2005-07-20 08:40:01 +00:00
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////////////////////////////////////////////////////////////////////////////////
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// The Loki Library
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// Copyright (c) 2001 by Andrei Alexandrescu
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// This code accompanies the book:
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// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
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// Patterns Applied". Copyright (c) 2001. Addison-Wesley.
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// permission notice appear in supporting documentation.
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// The author or Addison-Wesley Longman make no representations about the
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// suitability of this software for any purpose. It is provided "as is"
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// without express or implied warranty.
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////////////////////////////////////////////////////////////////////////////////
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// $Header$
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#include "SmallObj.h"
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#include <cassert>
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#include <vector>
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#include <algorithm>
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#include <functional>
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using namespace Loki;
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namespace Loki
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{
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////////////////////////////////////////////////////////////////////////////////
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// class FixedAllocator
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// Offers services for allocating fixed-sized objects
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////////////////////////////////////////////////////////////////////////////////
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class FixedAllocator
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{
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private:
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struct Chunk
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{
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bool Init( std::size_t blockSize, unsigned char blocks );
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void* Allocate(std::size_t blockSize);
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void Deallocate(void* p, std::size_t blockSize);
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void Reset(std::size_t blockSize, unsigned char blocks);
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void Release();
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inline bool HasBlock( unsigned char * p, std::size_t chunkLength ) const
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{ return ( pData_ <= p ) && ( p < pData_ + chunkLength ); }
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inline bool HasAvailable( unsigned char numBlocks ) const
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{ return ( blocksAvailable_ == numBlocks ); }
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inline bool IsFilled( void ) const
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{ return ( 0 == blocksAvailable_ ); }
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unsigned char* pData_;
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unsigned char
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firstAvailableBlock_,
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blocksAvailable_;
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};
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// Internal functions
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void DoDeallocate(void* p);
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bool MakeNewChunk( void );
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Chunk * VicinityFind( void * p );
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/// Not implemented.
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FixedAllocator(const FixedAllocator&);
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/// Not implemented.
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FixedAllocator& operator=(const FixedAllocator&);
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// Data
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std::size_t blockSize_;
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unsigned char numBlocks_;
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typedef std::vector<Chunk> Chunks;
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typedef Chunks::iterator ChunkIter;
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typedef Chunks::const_iterator ChunkCIter;
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Chunks chunks_;
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Chunk* allocChunk_;
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Chunk* deallocChunk_;
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Chunk * emptyChunk_;
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public:
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// Create a FixedAllocator able to manage blocks of 'blockSize' size
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FixedAllocator();
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~FixedAllocator();
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void Initialize( std::size_t blockSize, std::size_t pageSize );
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// Allocate a memory block
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void * Allocate( void );
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// Deallocate a memory block previously allocated with Allocate()
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// (if that's not the case, the behavior is undefined)
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bool Deallocate( void * p, bool doChecks );
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// Returns the block size with which the FixedAllocator was initialized
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inline std::size_t BlockSize() const
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{ return blockSize_; }
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};
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Chunk::Init
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// Initializes a chunk object
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////////////////////////////////////////////////////////////////////////////////
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bool FixedAllocator::Chunk::Init( std::size_t blockSize, unsigned char blocks )
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{
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assert(blockSize > 0);
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assert(blocks > 0);
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// Overflow check
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const std::size_t allocSize = blockSize * blocks;
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assert( allocSize / blockSize == blocks);
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#ifdef USE_NEW_TO_ALLOCATE
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// If this new operator fails, it will throw, and the exception will get
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// caught one layer up.
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pData_ = new unsigned char[ allocSize ];
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#else
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// malloc can't throw, so its only way to indicate an error is to return
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// a NULL pointer, so we have to check for that.
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pData_ = static_cast< unsigned char * >( ::malloc( allocSize ) );
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if ( NULL == pData_ ) return false;
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#endif
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Reset( blockSize, blocks );
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Chunk::Reset
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// Clears an already allocated chunk
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////////////////////////////////////////////////////////////////////////////////
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void FixedAllocator::Chunk::Reset(std::size_t blockSize, unsigned char blocks)
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{
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assert(blockSize > 0);
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assert(blocks > 0);
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// Overflow check
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assert((blockSize * blocks) / blockSize == blocks);
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firstAvailableBlock_ = 0;
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blocksAvailable_ = blocks;
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unsigned char i = 0;
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unsigned char* p = pData_;
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for (; i != blocks; p += blockSize)
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{
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*p = ++i;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Chunk::Release
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// Releases the data managed by a chunk
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////////////////////////////////////////////////////////////////////////////////
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void FixedAllocator::Chunk::Release()
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{
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assert( NULL != pData_ );
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#ifdef USE_NEW_TO_ALLOCATE
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delete [] pData_;
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#else
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::free( static_cast< void * >( pData_ ) );
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#endif
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Chunk::Allocate
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// Allocates a block from a chunk
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////////////////////////////////////////////////////////////////////////////////
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void* FixedAllocator::Chunk::Allocate(std::size_t blockSize)
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{
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if ( IsFilled() ) return NULL;
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assert((firstAvailableBlock_ * blockSize) / blockSize ==
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firstAvailableBlock_);
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unsigned char * pResult = pData_ + (firstAvailableBlock_ * blockSize);
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firstAvailableBlock_ = *pResult;
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--blocksAvailable_;
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return pResult;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Chunk::Deallocate
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// Dellocates a block from a chunk
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////////////////////////////////////////////////////////////////////////////////
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void FixedAllocator::Chunk::Deallocate(void* p, std::size_t blockSize)
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{
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assert(p >= pData_);
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unsigned char* toRelease = static_cast<unsigned char*>(p);
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// Alignment check
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assert((toRelease - pData_) % blockSize == 0);
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*toRelease = firstAvailableBlock_;
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firstAvailableBlock_ = static_cast<unsigned char>(
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(toRelease - pData_) / blockSize);
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// Truncation check
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assert(firstAvailableBlock_ == (toRelease - pData_) / blockSize);
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++blocksAvailable_;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::FixedAllocator
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// Creates a FixedAllocator object of a fixed block size
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////////////////////////////////////////////////////////////////////////////////
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FixedAllocator::FixedAllocator()
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: blockSize_( 0 )
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, allocChunk_( NULL )
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, deallocChunk_( NULL )
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, emptyChunk_( NULL )
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::~FixedAllocator
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////////////////////////////////////////////////////////////////////////////////
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FixedAllocator::~FixedAllocator()
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{
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for ( ChunkIter i( chunks_.begin() ); i != chunks_.end(); ++i )
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i->Release();
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Initialize
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// Initializes the operational constraints for the FixedAllocator
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////////////////////////////////////////////////////////////////////////////////
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void FixedAllocator::Initialize( std::size_t blockSize, std::size_t pageSize )
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{
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assert( blockSize > 0 );
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assert( pageSize >= blockSize );
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blockSize_ = blockSize;
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std::size_t numBlocks = pageSize / blockSize;
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if (numBlocks > UCHAR_MAX) numBlocks = UCHAR_MAX;
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else if ( numBlocks < 8 ) numBlocks = 8;
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numBlocks_ = static_cast<unsigned char>(numBlocks);
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assert(numBlocks_ == numBlocks);
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::MakeNewChunk
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// Allocates a new Chunk for a FixedAllocator.
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////////////////////////////////////////////////////////////////////////////////
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bool FixedAllocator::MakeNewChunk( void )
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{
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bool allocated = false;
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try
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{
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// Calling chunks_.reserve *before* creating and initializing the new
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// Chunk means that nothing is leaked by this function in case an
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// exception is thrown from reserve.
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chunks_.reserve( chunks_.size() + 1 );
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Chunk newChunk;
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allocated = newChunk.Init( blockSize_, numBlocks_ );
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if ( allocated )
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chunks_.push_back( newChunk );
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}
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catch ( ... )
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{
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allocated = false;
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}
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if ( !allocated ) return false;
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allocChunk_ = &chunks_.back();
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deallocChunk_ = &chunks_.front();
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Allocate
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// Allocates a block of fixed size
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////////////////////////////////////////////////////////////////////////////////
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void * FixedAllocator::Allocate( void )
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{
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// prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
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assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
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if ( ( NULL == allocChunk_ ) || allocChunk_->IsFilled() )
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{
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if ( NULL != emptyChunk_ )
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{
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allocChunk_ = emptyChunk_;
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emptyChunk_ = NULL;
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}
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else
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{
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for ( ChunkIter i( chunks_.begin() ); ; ++i )
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{
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if ( chunks_.end() == i )
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{
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if ( !MakeNewChunk() )
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return NULL;
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break;
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}
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if ( !i->IsFilled() )
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{
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allocChunk_ = &*i;
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break;
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}
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}
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}
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}
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else if ( allocChunk_ == emptyChunk_)
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// detach emptyChunk_ from allocChunk_, because after
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// calling allocChunk_->Allocate(blockSize_); the chunk
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// isn't any more empty
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emptyChunk_ = NULL;
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assert( allocChunk_ != NULL );
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assert( !allocChunk_->IsFilled() );
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void *place = allocChunk_->Allocate(blockSize_);
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// prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
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assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
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return place;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Deallocate
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// Deallocates a block previously allocated with Allocate
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// (undefined behavior if called with the wrong pointer)
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////////////////////////////////////////////////////////////////////////////////
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bool FixedAllocator::Deallocate( void * p, bool doChecks )
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{
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if ( doChecks )
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{
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assert(!chunks_.empty());
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assert(&chunks_.front() <= deallocChunk_);
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assert(&chunks_.back() >= deallocChunk_);
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assert( &chunks_.front() <= allocChunk_ );
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assert( &chunks_.back() >= allocChunk_ );
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}
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Chunk * foundChunk = VicinityFind( p );
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if ( doChecks )
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{
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assert( NULL != foundChunk );
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}
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else if ( NULL == foundChunk )
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return false;
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deallocChunk_ = foundChunk;
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DoDeallocate(p);
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return true;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::VicinityFind (internal)
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// Finds the chunk corresponding to a pointer, using an efficient search
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////////////////////////////////////////////////////////////////////////////////
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FixedAllocator::Chunk * FixedAllocator::VicinityFind( void * p )
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{
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if ( chunks_.empty() ) return NULL;
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assert(deallocChunk_);
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unsigned char * pc = static_cast< unsigned char * >( p );
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const std::size_t chunkLength = numBlocks_ * blockSize_;
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Chunk* lo = deallocChunk_;
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Chunk* hi = deallocChunk_ + 1;
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Chunk* loBound = &chunks_.front();
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Chunk* hiBound = &chunks_.back() + 1;
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// Special case: deallocChunk_ is the last in the array
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if (hi == hiBound) hi = NULL;
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for (;;)
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{
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if (lo)
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{
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if ( lo->HasBlock( pc, chunkLength ) ) return lo;
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if ( lo == loBound )
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{
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lo = NULL;
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if ( NULL == hi ) break;
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}
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else --lo;
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}
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if (hi)
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{
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if ( hi->HasBlock( pc, chunkLength ) ) return hi;
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if ( ++hi == hiBound )
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{
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hi = NULL;
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if ( NULL == lo ) break;
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}
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}
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}
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return NULL;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::DoDeallocate (internal)
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// Performs deallocation. Assumes deallocChunk_ points to the correct chunk
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////////////////////////////////////////////////////////////////////////////////
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|
|
|
void FixedAllocator::DoDeallocate(void* p)
|
|
|
|
{
|
|
|
|
assert( deallocChunk_->HasBlock( static_cast< unsigned char * >( p ),
|
|
|
|
numBlocks_ * blockSize_ ) );
|
|
|
|
// prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
|
|
|
|
assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
|
|
|
|
|
|
|
|
// call into the chunk, will adjust the inner list but won't release memory
|
|
|
|
deallocChunk_->Deallocate(p, blockSize_);
|
|
|
|
|
|
|
|
if ( deallocChunk_->HasAvailable( numBlocks_ ) )
|
|
|
|
{
|
|
|
|
assert( emptyChunk_ != deallocChunk_ );
|
|
|
|
// deallocChunk_ is empty, but a Chunk is only released if there are 2
|
|
|
|
// empty chunks. Since emptyChunk_ may only point to a previously
|
|
|
|
// cleared Chunk, if it points to something else besides deallocChunk_,
|
|
|
|
// then FixedAllocator currently has 2 empty Chunks.
|
|
|
|
if ( NULL != emptyChunk_ )
|
|
|
|
{
|
|
|
|
// If last Chunk is empty, just change what deallocChunk_
|
|
|
|
// points to, and release the last. Otherwise, swap an empty
|
|
|
|
// Chunk with the last, and then release it.
|
|
|
|
Chunk * lastChunk = &chunks_.back();
|
|
|
|
if ( lastChunk == deallocChunk_ )
|
|
|
|
deallocChunk_ = emptyChunk_;
|
|
|
|
else if ( lastChunk != emptyChunk_ )
|
|
|
|
std::swap( *emptyChunk_, *lastChunk );
|
|
|
|
assert( lastChunk->HasAvailable( numBlocks_ ) );
|
|
|
|
lastChunk->Release();
|
|
|
|
chunks_.pop_back();
|
|
|
|
allocChunk_ = deallocChunk_;
|
|
|
|
}
|
|
|
|
emptyChunk_ = deallocChunk_;
|
|
|
|
}
|
|
|
|
|
|
|
|
// prove either emptyChunk_ points nowhere, or points to a truly empty Chunk.
|
|
|
|
assert( ( NULL == emptyChunk_ ) || ( emptyChunk_->HasAvailable( numBlocks_ ) ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// GetOffset
|
|
|
|
// Calculates index into array where a FixedAllocator of numBytes is located.
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
inline std::size_t GetOffset( std::size_t numBytes, std::size_t alignment )
|
|
|
|
{
|
|
|
|
const std::size_t alignExtra = alignment-1;
|
|
|
|
return ( numBytes + alignExtra ) / alignment;
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// DefaultAllocator
|
|
|
|
// Call to default allocator when SmallObjAllocator decides not to handle request.
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void * DefaultAllocator( std::size_t numBytes, bool doThrow )
|
|
|
|
{
|
|
|
|
#ifdef USE_NEW_TO_ALLOCATE
|
|
|
|
return doThrow ? ::operator new( numBytes ) :
|
|
|
|
::operator new( numBytes, std::nothrow_t() );
|
|
|
|
#else
|
|
|
|
void * p = ::malloc( numBytes );
|
|
|
|
if ( doThrow && ( NULL == p ) )
|
|
|
|
throw std::bad_alloc();
|
|
|
|
return p;
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// DefaultDeallocator
|
|
|
|
// Call to default deallocator when SmallObjAllocator decides not to handle request.
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void DefaultDeallocator( void * p )
|
|
|
|
{
|
|
|
|
#ifdef USE_NEW_TO_ALLOCATE
|
|
|
|
::operator delete( p );
|
|
|
|
#else
|
|
|
|
::free( p );
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// SmallObjAllocator::SmallObjAllocator
|
|
|
|
// Creates a SmallObjAllocator, and all the FixedAllocators within it. Each
|
|
|
|
// FixedAllocator is then initialized to use the correct Chunk size.
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
SmallObjAllocator::SmallObjAllocator( std::size_t pageSize,
|
|
|
|
std::size_t maxObjectSize, std::size_t objectAlignSize ) :
|
|
|
|
pool_( NULL ),
|
|
|
|
maxSmallObjectSize_( maxObjectSize ),
|
|
|
|
objectAlignSize_( objectAlignSize )
|
|
|
|
{
|
|
|
|
assert( 0 != objectAlignSize );
|
|
|
|
const std::size_t allocCount = GetOffset( maxObjectSize, objectAlignSize );
|
|
|
|
pool_ = new FixedAllocator[ allocCount ];
|
|
|
|
for ( std::size_t i = 0; i < allocCount; ++i )
|
|
|
|
pool_[ i ].Initialize( ( i+1 ) * objectAlignSize, pageSize );
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// SmallObjAllocator::~SmallObjAllocator
|
|
|
|
// Deletes all memory consumed by SmallObjAllocator.
|
|
|
|
// This deletes all the FixedAllocator's in the pool.
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
SmallObjAllocator::~SmallObjAllocator( void )
|
|
|
|
{
|
|
|
|
delete [] pool_;
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// SmallObjAllocator::Allocate
|
|
|
|
// Handles request to allocate numBytes for 1 object.
|
|
|
|
// This acts in constant-time - except for the calls to DefaultAllocator
|
|
|
|
// and sometimes FixedAllocator::Allocate. It throws bad_alloc only if the
|
|
|
|
// doThrow parameter is true and can't allocate another block. Otherwise, it
|
|
|
|
// provides the no-throw exception safety level.
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void * SmallObjAllocator::Allocate( std::size_t numBytes, bool doThrow )
|
|
|
|
{
|
|
|
|
if ( numBytes > GetMaxObjectSize() )
|
|
|
|
return DefaultAllocator( numBytes, doThrow );
|
|
|
|
|
|
|
|
assert( NULL != pool_ );
|
|
|
|
if ( 0 == numBytes ) numBytes = 1;
|
|
|
|
const std::size_t index = GetOffset( numBytes, GetAlignment() ) - 1;
|
|
|
|
const std::size_t allocCount = GetOffset( GetMaxObjectSize(), GetAlignment() );
|
|
|
|
assert( index < allocCount );
|
|
|
|
|
|
|
|
FixedAllocator & allocator = pool_[ index ];
|
|
|
|
assert( allocator.BlockSize() >= numBytes );
|
|
|
|
assert( allocator.BlockSize() < numBytes + GetAlignment() );
|
|
|
|
void * place = allocator.Allocate();
|
|
|
|
if ( ( NULL == place ) && doThrow )
|
|
|
|
{
|
|
|
|
#if _MSC_VER
|
|
|
|
throw std::bad_alloc( "could not allocate small object" );
|
|
|
|
#else
|
|
|
|
// GCC did not like a literal string passed to std::bad_alloc.
|
|
|
|
// so just throw the default-constructed exception.
|
|
|
|
throw std::bad_alloc();
|
|
|
|
#endif
|
|
|
|
}
|
|
|
|
return place;
|
|
|
|
}
|
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// SmallObjAllocator::Deallocate
|
|
|
|
// Handles request to deallocate numBytes for 1 object.
|
|
|
|
// This will act in constant-time - except for the calls to DefaultDeallocator
|
|
|
|
// and sometimes FixedAllocator::Deallocate. It will never throw.
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
void SmallObjAllocator::Deallocate( void * p, std::size_t numBytes )
|
|
|
|
{
|
|
|
|
if ( NULL == p ) return;
|
|
|
|
if ( numBytes > GetMaxObjectSize() )
|
|
|
|
{
|
|
|
|
DefaultDeallocator( p );
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
assert( NULL != pool_ );
|
|
|
|
if ( 0 == numBytes ) numBytes = 1;
|
|
|
|
const std::size_t index = GetOffset( numBytes, GetAlignment() ) - 1;
|
|
|
|
const std::size_t allocCount = GetOffset( GetMaxObjectSize(), GetAlignment() );
|
|
|
|
assert( index < allocCount );
|
|
|
|
FixedAllocator & allocator = pool_[ index ];
|
|
|
|
assert( allocator.BlockSize() >= numBytes );
|
|
|
|
assert( allocator.BlockSize() < numBytes + GetAlignment() );
|
|
|
|
const bool found = allocator.Deallocate( p, true );
|
|
|
|
assert( found );
|
|
|
|
}
|
|
|
|
|
2005-07-28 07:02:58 +00:00
|
|
|
} // end namespace Loki
|
2005-07-20 08:40:01 +00:00
|
|
|
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
// Change log:
|
|
|
|
// March 20: fix exception safety issue in FixedAllocator::Allocate
|
|
|
|
// (thanks to Chris Udazvinis for pointing that out)
|
|
|
|
// June 20, 2001: ported by Nick Thurn to gcc 2.95.3. Kudos, Nick!!!
|
|
|
|
// Aug 02, 2002: Fix in VicinityFind sent by Pavel Vozenilek
|
|
|
|
// Nov 26, 2004: Re-implemented by Rich Sposato.
|
|
|
|
// Jun 22, 2005: Fix in FixedAllocator::Allocate by Chad Lehman
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
// $Log$
|
2005-07-28 07:02:58 +00:00
|
|
|
// Revision 1.3 2005/07/28 07:02:58 syntheticpp
|
|
|
|
// gcc -pedantic correction
|
|
|
|
//
|
2005-07-20 08:44:19 +00:00
|
|
|
// Revision 1.2 2005/07/20 08:44:19 syntheticpp
|
|
|
|
// move MSVC
|
2005-07-20 08:40:01 +00:00
|
|
|
//
|
|
|
|
// Revision 1.9 2005/07/20 00:34:15 rich_sposato
|
|
|
|
// Fixed overflow bug in calculating number of blocks per Chunk.
|
|
|
|
//
|