swap names
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@431 7ec92016-0320-0410-acc4-a06ded1c099a
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////////////////////////////////////////////////////////////////////////////////
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// The Loki Library
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// Copyright (c) 2005 by Curtis Krauskopf
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// Copyright (c) 2005 by Peter Kuemmel
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//
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// Code covered by the MIT License
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// The authors make no representations about the suitability of this software
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// The author make no representations about the suitability of this software
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// for any purpose. It is provided "as is" without express or implied warranty.
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////////////////////////////////////////////////////////////////////////////////
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// This is an example of using the SetLongevity function for both
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// singletons and globally and locally defined dynamically allocated
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// objects.
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//
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// The program defines three classes: Example, Keyboard and LogClass.
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//
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// The purpose of the Example class is to send a message to cout
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// when an Example object is being destroyed.
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//
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// The Keyboard class is a singleton.
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//
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// The LogClass class is also a singleton.
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//
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// The pGlobal object is deleted using an adapter functor to
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// customize Example's destruction (see destGlobal()).
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// The glue that binds the adapter functor (above) with Loki's
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// SetLongevity function is:
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//
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// Loki::Private::Adapter<Example>exampleAdapter = {&destGlobal};
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// SetLongevity(pGlobal, globalPriority, exampleAdapter);
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//
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// An alternative Loki-compatible way of destroying pGlobal (without
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// defining a global static functor) is to use the default parameter
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// on SetLongevity:
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//
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// Example *pLocal = new Example("Destroying local Example");
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// SetLongevity(pLocal, localPriority);
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//
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// The parameters passed by the user on main define the longevity values
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// for (respectively):
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// 1) The global object
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// 2) The local object
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// 3) The Keyboard singleton
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// 4) The LogClass singleton
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//
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// Examples:
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// longevity 1 2 3 4
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// longevity 40 30 20 10
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//
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#include <iostream>
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#include <loki/Singleton.h> // for Loki::SingletonHolder
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using namespace std; // okay for small programs
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using namespace Loki; // okay for small programs
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// These globals allow the priority for each object to be
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// set in main() but used anywhere in the program.
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int globalPriority;
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int localPriority;
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int keyboardPriority;
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int logPriority;
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#include <loki/Singleton.h>
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// A generic example class that stores and echoes a const char.
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//
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class Example
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struct L1
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{
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public:
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Example(const char * s)
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{
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msg = s;
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};
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virtual ~Example()
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{
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echo(msg);
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}
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void echo(const char *s)
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{
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cout << s << endl;
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}
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protected:
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const char *msg;
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L1(){std::cout << "create L1: " << this << "\n";}
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~L1(){std::cout << "delete L1: " << this <<" \n";}
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};
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// A singleton Keyboard object derived from the Example class.
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// Its longevity is set by the user on the command line.
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//
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class Keyboard : public Example
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struct L2
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{
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public:
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Keyboard() : Example("Destroying Keyboard")
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{ }
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}
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;
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L2(){std::cout << "create L2 \n";}
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~L2(){std::cout << "delete L2 \n";}
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};
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inline unsigned int GetLongevity(Keyboard *)
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struct L3
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{
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return keyboardPriority;
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}
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typedef SingletonHolder<Keyboard, CreateUsingNew, SingletonWithLongevity> keyboard;
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// A singleton LogClass object derived from the Example class.
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// Its longevity is set by the user on the command line.
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//
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class LogClass : public Example
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{
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public:
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LogClass() : Example("Destroying LogClass")
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{ }
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}
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;
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inline unsigned int GetLongevity(LogClass *)
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{
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return logPriority;
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}
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typedef SingletonHolder<LogClass, CreateUsingNew, SingletonWithLongevity> LogBook;
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// Instantiate a global Example object. It's not a singleton
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// but because it's instantiated with new (and therefore it isn't
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// automatically destroyed) it can use the SetLongevity template function.
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// Its longevity is determined by the user on the command line.
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//
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Example* pGlobal( new Example("Destroying global Example") );
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// destGlobal() is called when the pGlobal object needs to be destroyed.
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static void destGlobal()
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{
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cout << "Going to delete pGlobal\n";
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delete pGlobal;
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}
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void help(const char *s)
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{
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cout << "To use:\n";
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cout << s << " par1 par2 par3 par4\n";
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cout << " where each par is a number that represents the object's ";
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cout << " longevity:\n";
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cout << " par1: global object\n";
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cout << " par2: local object\n";
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cout << " par3: keyboard singleton\n";
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cout << " par4: LogBook singleton\n";
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cout << "Example: " << s << " 1 2 3 4" << endl;
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}
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int main(int argc, char *argv[])
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{
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if (argc != 5)
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{
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help(argv[0]);
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return 0;
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}
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globalPriority = atoi(argv[1]);
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localPriority = atoi(argv[2]);
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keyboardPriority = atoi(argv[3]);
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logPriority = atoi(argv[4]);
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// Use an adapter functor to tie the destGlobal function to the
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// destruction priority for pGlobal.
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Loki::Private::Adapter<Example> exampleAdapter = { &destGlobal };
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SetLongevity(pGlobal, globalPriority, exampleAdapter);
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// Use Loki's private Deleter template function to destroy the
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// pLocal object for a user-defined priority.
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Example *pLocal = new Example("Destroying local Example");
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SetLongevity<Example, void (*)(Example*)>(pLocal, localPriority, &Loki::Private::Deleter<Example>::Delete);
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// Make the global and local objects announce their presense.
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pGlobal->echo("pGlobal created during program initialization.");
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pLocal->echo("pLocal created after main() started.");
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// Instantiate both singletons by calling them...
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LogBook::Instance().echo("LogClass singleton instantiated");
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keyboard::Instance().echo("Keyboard singleton instantiated");
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return 0;
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L3(){std::cout << "create L3 \n";}
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~L3(){std::cout << "delete L3 \n";}
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};
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int main()
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{
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Loki::SetLongevity
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(new L1, 1);
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Loki::SetLongevity<L1, void (*)(L1*)>
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(new L1, 1, Loki::Private::Deleter<L1>::Delete);
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Loki::SetLongevity<L1, Loki::Private::Deleter<L1>::Type>
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(new L1, 1, Loki::Private::Deleter<L1>::Delete);
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Loki::SetLongevity(new L2, 2);
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Loki::SetLongevity(new L1, 1);
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Loki::SetLongevity(new L3, 3);
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Loki::SetLongevity(new L1, 1);
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std::cout << "\n";
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}
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