412 lines
11 KiB
C++
412 lines
11 KiB
C++
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#include <iostream>
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#include "loki/SmallObj.h"
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#include "loki/Function.h"
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using namespace Loki;
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////////////////////////////////////////////////////////////////////////////////////
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//
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// How to use FollowIntoDeath with SmallObjects?
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//
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////////////////////////////////////////////////////////////////////////////////////
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typedef Loki::SmallObject
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<
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LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
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LOKI_DEFAULT_CHUNK_SIZE,
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LOKI_MAX_SMALL_OBJECT_SIZE,
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LOKI_DEFAULT_OBJECT_ALIGNMENT,
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FollowIntoDeath::With<DefaultLifetime>::AsMasterLifetime
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>
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MySmallObjectBase;
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struct MySmallObject : public MySmallObjectBase
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{
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};
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typedef SingletonHolder
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<
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MySmallObject,
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CreateUsingNew,
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FollowIntoDeath::AfterMaster<MySmallObjectBase::ObjAllocatorSingleton>::IsDestroyed
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>
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Singleton_of_with_a_MySmallObject;
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////////////////////////////////////////////////////////////////////////////////////
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//
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// How to use FollowIntoDeath with classes containing a Functor/Function?
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//
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////////////////////////////////////////////////////////////////////////////////////
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struct MyFunctionObject
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{
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MyFunctionObject()
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{
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functor = Functor<void> (this, &MyFunctionObject::f);
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function = Function< void()>(this, &MyFunctionObject::f);
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}
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void f(){}
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Functor<void> functor;
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Function<void()> function;
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};
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typedef SingletonHolder
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<
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MyFunctionObject,
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CreateUsingNew,
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FollowIntoDeath::AfterMaster<Function<>::Impl::ObjAllocatorSingleton
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>::IsDestroyed
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>
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Singleton_MyFunctionObject1;
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typedef SingletonHolder
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<
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MyFunctionObject,
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CreateUsingNew,
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FollowIntoDeath::AfterMaster<Functor<>::Impl::ObjAllocatorSingleton
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>::IsDestroyed
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>
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Singleton_MyFunctionObject2;
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////////////////////////////////////////////////////////////////////////////////////
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//
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// Data object for all singletons
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//
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////////////////////////////////////////////////////////////////////////////////////
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template<template <class> class T, int Nr>
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struct SingletonDataObject
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{
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SingletonDataObject() {std::cout<<"new SingletonDataObject"<<Nr<<"\n\n";}
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~SingletonDataObject(){std::cout<<"delete SingletonDataObject"<<Nr<<"\n\n";}
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int i[Nr];
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};
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////////////////////////////////////////////////////////////////////////////////////
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//
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// Test code for DieOrder Policy
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//
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////////////////////////////////////////////////////////////////////////////////////
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template<template <class> class Lifetime>
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struct Master_die_first
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{
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Master_die_first()
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{
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data = &Singleton::Instance();
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}
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virtual ~Master_die_first(){}
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typedef Master_die_first<Lifetime> ThisType;
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typedef SingletonDataObject<Lifetime,888> MasterSingleton;
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typedef SingletonHolder<MasterSingleton,CreateUsingNew,Lifetime> Singleton;
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MasterSingleton* data;
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};
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template<template <class> class Lifetime>
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struct Master_die_last
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{
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Master_die_last()
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{
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data = &Singleton::Instance();
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}
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virtual ~Master_die_last(){}
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typedef Master_die_last<Lifetime> ThisType;
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typedef SingletonDataObject<Lifetime,555> MasterSingleton;
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typedef SingletonHolder<MasterSingleton,CreateUsingNew,Lifetime> Singleton;
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MasterSingleton* data;
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};
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typedef Master_die_first<DieOrder::First>
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Master1_die_first;
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typedef Master_die_last<DieOrder::Last>
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Master1_die_last;
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class B1_die_first;
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class B1_die_last;
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typedef SingletonHolder<B1_die_first,CreateUsingNew,
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DieOrder::First
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> Follower1_Singleton_B1_die_first;
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typedef SingletonHolder<B1_die_last,CreateUsingNew,
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DieOrder::Last
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> Follower1_Singleton_B1_die_last;
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class B1_die_first : public Master1_die_last
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{
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public:
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B1_die_first(){std::cout<<"new B1_die_first, look for SingletonDataObject555\n\n";}
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~B1_die_first(){std::cout<<"delete B1_die_first, look for SingletonDataObject555\n\n";}
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};
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class B1_die_last : public Master1_die_first
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{
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public:
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B1_die_last(){std::cout<<"new B1_die_last, look for SingletonDataObject888\n\n";}
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~B1_die_last(){std::cout<<"delete B1_die_last, look for SingletonDataObject888\n\n";}
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};
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////////////////////////////////////////////////////////////////////////////////////
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//
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// Test code for FollowIntoDeath policy
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//
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////////////////////////////////////////////////////////////////////////////////////
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template<template <class> class Lifetime>
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struct Master1
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{
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Master1()
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{
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data = &Singleton::Instance();
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}
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virtual ~Master1(){}
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typedef Master1<Lifetime> ThisType;
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typedef SingletonDataObject<Lifetime,1> MasterSingleton;
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typedef SingletonHolder<MasterSingleton,CreateUsingNew,Lifetime> Singleton;
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MasterSingleton* data;
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};
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typedef Master1<FollowIntoDeath::With<DefaultLifetime>::AsMasterLifetime>
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Master1_DefaultLifetime;
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typedef Master1<FollowIntoDeath::With<NoDestroy>::AsMasterLifetime>
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Master1_NoDestroy;
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typedef Master1<FollowIntoDeath::With<PhoenixSingleton>::AsMasterLifetime>
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Master1_PhoenixSingleton;
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typedef Master1<FollowIntoDeath::With<DeletableSingleton>::AsMasterLifetime>
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Master1_DeletableSingleton;
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class B1_DefaultLifetime : public Master1_DefaultLifetime
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{
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public:
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B1_DefaultLifetime(){std::cout<<"new B1_DefaultLifetime\n";}
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~B1_DefaultLifetime(){std::cout<<"delete B1_DefaultLifetime\n";}
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};
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class B1_NoDestroy : public Master1_NoDestroy
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{
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public:
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B1_NoDestroy(){std::cout<<"new B1_NoDestroy. B1_NoDestroy must not be deleted\n";}
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~B1_NoDestroy(){std::cout<<"delete B1_NoDestroy\n";};
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};
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class B1_PhoenixSingleton : public Master1_PhoenixSingleton
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{
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public:
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B1_PhoenixSingleton(){std::cout<<"new B1_PhoenixSingleton\n";}
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~B1_PhoenixSingleton(){std::cout<<"delete B1_PhoenixSingleton\n";}
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};
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class B1_DeletableSingleton : public Master1_DeletableSingleton
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{
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public:
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B1_DeletableSingleton(){std::cout<<"new B1_DeletableSingleton\n";}
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~B1_DeletableSingleton(){std::cout<<"delete B1_DeletableSingleton\n";}
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};
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typedef SingletonHolder<B1_DefaultLifetime,CreateUsingNew,
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FollowIntoDeath::AfterMaster<Master1_DefaultLifetime::MasterSingleton>::IsDestroyed
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> Follower1_Singleton_DefaultLifetime;
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typedef SingletonHolder<B1_NoDestroy,CreateUsingNew,
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FollowIntoDeath::AfterMaster<Master1_NoDestroy::MasterSingleton>::IsDestroyed
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> Follower1_Singleton_NoDestroy;
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typedef SingletonHolder<B1_PhoenixSingleton,CreateUsingNew,
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FollowIntoDeath::AfterMaster<Master1_PhoenixSingleton::MasterSingleton>::IsDestroyed
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> Follower1_Singleton_PhoenixSingleton;
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typedef SingletonHolder<B1_DeletableSingleton,CreateUsingNew,
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FollowIntoDeath::AfterMaster<Master1_DeletableSingleton::MasterSingleton>::IsDestroyed
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> Follower1_Singleton_DeletableSingleton;
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////////////////////////////////////////////////////////////////////////////////////
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//
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// Test code for FollowIntoDeath policy with reverse instantiation
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//
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////////////////////////////////////////////////////////////////////////////////////
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template<template <class> class Lifetime>
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struct Master2
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{
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Master2()
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{
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// don't create a MasterSingleton2 object!!
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// to test the FollowIntoDeath policy
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}
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virtual ~Master2(){}
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typedef Master2<Lifetime> ThisType;
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typedef SingletonDataObject<Lifetime,2> MasterSingleton;
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typedef SingletonHolder<MasterSingleton,CreateUsingNew,Lifetime> Singleton;
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MasterSingleton* data;
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};
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typedef Master2<FollowIntoDeath::With<DefaultLifetime>::AsMasterLifetime>
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Master2_DefaultLifetime;
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typedef Master2<FollowIntoDeath::With<NoDestroy>::AsMasterLifetime>
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Master2_NoDestroy;
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typedef Master2<FollowIntoDeath::With<PhoenixSingleton>::AsMasterLifetime>
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Master2_PhoenixSingleton;
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typedef Master2<FollowIntoDeath::With<DeletableSingleton>::AsMasterLifetime>
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Master2_DeletableSingleton;
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class B2_DefaultLifetime : public Master2_DefaultLifetime
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{
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public:
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B2_DefaultLifetime(){std::cout<<"new B2_DefaultLifetime\n";}
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~B2_DefaultLifetime(){std::cout<<"delete B2_DefaultLifetime\n";}
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};
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class B2_NoDestroy : public Master2_NoDestroy
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{
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public:
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B2_NoDestroy(){std::cout<<"new B2_NoDestroy. B2_NoDestroy must not be deleted\n";}
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~B2_NoDestroy(){std::cout<<"delete B2_NoDestroy\n";};
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};
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class B2_PhoenixSingleton : public Master2_PhoenixSingleton
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{
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public:
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B2_PhoenixSingleton(){std::cout<<"new B2_PhoenixSingleton\n";}
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~B2_PhoenixSingleton(){std::cout<<"delete B2_PhoenixSingleton\n";}
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};
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class B2_DeletableSingleton : public Master2_DeletableSingleton
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{
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public:
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B2_DeletableSingleton(){std::cout<<"new B2_DeletableSingleton\n";}
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~B2_DeletableSingleton(){std::cout<<"delete B2_DeletableSingleton\n";}
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};
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typedef SingletonHolder<B2_DefaultLifetime,CreateUsingNew,
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FollowIntoDeath::AfterMaster<Master2_DefaultLifetime::MasterSingleton>::IsDestroyed
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> Follower2_Singleton_DefaultLifetime;
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typedef SingletonHolder<B2_NoDestroy,CreateUsingNew,
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FollowIntoDeath::AfterMaster<Master2_NoDestroy::MasterSingleton>::IsDestroyed
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> Follower2_Singleton_NoDestroy;
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typedef SingletonHolder<B2_PhoenixSingleton,CreateUsingNew,
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FollowIntoDeath::AfterMaster<Master2_PhoenixSingleton::MasterSingleton>::IsDestroyed
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> Follower2_Singleton_PhoenixSingleton;
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typedef SingletonHolder<B2_DeletableSingleton,CreateUsingNew,
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FollowIntoDeath::AfterMaster<Master2_DeletableSingleton::MasterSingleton>::IsDestroyed
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> Follower2_Singleton_DeletableSingleton;
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////////////////////////////////////////////////////////////////////////////////////
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//
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// detect memory leaks on MSVC Ide
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//
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////////////////////////////////////////////////////////////////////////////////////
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#ifdef _MSC_VER
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#include <crtdbg.h>
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#include <cassert>
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void heap_debug()
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{
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int tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG );
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// Turn on leak-checking bit
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tmpFlag |= _CRTDBG_LEAK_CHECK_DF;
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//tmpFlag |= _CRTDBG_CHECK_MasterLWMasterYS_DF;
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// Turn off CRT block checking bit
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tmpFlag &= ~_CRTDBG_CHECK_CRT_DF;
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// Set flag to the new value
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_CrtSetDbgFlag( tmpFlag );
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}
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#endif
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////////////////////////////////////////////////////////////////////////////////////
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//
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// main
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//
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////////////////////////////////////////////////////////////////////////////////////
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int main(int argc, char *argv[])
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{
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MyFunctionObject *f1 = &Singleton_MyFunctionObject1::Instance();
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MyFunctionObject *f2 = &Singleton_MyFunctionObject2::Instance();
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#ifdef _MSC_VER
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heap_debug();
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#endif
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std::cout<<"\n";
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B1_die_first *first= &Follower1_Singleton_B1_die_first::Instance();
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B1_die_last *last = &Follower1_Singleton_B1_die_last::Instance();
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std::cout << "\nMaster1:\n\n";
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B1_DefaultLifetime *def = &Follower1_Singleton_DefaultLifetime::Instance();
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B1_PhoenixSingleton *pho = &Follower1_Singleton_PhoenixSingleton::Instance();
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B1_DeletableSingleton *del = &Follower1_Singleton_DeletableSingleton::Instance();
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std::cout << "\n\nMaster2:\n\n";
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B2_DefaultLifetime *def2 = &Follower2_Singleton_DefaultLifetime::Instance();
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def2->data = &Master2_DefaultLifetime::Singleton::Instance();
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B2_PhoenixSingleton *pho2 = &Follower2_Singleton_PhoenixSingleton::Instance();
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pho2->data = &Master2_PhoenixSingleton::Singleton::Instance();
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B2_DeletableSingleton *del2 = &Follower2_Singleton_DeletableSingleton::Instance();
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del2->data = &Master2_DeletableSingleton::Singleton::Instance();
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// memory leak when code is enabled
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//#define ENMasterBLE_LEMasterK
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#ifdef ENMasterBLE_LEMasterK
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B1_NoDestroy *no = &Follower1_Singleton_NoDestroy::Instance();
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B2_NoDestroy *no2 = &Follower2_Singleton_NoDestro0::Instance();
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no2->data = &Master2_NoDestroy::Singleton::Instance();
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#endif
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std::cout << "\nnow leaving main \n";
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std::cout << "________________________________\n\n";
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return 0;
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}
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