Added Doxygen documentation
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@767 7ec92016-0320-0410-acc4-a06ded1c099a
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1 changed files with 155 additions and 82 deletions
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@ -52,18 +52,33 @@ using std::equal_to;
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using std::cout;
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using std::endl;
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/**
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* \defgroup FactoryGroup Factory
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* \defgroup CachedFactoryGroup Cached Factory
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* \ingroup FactoryGroup
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* \brief CachedFactory provides an extension of a Factory with caching
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* support.
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*
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* Once used objects are returned to the CachedFactory that manages its
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* destruction.
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* If your code uses lots of "long to construct/destruct objects" using the
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* CachedFactory will surely speedup the execution.
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*/
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namespace Loki
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{
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///////////////////////////////////////////////////////////////////////////
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// Encapsulation Policy
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// Defines how the object is returned to the client
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///////////////////////////////////////////////////////////////////////////
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/*
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* Encapsulation Policy : SimplePointer
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* this implementation does not make any encapsulation
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* It simply returns the object's pointer
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*/
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/**
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* \defgroup EncapsulationPolicyCachedFactoryGroup Encapsulation policies
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* \ingroup CachedFactoryGroup
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* \brief Defines how the object is returned to the client
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*/
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/**
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* \class SimplePointer
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* \ingroup EncapsulationPolicyCachedFactoryGroup
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* \brief No encaspulation : returns the pointer
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*
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* This implementation does not make any encapsulation.
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* It simply returns the object's pointer.
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*/
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template<class AbstractProduct>
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class SimplePointer
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{
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@ -83,20 +98,24 @@ namespace Loki
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const char* name(){return "pointer";}
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};
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///////////////////////////////////////////////////////////////////////////
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// Creation Policy
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// Defines a mean to limit the creation operation
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// For instance one may want to be alerted (Exception) when
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// + Cache has created a more than X object within the last x seconds
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// + Cache creation rate has increased dramatically
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// which may result from bad caching strategy, or critical overload
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///////////////////////////////////////////////////////////////////////////
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/*
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* Creation Policy : NeverCreate
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* this implementation never allows creation
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* !! TESTING PURPOSE ONLY !!
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*/
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/**
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* \defgroup CreationPolicyCachedFactoryGroup Creation policies
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* \ingroup CachedFactoryGroup
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* \brief Defines a way to limit the creation operation.
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*
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* For instance one may want to be alerted (Exception) when
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* - Cache has created a more than X object within the last x seconds
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* - Cache creation rate has increased dramatically
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* .
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* which may result from bad caching strategy, or critical overload
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*/
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/**
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* \class NeverCreate
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* \ingroup CreationPolicyCachedFactoryGroup
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* \brief Never allows creation. Testing purposes only.
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*
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* Using this policy will throw an exception.
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*/
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class NeverCreate
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{
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protected:
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@ -115,10 +134,13 @@ namespace Loki
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const char* name(){return "never";}
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};
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/*
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* Creation Policy : AlwaysCreate
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* this implementation always allows creation
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*/
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/**
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* \class AlwaysCreate
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* \ingroup CreationPolicyCachedFactoryGroup
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* \brief Always allows creation.
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*
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* Doesn't limit the creation in any way
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*/
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class AlwaysCreate
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{
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protected:
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@ -132,15 +154,17 @@ namespace Loki
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const char* name(){return "always";}
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};
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/*
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* Creation Policy : RateLimitedCreation
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/**
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* \class RateLimitedCreation
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* \ingroup CreationPolicyCachedFactoryGroup
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* \brief Limit in rate.
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*
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* This implementation will prevent from Creating more than maxCreation objects
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* within byTime ms by throwing an exception.
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*
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* Could be usefull to detect heavy loads (http connection for instance)
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*
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* Use the setRate method to set the rate parameters
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* default is 10 objects in a second
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* Could be usefull to detect prevent loads (http connection for instance).
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* Use the setRate method to set the rate parameters.
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* default is 10 objects in a second.
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*/
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class RateLimitedCreation
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{
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@ -221,13 +245,15 @@ namespace Loki
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}
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};
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/*
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* Creation Policy : AmountLimitedCreation
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/**
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* \class AmountLimitedCreation
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* \ingroup CreationPolicyCachedFactoryGroup
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* \brief Limit by number of objects
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*
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* This implementation will prevent from Creating more than maxCreation objects
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* within byTime ms by calling eviction policy.
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*
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* Use the setRate method to set the rate parameters
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* default is 10 objects
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* Use the setRate method to set the rate parameters.
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* default is 10 objects.
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*/
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class AmountLimitedCreation
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{
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@ -267,12 +293,13 @@ namespace Loki
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}
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};
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///////////////////////////////////////////////////////////////////////////
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// Eviction Policy
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//
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// The eviction policy gathers information about the stored objects
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// and choose a candidate for eviction
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///////////////////////////////////////////////////////////////////////////
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/**
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* \defgroup EvictionPolicyCachedFactoryGroup Eviction policies
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* \ingroup CachedFactoryGroup
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* \brief Gathers informations about the stored objects and choose a
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* candidate for eviction.
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*/
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class EvictionException : public std::exception
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{
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public:
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@ -310,14 +337,18 @@ namespace Loki
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}
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};
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///////////////////////////////////////////////////////////////////////////
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// Least Recently Used Eviction Policy
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///////////////////////////////////////////////////////////////////////////
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// --> Evicts least accessed objects first
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// If an object is heavily fetched
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// (more than ULONG_MAX = UINT_MAX = 4294967295U)
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// it could unfortunately be removed from the cache
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//
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/**
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* \class EvictLRU
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* \ingroup EvictionPolicyCachedFactoryGroup
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* \brief Evicts least accessed objects first.
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*
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* Implementation of the Least recent used algorithm as
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* described in http://en.wikipedia.org/wiki/Page_replacement_algorithms .
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*
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* WARNING : If an object is heavily fetched
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* (more than ULONG_MAX = UINT_MAX = 4294967295U)
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* it could unfortunately be removed from the cache.
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*/
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template
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<
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typename DT, // Data Type (AbstractProduct*)
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@ -366,11 +397,17 @@ namespace Loki
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const char* name(){return "LRU";}
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};
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///////////////////////////////////////////////////////////////////////////
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// Aging Eviction Policy
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///////////////////////////////////////////////////////////////////////////
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// --> LRU aware of the time span of use
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//
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/**
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* \class EvictAging
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* \ingroup EvictionPolicyCachedFactoryGroup
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* \brief LRU aware of the time span of use
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*
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* Implementation of the Aging algorithm as
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* described in http://en.wikipedia.org/wiki/Page_replacement_algorithms .
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*
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* This method is much more costly than evict LRU so
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* if you need extreme performance consider switching to EvictLRU
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*/
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template
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<
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typename DT, // Data Type (AbstractProduct*)
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const char* name(){return "LRU with aging";}
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};
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///////////////////////////////////////////////////////////////////////////
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// Random Eviction Policy
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///////////////////////////////////////////////////////////////////////////
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// --> Evicts a random object
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//
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/**
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* \class EvictRandom
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* \ingroup EvictionPolicyCachedFactoryGroup
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* \brief Evicts a random object
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*
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* Implementation of the Random algorithm as
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* described in http://en.wikipedia.org/wiki/Page_replacement_algorithms .
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*/
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template
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<
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typename DT, // Data Type (AbstractProduct*)
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const char* name(){return "random";}
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};
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///////////////////////////////////////////////////////////////////////////
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// Statistic Policy
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// Statistic Policy is used provide informations about the Caching efficiency
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///////////////////////////////////////////////////////////////////////////
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/**
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* \defgroup StatisticPolicyCachedFactoryGroup Statistic policies
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* \ingroup CachedFactoryGroup
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* \brief Gathers information about the cache.
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*
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* For debugging purpose this policy proposes to gather informations
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* about the cache. This could be useful to determine whether the cache is
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* mandatory or if the policies are well suited to the application.
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*/
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/**
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* \class NoStatisticPolicy
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* \ingroup StatisticPolicyCachedFactoryGroup
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* \brief Do nothing
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*
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* Should be used in release code for better performances
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*/
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class NoStatisticPolicy
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{
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protected:
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const char* name(){return "no";}
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};
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/**
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* \class SimpleStatisticPolicy
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* \ingroup StatisticPolicyCachedFactoryGroup
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* \brief Simple statistics
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*
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* Provides the following informations about the cache :
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* - Created objects
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* - Fetched objects
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* - Destroyed objects
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* - Cache hit
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* - Cache miss
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* - Currently allocated
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* - Currently out
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* - Cache overall efficiency
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*/
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class SimpleStatisticPolicy
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{
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private:
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};
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/**
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* CachedFactory implementation
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* This class acts as a Factory (it creates objects)
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* but also keeps the already created objects to prevent
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* long constructions time
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*
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* This implementation do not retain ownership
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* \class CachedFactory
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* \ingroup FactoryGroup
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* \brief Factory with caching support
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*
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* This class acts as a Factory (it creates objects)
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* but also keeps the already created objects to prevent
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* long constructions time.
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*
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* Note this implementation do not retain ownership.
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*/
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template
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<
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typedef typename NP::ProductReturn ProductReturn;
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typedef Key< Impl, IdentifierType > Key;
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//typedef typename Vector ObjVector;
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typedef std::map< Key, ObjVector > KeyToObjVectorMap;
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typedef std::map< AbstractProduct*, Key > FetchedObjToKeyMap;
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}
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// TODO : prevent the Vector to be returned by copy.
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/// Return the registered ID in this Factory
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std::vector<IdentifierType> RegisteredIds()
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{
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return factory.RegisteredIds();
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return NP::encapsulate(pProduct);
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}
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/// Use this function to release the object
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/**
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* if execution brakes ni this function then you tried
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* to release an object that wasn't provided by this Cache
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* ... which is bad :-)
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*/
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void ReleaseObject(ProductReturn &object)
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{
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AbstractProduct* pProduct(NP::release(object));
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typename FetchedObjToKeyMap::iterator itr = providedObjects.find(pProduct);
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// if execution brakes on the following lines then you tried
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// to release an object that wasn't provided by this Cache
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// ... which is bad :-)
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if(itr == providedObjects.end())
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throw CacheException();
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onRelease(pProduct);
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providedObjects.erase(itr);
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}
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/// display the cache configuration
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void displayCacheType()
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{
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cout << "############################" << endl;
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