227 lines
6.6 KiB
C++
227 lines
6.6 KiB
C++
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////////////////////////////////////////////////////////////////////////////////
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//
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// Part of LevelMutex test program for The Loki Library
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// Copyright (c) 2008 Richard Sposato
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// The copyright on this file is protected under the terms of the MIT license.
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//
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// permission notice appear in supporting documentation.
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//
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// The author makes no representations about the suitability of this software
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// for any purpose. It is provided "as is" without express or implied warranty.
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//
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////////////////////////////////////////////////////////////////////////////////
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// ----------------------------------------------------------------------------
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#include <vector>
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// ----------------------------------------------------------------------------
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typedef void * ( * CallFunction )( void * );
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#if defined( _MSC_VER )
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#include <Windows.h>
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#define LokiThread HANDLE
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#define LokiThreadCreate( handle, attr, func, arg ) \
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(int)(( * handle = ( HANDLE ) _beginthreadex ( nullptr, 0, func, arg, 0, nullptr ) ) == nullptr )
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#define LokiThreadJoin( thread ) \
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((::WaitForSingleObject((thread),INFINITE)!=WAIT_OBJECT_0) || !CloseHandle(thread))
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#else
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#include <pthread.h>
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typedef void * ( * CallFunction )( void * );
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#define LokiThread pthread_t
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#define LokiThreadCreate( handle, attr, func, arg ) \
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pthread_create( handle, attr, func, arg )
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#define LokiThreadJoin( thread ) pthread_join( thread, NULL )
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#endif
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/** @par thread_local Keyword
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The mutexes require compilers to provide thread local storage - meaning each
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thread gets its own copy of the data. The next version of C++ will have a
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new keyword, thread_local for that purpose. Some existing compilers already
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provide thread local storage using different syntax, so these lines use
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thread_local to mimic that syntax. If your compiler provides thread local
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storage but using different syntax besides "thread_local", you may want to
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modify these lines. If your compiler does not support thread local storage,
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you can't use LevelMutex.
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*/
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#ifndef LOKI_THREAD_LOCAL
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#if defined( _MSC_VER )
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#if ( _MSC_VER >= 1300 )
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#define LOKI_THREAD_LOCAL __declspec( thread )
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#else
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#error "Only Visual Studio versions 7.0 and after supported."
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#endif
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#elif ( __GNUC__ )
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#define LOKI_THREAD_LOCAL __thread
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#else
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#warning "Check if your compiler provides thread local storage."
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#define LOKI_THREAD_LOCAL thread_local
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#endif
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#endif
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class ThreadPool;
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class Thread
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{
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public:
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enum Status
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{
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Dead = 0,
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Idle,
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Starting,
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Active
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};
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inline static volatile Thread * GetCurrentThread( void )
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{
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return s_thread;
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}
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bool WaitForThread( void ) volatile;
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inline CallFunction GetFunction( void ) const volatile { return m_func; }
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inline void * GetParameter( void ) const volatile { return m_parm; }
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inline Status GetStatus( void ) const volatile { return m_status; }
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inline const volatile ThreadPool * GetThreadPool( void ) const volatile
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{
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return m_owner;
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}
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inline volatile ThreadPool * GetThreadPool( void ) volatile
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{
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return m_owner;
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}
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private:
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friend class ThreadPool;
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inline static void SetCurrentThread( volatile Thread * thread )
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{
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s_thread = thread;
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}
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explicit Thread( volatile ThreadPool * owner );
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Thread( volatile ThreadPool * owner, CallFunction function, void * parm );
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~Thread( void );
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/// Default constructor not implemented.
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Thread( void );
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/// not implemented.
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Thread( const Thread & );
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/// not implemented.
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Thread & operator = ( const Thread & );
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bool IsValid( const volatile ThreadPool * owner ) const volatile;
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static LOKI_THREAD_LOCAL volatile Thread * s_thread;
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LokiThread m_thread;
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CallFunction m_func;
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void * m_parm;
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Status m_status;
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bool m_stop;
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volatile ThreadPool * const m_owner;
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};
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class ThreadPool
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{
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public:
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explicit ThreadPool( unsigned int threadCount = 0 );
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~ThreadPool( void );
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unsigned int Create( unsigned int threadCount ) volatile;
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volatile Thread * Start( CallFunction function, void * parm ) volatile;
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void Join( unsigned int index ) const volatile;
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void JoinAll( void ) const volatile;
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unsigned int GetCount( void ) const volatile;
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unsigned int GetCount( Thread::Status status ) const volatile;
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volatile const Thread * GetThread( unsigned int index ) const volatile;
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inline volatile Thread * GetThread( unsigned int index ) volatile
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{
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return const_cast< volatile Thread * >(
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const_cast< const volatile ThreadPool * >( this )->
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GetThread( index ) );
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}
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private:
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/** @class Checker
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Performs validity check on ThreadPool to insure no class invariants were
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violated inside any member function. This class only gets used in debug
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builds, and any instance of it gets optimized away in a release build. A
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checker is created inside many of member functions so that it's destructor
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gets called when the function exits.
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*/
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class Checker
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{
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public:
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inline explicit Checker( const volatile ThreadPool * mutex ) :
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m_pool( mutex ) {}
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inline ~Checker( void ) { m_pool->IsValid(); }
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private:
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Checker( void );
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Checker( const Checker & );
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Checker & operator = ( const Checker & );
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const volatile ThreadPool * m_pool;
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};
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/// Copy-constructor is not implemented.
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ThreadPool( const ThreadPool & );
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/// Copy-assignment operator is not implemented.
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ThreadPool & operator = ( const ThreadPool & );
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#if defined( _MSC_VER )
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static unsigned int __stdcall TopFunction( void * p );
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#else
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static void * TopFunction( void * p );
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#endif
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/** Returns true if no class invariant broken, otherwise asserts. This function
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only gets called in debug builds.
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*/
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bool IsValid( void ) const volatile;
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typedef ::std::vector< volatile Thread * > Threads;
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typedef Threads::iterator ThreadsIter;
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typedef Threads::const_iterator ThreadsCIter;
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Threads m_threads;
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};
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// ----------------------------------------------------------------------------
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