Added tests for ObjectLevelLockable and ClassLevelLockable.
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@1121 7ec92016-0320-0410-acc4-a06ded1c099a
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test/Lockable/main.cpp
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302
test/Lockable/main.cpp
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////////////////////////////////////////////////////////////////////////////////
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// The Loki Library
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// Copyright (c) 2011 by Rich Sposato
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//
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// This code does not accompany the book:
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// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
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// Patterns Applied". Copyright (c) 2001. Addison-Wesley.
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// Code covered by the MIT License
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//
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// Permission is hereby granted, free of charge, to any person obtaining a copy
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// of this software and associated documentation files (the "Software"), to deal
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// in the Software without restriction, including without limitation the rights
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// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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// copies of the Software, and to permit persons to whom the Software is
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// furnished to do so, subject to the following conditions:
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//
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// The above copyright notice and this permission notice shall be included in
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// all copies or substantial portions of the Software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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// SOFTWARE.
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////////////////////////////////////////////////////////////////////////////////
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#define LOKI_OBJECT_LEVEL_THREADING
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#include <loki/Threads.h>
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#include <vector>
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#include <iostream>
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#include <loki/SafeFormat.h>
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#include "ThreadPool.hpp"
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using namespace std;
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static unsigned int g = 0;
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#define DO for(int i=0; i<10000000; i++) g++;
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static const unsigned int ThreadCount = 10;
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static const unsigned int ObjectCount = 50;
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static const unsigned int ClassCount = 5;
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static unsigned int FailCounts[ ThreadCount ];
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// ----------------------------------------------------------------------------
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class LockableObject : public ::Loki::ObjectLevelLockable< LockableObject >
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{
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public:
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typedef ::Loki::ObjectLevelLockable< LockableObject > BaseClass;
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explicit LockableObject( unsigned int index ) :
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BaseClass(), m_index( index ), m_value( ObjectCount ) {}
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~LockableObject( void ) {}
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unsigned int GetIndex( void ) const { return m_index; }
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unsigned int GetValue( void ) const { return m_value; }
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void SetValue( unsigned int value ) { m_value = value; }
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void DoSomething( void );
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void Print( unsigned int threadIndex );
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private:
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const unsigned int m_index;
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unsigned int m_value;
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};
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// ----------------------------------------------------------------------------
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void LockableObject::DoSomething( void)
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{
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assert( NULL != this );
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DO;
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}
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// ----------------------------------------------------------------------------
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void LockableObject::Print( unsigned int threadIndex )
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{
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assert( NULL != this );
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const char * message = ( threadIndex != m_value ) ? "Mismatch!" : "";
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::Loki::Printf( "Object: [%u] Thread: [%u] Value: [%u] %s\n" )
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( m_index )( threadIndex )( m_value )( message );
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}
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// ----------------------------------------------------------------------------
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typedef ::std::vector< LockableObject * > LockableObjects;
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LockableObjects & GetLockableObjects( void )
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{
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static LockableObjects objects;
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return objects;
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}
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// ----------------------------------------------------------------------------
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LockableObject * GetLockableObject( unsigned int index )
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{
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LockableObjects & objects = GetLockableObjects();
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if ( objects.size() <= index )
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return NULL;
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LockableObject * object = objects[ index ];
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return object;
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}
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// ----------------------------------------------------------------------------
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void * RunObjectTest( void * p )
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{
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const unsigned int threadIndex = reinterpret_cast< unsigned int >( p );
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assert( threadIndex < ThreadCount );
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unsigned int failCount = 0;
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for ( unsigned int ii = 0; ii < ObjectCount; ++ii )
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{
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LockableObject * object = GetLockableObject( ii );
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assert( NULL != object );
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LockableObject::Lock lock( *object );
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(void)lock;
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object->SetValue( threadIndex );
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object->DoSomething();
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object->Print( threadIndex );
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object->DoSomething();
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const unsigned int value = object->GetValue();
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if ( value != threadIndex )
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++failCount;
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}
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FailCounts[ threadIndex ] = failCount;
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return NULL;
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}
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// ----------------------------------------------------------------------------
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void DoObjectLockTest( void )
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{
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cout << "Starting DoObjectLockTest" << endl;
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LockableObjects & objects = GetLockableObjects();
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objects.reserve( ObjectCount );
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for ( unsigned int ii = 0; ii < ObjectCount; ++ii )
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{
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LockableObject * object = new LockableObject( ii );
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objects.push_back( object );
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}
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{
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ThreadPool pool;
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pool.Create( ThreadCount, &RunObjectTest );
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pool.Start();
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pool.Join();
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}
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unsigned int totalFails = 0;
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for ( unsigned int ii = 0; ii < ThreadCount; ++ii )
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{
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const unsigned int failCount = FailCounts[ ii ];
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::Loki::Printf( "Thread: [%u] Failures: [%u]\n" )( ii )( failCount );
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totalFails += failCount;
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}
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const char * result = ( 0 == totalFails ) ? "Passed" : "FAILED";
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cout << "Finished DoObjectLockTest. Total Fails: " << totalFails << " Result: "
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<< result << endl;
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}
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// ----------------------------------------------------------------------------
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class LockableClass : public ::Loki::ClassLevelLockable< LockableClass >
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{
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public:
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typedef ::Loki::ClassLevelLockable< LockableClass > BaseClass;
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explicit LockableClass( unsigned int index ) : BaseClass(), m_index( index ) {}
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~LockableClass( void ) {}
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unsigned int GetIndex( void ) const { return m_index; }
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void Print( unsigned int threadIndex );
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private:
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const unsigned int m_index;
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};
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// ----------------------------------------------------------------------------
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void LockableClass::Print( unsigned int threadIndex )
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{
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assert( NULL != this );
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DO; ::Loki::Printf( "%u: %u: -----\n" )( m_index )( threadIndex );
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DO; ::Loki::Printf( "%u: %u: ----\n" )( m_index )( threadIndex );
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DO; ::Loki::Printf( "%u: %u: ---\n" )( m_index )( threadIndex );
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DO; ::Loki::Printf( "%u: %u: --\n" )( m_index )( threadIndex );
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DO; ::Loki::Printf( "%u: %u: -\n" )( m_index )( threadIndex );
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DO; ::Loki::Printf( "%u: %u: \n" )( m_index )( threadIndex );
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}
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// ----------------------------------------------------------------------------
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typedef ::std::vector< LockableClass * > LockableClasses;
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LockableClasses & GetLockableClasses( void )
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{
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static LockableClasses objects;
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return objects;
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}
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// ----------------------------------------------------------------------------
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LockableClass * GetLockableClass( unsigned int index )
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{
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LockableClasses & objects = GetLockableClasses();
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if ( objects.size() <= index )
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return NULL;
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LockableClass * object = objects[ index ];
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return object;
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}
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// ----------------------------------------------------------------------------
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void * RunClassTest( void * p )
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{
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const unsigned int threadIndex = reinterpret_cast< unsigned int >( p );
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assert( threadIndex < ThreadCount );
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for ( unsigned int ii = 0; ii < ClassCount; ++ii )
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{
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LockableClass * object = GetLockableClass( ii );
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assert( NULL != object );
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LockableClass::Lock lock( *object );
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(void)lock;
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object->Print( threadIndex );
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}
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return NULL;
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}
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// ----------------------------------------------------------------------------
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void DoClassLockTest( void )
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{
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cout << "Starting DoClassLockTest" << endl;
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LockableClasses & objects = GetLockableClasses();
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objects.reserve( ClassCount );
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for ( unsigned int ii = 0; ii < ClassCount; ++ii )
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{
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LockableClass * object = new LockableClass( ii );
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objects.push_back( object );
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}
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{
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ThreadPool pool;
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pool.Create( ThreadCount, &RunClassTest );
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pool.Start();
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pool.Join();
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}
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cout << "Finished DoClassLockTest" << endl;
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}
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// ----------------------------------------------------------------------------
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int main( int argc, const char * const argv[] )
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{
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(void)argc;
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(void)argv;
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char ender;
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DoObjectLockTest();
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cout << "Press <Enter> key to continue. ";
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cin.get( ender );
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DoClassLockTest();
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cout << "Press <Enter> key to finish. ";
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cin.get( ender );
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return 0;
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}
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// ----------------------------------------------------------------------------
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