move and rename directory: Reference->include/loki
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include/loki/SmallObj.h
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include/loki/SmallObj.h
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////////////////////////////////////////////////////////////////////////////////
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// The Loki Library
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// Copyright (c) 2001 by Andrei Alexandrescu
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// This code accompanies the book:
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// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
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// Patterns Applied". Copyright (c) 2001. Addison-Wesley.
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// permission notice appear in supporting documentation.
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// The author or Addison-Wesley Longman make no representations about the
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// suitability of this software for any purpose. It is provided "as is"
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// without express or implied warranty.
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////////////////////////////////////////////////////////////////////////////////
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// Last update: June 20, 2001
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#ifndef SMALLOBJ_INC_
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#define SMALLOBJ_INC_
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#include "Threads.h"
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#include "Singleton.h"
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#include <cstddef>
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#include <vector>
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#ifndef DEFAULT_CHUNK_SIZE
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#define DEFAULT_CHUNK_SIZE 4096
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#endif
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#ifndef MAX_SMALL_OBJECT_SIZE
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#define MAX_SMALL_OBJECT_SIZE 64
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#endif
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namespace Loki
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{
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////////////////////////////////////////////////////////////////////////////////
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// class FixedAllocator
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// Offers services for allocating fixed-sized objects
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////////////////////////////////////////////////////////////////////////////////
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class FixedAllocator
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{
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private:
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struct Chunk
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{
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void Init(std::size_t blockSize, unsigned char blocks);
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void* Allocate(std::size_t blockSize);
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void Deallocate(void* p, std::size_t blockSize);
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void Reset(std::size_t blockSize, unsigned char blocks);
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void Release();
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unsigned char* pData_;
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unsigned char
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firstAvailableBlock_,
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blocksAvailable_;
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};
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// Internal functions
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void DoDeallocate(void* p);
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Chunk* VicinityFind(void* p);
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// Data
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std::size_t blockSize_;
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unsigned char numBlocks_;
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typedef std::vector<Chunk> Chunks;
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Chunks chunks_;
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Chunk* allocChunk_;
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Chunk* deallocChunk_;
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// For ensuring proper copy semantics
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mutable const FixedAllocator* prev_;
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mutable const FixedAllocator* next_;
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public:
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// Create a FixedAllocator able to manage blocks of 'blockSize' size
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explicit FixedAllocator(std::size_t blockSize = 0);
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FixedAllocator(const FixedAllocator&);
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FixedAllocator& operator=(const FixedAllocator&);
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~FixedAllocator();
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void Swap(FixedAllocator& rhs);
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// Allocate a memory block
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void* Allocate();
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// Deallocate a memory block previously allocated with Allocate()
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// (if that's not the case, the behavior is undefined)
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void Deallocate(void* p);
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// Returns the block size with which the FixedAllocator was initialized
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std::size_t BlockSize() const
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{ return blockSize_; }
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};
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////////////////////////////////////////////////////////////////////////////////
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// class SmallObjAllocator
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// Offers services for allocating small-sized objects
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////////////////////////////////////////////////////////////////////////////////
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class SmallObjAllocator
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{
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public:
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SmallObjAllocator(
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std::size_t chunkSize,
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std::size_t maxObjectSize);
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void* Allocate(std::size_t numBytes);
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void Deallocate(void* p, std::size_t size);
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private:
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SmallObjAllocator(const SmallObjAllocator&);
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SmallObjAllocator& operator=(const SmallObjAllocator&);
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typedef std::vector<FixedAllocator> Pool;
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Pool pool_;
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FixedAllocator* pLastAlloc_;
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FixedAllocator* pLastDealloc_;
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std::size_t chunkSize_;
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std::size_t maxObjectSize_;
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};
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////////////////////////////////////////////////////////////////////////////////
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// class SmallObject
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// Base class for polymorphic small objects, offers fast
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// allocations/deallocations
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////////////////////////////////////////////////////////////////////////////////
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template
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<
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template <class> class ThreadingModel = DEFAULT_THREADING,
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std::size_t chunkSize = DEFAULT_CHUNK_SIZE,
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std::size_t maxSmallObjectSize = MAX_SMALL_OBJECT_SIZE
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>
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class SmallObject : public ThreadingModel<
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SmallObject<ThreadingModel, chunkSize, maxSmallObjectSize> >
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{
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typedef ThreadingModel< SmallObject<ThreadingModel,
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chunkSize, maxSmallObjectSize> > MyThreadingModel;
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struct MySmallObjAllocator : public SmallObjAllocator
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{
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MySmallObjAllocator()
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: SmallObjAllocator(chunkSize, maxSmallObjectSize)
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{}
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};
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// The typedef below would make things much simpler,
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// but MWCW won't like it
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// typedef SingletonHolder<MySmallObjAllocator/*, CreateStatic,
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// DefaultLifetime, ThreadingModel*/> MyAllocator;
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public:
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static void* operator new(std::size_t size)
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{
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#if (MAX_SMALL_OBJECT_SIZE != 0) && (DEFAULT_CHUNK_SIZE != 0)
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typename MyThreadingModel::Lock lock;
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(void)lock; // get rid of warning
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return SingletonHolder<MySmallObjAllocator, CreateStatic,
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PhoenixSingleton>::Instance().Allocate(size);
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#else
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return ::operator new(size);
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#endif
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}
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static void operator delete(void* p, std::size_t size)
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{
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#if (MAX_SMALL_OBJECT_SIZE != 0) && (DEFAULT_CHUNK_SIZE != 0)
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typename MyThreadingModel::Lock lock;
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(void)lock; // get rid of warning
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SingletonHolder<MySmallObjAllocator, CreateStatic,
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PhoenixSingleton>::Instance().Deallocate(p, size);
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#else
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::operator delete(p);
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#endif
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}
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virtual ~SmallObject() {}
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};
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} // namespace Loki
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////////////////////////////////////////////////////////////////////////////////
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// Change log:
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// June 20, 2001: ported by Nick Thurn to gcc 2.95.3. Kudos, Nick!!!
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////////////////////////////////////////////////////////////////////////////////
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#endif // SMALLOBJ_INC_
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