use new singleton lifetime policies
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@343 7ec92016-0320-0410-acc4-a06ded1c099a
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1 changed files with 172 additions and 91 deletions
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@ -1,6 +1,7 @@
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////////////////////////////////////////////////////////////////////////////////
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// The Loki Library
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// Copyright (c) 2005 Richard Sposato
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// Copyright (c) 2005 Peter Kümmel
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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@ -17,30 +18,122 @@
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#include "../../include/loki/Singleton.h"
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#include <iostream>
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// define DO_EXTRA_LOKI_TESTS in src/SmallObj.cpp to get
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// a message when a SmallObject is created/deleted.
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using namespace std;
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// ----------------------------------------------------------------------------
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//
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// FollowIntoDeath policy
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//
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// ----------------------------------------------------------------------------
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typedef Loki::SmallValueObject< LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
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LOKI_DEFAULT_CHUNK_SIZE, LOKI_MAX_SMALL_OBJECT_SIZE,
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LOKI_DEFAULT_OBJECT_ALIGNMENT, Loki::SingletonWithLongevity >
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LongLivedObject;
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LOKI_DEFAULT_OBJECT_ALIGNMENT,
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Loki::FollowIntoDeath::With<Loki::DefaultLifetime>::AsMasterLifetime // this is default
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>
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MasterObject;
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class FollowerSingleton : public MasterObject
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{
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public:
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typedef Loki::SingletonHolder< FollowerSingleton, Loki::CreateUsingNew,
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Loki::FollowIntoDeath::AfterMaster<FollowerSingleton::ObjAllocatorSingleton>::IsDestroyed,
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LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
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MySmallSingleton;
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/// Returns reference to the singleton.
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inline static FollowerSingleton & Instance( void )
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{
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return MySmallSingleton::Instance();
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}
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FollowerSingleton( void )
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{
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cout << "FollowerSingleton created" << endl;
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}
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~FollowerSingleton( void )
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{
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cout << "~FollowerSingleton" << endl;
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}
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void DoThat( void )
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{
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cout << "FollowerSingleton::DoThat" << endl << endl;
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}
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private:
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char m_stuff[ 16 ];
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};
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typedef Loki::SmallValueObject< LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
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LOKI_DEFAULT_CHUNK_SIZE, LOKI_MAX_SMALL_OBJECT_SIZE,
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LOKI_DEFAULT_OBJECT_ALIGNMENT, Loki::NoDestroy >
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ImmortalObject;
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// ----------------------------------------------------------------------------
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//
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// DieOrder policy
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//
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// ----------------------------------------------------------------------------
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typedef Loki::SmallValueObject< LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
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LOKI_DEFAULT_CHUNK_SIZE, LOKI_MAX_SMALL_OBJECT_SIZE,
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LOKI_DEFAULT_OBJECT_ALIGNMENT,
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Loki::DieOrder::Last
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>
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DieLastObject;
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class DieFirstSingleton : public DieLastObject
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{
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public:
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typedef Loki::SingletonHolder< DieFirstSingleton, Loki::CreateUsingNew,
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Loki::DieOrder::First,
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LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
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MySmallSingleton;
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/// Returns reference to the singleton.
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inline static DieFirstSingleton & Instance( void )
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{
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return MySmallSingleton::Instance();
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}
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DieFirstSingleton( void )
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{
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cout << "DieFirstSingleton created" << endl;
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}
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~DieFirstSingleton( void )
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{
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cout << "~DieFirstSingleton" << endl;
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}
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void DoThat( void )
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{
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cout << "DieFirstSingleton::DoThat" << endl << endl;
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}
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private:
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char m_stuff[ 16 ];
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};
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// ----------------------------------------------------------------------------
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//
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// SingletonWithLongevity policy
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//
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// ----------------------------------------------------------------------------
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typedef Loki::SmallValueObject< LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
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LOKI_DEFAULT_CHUNK_SIZE, LOKI_MAX_SMALL_OBJECT_SIZE,
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LOKI_DEFAULT_OBJECT_ALIGNMENT,
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Loki::SingletonWithLongevity
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>
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LongLivedObject;
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class LongLivedSingleton : public LongLivedObject
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{
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public:
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typedef Loki::SingletonHolder< LongLivedSingleton, Loki::CreateUsingNew,
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Loki::SingletonWithLongevity, LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
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Loki::SingletonWithLongevity,
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LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
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MySmallSingleton;
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/// Returns reference to the singleton.
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@ -51,7 +144,7 @@ public:
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LongLivedSingleton( void )
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{
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cout << "LongLivedSingleton" << endl;
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cout << "LongLivedSingleton created" << endl;
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}
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~LongLivedSingleton( void )
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{
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@ -59,119 +152,107 @@ public:
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}
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void DoThat( void )
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{
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cout << "LongLivedSingleton::DoThat" << endl;
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cout << "LongLivedSingleton::DoThat" << endl << endl;
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}
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private:
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char m_stuff[ 16 ];
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};
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// ----------------------------------------------------------------------------
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inline unsigned int GetLongevity( LongLivedSingleton * )
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{
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/// @note Must return a longevity level lower than the one in SmallObj.h.
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return 1;
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}
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// ----------------------------------------------------------------------------
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class ImmortalSingleton : public ImmortalObject
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{
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public:
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typedef Loki::SingletonHolder< ImmortalSingleton, Loki::CreateUsingNew,
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Loki::NoDestroy, LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
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MySmallSingleton;
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/// Returns reference to the singleton.
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inline static ImmortalSingleton & Instance( void )
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{
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return MySmallSingleton::Instance();
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}
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ImmortalSingleton( void )
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{
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cout << "ImmortalSingleton" << endl;
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}
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~ImmortalSingleton( void )
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{
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cout << "~ImmortalSingleton destructor should never get called!" << endl;
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}
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void DoThat( void )
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{
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cout << "ImmortalSingleton::DoThat" << endl;
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}
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private:
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char m_stuff[ 16 ];
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};
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// ----------------------------------------------------------------------------
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class MortalSingleton : public ImmortalObject
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{
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public:
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typedef Loki::SingletonHolder< MortalSingleton, Loki::CreateUsingNew,
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Loki::SingletonWithLongevity, LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
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MySmallSingleton;
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/// Returns reference to the singleton.
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inline static MortalSingleton & Instance( void )
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{
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return MySmallSingleton::Instance();
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}
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MortalSingleton( void )
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{
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cout << "MortalSingleton" << endl;
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}
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~MortalSingleton( void )
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{
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cout << "~MortalSingleton" << endl;
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}
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void DoThat( void )
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{
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cout << "MortalSingleton::DoThat" << endl;
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}
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private:
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char m_stuff[ 16 ];
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};
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//
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// detect memory leaks on MSVC Ide
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//
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// ----------------------------------------------------------------------------
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inline unsigned int GetLongevity( MortalSingleton * )
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#ifdef _MSC_VER
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#include <crtdbg.h>
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#include <cassert>
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void heap_debug()
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{
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/// @note Must return a longevity level lower than the one in SmallObj.h.
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return 1;
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int tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG );
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// Turn on leak-checking bit
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tmpFlag |= _CRTDBG_LEAK_CHECK_DF;
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//tmpFlag |= _CRTDBG_CHECK_MasterLWMasterYS_DF;
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// Turn off CRT block checking bit
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tmpFlag &= ~_CRTDBG_CHECK_CRT_DF;
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// Set flag to the new value
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_CrtSetDbgFlag( tmpFlag );
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}
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#endif
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// ----------------------------------------------------------------------------
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//
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// main
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//
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// ----------------------------------------------------------------------------
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int main()
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{
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cout << "This program tests the three recommended combinations of singleton" << endl
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<< "lifetime policies for Loki's Small-Object Allocator and singleton" << endl
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<< "objects that are derived from SmallObject or SmallValueObject." << endl << endl
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<< "Those 3 recommended combinations are:" << endl
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<< "\t1. Both SmallObject and derived Singleton use NoDestroy policy." << endl
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<< "\t This is tested by the ImmortalSingleton class." << endl
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<< "\t2. Both use SingletonWithLongevity policy." << endl
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<< "\t This is tested by the LongLivedSingleton class." << endl
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<< "\t3. SmallObject has NoDestroy policy but the derived Singleton has" << endl
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<< "\t SingletonWithLongevity policy." << endl
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<< "\t This is tested by the MortalSingleton class." << endl << endl
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<< "If this program executes without crashing or asserting at exit time," << endl
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<< "then all 3 combinations work." << endl << endl;
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MortalSingleton::Instance().DoThat();
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#ifdef _MSC_VER
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heap_debug();
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#endif
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cout << endl
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<< "This program tests the three recommended lifetime policies for Loki's " << endl
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<< "Small-Object Allocator and singleton objects that are derived " << endl
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<< "from SmallObject or SmallValueObject." << endl
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<< endl
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<< "Use one of the following lifetime policies" << endl
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<< "to manage the lifetime dependency:" << endl
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<< endl
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<< "1. FollowIntoDeath:" << endl
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<< " SmallObject has " << endl
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<< " FollowIntoDeath::With<LIFETIME>::AsMasterLiftime policy" << endl
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<< " and the derived Singleton has " << endl
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<< " FollowIntoDeath::After<MASTERSINGLETON>::IsDestroyed policy" << endl
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<< " This is tested by the FollowerSingleton class." << endl
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<< endl
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<< "2. DieOrder:" << endl
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<< " SmallObject has " << endl
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<< " DieOrder::Last policy " << endl
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<< " and the derived Singleton has " << endl
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<< " DieOrder::First" << endl
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<< " This is tested by the DieOrderSingleton class." << endl
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<< endl
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<< "3. Both SmallObject and derived Singleton use SingletonWithLongevity policy." << endl
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<< " This is tested by the LongLivedSingleton class." << endl
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<< endl << endl
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<< "If this program executes without crashing or asserting" << endl
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<< " at exit time, then all 3 policies work." << endl << endl;
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FollowerSingleton::Instance().DoThat();
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DieFirstSingleton::Instance().DoThat();
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LongLivedSingleton::Instance().DoThat();
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ImmortalSingleton::Instance().DoThat();
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system("PAUSE");
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cout << endl<< endl << "now leaving main" << endl << endl;
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return 0;
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}
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// ----------------------------------------------------------------------------
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// $Log$
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// Revision 1.4 2005/11/02 13:58:18 syntheticpp
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// use new singleton lifetime policies
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//
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// Revision 1.3 2005/10/30 14:03:23 syntheticpp
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// replace tabs space
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//
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