2008-08-08 22:20:05 +00:00
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
//
|
|
|
|
// Part of LevelMutex test program for The Loki Library
|
|
|
|
// Copyright (c) 2008 Richard Sposato
|
|
|
|
// The copyright on this file is protected under the terms of the MIT license.
|
|
|
|
//
|
|
|
|
// Permission to use, copy, modify, distribute and sell this software for any
|
|
|
|
// purpose is hereby granted without fee, provided that the above copyright
|
|
|
|
// notice appear in all copies and that both that copyright notice and this
|
|
|
|
// permission notice appear in supporting documentation.
|
|
|
|
//
|
|
|
|
// The author makes no representations about the suitability of this software
|
|
|
|
// for any purpose. It is provided "as is" without express or implied warranty.
|
|
|
|
//
|
|
|
|
////////////////////////////////////////////////////////////////////////////////
|
|
|
|
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
#include <vector>
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
|
|
|
|
typedef void * ( * CallFunction )( void * );
|
|
|
|
|
|
|
|
#if defined( _MSC_VER )
|
|
|
|
#include <Windows.h>
|
|
|
|
|
|
|
|
#define LokiThread HANDLE
|
|
|
|
|
|
|
|
#define LokiThreadCreate( handle, attr, func, arg ) \
|
|
|
|
(int)(( * handle = ( HANDLE ) _beginthreadex ( nullptr, 0, func, arg, 0, nullptr ) ) == nullptr )
|
|
|
|
|
|
|
|
#define LokiThreadJoin( thread ) \
|
|
|
|
((::WaitForSingleObject((thread),INFINITE)!=WAIT_OBJECT_0) || !CloseHandle(thread))
|
|
|
|
|
|
|
|
#else
|
|
|
|
#include <pthread.h>
|
|
|
|
|
|
|
|
typedef void * ( * CallFunction )( void * );
|
|
|
|
|
|
|
|
#define LokiThread pthread_t
|
|
|
|
#define LokiThreadCreate( handle, attr, func, arg ) \
|
|
|
|
pthread_create( handle, attr, func, arg )
|
|
|
|
#define LokiThreadJoin( thread ) pthread_join( thread, NULL )
|
|
|
|
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
/** @par thread_local Keyword
|
|
|
|
The mutexes require compilers to provide thread local storage - meaning each
|
|
|
|
thread gets its own copy of the data. The next version of C++ will have a
|
|
|
|
new keyword, thread_local for that purpose. Some existing compilers already
|
|
|
|
provide thread local storage using different syntax, so these lines use
|
|
|
|
thread_local to mimic that syntax. If your compiler provides thread local
|
|
|
|
storage but using different syntax besides "thread_local", you may want to
|
|
|
|
modify these lines. If your compiler does not support thread local storage,
|
|
|
|
you can't use LevelMutex.
|
|
|
|
*/
|
|
|
|
#ifndef LOKI_THREAD_LOCAL
|
|
|
|
#if defined( _MSC_VER )
|
|
|
|
#if ( _MSC_VER >= 1300 )
|
|
|
|
#define LOKI_THREAD_LOCAL __declspec( thread )
|
|
|
|
#else
|
|
|
|
#error "Only Visual Studio versions 7.0 and after supported."
|
|
|
|
#endif
|
|
|
|
|
|
|
|
#elif ( __GNUC__ )
|
|
|
|
#define LOKI_THREAD_LOCAL __thread
|
|
|
|
|
|
|
|
#else
|
|
|
|
#warning "Check if your compiler provides thread local storage."
|
|
|
|
#define LOKI_THREAD_LOCAL thread_local
|
|
|
|
#endif
|
|
|
|
#endif
|
|
|
|
|
|
|
|
|
|
|
|
class ThreadPool;
|
|
|
|
|
|
|
|
class Thread
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
enum Status
|
|
|
|
{
|
|
|
|
Dead = 0,
|
|
|
|
Idle,
|
|
|
|
Starting,
|
|
|
|
Active
|
|
|
|
};
|
|
|
|
|
|
|
|
inline static volatile Thread * GetCurrentThread( void )
|
|
|
|
{
|
|
|
|
return s_thread;
|
|
|
|
}
|
|
|
|
|
|
|
|
bool WaitForThread( void ) volatile;
|
|
|
|
|
|
|
|
inline CallFunction GetFunction( void ) const volatile { return m_func; }
|
|
|
|
|
|
|
|
inline void * GetParameter( void ) const volatile { return m_parm; }
|
|
|
|
|
|
|
|
inline Status GetStatus( void ) const volatile { return m_status; }
|
|
|
|
|
|
|
|
inline const volatile ThreadPool * GetThreadPool( void ) const volatile
|
|
|
|
{
|
|
|
|
return m_owner;
|
|
|
|
}
|
|
|
|
|
|
|
|
inline volatile ThreadPool * GetThreadPool( void ) volatile
|
|
|
|
{
|
|
|
|
return m_owner;
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
friend class ThreadPool;
|
|
|
|
|
|
|
|
inline static void SetCurrentThread( volatile Thread * thread )
|
|
|
|
{
|
|
|
|
s_thread = thread;
|
|
|
|
}
|
|
|
|
|
|
|
|
explicit Thread( volatile ThreadPool * owner );
|
|
|
|
|
|
|
|
Thread( volatile ThreadPool * owner, CallFunction function, void * parm );
|
|
|
|
|
|
|
|
~Thread( void );
|
|
|
|
|
|
|
|
/// Default constructor not implemented.
|
|
|
|
Thread( void );
|
|
|
|
|
|
|
|
/// not implemented.
|
|
|
|
Thread( const Thread & );
|
|
|
|
|
|
|
|
/// not implemented.
|
|
|
|
Thread & operator = ( const Thread & );
|
|
|
|
|
|
|
|
bool IsValid( const volatile ThreadPool * owner ) const volatile;
|
|
|
|
|
|
|
|
static LOKI_THREAD_LOCAL volatile Thread * s_thread;
|
|
|
|
|
|
|
|
LokiThread m_thread;
|
|
|
|
CallFunction m_func;
|
|
|
|
void * m_parm;
|
|
|
|
Status m_status;
|
|
|
|
bool m_stop;
|
|
|
|
volatile ThreadPool * const m_owner;
|
|
|
|
};
|
|
|
|
|
|
|
|
class ThreadPool
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
|
|
|
|
explicit ThreadPool( unsigned int threadCount = 0 );
|
|
|
|
|
|
|
|
~ThreadPool( void );
|
|
|
|
|
|
|
|
unsigned int Create( unsigned int threadCount ) volatile;
|
|
|
|
|
|
|
|
volatile Thread * Start( CallFunction function, void * parm ) volatile;
|
|
|
|
|
|
|
|
void Join( unsigned int index ) const volatile;
|
|
|
|
|
|
|
|
void JoinAll( void ) const volatile;
|
|
|
|
|
|
|
|
unsigned int GetCount( void ) const volatile;
|
|
|
|
|
|
|
|
unsigned int GetCount( Thread::Status status ) const volatile;
|
|
|
|
|
|
|
|
volatile const Thread * GetThread( unsigned int index ) const volatile;
|
|
|
|
|
|
|
|
inline volatile Thread * GetThread( unsigned int index ) volatile
|
|
|
|
{
|
|
|
|
return const_cast< volatile Thread * >(
|
|
|
|
const_cast< const volatile ThreadPool * >( this )->
|
|
|
|
GetThread( index ) );
|
|
|
|
}
|
|
|
|
|
|
|
|
private:
|
|
|
|
|
|
|
|
/** @class Checker
|
|
|
|
Performs validity check on ThreadPool to insure no class invariants were
|
|
|
|
violated inside any member function. This class only gets used in debug
|
|
|
|
builds, and any instance of it gets optimized away in a release build. A
|
|
|
|
checker is created inside many of member functions so that it's destructor
|
|
|
|
gets called when the function exits.
|
|
|
|
*/
|
|
|
|
class Checker
|
|
|
|
{
|
|
|
|
public:
|
|
|
|
inline explicit Checker( const volatile ThreadPool * mutex ) :
|
|
|
|
m_pool( mutex ) {}
|
|
|
|
inline ~Checker( void ) { m_pool->IsValid(); }
|
|
|
|
private:
|
|
|
|
Checker( void );
|
|
|
|
Checker( const Checker & );
|
|
|
|
Checker & operator = ( const Checker & );
|
|
|
|
const volatile ThreadPool * m_pool;
|
|
|
|
};
|
|
|
|
|
|
|
|
/// Copy-constructor is not implemented.
|
|
|
|
ThreadPool( const ThreadPool & );
|
|
|
|
|
|
|
|
/// Copy-assignment operator is not implemented.
|
|
|
|
ThreadPool & operator = ( const ThreadPool & );
|
|
|
|
|
|
|
|
#if defined( _MSC_VER )
|
|
|
|
static unsigned int __stdcall TopFunction( void * p );
|
|
|
|
#else
|
|
|
|
static void * TopFunction( void * p );
|
|
|
|
#endif
|
|
|
|
|
|
|
|
/** Returns true if no class invariant broken, otherwise asserts. This function
|
|
|
|
only gets called in debug builds.
|
|
|
|
*/
|
|
|
|
bool IsValid( void ) const volatile;
|
|
|
|
|
|
|
|
typedef ::std::vector< volatile Thread * > Threads;
|
|
|
|
typedef Threads::iterator ThreadsIter;
|
|
|
|
typedef Threads::const_iterator ThreadsCIter;
|
|
|
|
|
|
|
|
Threads m_threads;
|
|
|
|
};
|
|
|
|
|
|
|
|
// ----------------------------------------------------------------------------
|