use new singleton lifetime policies

git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@343 7ec92016-0320-0410-acc4-a06ded1c099a
This commit is contained in:
syntheticpp 2005-11-02 13:58:18 +00:00
parent 10cdcd9d59
commit 6c8b1660b4

View file

@ -1,6 +1,7 @@
////////////////////////////////////////////////////////////////////////////////
// The Loki Library
// Copyright (c) 2005 Richard Sposato
// Copyright (c) 2005 Peter Kümmel
// Permission to use, copy, modify, distribute and sell this software for any
// purpose is hereby granted without fee, provided that the above copyright
// notice appear in all copies and that both that copyright notice and this
@ -17,30 +18,122 @@
#include "../../include/loki/Singleton.h"
#include <iostream>
// define DO_EXTRA_LOKI_TESTS in src/SmallObj.cpp to get
// a message when a SmallObject is created/deleted.
using namespace std;
// ----------------------------------------------------------------------------
//
// FollowIntoDeath policy
//
// ----------------------------------------------------------------------------
typedef Loki::SmallValueObject< LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
LOKI_DEFAULT_CHUNK_SIZE, LOKI_MAX_SMALL_OBJECT_SIZE,
LOKI_DEFAULT_OBJECT_ALIGNMENT, Loki::SingletonWithLongevity >
LongLivedObject;
LOKI_DEFAULT_OBJECT_ALIGNMENT,
Loki::FollowIntoDeath::With<Loki::DefaultLifetime>::AsMasterLifetime // this is default
>
MasterObject;
class FollowerSingleton : public MasterObject
{
public:
typedef Loki::SingletonHolder< FollowerSingleton, Loki::CreateUsingNew,
Loki::FollowIntoDeath::AfterMaster<FollowerSingleton::ObjAllocatorSingleton>::IsDestroyed,
LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
MySmallSingleton;
/// Returns reference to the singleton.
inline static FollowerSingleton & Instance( void )
{
return MySmallSingleton::Instance();
}
FollowerSingleton( void )
{
cout << "FollowerSingleton created" << endl;
}
~FollowerSingleton( void )
{
cout << "~FollowerSingleton" << endl;
}
void DoThat( void )
{
cout << "FollowerSingleton::DoThat" << endl << endl;
}
private:
char m_stuff[ 16 ];
};
typedef Loki::SmallValueObject< LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
LOKI_DEFAULT_CHUNK_SIZE, LOKI_MAX_SMALL_OBJECT_SIZE,
LOKI_DEFAULT_OBJECT_ALIGNMENT, Loki::NoDestroy >
ImmortalObject;
// ----------------------------------------------------------------------------
//
// DieOrder policy
//
// ----------------------------------------------------------------------------
typedef Loki::SmallValueObject< LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
LOKI_DEFAULT_CHUNK_SIZE, LOKI_MAX_SMALL_OBJECT_SIZE,
LOKI_DEFAULT_OBJECT_ALIGNMENT,
Loki::DieOrder::Last
>
DieLastObject;
class DieFirstSingleton : public DieLastObject
{
public:
typedef Loki::SingletonHolder< DieFirstSingleton, Loki::CreateUsingNew,
Loki::DieOrder::First,
LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
MySmallSingleton;
/// Returns reference to the singleton.
inline static DieFirstSingleton & Instance( void )
{
return MySmallSingleton::Instance();
}
DieFirstSingleton( void )
{
cout << "DieFirstSingleton created" << endl;
}
~DieFirstSingleton( void )
{
cout << "~DieFirstSingleton" << endl;
}
void DoThat( void )
{
cout << "DieFirstSingleton::DoThat" << endl << endl;
}
private:
char m_stuff[ 16 ];
};
// ----------------------------------------------------------------------------
//
// SingletonWithLongevity policy
//
// ----------------------------------------------------------------------------
typedef Loki::SmallValueObject< LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
LOKI_DEFAULT_CHUNK_SIZE, LOKI_MAX_SMALL_OBJECT_SIZE,
LOKI_DEFAULT_OBJECT_ALIGNMENT,
Loki::SingletonWithLongevity
>
LongLivedObject;
class LongLivedSingleton : public LongLivedObject
{
public:
typedef Loki::SingletonHolder< LongLivedSingleton, Loki::CreateUsingNew,
Loki::SingletonWithLongevity, LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
Loki::SingletonWithLongevity,
LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
MySmallSingleton;
/// Returns reference to the singleton.
@ -51,7 +144,7 @@ public:
LongLivedSingleton( void )
{
cout << "LongLivedSingleton" << endl;
cout << "LongLivedSingleton created" << endl;
}
~LongLivedSingleton( void )
{
@ -59,119 +152,107 @@ public:
}
void DoThat( void )
{
cout << "LongLivedSingleton::DoThat" << endl;
cout << "LongLivedSingleton::DoThat" << endl << endl;
}
private:
char m_stuff[ 16 ];
};
// ----------------------------------------------------------------------------
inline unsigned int GetLongevity( LongLivedSingleton * )
{
/// @note Must return a longevity level lower than the one in SmallObj.h.
return 1;
}
// ----------------------------------------------------------------------------
class ImmortalSingleton : public ImmortalObject
{
public:
typedef Loki::SingletonHolder< ImmortalSingleton, Loki::CreateUsingNew,
Loki::NoDestroy, LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
MySmallSingleton;
/// Returns reference to the singleton.
inline static ImmortalSingleton & Instance( void )
{
return MySmallSingleton::Instance();
}
ImmortalSingleton( void )
{
cout << "ImmortalSingleton" << endl;
}
~ImmortalSingleton( void )
{
cout << "~ImmortalSingleton destructor should never get called!" << endl;
}
void DoThat( void )
{
cout << "ImmortalSingleton::DoThat" << endl;
}
private:
char m_stuff[ 16 ];
};
// ----------------------------------------------------------------------------
class MortalSingleton : public ImmortalObject
{
public:
typedef Loki::SingletonHolder< MortalSingleton, Loki::CreateUsingNew,
Loki::SingletonWithLongevity, LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL >
MySmallSingleton;
/// Returns reference to the singleton.
inline static MortalSingleton & Instance( void )
{
return MySmallSingleton::Instance();
}
MortalSingleton( void )
{
cout << "MortalSingleton" << endl;
}
~MortalSingleton( void )
{
cout << "~MortalSingleton" << endl;
}
void DoThat( void )
{
cout << "MortalSingleton::DoThat" << endl;
}
private:
char m_stuff[ 16 ];
};
//
// detect memory leaks on MSVC Ide
//
// ----------------------------------------------------------------------------
inline unsigned int GetLongevity( MortalSingleton * )
#ifdef _MSC_VER
#include <crtdbg.h>
#include <cassert>
void heap_debug()
{
/// @note Must return a longevity level lower than the one in SmallObj.h.
return 1;
int tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG );
// Turn on leak-checking bit
tmpFlag |= _CRTDBG_LEAK_CHECK_DF;
//tmpFlag |= _CRTDBG_CHECK_MasterLWMasterYS_DF;
// Turn off CRT block checking bit
tmpFlag &= ~_CRTDBG_CHECK_CRT_DF;
// Set flag to the new value
_CrtSetDbgFlag( tmpFlag );
}
#endif
// ----------------------------------------------------------------------------
//
// main
//
// ----------------------------------------------------------------------------
int main()
{
cout << "This program tests the three recommended combinations of singleton" << endl
<< "lifetime policies for Loki's Small-Object Allocator and singleton" << endl
<< "objects that are derived from SmallObject or SmallValueObject." << endl << endl
<< "Those 3 recommended combinations are:" << endl
<< "\t1. Both SmallObject and derived Singleton use NoDestroy policy." << endl
<< "\t This is tested by the ImmortalSingleton class." << endl
<< "\t2. Both use SingletonWithLongevity policy." << endl
<< "\t This is tested by the LongLivedSingleton class." << endl
<< "\t3. SmallObject has NoDestroy policy but the derived Singleton has" << endl
<< "\t SingletonWithLongevity policy." << endl
<< "\t This is tested by the MortalSingleton class." << endl << endl
<< "If this program executes without crashing or asserting at exit time," << endl
<< "then all 3 combinations work." << endl << endl;
MortalSingleton::Instance().DoThat();
#ifdef _MSC_VER
heap_debug();
#endif
cout << endl
<< "This program tests the three recommended lifetime policies for Loki's " << endl
<< "Small-Object Allocator and singleton objects that are derived " << endl
<< "from SmallObject or SmallValueObject." << endl
<< endl
<< "Use one of the following lifetime policies" << endl
<< "to manage the lifetime dependency:" << endl
<< endl
<< "1. FollowIntoDeath:" << endl
<< " SmallObject has " << endl
<< " FollowIntoDeath::With<LIFETIME>::AsMasterLiftime policy" << endl
<< " and the derived Singleton has " << endl
<< " FollowIntoDeath::After<MASTERSINGLETON>::IsDestroyed policy" << endl
<< " This is tested by the FollowerSingleton class." << endl
<< endl
<< "2. DieOrder:" << endl
<< " SmallObject has " << endl
<< " DieOrder::Last policy " << endl
<< " and the derived Singleton has " << endl
<< " DieOrder::First" << endl
<< " This is tested by the DieOrderSingleton class." << endl
<< endl
<< "3. Both SmallObject and derived Singleton use SingletonWithLongevity policy." << endl
<< " This is tested by the LongLivedSingleton class." << endl
<< endl << endl
<< "If this program executes without crashing or asserting" << endl
<< " at exit time, then all 3 policies work." << endl << endl;
FollowerSingleton::Instance().DoThat();
DieFirstSingleton::Instance().DoThat();
LongLivedSingleton::Instance().DoThat();
ImmortalSingleton::Instance().DoThat();
system("PAUSE");
cout << endl<< endl << "now leaving main" << endl << endl;
return 0;
}
// ----------------------------------------------------------------------------
// $Log$
// Revision 1.4 2005/11/02 13:58:18 syntheticpp
// use new singleton lifetime policies
//
// Revision 1.3 2005/10/30 14:03:23 syntheticpp
// replace tabs space
//