactory<AbstractEnemyFactory, Loki::OpNewFactoryUnit,
TYPELIST_3(BadSoldier, BadMonster, BadSuperMonster)> HardLevelEnemyFactory;
class AbstractFactoryTest : public Test
{
public:
AbstractFactoryTest() : Test("AbstractFactory.h") {}
virtual void execute(TestResult &result)
{
printName(result);
using namespace Loki;
bool r;
std::auto_ptr<AbstractEnemyFactory> easyFactory(new EasyLevelEnemyFactory);
std::auto_ptr<AbstractEnemyFactory> hardFactory(new HardLevelEnemyFactory);
Soldier *s;
s = easyFactory->Create<Soldier>();
r=typeid(*s)==typeid(SillySoldier);
delete s;
#ifndef __BORLANDC__
s = hardFactory->Create<Soldier>(); //BCB bug!!! - always creates SillySoldier
r=r && typeid(*s)==typeid(BadSoldier);
delete s;
#endif
testAssert("AbstractFactory",r,result);
std::cout << '\n';
}
};
#endif