Loki/include/loki/CachedFactory.h

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////////////////////////////////////////////////////////////////////////////////
// The Loki Library
// Copyright (c) 2006 by Guillaume Chatelet
//
// Code covered by the MIT License
//
// Permission to use, copy, modify, distribute and sell this software for any
// purpose is hereby granted without fee, provided that the above copyright
// notice appear in all copies and that both that copyright notice and this
// permission notice appear in supporting documentation.
//
// The authors make no representations about the suitability of this software
// for any purpose. It is provided "as is" without express or implied warranty.
//
// This code DOES NOT accompany the book:
// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
// Patterns Applied". Copyright (c) 2001. Addison-Wesley.
//
////////////////////////////////////////////////////////////////////////////////
#ifndef LOKI_CACHEDFACTORY_INC_
#define LOKI_CACHEDFACTORY_INC_
// $Id$
#include <functional>
#include <algorithm>
#include <iostream>
#include <vector>
#include <iterator>
#include <map>
#include <cassert>
#include <loki/Key.h>
#ifdef DO_EXTRA_LOKI_TESTS
#define D( x ) x
#else
#define D( x ) ;
#endif
#ifdef _MSC_VER
#include <time.h>
#endif
/**
* \defgroup FactoriesGroup Factories
* \defgroup CachedFactoryGroup Cached Factory
* \ingroup FactoriesGroup
* \brief CachedFactory provides an extension of a Factory with caching
* support.
*
* Once used objects are returned to the CachedFactory that manages its
* destruction.
* If your code uses lots of "long to construct/destruct objects" using the
* CachedFactory will surely speedup the execution.
*/
namespace Loki
{
/**
* \defgroup EncapsulationPolicyCachedFactoryGroup Encapsulation policies
* \ingroup CachedFactoryGroup
* \brief Defines how the object is returned to the client
*/
/**
* \class SimplePointer
* \ingroup EncapsulationPolicyCachedFactoryGroup
* \brief No encaspulation : returns the pointer
*
* This implementation does not make any encapsulation.
* It simply returns the object's pointer.
*/
template<class AbstractProduct>
class SimplePointer
{
protected:
typedef AbstractProduct* ProductReturn;
ProductReturn encapsulate(AbstractProduct* pProduct)
{
return pProduct;
}
AbstractProduct* release(ProductReturn &pProduct)
{
AbstractProduct* pPointer(pProduct);
pProduct=NULL;
return pPointer;
}
const char* name(){return "pointer";}
};
/**
* \defgroup CreationPolicyCachedFactoryGroup Creation policies
* \ingroup CachedFactoryGroup
* \brief Defines a way to limit the creation operation.
*
* For instance one may want to be alerted (Exception) when
* - Cache has created a more than X object within the last x seconds
* - Cache creation rate has increased dramatically
* .
* which may result from bad caching strategy, or critical overload
*/
/**
* \class NeverCreate
* \ingroup CreationPolicyCachedFactoryGroup
* \brief Never allows creation. Testing purposes only.
*
* Using this policy will throw an exception.
*/
class NeverCreate
{
protected:
struct Exception : public std::exception
{
const char* what() const throw() { return "NeverFetch Policy : No Fetching allowed"; }
};
bool canCreate()
{
throw Exception();
}
void onCreate(){}
void onDestroy(){}
const char* name(){return "never";}
};
/**
* \class AlwaysCreate
* \ingroup CreationPolicyCachedFactoryGroup
* \brief Always allows creation.
*
* Doesn't limit the creation in any way
*/
class AlwaysCreate
{
protected:
bool canCreate()
{
return true;
}
void onCreate(){}
void onDestroy(){}
const char* name(){return "always";}
};
/**
* \class RateLimitedCreation
* \ingroup CreationPolicyCachedFactoryGroup
* \brief Limit in rate.
*
* This implementation will prevent from Creating more than maxCreation objects
* within byTime ms by throwing an exception.
* Could be usefull to detect prevent loads (http connection for instance).
* Use the setRate method to set the rate parameters.
* default is 10 objects in a second.
*/
// !! CAUTION !!
// The std::clock() function is not quite precise
// under linux this policy might not work.
// TODO : get a better implementation (platform dependant)
class RateLimitedCreation
{
private:
typedef std::vector< clock_t > Vector;
Vector m_vTimes;
unsigned maxCreation;
clock_t timeValidity;
clock_t lastUpdate;
void cleanVector()
{
using namespace std;
clock_t currentTime = clock();
D( cout << "currentTime = " << currentTime<< endl; )
D( cout << "currentTime - lastUpdate = " << currentTime - lastUpdate<< endl; )
if(currentTime - lastUpdate > timeValidity)
{
m_vTimes.clear();
D( cout << " is less than time validity " << timeValidity; )
D( cout << " so clearing vector" << endl; )
}
else
{
D( cout << "Cleaning time less than " << currentTime - timeValidity << endl; )
D( displayVector(); )
Vector::iterator newEnd = remove_if(m_vTimes.begin(), m_vTimes.end(), bind2nd(less<clock_t>(), currentTime - timeValidity));
// this rearrangement might be costly, consider optimization
// by calling cleanVector in less used onCreate function
// ... although it may not be correct
m_vTimes.erase(newEnd, m_vTimes.end());
D( displayVector(); )
}
lastUpdate = currentTime;
}
#ifdef DO_EXTRA_LOKI_TESTS
void displayVector()
{
std::cout << "Vector : ";
copy(m_vTimes.begin(), m_vTimes.end(), std::ostream_iterator<clock_t>(std::cout, " "));
std::cout << std::endl;
}
#endif
protected:
RateLimitedCreation() : maxCreation(10), timeValidity(CLOCKS_PER_SEC), lastUpdate(clock())
{}
struct Exception : public std::exception
{
const char* what() const throw() { return "RateLimitedCreation Policy : Exceeded the authorized creation rate"; }
};
bool canCreate()
{
cleanVector();
if(m_vTimes.size()>maxCreation)
throw Exception();
else
return true;
}
void onCreate()
{
m_vTimes.push_back(clock());
}
void onDestroy()
{
}
const char* name(){return "rate limited";}
public:
// set the creation rate
// No more than maxCreation within byTime milliseconds
void setRate(unsigned maxCreation, unsigned byTime)
{
assert(byTime>0);
this->maxCreation = maxCreation;
this->timeValidity = static_cast<clock_t>(byTime * CLOCKS_PER_SEC / 1000);
D( std::cout << "Setting no more than "<< maxCreation <<" creation within " << this->timeValidity <<" ms"<< std::endl; )
}
};
/**
* \class AmountLimitedCreation
* \ingroup CreationPolicyCachedFactoryGroup
* \brief Limit by number of objects
*
* This implementation will prevent from Creating more than maxCreation objects
* within byTime ms by calling eviction policy.
* Use the setRate method to set the rate parameters.
* default is 10 objects.
*/
class AmountLimitedCreation
{
private:
unsigned maxCreation;
unsigned created;
protected:
AmountLimitedCreation() : maxCreation(10), created(0)
{}
bool canCreate()
{
return !(created>=maxCreation);
}
void onCreate()
{
++created;
}
void onDestroy()
{
--created;
}
const char* name(){return "amount limited";}
public:
// set the creation max amount
void setMaxCreation(unsigned maxCreation)
{
assert(maxCreation>0);
this->maxCreation = maxCreation;
D( std::cout << "Setting no more than " << maxCreation <<" creation" << std::endl; )
}
};
/**
* \defgroup EvictionPolicyCachedFactoryGroup Eviction policies
* \ingroup CachedFactoryGroup
* \brief Gathers informations about the stored objects and choose a
* candidate for eviction.
*/
class EvictionException : public std::exception
{
public:
const char* what() const throw() { return "Eviction Policy : trying to make room but no objects are available"; }
};
// The following class is intented to provide helpers to sort
// the container that will hold an eviction score
template
<
typename ST, // Score type
typename DT // Data type
>
class EvictionHelper
{
protected:
typedef typename std::map< DT, ST > HitMap;
typedef typename HitMap::iterator HitMapItr;
private:
typedef std::pair< ST, DT > SwappedPair;
typedef std::multimap< ST, DT > SwappedHitMap;
typedef typename SwappedHitMap::iterator SwappedHitMapItr;
protected:
HitMap m_mHitCount;
// This function sorts the map according to the score
// and returns the lower bound of the sorted container
DT& getLowerBound(){
assert(!m_mHitCount.empty());
// inserting the swapped pair into a multimap
SwappedHitMap copyMap;
for(HitMapItr itr = m_mHitCount.begin(); itr != m_mHitCount.end(); ++itr)
copyMap.insert(SwappedPair(itr->second, itr->first));
if(copyMap.rbegin()->first == 0) // the higher score is 0 ...
throw EvictionException(); // there is no key evict
return copyMap.begin()->second;
}
};
/**
* \class EvictLRU
* \ingroup EvictionPolicyCachedFactoryGroup
* \brief Evicts least accessed objects first.
*
* Implementation of the Least recent used algorithm as
* described in http://en.wikipedia.org/wiki/Page_replacement_algorithms .
*
* WARNING : If an object is heavily fetched
* (more than ULONG_MAX = UINT_MAX = 4294967295U)
* it could unfortunately be removed from the cache.
*/
template
<
typename DT, // Data Type (AbstractProduct*)
typename ST = unsigned // default data type to use as Score Type
>
class EvictLRU : public EvictionHelper< ST , DT >
{
private:
typedef EvictionHelper< ST , DT > EH;
protected:
virtual ~EvictLRU(){}
// OnStore initialize the counter for the new key
// If the key already exists, the counter is reseted
void onCreate(const DT& key)
{
EH::m_mHitCount[key] = 0;
}
void onFetch(const DT&)
{
}
// onRelease increments the hit counter associated with the object
void onRelease(const DT& key)
{
++(EH::m_mHitCount[key]);
}
void onDestroy(const DT& key)
{
EH::m_mHitCount.erase(key);
}
// this function is implemented in Cache and redirected
// to the Storage Policy
virtual void remove(DT const key)=0;
// LRU Eviction policy
void evict()
{
remove(EH::getLowerBound());
}
const char* name(){return "LRU";}
};
/**
* \class EvictAging
* \ingroup EvictionPolicyCachedFactoryGroup
* \brief LRU aware of the time span of use
*
* Implementation of the Aging algorithm as
* described in http://en.wikipedia.org/wiki/Page_replacement_algorithms .
*
* This method is much more costly than evict LRU so
* if you need extreme performance consider switching to EvictLRU
*/
template
<
typename DT, // Data Type (AbstractProduct*)
typename ST = unsigned // default data type to use as Score Type
>
class EvictAging : public EvictionHelper< ST, DT >
{
private:
typedef EvictionHelper< ST, DT > EH;
typedef typename EH::HitMap HitMap;
typedef typename EH::HitMapItr HitMapItr;
// update the counter
template<class T> struct updateCounter : public std::unary_function<T, void>
{
updateCounter(const DT& key): key_(key){}
void operator()(T x)
{
x.second = (x.first == key_ ? (x.second >> 1) | ( 1 << ((sizeof(ST)-1)*8) ) : x.second >> 1);
D( std::cout << x.second << std::endl; )
}
const DT &key_;
};
protected:
virtual ~EvictAging(){}
// OnStore initialize the counter for the new key
// If the key already exists, the counter is reseted
void onCreate(const DT& key){
EH::m_mHitCount[key] = 0;
}
void onFetch(const DT&){}
// onRelease increments the hit counter associated with the object
// Updating every counters by iterating over the map
// If the key is the key of the fetched object :
// the counter is shifted to the right and it's MSB is set to 1
// else
// the counter is shifted to the left
void onRelease(const DT& key)
{
std::for_each(EH::m_mHitCount.begin(), EH::m_mHitCount.end(), updateCounter< typename HitMap::value_type >(key));
}
void onDestroy(const DT& key)
{
EH::m_mHitCount.erase(key);
}
// this function is implemented in Cache and redirected
// to the Storage Policy
virtual void remove(DT const key)=0;
// LRU with Aging Eviction policy
void evict()
{
remove(EH::getLowerBound());
}
const char* name(){return "LRU with aging";}
};
/**
* \class EvictRandom
* \ingroup EvictionPolicyCachedFactoryGroup
* \brief Evicts a random object
*
* Implementation of the Random algorithm as
* described in http://en.wikipedia.org/wiki/Page_replacement_algorithms .
*/
template
<
typename DT, // Data Type (AbstractProduct*)
typename ST = void // Score Type not used by this policy
>
class EvictRandom
{
private:
std::vector< DT > m_vKeys;
typedef typename std::vector< DT >::size_type size_type;
typedef typename std::vector< DT >::iterator iterator;
protected:
virtual ~EvictRandom(){};
void onCreate(const DT&){
}
void onFetch(const DT& ){
}
void onRelease(const DT& key){
m_vKeys.push_back(key);
}
void onDestroy(const DT& key){
using namespace std;
m_vKeys.erase(remove_if(m_vKeys.begin(), m_vKeys.end(), bind2nd(equal_to< DT >(), key)), m_vKeys.end());
}
// Implemented in Cache and redirected to the Storage Policy
virtual void remove(DT const key)=0;
// Random Eviction policy
void evict()
{
if(m_vKeys.empty())
throw EvictionException();
size_type random = static_cast<size_type>((m_vKeys.size()*rand())/int(RAND_MAX + 1));
remove(*(m_vKeys.begin()+random));
}
const char* name(){return "random";}
};
/**
* \defgroup StatisticPolicyCachedFactoryGroup Statistic policies
* \ingroup CachedFactoryGroup
* \brief Gathers information about the cache.
*
* For debugging purpose this policy proposes to gather informations
* about the cache. This could be useful to determine whether the cache is
* mandatory or if the policies are well suited to the application.
*/
/**
* \class NoStatisticPolicy
* \ingroup StatisticPolicyCachedFactoryGroup
* \brief Do nothing
*
* Should be used in release code for better performances
*/
class NoStatisticPolicy
{
protected:
void onDebug(){}
void onFetch(){}
void onRelease(){}
void onCreate(){}
void onDestroy(){}
const char* name(){return "no";}
};
/**
* \class SimpleStatisticPolicy
* \ingroup StatisticPolicyCachedFactoryGroup
* \brief Simple statistics
*
* Provides the following informations about the cache :
* - Created objects
* - Fetched objects
* - Destroyed objects
* - Cache hit
* - Cache miss
* - Currently allocated
* - Currently out
* - Cache overall efficiency
*/
class SimpleStatisticPolicy
{
private:
unsigned allocated, created, hit, out, fetched;
protected:
SimpleStatisticPolicy() : allocated(0), created(0), hit(0), out(0), fetched(0)
{
}
void onDebug()
{
using namespace std;
cout << "############################" << endl;
cout << "## About this cache " << this << endl;
cout << "## + Created objects : " << created << endl;
cout << "## + Fetched objects : " << fetched << endl;
cout << "## + Destroyed objects : " << created - allocated << endl;
cout << "## + Cache hit : " << hit << endl;
cout << "## + Cache miss : " << fetched - hit << endl;
cout << "## + Currently allocated : " << allocated << endl;
cout << "## + Currently out : " << out << endl;
cout << "############################" << endl;
if(fetched!=0){
cout << "## Overall efficiency " << 100*double(hit)/fetched <<"%"<< endl;
cout << "############################" << endl;
}
cout << endl;
}
void onFetch()
{
++fetched;
++out;
++hit;
}
void onRelease()
{
--out;
}
void onCreate()
{
++created;
++allocated;
--hit;
}
void onDestroy()
{
--allocated;
}
const char* name(){return "simple";}
public:
unsigned getCreated(){return created;}
unsigned getFetched(){return fetched;}
unsigned getHit(){return hit;}
unsigned getMissed(){return fetched - hit;}
unsigned getAllocated(){return allocated;}
unsigned getOut(){return out;}
unsigned getDestroyed(){return created-allocated;}
};
///////////////////////////////////////////////////////////////////////////
// Cache Factory definition
///////////////////////////////////////////////////////////////////////////
class CacheException : public std::exception
{
public:
const char* what() const throw() { return "Internal Cache Error"; }
};
/**
* \class CachedFactory
* \ingroup CachedFactoryGroup
* \brief Factory with caching support
*
* This class acts as a Factory (it creates objects)
* but also keeps the already created objects to prevent
* long constructions time.
*
* Note this implementation do not retain ownership.
*/
template
<
class AbstractProduct,
typename IdentifierType,
typename CreatorParmTList = NullType,
template<class> class EncapsulationPolicy = SimplePointer,
class CreationPolicy = AlwaysCreate,
template <typename , typename> class EvictionPolicy = EvictRandom,
class StatisticPolicy = NoStatisticPolicy,
template<typename, class> class FactoryErrorPolicy = DefaultFactoryError,
class ObjVector = std::vector<AbstractProduct*>
>
class CachedFactory :
protected EncapsulationPolicy<AbstractProduct>,
public CreationPolicy, public StatisticPolicy, EvictionPolicy< AbstractProduct * , unsigned >
{
private:
typedef Factory< AbstractProduct, IdentifierType, CreatorParmTList, FactoryErrorPolicy> Factory;
typedef FactoryImpl< AbstractProduct, IdentifierType, CreatorParmTList > Impl;
typedef Functor< AbstractProduct* , CreatorParmTList > ProductCreator;
typedef EncapsulationPolicy<AbstractProduct> NP;
typedef CreationPolicy CP;
typedef StatisticPolicy SP;
typedef EvictionPolicy< AbstractProduct* , unsigned > EP;
typedef typename Impl::Parm1 Parm1;
typedef typename Impl::Parm2 Parm2;
typedef typename Impl::Parm3 Parm3;
typedef typename Impl::Parm4 Parm4;
typedef typename Impl::Parm5 Parm5;
typedef typename Impl::Parm6 Parm6;
typedef typename Impl::Parm7 Parm7;
typedef typename Impl::Parm8 Parm8;
typedef typename Impl::Parm9 Parm9;
typedef typename Impl::Parm10 Parm10;
typedef typename Impl::Parm11 Parm11;
typedef typename Impl::Parm12 Parm12;
typedef typename Impl::Parm13 Parm13;
typedef typename Impl::Parm14 Parm14;
typedef typename Impl::Parm15 Parm15;
public:
typedef typename NP::ProductReturn ProductReturn;
private:
typedef Key< Impl, IdentifierType > Key;
typedef std::map< Key, ObjVector > KeyToObjVectorMap;
typedef std::map< AbstractProduct*, Key > FetchedObjToKeyMap;
Factory factory;
KeyToObjVectorMap fromKeyToObjVector;
FetchedObjToKeyMap providedObjects;
unsigned outObjects;
ObjVector& getContainerFromKey(Key key){
return fromKeyToObjVector[key];
}
AbstractProduct* const getPointerToObjectInContainer(ObjVector &entry)
{
if(entry.empty()) // No object available
{ // the object will be created in the calling function.
// It has to be created in the calling function because of
// the variable number of parameters for CreateObject(...) method
return NULL;
}
else
{ // returning the found object
AbstractProduct* pObject(entry.back());
assert(pObject!=NULL);
entry.pop_back();
return pObject;
}
}
bool shouldCreateObject(AbstractProduct * const pProduct){
if(pProduct!=NULL) // object already exists
return false;
if(CP::canCreate()==false) // Are we allowed to Create ?
EP::evict(); // calling Eviction Policy to clean up
return true;
}
void ReleaseObjectFromContainer(ObjVector &entry, AbstractProduct * const object)
{
entry.push_back(object);
}
void onFetch(AbstractProduct * const pProduct)
{
SP::onFetch();
EP::onFetch(pProduct);
++outObjects;
}
void onRelease(AbstractProduct * const pProduct)
{
SP::onRelease();
EP::onRelease(pProduct);
--outObjects;
}
void onCreate(AbstractProduct * const pProduct)
{
CP::onCreate();
SP::onCreate();
EP::onCreate(pProduct);
}
void onDestroy(AbstractProduct * const pProduct)
{
CP::onDestroy();
SP::onDestroy();
EP::onDestroy(pProduct);
}
// delete the object
template<class T> struct deleteObject : public std::unary_function<T, void>
{
void operator()(T x){ delete x; }
};
// delete the objects in the vector
template<class T> struct deleteVectorObjects : public std::unary_function<T, void>
{
void operator()(T x){
ObjVector &vec(x.second);
std::for_each(vec.begin(), vec.end(), deleteObject< typename ObjVector::value_type>());
}
};
// delete the keys of the map
template<class T> struct deleteMapKeys : public std::unary_function<T, void>
{
void operator()(T x){ delete x.first; }
};
protected:
virtual void remove(AbstractProduct * const pProduct)
{
typename FetchedObjToKeyMap::iterator fetchedItr = providedObjects.find(pProduct);
if(fetchedItr!=providedObjects.end()) // object is unreleased.
throw CacheException();
bool productRemoved = false;
typename KeyToObjVectorMap::iterator objVectorItr;
typename ObjVector::iterator objItr;
for(objVectorItr=fromKeyToObjVector.begin();objVectorItr!=fromKeyToObjVector.end();++objVectorItr)
{
ObjVector &v(objVectorItr->second);
objItr = remove_if(v.begin(), v.end(), std::bind2nd(std::equal_to<AbstractProduct*>(), pProduct));
if(objItr != v.end()) // we found the vector containing pProduct and removed it
{
onDestroy(pProduct); // warning policies we are about to destroy an object
v.erase(objItr, v.end()); // real removing
productRemoved = true;
break;
}
}
if(productRemoved==false)
throw CacheException(); // the product is not in the cache ?!
delete pProduct; // deleting it
}
public:
CachedFactory() : factory(), fromKeyToObjVector(), providedObjects(), outObjects(0)
{
}
~CachedFactory()
{
using namespace std;
// debug information
SP::onDebug();
// cleaning the Cache
for_each(fromKeyToObjVector.begin(), fromKeyToObjVector.end(),
deleteVectorObjects< typename KeyToObjVectorMap::value_type >()
);
if(!providedObjects.empty())
{
// The factory is responsible for the creation and destruction of objects.
// If objects are out during the destruction of the Factory : deleting anyway.
// This might not be a good idea. But throwing an exception in a destructor is
// considered as a bad pratice and asserting might be too much.
// What to do ? Leaking memory or corrupting in use pointers ? hmm...
D( cout << "====>> Cache destructor : deleting "<< providedObjects.size()<<" in use objects <<====" << endl << endl; )
for_each(providedObjects.begin(), providedObjects.end(),
deleteMapKeys< typename FetchedObjToKeyMap::value_type >()
);
}
}
///////////////////////////////////
// Acts as the proxy pattern and //
// forwards factory methods //
///////////////////////////////////
bool Register(const IdentifierType& id, ProductCreator creator)
{
return factory.Register(id, creator);
}
template <class PtrObj, typename CreaFn>
bool Register(const IdentifierType& id, const PtrObj& p, CreaFn fn)
{
return factory.Register(id, p, fn);
}
bool Unregister(const IdentifierType& id)
{
return factory.Unregister(id);
}
/// Return the registered ID in this Factory
std::vector<IdentifierType>& RegisteredIds()
{
return factory.RegisteredIds();
}
ProductReturn CreateObject(const IdentifierType& id)
{
Key key(id);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1)
{
Key key(id,p1);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2)
{
Key key(id,p1,p2);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3)
{
Key key(id,p1,p2,p3);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4)
{
Key key(id,p1,p2,p3,p4);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5)
{
Key key(id,p1,p2,p3,p4,p5);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4,key.p5);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
Parm6 p6)
{
Key key(id,p1,p2,p3,p4,p5,p6);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4,key.p5,key.p6);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
Parm6 p6, Parm7 p7 )
{
Key key(id,p1,p2,p3,p4,p5,p6,p7);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4,key.p5,key.p6,key.p7);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
Parm6 p6, Parm7 p7, Parm8 p8)
{
Key key(id,p1,p2,p3,p4,p5,p6,p7,p8);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4,key.p5,key.p6,key.p7,key.p8);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
Parm6 p6, Parm7 p7, Parm8 p8, Parm9 p9)
{
Key key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
Parm6 p6, Parm7 p7, Parm8 p8, Parm9 p9,Parm10 p10)
{
Key key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
Parm6 p6, Parm7 p7, Parm8 p8, Parm9 p9, Parm10 p10,
Parm11 p11)
{
Key key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10,key.p11);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
Parm6 p6, Parm7 p7, Parm8 p8, Parm9 p9, Parm10 p10,
Parm11 p11, Parm12 p12)
{
Key key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10,key.p11,key.p12);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
Parm6 p6, Parm7 p7, Parm8 p8, Parm9 p9, Parm10 p10,
Parm11 p11, Parm12 p12, Parm13 p13)
{
Key key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10,key.p11,key.p12
,key.p13);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
Parm6 p6, Parm7 p7, Parm8 p8, Parm9 p9, Parm10 p10,
Parm11 p11, Parm12 p12, Parm13 p13, Parm14 p14)
{
Key key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10,key.p11,key.p12
,key.p13,key.p14);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
ProductReturn CreateObject(const IdentifierType& id,
Parm1 p1, Parm2 p2, Parm3 p3, Parm4 p4, Parm5 p5,
Parm6 p6, Parm7 p7, Parm8 p8, Parm9 p9, Parm10 p10,
Parm11 p11, Parm12 p12, Parm13 p13, Parm14 p14, Parm15 p15)
{
Key key(id,p1,p2,p3,p4,p5,p6,p7,p8,p9,p10,p11,p12,p13,p14,p15);
AbstractProduct *pProduct(getPointerToObjectInContainer(getContainerFromKey(key)));
if(shouldCreateObject(pProduct))
{
pProduct = factory.CreateObject(key.id,key.p1,key.p2,key.p3
,key.p4,key.p5,key.p6,key.p7,key.p8,key.p9,key.p10,key.p11,key.p12
,key.p13,key.p14,key.p15);
onCreate(pProduct);
}
onFetch(pProduct);
providedObjects[pProduct] = key;
return NP::encapsulate(pProduct);
}
/// Use this function to release the object
/**
* if execution brakes in this function then you tried
* to release an object that wasn't provided by this Cache
* ... which is bad :-)
*/
void ReleaseObject(ProductReturn &object)
{
AbstractProduct* pProduct(NP::release(object));
typename FetchedObjToKeyMap::iterator itr = providedObjects.find(pProduct);
if(itr == providedObjects.end())
throw CacheException();
onRelease(pProduct);
ReleaseObjectFromContainer(getContainerFromKey(itr->second), pProduct);
providedObjects.erase(itr);
}
/// display the cache configuration
void displayCacheType()
{
using namespace std;
cout << "############################" << endl;
cout << "## Cache configuration" << endl;
cout << "## + Encapsulation " << NP::name() << endl;
cout << "## + Creating " << CP::name() << endl;
cout << "## + Eviction " << EP::name() << endl;
cout << "## + Statistics " << SP::name() << endl;
cout << "############################" << endl;
}
};
} // namespace Loki
#endif // end file guardian