fix line endings
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@896 7ec92016-0320-0410-acc4-a06ded1c099a
This commit is contained in:
parent
0c4789ee11
commit
683474eff9
18 changed files with 5859 additions and 5859 deletions
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@ -1,211 +1,211 @@
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File diff suppressed because it is too large
Load diff
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@ -1,55 +1,55 @@
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|||
////////////////////////////////////////////////////////////////////////////////
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//
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// Part of LevelMutex test program for The Loki Library
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// Copyright (c) 2008 Richard Sposato
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// The copyright on this file is protected under the terms of the MIT license.
|
||||
//
|
||||
// Permission to use, copy, modify, distribute and sell this software for any
|
||||
// purpose is hereby granted without fee, provided that the above copyright
|
||||
// notice appear in all copies and that both that copyright notice and this
|
||||
// permission notice appear in supporting documentation.
|
||||
//
|
||||
// The author makes no representations about the suitability of this software
|
||||
// for any purpose. It is provided "as is" without express or implied warranty.
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//
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////////////////////////////////////////////////////////////////////////////////
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// $Id$
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#ifndef LOKI_MULTI_THREAD_TESTS_H_INCLUDED
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#define LOKI_MULTI_THREAD_TESTS_H_INCLUDED
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// ----------------------------------------------------------------------------
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void SetToRedoSingleTests( bool redo );
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bool WillRedoSingleTests( void );
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void SingleThreadSimpleTest( void );
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void SingleThreadReentrantTest( void );
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void SingleThreadSimpleMultiLockTest( void );
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void SingleThreadComplexMultiLockTest( bool doSetup );
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void SingleThreadExceptionTest( void );
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void MultiThreadSimpleTest( void );
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void MultiThreadTryLockTest( void );
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void MultiThreadReentrantTest( void );
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void MultiThreadMultiLockTest( void );
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void MultiThreadRandomMultiLockTest( void );
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void MultiThreadHierarchySingleLockTest( void );
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void MultiThreadHierarchyMultiLockTest( void );
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// ----------------------------------------------------------------------------
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#endif
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////////////////////////////////////////////////////////////////////////////////
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//
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// Part of LevelMutex test program for The Loki Library
|
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// Copyright (c) 2008 Richard Sposato
|
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// The copyright on this file is protected under the terms of the MIT license.
|
||||
//
|
||||
// Permission to use, copy, modify, distribute and sell this software for any
|
||||
// purpose is hereby granted without fee, provided that the above copyright
|
||||
// notice appear in all copies and that both that copyright notice and this
|
||||
// permission notice appear in supporting documentation.
|
||||
//
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||||
// The author makes no representations about the suitability of this software
|
||||
// for any purpose. It is provided "as is" without express or implied warranty.
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//
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////////////////////////////////////////////////////////////////////////////////
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// $Id$
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#ifndef LOKI_MULTI_THREAD_TESTS_H_INCLUDED
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#define LOKI_MULTI_THREAD_TESTS_H_INCLUDED
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// ----------------------------------------------------------------------------
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void SetToRedoSingleTests( bool redo );
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bool WillRedoSingleTests( void );
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void SingleThreadSimpleTest( void );
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void SingleThreadReentrantTest( void );
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void SingleThreadSimpleMultiLockTest( void );
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void SingleThreadComplexMultiLockTest( bool doSetup );
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void SingleThreadExceptionTest( void );
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void MultiThreadSimpleTest( void );
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void MultiThreadTryLockTest( void );
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void MultiThreadReentrantTest( void );
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void MultiThreadMultiLockTest( void );
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void MultiThreadRandomMultiLockTest( void );
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void MultiThreadHierarchySingleLockTest( void );
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void MultiThreadHierarchyMultiLockTest( void );
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// ----------------------------------------------------------------------------
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#endif
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File diff suppressed because it is too large
Load diff
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@ -1,364 +1,364 @@
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////////////////////////////////////////////////////////////////////////////////
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||||
//
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||||
// Part of LevelMutex test program for The Loki Library
|
||||
// Copyright (c) 2008 Richard Sposato
|
||||
// The copyright on this file is protected under the terms of the MIT license.
|
||||
//
|
||||
// Permission to use, copy, modify, distribute and sell this software for any
|
||||
// purpose is hereby granted without fee, provided that the above copyright
|
||||
// notice appear in all copies and that both that copyright notice and this
|
||||
// permission notice appear in supporting documentation.
|
||||
//
|
||||
// The author makes no representations about the suitability of this software
|
||||
// for any purpose. It is provided "as is" without express or implied warranty.
|
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//
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||||
////////////////////////////////////////////////////////////////////////////////
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// $Id$
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// ----------------------------------------------------------------------------
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#ifndef LOKI_TEST_LEVEL_MUTEX_THING_H
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#define LOKI_TEST_LEVEL_MUTEX_THING_H
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#include <LevelMutex.h>
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#include <Allocator.h>
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#include <vector>
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// ----------------------------------------------------------------------------
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void GoToSleep( unsigned int milliSeconds );
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// ----------------------------------------------------------------------------
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class ExceptionTossingMutex : public ::Loki::SleepLevelMutex
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{
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public:
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enum ThrowingPolicy
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{
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Never,
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Always,
|
||||
Randomly
|
||||
};
|
||||
|
||||
ExceptionTossingMutex( unsigned int level );
|
||||
|
||||
virtual ~ExceptionTossingMutex( void );
|
||||
|
||||
virtual ::Loki::MutexErrors::Type Lock( void ) volatile;
|
||||
|
||||
virtual ::Loki::MutexErrors::Type TryLock( void ) volatile;
|
||||
|
||||
virtual ::Loki::MutexErrors::Type Unlock( void ) volatile;
|
||||
|
||||
inline ThrowingPolicy GetTossPolicy( void ) const { return m_policy; }
|
||||
|
||||
inline void SetTossPolicy( ThrowingPolicy policy ) { m_policy = policy; }
|
||||
|
||||
private:
|
||||
|
||||
ExceptionTossingMutex( void );
|
||||
ExceptionTossingMutex( const ExceptionTossingMutex & );
|
||||
ExceptionTossingMutex & operator = ( const ExceptionTossingMutex & );
|
||||
|
||||
ThrowingPolicy m_policy;
|
||||
};
|
||||
|
||||
typedef ::Loki::LevelMutex< ExceptionTossingMutex, 1,
|
||||
::Loki::JustReturnMutexError, ::Loki::NoMutexWait > ExceptionMutex;
|
||||
|
||||
typedef ::Loki::LevelMutex< ::Loki::SleepLevelMutex, 1,
|
||||
::Loki::JustReturnMutexError, ::Loki::MutexSleepWaits > SleepMutex;
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class TestResults
|
||||
{
|
||||
public:
|
||||
|
||||
static bool Create( unsigned int threadCount );
|
||||
|
||||
static void Destroy( void );
|
||||
|
||||
inline static TestResults * GetIt( void ) { return s_instance; }
|
||||
|
||||
void Reset( unsigned int threadCount );
|
||||
|
||||
void SetResult( unsigned int threadIndex, unsigned int total,
|
||||
unsigned int fails );
|
||||
|
||||
void OutputResults( void );
|
||||
|
||||
private:
|
||||
|
||||
struct TestResult
|
||||
{
|
||||
TestResult( void );
|
||||
TestResult( const TestResult & that );
|
||||
~TestResult( void );
|
||||
unsigned int m_total;
|
||||
unsigned int m_fails;
|
||||
};
|
||||
|
||||
typedef ::std::vector< TestResult, ::Loki::LokiAllocator< TestResult > > Results;
|
||||
|
||||
explicit TestResults( unsigned int threadCount );
|
||||
|
||||
~TestResults( void );
|
||||
|
||||
TestResults( void );
|
||||
TestResults( const TestResults & );
|
||||
TestResults & operator = ( const TestResults & );
|
||||
|
||||
static TestResults * s_instance;
|
||||
|
||||
Results m_results;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class Thing
|
||||
{
|
||||
public:
|
||||
|
||||
typedef ::std::vector< volatile Thing * > ThingPool;
|
||||
|
||||
static volatile Thing & GetIt( void ) { return *s_thing; }
|
||||
|
||||
static void Init( unsigned int value );
|
||||
|
||||
static void Destroy( void );
|
||||
|
||||
static volatile Thing * GetFromPool( unsigned int index );
|
||||
|
||||
static bool MakePool( unsigned int count );
|
||||
|
||||
static unsigned int GetPoolSize( void );
|
||||
|
||||
static void DestroyPool( void );
|
||||
|
||||
void Print( unsigned int value, unsigned int index, unsigned int startSize ) const volatile;
|
||||
|
||||
void Print( unsigned int value, unsigned int index, unsigned int startSize ) const;
|
||||
|
||||
unsigned int GetValue( void ) const volatile { return m_value; }
|
||||
|
||||
unsigned int GetValue( void ) const { return m_value; }
|
||||
|
||||
void SetValue( unsigned int value ) volatile;
|
||||
|
||||
void SetValue( unsigned int value ) { m_value = value; }
|
||||
|
||||
inline volatile SleepMutex & GetMutex( void ) volatile { return m_mutex; }
|
||||
|
||||
inline const volatile SleepMutex & GetMutex( void ) const volatile { return m_mutex; }
|
||||
|
||||
private:
|
||||
|
||||
explicit Thing( unsigned int value );
|
||||
|
||||
~Thing( void );
|
||||
|
||||
Thing( void );
|
||||
Thing( const Thing & );
|
||||
Thing & operator = ( const Thing & );
|
||||
|
||||
static volatile Thing * s_thing;
|
||||
|
||||
static ThingPool s_pool;
|
||||
|
||||
static TestResults s_results;
|
||||
|
||||
mutable volatile SleepMutex m_mutex;
|
||||
unsigned int m_value;
|
||||
};
|
||||
|
||||
typedef ::std::vector< Thing * > UnsafeThingPool;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
template < class Thingy >
|
||||
class Unlocker
|
||||
{
|
||||
public:
|
||||
explicit inline Unlocker( volatile Thingy * thing ) : m_thing( thing ) {}
|
||||
inline Unlocker( const Unlocker & that ) : m_thing( that.m_thing )
|
||||
{
|
||||
const_cast< Unlocker & >( that ).m_thing = NULL;
|
||||
}
|
||||
inline ~Unlocker( void ) { Unlock(); }
|
||||
inline void Unlock( void )
|
||||
{
|
||||
if ( NULL != m_thing )
|
||||
m_thing->UnlockHierarchy();
|
||||
}
|
||||
private:
|
||||
volatile Thingy * m_thing;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class LevelThing
|
||||
{
|
||||
public:
|
||||
|
||||
typedef Unlocker< LevelThing > Unlocker;
|
||||
|
||||
static volatile LevelThing * GetFromPool( unsigned int index );
|
||||
|
||||
static bool MakePool( unsigned int count );
|
||||
|
||||
static void DestroyPool( void );
|
||||
|
||||
Unlocker LockHierarchy( void ) volatile;
|
||||
|
||||
void UnlockHierarchy( void ) volatile;
|
||||
|
||||
void SetValue( unsigned int value ) volatile;
|
||||
|
||||
void SetValue( unsigned int value );
|
||||
|
||||
inline unsigned int GetValue( void ) const volatile { return m_value; }
|
||||
|
||||
inline unsigned int GetValue( void ) const { return m_value; }
|
||||
|
||||
bool DoValuesMatch( unsigned int value ) const volatile;
|
||||
|
||||
bool DoValuesMatch( unsigned int value ) const;
|
||||
|
||||
inline volatile ::Loki::LevelMutexInfo & GetMutex( void ) volatile { return m_mutex; }
|
||||
|
||||
inline const volatile ::Loki::LevelMutexInfo & GetMutex( void ) const volatile { return m_mutex; }
|
||||
|
||||
private:
|
||||
|
||||
typedef ::std::vector< volatile LevelThing * > LevelThingPool;
|
||||
|
||||
LevelThing( unsigned int level, unsigned int place );
|
||||
|
||||
~LevelThing( void );
|
||||
|
||||
LevelThing( void );
|
||||
LevelThing( const LevelThing & );
|
||||
LevelThing & operator = ( const LevelThing & );
|
||||
|
||||
static LevelThingPool s_pool;
|
||||
|
||||
mutable volatile SleepMutex m_mutex;
|
||||
const unsigned int m_place;
|
||||
unsigned int m_value;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class SomeThing
|
||||
{
|
||||
public:
|
||||
|
||||
SomeThing( unsigned int level, unsigned int place );
|
||||
|
||||
~SomeThing( void );
|
||||
|
||||
inline unsigned int GetLevel( void ) const volatile { return m_level; }
|
||||
|
||||
void SetValue( unsigned int value ) volatile;
|
||||
|
||||
void SetValue( unsigned int value );
|
||||
|
||||
inline unsigned int GetValue( void ) const volatile { return m_value; }
|
||||
|
||||
inline unsigned int GetValue( void ) const { return m_value; }
|
||||
|
||||
inline volatile ::Loki::LevelMutexInfo & GetMutex( void ) volatile { return m_mutex; }
|
||||
|
||||
inline const volatile ::Loki::LevelMutexInfo & GetMutex( void ) const volatile { return m_mutex; }
|
||||
|
||||
private:
|
||||
|
||||
SomeThing( void );
|
||||
SomeThing( const SomeThing & );
|
||||
SomeThing & operator = ( const SomeThing & );
|
||||
|
||||
mutable volatile SleepMutex m_mutex;
|
||||
const unsigned int m_place;
|
||||
const unsigned int m_level;
|
||||
unsigned int m_value;
|
||||
};
|
||||
|
||||
typedef ::std::vector< volatile SomeThing * > SomeThingPool;
|
||||
|
||||
typedef SomeThingPool::iterator SomeThingPoolIter;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class ManyThingsPool
|
||||
{
|
||||
public:
|
||||
|
||||
explicit ManyThingsPool( unsigned int level, unsigned int count );
|
||||
|
||||
~ManyThingsPool( void );
|
||||
|
||||
volatile SomeThing * GetFromPool( unsigned int index );
|
||||
|
||||
unsigned int GetCount( void ) const;
|
||||
|
||||
private:
|
||||
|
||||
ManyThingsPool( void );
|
||||
ManyThingsPool( const ManyThingsPool & );
|
||||
ManyThingsPool & operator = ( const ManyThingsPool & );
|
||||
|
||||
SomeThingPool m_pool;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class MultiLevelPool
|
||||
{
|
||||
public:
|
||||
|
||||
static void MakePool( unsigned int count, unsigned int thingCount );
|
||||
|
||||
static void DestroyPool( void );
|
||||
|
||||
static ManyThingsPool * GetFromPool( unsigned int index );
|
||||
|
||||
static unsigned int GetCount( void );
|
||||
|
||||
private:
|
||||
|
||||
typedef ::std::vector< ManyThingsPool * > MultiThingPool;
|
||||
|
||||
~MultiLevelPool( void );
|
||||
MultiLevelPool( void );
|
||||
MultiLevelPool( const MultiLevelPool & );
|
||||
MultiLevelPool & operator = ( const MultiLevelPool & );
|
||||
|
||||
static MultiThingPool s_pool;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void CheckForMatchingValues( unsigned int & failCount, unsigned int & testCount,
|
||||
unsigned int value, const SomeThingPool & pool );
|
||||
|
||||
void CheckForMatchingValues( unsigned int & failCount, unsigned int & testCount,
|
||||
unsigned int value, const SomeThingPool & pool, bool locked );
|
||||
|
||||
void MakePool( SomeThingPool & pool );
|
||||
|
||||
void LockThese( SomeThingPool & pool );
|
||||
|
||||
void UnlockThese( SomeThingPool & pool );
|
||||
|
||||
unsigned int CountLockedByThisThread( const SomeThingPool & pool );
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#endif
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Part of LevelMutex test program for The Loki Library
|
||||
// Copyright (c) 2008 Richard Sposato
|
||||
// The copyright on this file is protected under the terms of the MIT license.
|
||||
//
|
||||
// Permission to use, copy, modify, distribute and sell this software for any
|
||||
// purpose is hereby granted without fee, provided that the above copyright
|
||||
// notice appear in all copies and that both that copyright notice and this
|
||||
// permission notice appear in supporting documentation.
|
||||
//
|
||||
// The author makes no representations about the suitability of this software
|
||||
// for any purpose. It is provided "as is" without express or implied warranty.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// $Id$
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#ifndef LOKI_TEST_LEVEL_MUTEX_THING_H
|
||||
#define LOKI_TEST_LEVEL_MUTEX_THING_H
|
||||
|
||||
#include <LevelMutex.h>
|
||||
#include <Allocator.h>
|
||||
|
||||
#include <vector>
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void GoToSleep( unsigned int milliSeconds );
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class ExceptionTossingMutex : public ::Loki::SleepLevelMutex
|
||||
{
|
||||
public:
|
||||
|
||||
enum ThrowingPolicy
|
||||
{
|
||||
Never,
|
||||
Always,
|
||||
Randomly
|
||||
};
|
||||
|
||||
ExceptionTossingMutex( unsigned int level );
|
||||
|
||||
virtual ~ExceptionTossingMutex( void );
|
||||
|
||||
virtual ::Loki::MutexErrors::Type Lock( void ) volatile;
|
||||
|
||||
virtual ::Loki::MutexErrors::Type TryLock( void ) volatile;
|
||||
|
||||
virtual ::Loki::MutexErrors::Type Unlock( void ) volatile;
|
||||
|
||||
inline ThrowingPolicy GetTossPolicy( void ) const { return m_policy; }
|
||||
|
||||
inline void SetTossPolicy( ThrowingPolicy policy ) { m_policy = policy; }
|
||||
|
||||
private:
|
||||
|
||||
ExceptionTossingMutex( void );
|
||||
ExceptionTossingMutex( const ExceptionTossingMutex & );
|
||||
ExceptionTossingMutex & operator = ( const ExceptionTossingMutex & );
|
||||
|
||||
ThrowingPolicy m_policy;
|
||||
};
|
||||
|
||||
typedef ::Loki::LevelMutex< ExceptionTossingMutex, 1,
|
||||
::Loki::JustReturnMutexError, ::Loki::NoMutexWait > ExceptionMutex;
|
||||
|
||||
typedef ::Loki::LevelMutex< ::Loki::SleepLevelMutex, 1,
|
||||
::Loki::JustReturnMutexError, ::Loki::MutexSleepWaits > SleepMutex;
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class TestResults
|
||||
{
|
||||
public:
|
||||
|
||||
static bool Create( unsigned int threadCount );
|
||||
|
||||
static void Destroy( void );
|
||||
|
||||
inline static TestResults * GetIt( void ) { return s_instance; }
|
||||
|
||||
void Reset( unsigned int threadCount );
|
||||
|
||||
void SetResult( unsigned int threadIndex, unsigned int total,
|
||||
unsigned int fails );
|
||||
|
||||
void OutputResults( void );
|
||||
|
||||
private:
|
||||
|
||||
struct TestResult
|
||||
{
|
||||
TestResult( void );
|
||||
TestResult( const TestResult & that );
|
||||
~TestResult( void );
|
||||
unsigned int m_total;
|
||||
unsigned int m_fails;
|
||||
};
|
||||
|
||||
typedef ::std::vector< TestResult, ::Loki::LokiAllocator< TestResult > > Results;
|
||||
|
||||
explicit TestResults( unsigned int threadCount );
|
||||
|
||||
~TestResults( void );
|
||||
|
||||
TestResults( void );
|
||||
TestResults( const TestResults & );
|
||||
TestResults & operator = ( const TestResults & );
|
||||
|
||||
static TestResults * s_instance;
|
||||
|
||||
Results m_results;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class Thing
|
||||
{
|
||||
public:
|
||||
|
||||
typedef ::std::vector< volatile Thing * > ThingPool;
|
||||
|
||||
static volatile Thing & GetIt( void ) { return *s_thing; }
|
||||
|
||||
static void Init( unsigned int value );
|
||||
|
||||
static void Destroy( void );
|
||||
|
||||
static volatile Thing * GetFromPool( unsigned int index );
|
||||
|
||||
static bool MakePool( unsigned int count );
|
||||
|
||||
static unsigned int GetPoolSize( void );
|
||||
|
||||
static void DestroyPool( void );
|
||||
|
||||
void Print( unsigned int value, unsigned int index, unsigned int startSize ) const volatile;
|
||||
|
||||
void Print( unsigned int value, unsigned int index, unsigned int startSize ) const;
|
||||
|
||||
unsigned int GetValue( void ) const volatile { return m_value; }
|
||||
|
||||
unsigned int GetValue( void ) const { return m_value; }
|
||||
|
||||
void SetValue( unsigned int value ) volatile;
|
||||
|
||||
void SetValue( unsigned int value ) { m_value = value; }
|
||||
|
||||
inline volatile SleepMutex & GetMutex( void ) volatile { return m_mutex; }
|
||||
|
||||
inline const volatile SleepMutex & GetMutex( void ) const volatile { return m_mutex; }
|
||||
|
||||
private:
|
||||
|
||||
explicit Thing( unsigned int value );
|
||||
|
||||
~Thing( void );
|
||||
|
||||
Thing( void );
|
||||
Thing( const Thing & );
|
||||
Thing & operator = ( const Thing & );
|
||||
|
||||
static volatile Thing * s_thing;
|
||||
|
||||
static ThingPool s_pool;
|
||||
|
||||
static TestResults s_results;
|
||||
|
||||
mutable volatile SleepMutex m_mutex;
|
||||
unsigned int m_value;
|
||||
};
|
||||
|
||||
typedef ::std::vector< Thing * > UnsafeThingPool;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
template < class Thingy >
|
||||
class Unlocker
|
||||
{
|
||||
public:
|
||||
explicit inline Unlocker( volatile Thingy * thing ) : m_thing( thing ) {}
|
||||
inline Unlocker( const Unlocker & that ) : m_thing( that.m_thing )
|
||||
{
|
||||
const_cast< Unlocker & >( that ).m_thing = NULL;
|
||||
}
|
||||
inline ~Unlocker( void ) { Unlock(); }
|
||||
inline void Unlock( void )
|
||||
{
|
||||
if ( NULL != m_thing )
|
||||
m_thing->UnlockHierarchy();
|
||||
}
|
||||
private:
|
||||
volatile Thingy * m_thing;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class LevelThing
|
||||
{
|
||||
public:
|
||||
|
||||
typedef Unlocker< LevelThing > Unlocker;
|
||||
|
||||
static volatile LevelThing * GetFromPool( unsigned int index );
|
||||
|
||||
static bool MakePool( unsigned int count );
|
||||
|
||||
static void DestroyPool( void );
|
||||
|
||||
Unlocker LockHierarchy( void ) volatile;
|
||||
|
||||
void UnlockHierarchy( void ) volatile;
|
||||
|
||||
void SetValue( unsigned int value ) volatile;
|
||||
|
||||
void SetValue( unsigned int value );
|
||||
|
||||
inline unsigned int GetValue( void ) const volatile { return m_value; }
|
||||
|
||||
inline unsigned int GetValue( void ) const { return m_value; }
|
||||
|
||||
bool DoValuesMatch( unsigned int value ) const volatile;
|
||||
|
||||
bool DoValuesMatch( unsigned int value ) const;
|
||||
|
||||
inline volatile ::Loki::LevelMutexInfo & GetMutex( void ) volatile { return m_mutex; }
|
||||
|
||||
inline const volatile ::Loki::LevelMutexInfo & GetMutex( void ) const volatile { return m_mutex; }
|
||||
|
||||
private:
|
||||
|
||||
typedef ::std::vector< volatile LevelThing * > LevelThingPool;
|
||||
|
||||
LevelThing( unsigned int level, unsigned int place );
|
||||
|
||||
~LevelThing( void );
|
||||
|
||||
LevelThing( void );
|
||||
LevelThing( const LevelThing & );
|
||||
LevelThing & operator = ( const LevelThing & );
|
||||
|
||||
static LevelThingPool s_pool;
|
||||
|
||||
mutable volatile SleepMutex m_mutex;
|
||||
const unsigned int m_place;
|
||||
unsigned int m_value;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class SomeThing
|
||||
{
|
||||
public:
|
||||
|
||||
SomeThing( unsigned int level, unsigned int place );
|
||||
|
||||
~SomeThing( void );
|
||||
|
||||
inline unsigned int GetLevel( void ) const volatile { return m_level; }
|
||||
|
||||
void SetValue( unsigned int value ) volatile;
|
||||
|
||||
void SetValue( unsigned int value );
|
||||
|
||||
inline unsigned int GetValue( void ) const volatile { return m_value; }
|
||||
|
||||
inline unsigned int GetValue( void ) const { return m_value; }
|
||||
|
||||
inline volatile ::Loki::LevelMutexInfo & GetMutex( void ) volatile { return m_mutex; }
|
||||
|
||||
inline const volatile ::Loki::LevelMutexInfo & GetMutex( void ) const volatile { return m_mutex; }
|
||||
|
||||
private:
|
||||
|
||||
SomeThing( void );
|
||||
SomeThing( const SomeThing & );
|
||||
SomeThing & operator = ( const SomeThing & );
|
||||
|
||||
mutable volatile SleepMutex m_mutex;
|
||||
const unsigned int m_place;
|
||||
const unsigned int m_level;
|
||||
unsigned int m_value;
|
||||
};
|
||||
|
||||
typedef ::std::vector< volatile SomeThing * > SomeThingPool;
|
||||
|
||||
typedef SomeThingPool::iterator SomeThingPoolIter;
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class ManyThingsPool
|
||||
{
|
||||
public:
|
||||
|
||||
explicit ManyThingsPool( unsigned int level, unsigned int count );
|
||||
|
||||
~ManyThingsPool( void );
|
||||
|
||||
volatile SomeThing * GetFromPool( unsigned int index );
|
||||
|
||||
unsigned int GetCount( void ) const;
|
||||
|
||||
private:
|
||||
|
||||
ManyThingsPool( void );
|
||||
ManyThingsPool( const ManyThingsPool & );
|
||||
ManyThingsPool & operator = ( const ManyThingsPool & );
|
||||
|
||||
SomeThingPool m_pool;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
class MultiLevelPool
|
||||
{
|
||||
public:
|
||||
|
||||
static void MakePool( unsigned int count, unsigned int thingCount );
|
||||
|
||||
static void DestroyPool( void );
|
||||
|
||||
static ManyThingsPool * GetFromPool( unsigned int index );
|
||||
|
||||
static unsigned int GetCount( void );
|
||||
|
||||
private:
|
||||
|
||||
typedef ::std::vector< ManyThingsPool * > MultiThingPool;
|
||||
|
||||
~MultiLevelPool( void );
|
||||
MultiLevelPool( void );
|
||||
MultiLevelPool( const MultiLevelPool & );
|
||||
MultiLevelPool & operator = ( const MultiLevelPool & );
|
||||
|
||||
static MultiThingPool s_pool;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void CheckForMatchingValues( unsigned int & failCount, unsigned int & testCount,
|
||||
unsigned int value, const SomeThingPool & pool );
|
||||
|
||||
void CheckForMatchingValues( unsigned int & failCount, unsigned int & testCount,
|
||||
unsigned int value, const SomeThingPool & pool, bool locked );
|
||||
|
||||
void MakePool( SomeThingPool & pool );
|
||||
|
||||
void LockThese( SomeThingPool & pool );
|
||||
|
||||
void UnlockThese( SomeThingPool & pool );
|
||||
|
||||
unsigned int CountLockedByThisThread( const SomeThingPool & pool );
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#endif
|
||||
|
|
|
@ -1,390 +1,390 @@
|
|||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Part of LevelMutex test program for The Loki Library
|
||||
// Copyright (c) 2008 Richard Sposato
|
||||
// The copyright on this file is protected under the terms of the MIT license.
|
||||
//
|
||||
// Permission to use, copy, modify, distribute and sell this software for any
|
||||
// purpose is hereby granted without fee, provided that the above copyright
|
||||
// notice appear in all copies and that both that copyright notice and this
|
||||
// permission notice appear in supporting documentation.
|
||||
//
|
||||
// The author makes no representations about the suitability of this software
|
||||
// for any purpose. It is provided "as is" without express or implied warranty.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#include "ThreadPool.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include <process.h>
|
||||
|
||||
|
||||
using namespace ::std;
|
||||
|
||||
// define nullptr even though new compilers will have this keyword just so we
|
||||
// have a consistent and easy way of identifying which uses of 0 mean null.
|
||||
#define nullptr 0
|
||||
|
||||
#if defined( DEBUG ) || defined( _DEBUG )
|
||||
#define LOKI_DEBUG_CODE( code ) code;
|
||||
#else
|
||||
#define LOKI_DEBUG_CODE( code ) ;
|
||||
#endif
|
||||
|
||||
|
||||
volatile Thread * Thread::s_thread = nullptr;
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
Thread::Thread( volatile ThreadPool * owner ) :
|
||||
m_thread(),
|
||||
m_func( nullptr ),
|
||||
m_parm( nullptr ),
|
||||
m_status( Thread::Idle ),
|
||||
m_stop( false ),
|
||||
m_owner( owner )
|
||||
{
|
||||
assert( IsValid( owner ) );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
Thread::Thread( volatile ThreadPool * owner, CallFunction function,
|
||||
void * parm ) :
|
||||
m_thread(),
|
||||
m_func( function ),
|
||||
m_parm( parm ),
|
||||
m_status( Thread::Starting ),
|
||||
m_stop( false ),
|
||||
m_owner( owner )
|
||||
{
|
||||
assert( IsValid( owner ) );
|
||||
assert( nullptr != m_func );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
Thread::~Thread( void )
|
||||
{
|
||||
assert( IsValid( m_owner ) );
|
||||
assert( Thread::Dead == m_status );
|
||||
assert( nullptr == m_func );
|
||||
assert( nullptr == m_parm );
|
||||
assert( m_stop );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool Thread::WaitForThread( void ) volatile
|
||||
{
|
||||
assert( IsValid( m_owner ) );
|
||||
const volatile Thread * current = Thread::GetCurrentThread();
|
||||
if ( this == current )
|
||||
return false;
|
||||
if ( m_status == Thread::Dead )
|
||||
return false;
|
||||
while ( this->m_status == Thread::Active )
|
||||
{
|
||||
// Call the wait policy.
|
||||
#if defined( _MSC_VER )
|
||||
::SleepEx( 1, true );
|
||||
#else
|
||||
::sleep( 1 );
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool Thread::IsValid( const volatile ThreadPool * owner ) const volatile
|
||||
{
|
||||
assert( nullptr != this );
|
||||
assert( nullptr != m_owner );
|
||||
assert( nullptr != owner );
|
||||
assert( m_owner == owner );
|
||||
switch ( m_status )
|
||||
{
|
||||
case Thread::Dead:
|
||||
case Thread::Idle:
|
||||
assert( nullptr == m_func );
|
||||
assert( nullptr == m_parm );
|
||||
break;
|
||||
case Thread::Active:
|
||||
case Thread::Starting:
|
||||
assert( nullptr != m_func );
|
||||
break;
|
||||
default:
|
||||
assert( false );
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
ThreadPool::ThreadPool( unsigned int threadCount ) :
|
||||
m_threads()
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
if ( 0 < threadCount )
|
||||
Create( threadCount );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
ThreadPool::~ThreadPool( void )
|
||||
{
|
||||
assert( IsValid() );
|
||||
|
||||
ThreadsIter end( m_threads.end() );
|
||||
for ( ThreadsIter it( m_threads.begin() ); it != end; ++it )
|
||||
{
|
||||
try
|
||||
{
|
||||
volatile Thread * thread = *it;
|
||||
assert( nullptr != thread );
|
||||
thread->m_stop = true;
|
||||
thread->WaitForThread();
|
||||
if ( thread->GetStatus() == Thread::Idle )
|
||||
thread->m_status = Thread::Dead;
|
||||
LokiThreadJoin( thread->m_thread );
|
||||
*it = nullptr;
|
||||
delete thread;
|
||||
}
|
||||
catch ( ... )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
unsigned int ThreadPool::Create( unsigned int threadCount ) volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
const unsigned int countNow = GetCount( Thread::Idle );
|
||||
if ( threadCount <= countNow )
|
||||
return threadCount;
|
||||
|
||||
const unsigned int totalCount = pThis->m_threads.size();
|
||||
const unsigned int howManyToAdd = threadCount - countNow;
|
||||
if ( pThis->m_threads.capacity() <= howManyToAdd )
|
||||
pThis->m_threads.reserve( totalCount + howManyToAdd );
|
||||
for ( unsigned int ii = 0; ii < howManyToAdd; ++ii )
|
||||
{
|
||||
#if defined( _MSC_VER )
|
||||
volatile Thread * thread = new Thread( this );
|
||||
#else
|
||||
Thread * thread = new Thread( this );
|
||||
#endif
|
||||
pThis->m_threads.push_back( thread );
|
||||
Thread * pThread = const_cast< Thread * >( thread );
|
||||
void * p = reinterpret_cast< void * >( pThread );
|
||||
// Call thread creation policy?
|
||||
LokiThreadCreate( &thread->m_thread, nullptr, TopFunction, p );
|
||||
}
|
||||
|
||||
return howManyToAdd;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
unsigned int ThreadPool::GetCount( void ) const volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
const unsigned int count = pThis->m_threads.size();
|
||||
return count;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
unsigned int ThreadPool::GetCount( Thread::Status status ) const volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
const unsigned int totalCount = pThis->m_threads.size();
|
||||
unsigned int count = 0;
|
||||
for ( size_t ii = 0; ii < totalCount; ii++ )
|
||||
{
|
||||
const volatile Thread * thread = pThis->m_threads.at( ii );
|
||||
assert( nullptr != thread );
|
||||
if ( thread->GetStatus() == status )
|
||||
++count;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
volatile const Thread * ThreadPool::GetThread( unsigned int index ) const volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
|
||||
if ( pThis->m_threads.size() <= index )
|
||||
return nullptr;
|
||||
volatile const Thread * thread = pThis->m_threads[ index ];
|
||||
return thread;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void ThreadPool::Join( unsigned int index ) const volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
|
||||
if ( pThis->m_threads.size() <= index )
|
||||
return;
|
||||
volatile Thread * thread = pThis->m_threads[ index ];
|
||||
thread->WaitForThread();
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void ThreadPool::JoinAll( void ) volatile const
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
|
||||
for ( size_t ii = 0; ii < pThis->m_threads.size(); ii++ )
|
||||
{
|
||||
volatile Thread * thread = pThis->m_threads.at( ii );
|
||||
assert( nullptr != thread );
|
||||
thread->WaitForThread();
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
volatile Thread * ThreadPool::Start( CallFunction function, void * parm ) volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
|
||||
if ( nullptr == function )
|
||||
return nullptr;
|
||||
#if defined( _MSC_VER )
|
||||
volatile Thread * thread = nullptr;
|
||||
#else
|
||||
Thread * thread = nullptr;
|
||||
#endif
|
||||
bool foundOne = false;
|
||||
|
||||
for ( size_t ii = 0; ii < pThis->m_threads.size(); ii++ )
|
||||
{
|
||||
#if defined( _MSC_VER )
|
||||
thread = pThis->m_threads.at( ii );
|
||||
#else
|
||||
thread = const_cast< Thread * >( pThis->m_threads.at( ii ) );
|
||||
#endif
|
||||
assert( nullptr != thread );
|
||||
if ( Thread::Idle == thread->m_status )
|
||||
{
|
||||
foundOne = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( foundOne )
|
||||
{
|
||||
thread->m_func = function;
|
||||
thread->m_parm = parm;
|
||||
thread->m_status = Thread::Starting;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Did not find an idle thread, so start a new one.
|
||||
thread = new Thread( this, function, parm );
|
||||
pThis->m_threads.push_back( thread );
|
||||
Thread * pThread = const_cast< Thread * >( thread );
|
||||
void * p = reinterpret_cast< void * >( pThread );
|
||||
// Call to thread creation policy?
|
||||
LokiThreadCreate( &thread->m_thread, nullptr, TopFunction, p );
|
||||
}
|
||||
|
||||
return thread;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
unsigned int ThreadPool::TopFunction( void * p )
|
||||
#else
|
||||
void * ThreadPool::TopFunction( void * p )
|
||||
#endif
|
||||
{
|
||||
assert( nullptr != p );
|
||||
|
||||
volatile Thread * thread = reinterpret_cast< volatile Thread * >( p );
|
||||
Thread::SetCurrentThread( thread );
|
||||
while ( ( thread->m_status != Thread::Dead ) && ( !thread->m_stop ) )
|
||||
{
|
||||
// Call the thread's WaitPolicy here?
|
||||
#if defined( _MSC_VER )
|
||||
::SleepEx( 1, true );
|
||||
#else
|
||||
::sleep( 1 );
|
||||
#endif
|
||||
if ( thread->m_status == Thread::Starting )
|
||||
{
|
||||
try
|
||||
{
|
||||
assert( nullptr != thread->m_func );
|
||||
thread->m_status = Thread::Active;
|
||||
thread->m_func( thread->m_parm );
|
||||
}
|
||||
catch ( ... )
|
||||
{
|
||||
// What to do in case of exception?
|
||||
// Call an exception policy?
|
||||
}
|
||||
thread->m_status = Thread::Idle;
|
||||
thread->m_func = nullptr;
|
||||
thread->m_parm = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
return 0;
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool ThreadPool::IsValid( void ) const volatile
|
||||
{
|
||||
assert( nullptr != this );
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
ThreadsCIter end( pThis->m_threads.end() );
|
||||
for ( ThreadsCIter it( pThis->m_threads.begin() ); it != end; ++it )
|
||||
{
|
||||
const volatile Thread * thread = *it;
|
||||
assert( nullptr != thread );
|
||||
assert( thread->IsValid( this ) );
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Part of LevelMutex test program for The Loki Library
|
||||
// Copyright (c) 2008 Richard Sposato
|
||||
// The copyright on this file is protected under the terms of the MIT license.
|
||||
//
|
||||
// Permission to use, copy, modify, distribute and sell this software for any
|
||||
// purpose is hereby granted without fee, provided that the above copyright
|
||||
// notice appear in all copies and that both that copyright notice and this
|
||||
// permission notice appear in supporting documentation.
|
||||
//
|
||||
// The author makes no representations about the suitability of this software
|
||||
// for any purpose. It is provided "as is" without express or implied warranty.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#include "ThreadPool.hpp"
|
||||
|
||||
#include <assert.h>
|
||||
|
||||
#include <process.h>
|
||||
|
||||
|
||||
using namespace ::std;
|
||||
|
||||
// define nullptr even though new compilers will have this keyword just so we
|
||||
// have a consistent and easy way of identifying which uses of 0 mean null.
|
||||
#define nullptr 0
|
||||
|
||||
#if defined( DEBUG ) || defined( _DEBUG )
|
||||
#define LOKI_DEBUG_CODE( code ) code;
|
||||
#else
|
||||
#define LOKI_DEBUG_CODE( code ) ;
|
||||
#endif
|
||||
|
||||
|
||||
volatile Thread * Thread::s_thread = nullptr;
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
Thread::Thread( volatile ThreadPool * owner ) :
|
||||
m_thread(),
|
||||
m_func( nullptr ),
|
||||
m_parm( nullptr ),
|
||||
m_status( Thread::Idle ),
|
||||
m_stop( false ),
|
||||
m_owner( owner )
|
||||
{
|
||||
assert( IsValid( owner ) );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
Thread::Thread( volatile ThreadPool * owner, CallFunction function,
|
||||
void * parm ) :
|
||||
m_thread(),
|
||||
m_func( function ),
|
||||
m_parm( parm ),
|
||||
m_status( Thread::Starting ),
|
||||
m_stop( false ),
|
||||
m_owner( owner )
|
||||
{
|
||||
assert( IsValid( owner ) );
|
||||
assert( nullptr != m_func );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
Thread::~Thread( void )
|
||||
{
|
||||
assert( IsValid( m_owner ) );
|
||||
assert( Thread::Dead == m_status );
|
||||
assert( nullptr == m_func );
|
||||
assert( nullptr == m_parm );
|
||||
assert( m_stop );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool Thread::WaitForThread( void ) volatile
|
||||
{
|
||||
assert( IsValid( m_owner ) );
|
||||
const volatile Thread * current = Thread::GetCurrentThread();
|
||||
if ( this == current )
|
||||
return false;
|
||||
if ( m_status == Thread::Dead )
|
||||
return false;
|
||||
while ( this->m_status == Thread::Active )
|
||||
{
|
||||
// Call the wait policy.
|
||||
#if defined( _MSC_VER )
|
||||
::SleepEx( 1, true );
|
||||
#else
|
||||
::sleep( 1 );
|
||||
#endif
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool Thread::IsValid( const volatile ThreadPool * owner ) const volatile
|
||||
{
|
||||
assert( nullptr != this );
|
||||
assert( nullptr != m_owner );
|
||||
assert( nullptr != owner );
|
||||
assert( m_owner == owner );
|
||||
switch ( m_status )
|
||||
{
|
||||
case Thread::Dead:
|
||||
case Thread::Idle:
|
||||
assert( nullptr == m_func );
|
||||
assert( nullptr == m_parm );
|
||||
break;
|
||||
case Thread::Active:
|
||||
case Thread::Starting:
|
||||
assert( nullptr != m_func );
|
||||
break;
|
||||
default:
|
||||
assert( false );
|
||||
break;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
ThreadPool::ThreadPool( unsigned int threadCount ) :
|
||||
m_threads()
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
if ( 0 < threadCount )
|
||||
Create( threadCount );
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
ThreadPool::~ThreadPool( void )
|
||||
{
|
||||
assert( IsValid() );
|
||||
|
||||
ThreadsIter end( m_threads.end() );
|
||||
for ( ThreadsIter it( m_threads.begin() ); it != end; ++it )
|
||||
{
|
||||
try
|
||||
{
|
||||
volatile Thread * thread = *it;
|
||||
assert( nullptr != thread );
|
||||
thread->m_stop = true;
|
||||
thread->WaitForThread();
|
||||
if ( thread->GetStatus() == Thread::Idle )
|
||||
thread->m_status = Thread::Dead;
|
||||
LokiThreadJoin( thread->m_thread );
|
||||
*it = nullptr;
|
||||
delete thread;
|
||||
}
|
||||
catch ( ... )
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
unsigned int ThreadPool::Create( unsigned int threadCount ) volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
const unsigned int countNow = GetCount( Thread::Idle );
|
||||
if ( threadCount <= countNow )
|
||||
return threadCount;
|
||||
|
||||
const unsigned int totalCount = pThis->m_threads.size();
|
||||
const unsigned int howManyToAdd = threadCount - countNow;
|
||||
if ( pThis->m_threads.capacity() <= howManyToAdd )
|
||||
pThis->m_threads.reserve( totalCount + howManyToAdd );
|
||||
for ( unsigned int ii = 0; ii < howManyToAdd; ++ii )
|
||||
{
|
||||
#if defined( _MSC_VER )
|
||||
volatile Thread * thread = new Thread( this );
|
||||
#else
|
||||
Thread * thread = new Thread( this );
|
||||
#endif
|
||||
pThis->m_threads.push_back( thread );
|
||||
Thread * pThread = const_cast< Thread * >( thread );
|
||||
void * p = reinterpret_cast< void * >( pThread );
|
||||
// Call thread creation policy?
|
||||
LokiThreadCreate( &thread->m_thread, nullptr, TopFunction, p );
|
||||
}
|
||||
|
||||
return howManyToAdd;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
unsigned int ThreadPool::GetCount( void ) const volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
const unsigned int count = pThis->m_threads.size();
|
||||
return count;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
unsigned int ThreadPool::GetCount( Thread::Status status ) const volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
const unsigned int totalCount = pThis->m_threads.size();
|
||||
unsigned int count = 0;
|
||||
for ( size_t ii = 0; ii < totalCount; ii++ )
|
||||
{
|
||||
const volatile Thread * thread = pThis->m_threads.at( ii );
|
||||
assert( nullptr != thread );
|
||||
if ( thread->GetStatus() == status )
|
||||
++count;
|
||||
}
|
||||
|
||||
return count;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
volatile const Thread * ThreadPool::GetThread( unsigned int index ) const volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
|
||||
if ( pThis->m_threads.size() <= index )
|
||||
return nullptr;
|
||||
volatile const Thread * thread = pThis->m_threads[ index ];
|
||||
return thread;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void ThreadPool::Join( unsigned int index ) const volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
|
||||
if ( pThis->m_threads.size() <= index )
|
||||
return;
|
||||
volatile Thread * thread = pThis->m_threads[ index ];
|
||||
thread->WaitForThread();
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
void ThreadPool::JoinAll( void ) volatile const
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
|
||||
for ( size_t ii = 0; ii < pThis->m_threads.size(); ii++ )
|
||||
{
|
||||
volatile Thread * thread = pThis->m_threads.at( ii );
|
||||
assert( nullptr != thread );
|
||||
thread->WaitForThread();
|
||||
}
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
volatile Thread * ThreadPool::Start( CallFunction function, void * parm ) volatile
|
||||
{
|
||||
assert( IsValid() );
|
||||
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
|
||||
if ( nullptr == function )
|
||||
return nullptr;
|
||||
#if defined( _MSC_VER )
|
||||
volatile Thread * thread = nullptr;
|
||||
#else
|
||||
Thread * thread = nullptr;
|
||||
#endif
|
||||
bool foundOne = false;
|
||||
|
||||
for ( size_t ii = 0; ii < pThis->m_threads.size(); ii++ )
|
||||
{
|
||||
#if defined( _MSC_VER )
|
||||
thread = pThis->m_threads.at( ii );
|
||||
#else
|
||||
thread = const_cast< Thread * >( pThis->m_threads.at( ii ) );
|
||||
#endif
|
||||
assert( nullptr != thread );
|
||||
if ( Thread::Idle == thread->m_status )
|
||||
{
|
||||
foundOne = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
if ( foundOne )
|
||||
{
|
||||
thread->m_func = function;
|
||||
thread->m_parm = parm;
|
||||
thread->m_status = Thread::Starting;
|
||||
}
|
||||
else
|
||||
{
|
||||
// Did not find an idle thread, so start a new one.
|
||||
thread = new Thread( this, function, parm );
|
||||
pThis->m_threads.push_back( thread );
|
||||
Thread * pThread = const_cast< Thread * >( thread );
|
||||
void * p = reinterpret_cast< void * >( pThread );
|
||||
// Call to thread creation policy?
|
||||
LokiThreadCreate( &thread->m_thread, nullptr, TopFunction, p );
|
||||
}
|
||||
|
||||
return thread;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
unsigned int ThreadPool::TopFunction( void * p )
|
||||
#else
|
||||
void * ThreadPool::TopFunction( void * p )
|
||||
#endif
|
||||
{
|
||||
assert( nullptr != p );
|
||||
|
||||
volatile Thread * thread = reinterpret_cast< volatile Thread * >( p );
|
||||
Thread::SetCurrentThread( thread );
|
||||
while ( ( thread->m_status != Thread::Dead ) && ( !thread->m_stop ) )
|
||||
{
|
||||
// Call the thread's WaitPolicy here?
|
||||
#if defined( _MSC_VER )
|
||||
::SleepEx( 1, true );
|
||||
#else
|
||||
::sleep( 1 );
|
||||
#endif
|
||||
if ( thread->m_status == Thread::Starting )
|
||||
{
|
||||
try
|
||||
{
|
||||
assert( nullptr != thread->m_func );
|
||||
thread->m_status = Thread::Active;
|
||||
thread->m_func( thread->m_parm );
|
||||
}
|
||||
catch ( ... )
|
||||
{
|
||||
// What to do in case of exception?
|
||||
// Call an exception policy?
|
||||
}
|
||||
thread->m_status = Thread::Idle;
|
||||
thread->m_func = nullptr;
|
||||
thread->m_parm = nullptr;
|
||||
}
|
||||
}
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
return 0;
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
bool ThreadPool::IsValid( void ) const volatile
|
||||
{
|
||||
assert( nullptr != this );
|
||||
ThreadPool * pThis = const_cast< ThreadPool * >( this );
|
||||
ThreadsCIter end( pThis->m_threads.end() );
|
||||
for ( ThreadsCIter it( pThis->m_threads.begin() ); it != end; ++it )
|
||||
{
|
||||
const volatile Thread * thread = *it;
|
||||
assert( nullptr != thread );
|
||||
assert( thread->IsValid( this ) );
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
|
|
@ -1,226 +1,226 @@
|
|||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Part of LevelMutex test program for The Loki Library
|
||||
// Copyright (c) 2008 Richard Sposato
|
||||
// The copyright on this file is protected under the terms of the MIT license.
|
||||
//
|
||||
// Permission to use, copy, modify, distribute and sell this software for any
|
||||
// purpose is hereby granted without fee, provided that the above copyright
|
||||
// notice appear in all copies and that both that copyright notice and this
|
||||
// permission notice appear in supporting documentation.
|
||||
//
|
||||
// The author makes no representations about the suitability of this software
|
||||
// for any purpose. It is provided "as is" without express or implied warranty.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#include <vector>
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
typedef void * ( * CallFunction )( void * );
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
#include <Windows.h>
|
||||
|
||||
#define LokiThread HANDLE
|
||||
|
||||
#define LokiThreadCreate( handle, attr, func, arg ) \
|
||||
(int)(( * handle = ( HANDLE ) _beginthreadex ( nullptr, 0, func, arg, 0, nullptr ) ) == nullptr )
|
||||
|
||||
#define LokiThreadJoin( thread ) \
|
||||
((::WaitForSingleObject((thread),INFINITE)!=WAIT_OBJECT_0) || !CloseHandle(thread))
|
||||
|
||||
#else
|
||||
#include <pthread.h>
|
||||
|
||||
typedef void * ( * CallFunction )( void * );
|
||||
|
||||
#define LokiThread pthread_t
|
||||
#define LokiThreadCreate( handle, attr, func, arg ) \
|
||||
pthread_create( handle, attr, func, arg )
|
||||
#define LokiThreadJoin( thread ) pthread_join( thread, NULL )
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/** @par thread_local Keyword
|
||||
The mutexes require compilers to provide thread local storage - meaning each
|
||||
thread gets its own copy of the data. The next version of C++ will have a
|
||||
new keyword, thread_local for that purpose. Some existing compilers already
|
||||
provide thread local storage using different syntax, so these lines use
|
||||
thread_local to mimic that syntax. If your compiler provides thread local
|
||||
storage but using different syntax besides "thread_local", you may want to
|
||||
modify these lines. If your compiler does not support thread local storage,
|
||||
you can't use LevelMutex.
|
||||
*/
|
||||
#ifndef LOKI_THREAD_LOCAL
|
||||
#if defined( _MSC_VER )
|
||||
#if ( _MSC_VER >= 1300 )
|
||||
#define LOKI_THREAD_LOCAL __declspec( thread )
|
||||
#else
|
||||
#error "Only Visual Studio versions 7.0 and after supported."
|
||||
#endif
|
||||
|
||||
#elif ( __GNUC__ )
|
||||
#define LOKI_THREAD_LOCAL __thread
|
||||
|
||||
#else
|
||||
#warning "Check if your compiler provides thread local storage."
|
||||
#define LOKI_THREAD_LOCAL thread_local
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
class ThreadPool;
|
||||
|
||||
class Thread
|
||||
{
|
||||
public:
|
||||
|
||||
enum Status
|
||||
{
|
||||
Dead = 0,
|
||||
Idle,
|
||||
Starting,
|
||||
Active
|
||||
};
|
||||
|
||||
inline static volatile Thread * GetCurrentThread( void )
|
||||
{
|
||||
return s_thread;
|
||||
}
|
||||
|
||||
bool WaitForThread( void ) volatile;
|
||||
|
||||
inline CallFunction GetFunction( void ) const volatile { return m_func; }
|
||||
|
||||
inline void * GetParameter( void ) const volatile { return m_parm; }
|
||||
|
||||
inline Status GetStatus( void ) const volatile { return m_status; }
|
||||
|
||||
inline const volatile ThreadPool * GetThreadPool( void ) const volatile
|
||||
{
|
||||
return m_owner;
|
||||
}
|
||||
|
||||
inline volatile ThreadPool * GetThreadPool( void ) volatile
|
||||
{
|
||||
return m_owner;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
friend class ThreadPool;
|
||||
|
||||
inline static void SetCurrentThread( volatile Thread * thread )
|
||||
{
|
||||
s_thread = thread;
|
||||
}
|
||||
|
||||
explicit Thread( volatile ThreadPool * owner );
|
||||
|
||||
Thread( volatile ThreadPool * owner, CallFunction function, void * parm );
|
||||
|
||||
~Thread( void );
|
||||
|
||||
/// Default constructor not implemented.
|
||||
Thread( void );
|
||||
|
||||
/// not implemented.
|
||||
Thread( const Thread & );
|
||||
|
||||
/// not implemented.
|
||||
Thread & operator = ( const Thread & );
|
||||
|
||||
bool IsValid( const volatile ThreadPool * owner ) const volatile;
|
||||
|
||||
static LOKI_THREAD_LOCAL volatile Thread * s_thread;
|
||||
|
||||
LokiThread m_thread;
|
||||
CallFunction m_func;
|
||||
void * m_parm;
|
||||
Status m_status;
|
||||
bool m_stop;
|
||||
volatile ThreadPool * const m_owner;
|
||||
};
|
||||
|
||||
class ThreadPool
|
||||
{
|
||||
public:
|
||||
|
||||
explicit ThreadPool( unsigned int threadCount = 0 );
|
||||
|
||||
~ThreadPool( void );
|
||||
|
||||
unsigned int Create( unsigned int threadCount ) volatile;
|
||||
|
||||
volatile Thread * Start( CallFunction function, void * parm ) volatile;
|
||||
|
||||
void Join( unsigned int index ) const volatile;
|
||||
|
||||
void JoinAll( void ) const volatile;
|
||||
|
||||
unsigned int GetCount( void ) const volatile;
|
||||
|
||||
unsigned int GetCount( Thread::Status status ) const volatile;
|
||||
|
||||
volatile const Thread * GetThread( unsigned int index ) const volatile;
|
||||
|
||||
inline volatile Thread * GetThread( unsigned int index ) volatile
|
||||
{
|
||||
return const_cast< volatile Thread * >(
|
||||
const_cast< const volatile ThreadPool * >( this )->
|
||||
GetThread( index ) );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
/** @class Checker
|
||||
Performs validity check on ThreadPool to insure no class invariants were
|
||||
violated inside any member function. This class only gets used in debug
|
||||
builds, and any instance of it gets optimized away in a release build. A
|
||||
checker is created inside many of member functions so that it's destructor
|
||||
gets called when the function exits.
|
||||
*/
|
||||
class Checker
|
||||
{
|
||||
public:
|
||||
inline explicit Checker( const volatile ThreadPool * mutex ) :
|
||||
m_pool( mutex ) {}
|
||||
inline ~Checker( void ) { m_pool->IsValid(); }
|
||||
private:
|
||||
Checker( void );
|
||||
Checker( const Checker & );
|
||||
Checker & operator = ( const Checker & );
|
||||
const volatile ThreadPool * m_pool;
|
||||
};
|
||||
|
||||
/// Copy-constructor is not implemented.
|
||||
ThreadPool( const ThreadPool & );
|
||||
|
||||
/// Copy-assignment operator is not implemented.
|
||||
ThreadPool & operator = ( const ThreadPool & );
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
static unsigned int __stdcall TopFunction( void * p );
|
||||
#else
|
||||
static void * TopFunction( void * p );
|
||||
#endif
|
||||
|
||||
/** Returns true if no class invariant broken, otherwise asserts. This function
|
||||
only gets called in debug builds.
|
||||
*/
|
||||
bool IsValid( void ) const volatile;
|
||||
|
||||
typedef ::std::vector< volatile Thread * > Threads;
|
||||
typedef Threads::iterator ThreadsIter;
|
||||
typedef Threads::const_iterator ThreadsCIter;
|
||||
|
||||
Threads m_threads;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
//
|
||||
// Part of LevelMutex test program for The Loki Library
|
||||
// Copyright (c) 2008 Richard Sposato
|
||||
// The copyright on this file is protected under the terms of the MIT license.
|
||||
//
|
||||
// Permission to use, copy, modify, distribute and sell this software for any
|
||||
// purpose is hereby granted without fee, provided that the above copyright
|
||||
// notice appear in all copies and that both that copyright notice and this
|
||||
// permission notice appear in supporting documentation.
|
||||
//
|
||||
// The author makes no representations about the suitability of this software
|
||||
// for any purpose. It is provided "as is" without express or implied warranty.
|
||||
//
|
||||
////////////////////////////////////////////////////////////////////////////////
|
||||
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
#include <vector>
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
||||
typedef void * ( * CallFunction )( void * );
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
#include <Windows.h>
|
||||
|
||||
#define LokiThread HANDLE
|
||||
|
||||
#define LokiThreadCreate( handle, attr, func, arg ) \
|
||||
(int)(( * handle = ( HANDLE ) _beginthreadex ( nullptr, 0, func, arg, 0, nullptr ) ) == nullptr )
|
||||
|
||||
#define LokiThreadJoin( thread ) \
|
||||
((::WaitForSingleObject((thread),INFINITE)!=WAIT_OBJECT_0) || !CloseHandle(thread))
|
||||
|
||||
#else
|
||||
#include <pthread.h>
|
||||
|
||||
typedef void * ( * CallFunction )( void * );
|
||||
|
||||
#define LokiThread pthread_t
|
||||
#define LokiThreadCreate( handle, attr, func, arg ) \
|
||||
pthread_create( handle, attr, func, arg )
|
||||
#define LokiThreadJoin( thread ) pthread_join( thread, NULL )
|
||||
|
||||
#endif
|
||||
|
||||
|
||||
/** @par thread_local Keyword
|
||||
The mutexes require compilers to provide thread local storage - meaning each
|
||||
thread gets its own copy of the data. The next version of C++ will have a
|
||||
new keyword, thread_local for that purpose. Some existing compilers already
|
||||
provide thread local storage using different syntax, so these lines use
|
||||
thread_local to mimic that syntax. If your compiler provides thread local
|
||||
storage but using different syntax besides "thread_local", you may want to
|
||||
modify these lines. If your compiler does not support thread local storage,
|
||||
you can't use LevelMutex.
|
||||
*/
|
||||
#ifndef LOKI_THREAD_LOCAL
|
||||
#if defined( _MSC_VER )
|
||||
#if ( _MSC_VER >= 1300 )
|
||||
#define LOKI_THREAD_LOCAL __declspec( thread )
|
||||
#else
|
||||
#error "Only Visual Studio versions 7.0 and after supported."
|
||||
#endif
|
||||
|
||||
#elif ( __GNUC__ )
|
||||
#define LOKI_THREAD_LOCAL __thread
|
||||
|
||||
#else
|
||||
#warning "Check if your compiler provides thread local storage."
|
||||
#define LOKI_THREAD_LOCAL thread_local
|
||||
#endif
|
||||
#endif
|
||||
|
||||
|
||||
class ThreadPool;
|
||||
|
||||
class Thread
|
||||
{
|
||||
public:
|
||||
|
||||
enum Status
|
||||
{
|
||||
Dead = 0,
|
||||
Idle,
|
||||
Starting,
|
||||
Active
|
||||
};
|
||||
|
||||
inline static volatile Thread * GetCurrentThread( void )
|
||||
{
|
||||
return s_thread;
|
||||
}
|
||||
|
||||
bool WaitForThread( void ) volatile;
|
||||
|
||||
inline CallFunction GetFunction( void ) const volatile { return m_func; }
|
||||
|
||||
inline void * GetParameter( void ) const volatile { return m_parm; }
|
||||
|
||||
inline Status GetStatus( void ) const volatile { return m_status; }
|
||||
|
||||
inline const volatile ThreadPool * GetThreadPool( void ) const volatile
|
||||
{
|
||||
return m_owner;
|
||||
}
|
||||
|
||||
inline volatile ThreadPool * GetThreadPool( void ) volatile
|
||||
{
|
||||
return m_owner;
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
friend class ThreadPool;
|
||||
|
||||
inline static void SetCurrentThread( volatile Thread * thread )
|
||||
{
|
||||
s_thread = thread;
|
||||
}
|
||||
|
||||
explicit Thread( volatile ThreadPool * owner );
|
||||
|
||||
Thread( volatile ThreadPool * owner, CallFunction function, void * parm );
|
||||
|
||||
~Thread( void );
|
||||
|
||||
/// Default constructor not implemented.
|
||||
Thread( void );
|
||||
|
||||
/// not implemented.
|
||||
Thread( const Thread & );
|
||||
|
||||
/// not implemented.
|
||||
Thread & operator = ( const Thread & );
|
||||
|
||||
bool IsValid( const volatile ThreadPool * owner ) const volatile;
|
||||
|
||||
static LOKI_THREAD_LOCAL volatile Thread * s_thread;
|
||||
|
||||
LokiThread m_thread;
|
||||
CallFunction m_func;
|
||||
void * m_parm;
|
||||
Status m_status;
|
||||
bool m_stop;
|
||||
volatile ThreadPool * const m_owner;
|
||||
};
|
||||
|
||||
class ThreadPool
|
||||
{
|
||||
public:
|
||||
|
||||
explicit ThreadPool( unsigned int threadCount = 0 );
|
||||
|
||||
~ThreadPool( void );
|
||||
|
||||
unsigned int Create( unsigned int threadCount ) volatile;
|
||||
|
||||
volatile Thread * Start( CallFunction function, void * parm ) volatile;
|
||||
|
||||
void Join( unsigned int index ) const volatile;
|
||||
|
||||
void JoinAll( void ) const volatile;
|
||||
|
||||
unsigned int GetCount( void ) const volatile;
|
||||
|
||||
unsigned int GetCount( Thread::Status status ) const volatile;
|
||||
|
||||
volatile const Thread * GetThread( unsigned int index ) const volatile;
|
||||
|
||||
inline volatile Thread * GetThread( unsigned int index ) volatile
|
||||
{
|
||||
return const_cast< volatile Thread * >(
|
||||
const_cast< const volatile ThreadPool * >( this )->
|
||||
GetThread( index ) );
|
||||
}
|
||||
|
||||
private:
|
||||
|
||||
/** @class Checker
|
||||
Performs validity check on ThreadPool to insure no class invariants were
|
||||
violated inside any member function. This class only gets used in debug
|
||||
builds, and any instance of it gets optimized away in a release build. A
|
||||
checker is created inside many of member functions so that it's destructor
|
||||
gets called when the function exits.
|
||||
*/
|
||||
class Checker
|
||||
{
|
||||
public:
|
||||
inline explicit Checker( const volatile ThreadPool * mutex ) :
|
||||
m_pool( mutex ) {}
|
||||
inline ~Checker( void ) { m_pool->IsValid(); }
|
||||
private:
|
||||
Checker( void );
|
||||
Checker( const Checker & );
|
||||
Checker & operator = ( const Checker & );
|
||||
const volatile ThreadPool * m_pool;
|
||||
};
|
||||
|
||||
/// Copy-constructor is not implemented.
|
||||
ThreadPool( const ThreadPool & );
|
||||
|
||||
/// Copy-assignment operator is not implemented.
|
||||
ThreadPool & operator = ( const ThreadPool & );
|
||||
|
||||
#if defined( _MSC_VER )
|
||||
static unsigned int __stdcall TopFunction( void * p );
|
||||
#else
|
||||
static void * TopFunction( void * p );
|
||||
#endif
|
||||
|
||||
/** Returns true if no class invariant broken, otherwise asserts. This function
|
||||
only gets called in debug builds.
|
||||
*/
|
||||
bool IsValid( void ) const volatile;
|
||||
|
||||
typedef ::std::vector< volatile Thread * > Threads;
|
||||
typedef Threads::iterator ThreadsIter;
|
||||
typedef Threads::const_iterator ThreadsCIter;
|
||||
|
||||
Threads m_threads;
|
||||
};
|
||||
|
||||
// ----------------------------------------------------------------------------
|
||||
|
|
File diff suppressed because it is too large
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Add a link
Reference in a new issue