Added pre-conditions and post-conditions. Changed name of class.
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@900 7ec92016-0320-0410-acc4-a06ded1c099a
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1 changed files with 258 additions and 78 deletions
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@ -4,9 +4,9 @@
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// Copyright (c) 2008 Richard Sposato
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// The copyright on this file is protected under the terms of the MIT license.
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//
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// permission notice appear in supporting documentation.
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//
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// The author makes no representations about the suitability of this software
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@ -23,6 +23,9 @@
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#include "../../include/loki/Checker.h"
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#include <stdexcept>
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#include <vector>
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#if !defined( nullptr )
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#define nullptr NULL
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@ -42,110 +45,275 @@ class Thingy
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{
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public:
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// This example shows how static functions can use a no-throw checkers.
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static void ChangeThat( void )
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{
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CheckStaticForNoThrow checker( &Thingy::StaticIsValid );
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(void)checker;
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s_value--;
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}
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static void ChangeThat( void );
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// This example shows how static functions can use an invariant checkers.
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static unsigned int GetThat( void )
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{
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CheckStaticInvariants checker( &Thingy::StaticIsValid );
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(void)checker;
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return s_value;
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}
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static unsigned int GetThat( void );
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// This example shows how ctors can use an invariant checker.
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explicit Thingy( unsigned int value ) : m_value( value )
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{
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CheckInvariants checker( this, &Thingy::IsValid );
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(void)checker;
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checker.Check();
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}
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explicit Thingy( unsigned int value );
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// A destructor really doesn't need a checker, but does need to confirm
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// the object is valid at the start of the destructor.
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~Thingy( void )
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{
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assert( IsValid() );
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}
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Thingy( const Thingy & that );
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bool operator == ( const Thingy & that ) const
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{
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return ( m_value == that.m_value );
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}
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Thingy & operator = ( const Thingy & that );
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void DoSomethingEvil( void )
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{
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m_value = 0;
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}
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~Thingy( void );
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// This example shows how to use the no-throw checker.
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unsigned int GetValue( void ) const
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{
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CheckForNoThrow checker( this, &Thingy::IsValid );
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(void)checker;
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return m_value;
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}
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void Swap( Thingy & that );
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// This example shows how to use the equality checker.
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unsigned int DoSomething( bool doThrow ) const
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{
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CheckForEquality checker( this, &Thingy::IsValid );
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(void)checker;
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if ( doThrow )
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throw ::std::exception( "Test Exception." );
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return m_value;
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}
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bool operator == ( const Thingy & that ) const;
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// This example shows how to use the no-change checker.
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void DoSomethingElse( void ) const
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{
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CheckForNoChange checker( this, &Thingy::IsValid );
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(void)checker;
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}
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void DoSomethingEvil( void );
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unsigned int GetValue( void ) const;
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unsigned int DoSomething( bool doThrow ) const;
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void DoSomethingElse( void ) const;
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void AddCount( unsigned int count );
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unsigned int GetCount( unsigned int index ) const;
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void ClearCounts( void );
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private:
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// This is a static validator.
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static bool StaticIsValid( void )
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{
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assert( s_value != 0 );
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return true;
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}
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/// This is a static validator.
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static bool StaticIsValid( void );
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// This is a per-instance validator.
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bool IsValid( void ) const
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{
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assert( nullptr != this );
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assert( m_value != 0 );
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return true;
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}
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/// This is a per-instance validator.
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bool IsValid( void ) const;
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/// This can be used to validate pre-conditions and post-conditions.
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bool IsValidEmpty( void ) const;
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/// This can be used to validate pre-conditions and post-conditions.
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bool IsValidFull( void ) const;
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// These lines show how to declare checkers for non-static functions in a host class.
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typedef ::Loki::Checker< Thingy, ::Loki::CheckForNoThrow > CheckForNoThrow;
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typedef ::Loki::Checker< Thingy, ::Loki::CheckForNoChangeOrThrow > CheckForNoChangeOrThrow;
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typedef ::Loki::Checker< Thingy, ::Loki::CheckForNoChange > CheckForNoChange;
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typedef ::Loki::Checker< Thingy, ::Loki::CheckForEquality > CheckForEquality;
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typedef ::Loki::Checker< Thingy, ::Loki::CheckForNothing > CheckInvariants;
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typedef ::Loki::ContractChecker< Thingy, ::Loki::CheckForNoThrow > CheckForNoThrow;
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typedef ::Loki::ContractChecker< Thingy, ::Loki::CheckForNoChangeOrThrow > CheckForNoChangeOrThrow;
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typedef ::Loki::ContractChecker< Thingy, ::Loki::CheckForNoChange > CheckForNoChange;
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typedef ::Loki::ContractChecker< Thingy, ::Loki::CheckForEquality > CheckForEquality;
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typedef ::Loki::ContractChecker< Thingy, ::Loki::CheckForNothing > CheckInvariants;
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// These lines show how to declare checkers for static functions of a host class.
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typedef ::Loki::StaticChecker< ::Loki::CheckStaticForNoThrow > CheckStaticForNoThrow;
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typedef ::Loki::StaticChecker< ::Loki::CheckStaticForNothing > CheckStaticInvariants;
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typedef ::std::vector< unsigned int > IntBlock;
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static unsigned int s_value;
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unsigned int m_value;
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IntBlock m_counts;
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};
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unsigned int Thingy::s_value = 10;
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// ----------------------------------------------------------------------------
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// This example shows how static functions can use a no-throw checkers.
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void Thingy::ChangeThat( void )
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{
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CheckStaticForNoThrow checker( &Thingy::StaticIsValid );
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(void)checker;
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s_value--;
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}
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// ----------------------------------------------------------------------------
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// This example shows how static functions can use an invariant checkers.
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unsigned int Thingy::GetThat( void )
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{
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CheckStaticInvariants checker( &Thingy::StaticIsValid );
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(void)checker;
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return s_value;
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}
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// ----------------------------------------------------------------------------
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// This example shows how ctors can use an invariant checker.
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Thingy::Thingy( unsigned int value ) :
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m_value( value ),
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m_counts()
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{
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CheckInvariants checker( this, &Thingy::IsValid );
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(void)checker;
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}
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// ----------------------------------------------------------------------------
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Thingy::Thingy( const Thingy & that ) :
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m_value( that.m_value ),
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m_counts( that.m_counts )
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{
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CheckInvariants checker( this, &Thingy::IsValid );
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(void)checker;
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}
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// ----------------------------------------------------------------------------
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Thingy & Thingy::operator = ( const Thingy & that )
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{
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CheckInvariants checker( this, &Thingy::IsValid );
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(void)checker;
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if ( &that != this )
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{
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Thingy temp( that );
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temp.Swap( *this );
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}
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return *this;
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}
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// ----------------------------------------------------------------------------
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// A destructor really doesn't need a checker, but does need to confirm
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// the object is valid at the start of the destructor.
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Thingy::~Thingy( void )
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{
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assert( IsValid() );
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}
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// ----------------------------------------------------------------------------
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// A swap function gets 2 checkers - one for this, and another for that.
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void Thingy::Swap( Thingy & that )
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{
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CheckInvariants checker1( this, &Thingy::IsValid );
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(void)checker1;
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CheckInvariants checker2( &that, &Thingy::IsValid );
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(void)checker2;
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const IntBlock counts( m_counts );
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m_counts = that.m_counts;
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that.m_counts = counts;
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const unsigned int value = m_value;
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m_value = that.m_value;
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that.m_value = value;
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}
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// ----------------------------------------------------------------------------
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bool Thingy::operator == ( const Thingy & that ) const
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{
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return ( m_value == that.m_value );
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}
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// ----------------------------------------------------------------------------
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void Thingy::DoSomethingEvil( void )
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{
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m_value = 0;
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}
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// ----------------------------------------------------------------------------
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// This example shows how to use the no-throw checker.
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unsigned int Thingy::GetValue( void ) const
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{
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CheckForNoThrow checker( this, &Thingy::IsValid );
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(void)checker;
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return m_value;
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}
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// ----------------------------------------------------------------------------
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// This example shows how to use the equality checker.
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unsigned int Thingy::DoSomething( bool doThrow ) const
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{
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CheckForEquality checker( this, &Thingy::IsValid );
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(void)checker;
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if ( doThrow )
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throw ::std::logic_error( "Test Exception." );
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return m_value;
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}
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// ----------------------------------------------------------------------------
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// This example shows how to use the no-change checker.
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void Thingy::DoSomethingElse( void ) const
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{
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CheckForNoChange checker( this, &Thingy::IsValid );
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(void)checker;
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}
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// ----------------------------------------------------------------------------
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void Thingy::AddCount( unsigned int count )
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{
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// This function's checker cares about class invariants and post-conditions,
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// but does not need to check pre-conditions, so it passes in a nullptr for
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// the pre-condition validator. Ths post-condition validator just makes sure
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// the container has at least 1 element.
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CheckInvariants checker( this, &Thingy::IsValid, nullptr, &Thingy::IsValidFull );
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m_counts.push_back( count );
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}
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// ----------------------------------------------------------------------------
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unsigned int Thingy::GetCount( unsigned int index ) const
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{
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// This function's checker cares about class invariants and both the pre- and
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// post-conditions, so it passes in pointers for all 3 validators. The pre-
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// and post-conditions are both about making sure the container is not empty.
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CheckForNoChangeOrThrow checker( this, &Thingy::IsValid, &Thingy::IsValidFull, &Thingy::IsValidFull );
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if ( m_counts.size() <= index )
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return 0;
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const unsigned int count = m_counts[ index ];
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return count;
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}
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// ----------------------------------------------------------------------------
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void Thingy::ClearCounts( void )
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{
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// This function's checker cares about class invariants and post-conditions,
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// but does not need to check pre-conditions, so it passes in a nullptr for
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// the pre-condition validator. Ths post-condition validator just makes sure
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// the container has no elements.
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CheckForNoThrow checker( this, &Thingy::IsValid, nullptr, &Thingy::IsValidEmpty );
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m_counts.clear();
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}
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// ----------------------------------------------------------------------------
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bool Thingy::StaticIsValid( void )
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{
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assert( s_value != 0 );
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return true;
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}
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// ----------------------------------------------------------------------------
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bool Thingy::IsValid( void ) const
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{
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assert( nullptr != this );
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assert( m_value != 0 );
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return true;
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}
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// ----------------------------------------------------------------------------
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bool Thingy::IsValidEmpty( void ) const
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{
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assert( nullptr != this );
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assert( m_counts.size() == 0 );
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return true;
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}
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// ----------------------------------------------------------------------------
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bool Thingy::IsValidFull( void ) const
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{
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assert( nullptr != this );
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assert( m_counts.size() != 0 );
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return true;
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}
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// ----------------------------------------------------------------------------
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// This is a validator function called by checkers inside standalone functions.
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bool AllIsValid( void )
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{
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@ -174,6 +342,7 @@ void DoSomething( void )
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int main( unsigned int argc, const char * const argv[] )
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{
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unsigned int count = 0;
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try
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{
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// First do some tests on class member functions.
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Thingy t2( 2 );
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t2.DoSomething( true );
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// These lines will exercise the functions with pre- and post-conditions.
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t1.AddCount( 11 );
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t1.AddCount( 13 );
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t1.AddCount( 17 );
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t1.AddCount( 19 );
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count = t1.GetCount( 3 );
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assert( count == 19 );
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count = t1.GetCount( 0 );
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assert( count == 11 );
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t1.ClearCounts();
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// Next do some tests with static member functions.
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Thingy::ChangeThat();
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const unsigned int value = Thingy::GetThat();
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