Moved Chunk out of FixedAllocator class so I could improve efficiency for

SmallObjAllocator::Deallocate.


git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@272 7ec92016-0320-0410-acc4-a06ded1c099a
This commit is contained in:
rich_sposato 2005-09-27 00:40:30 +00:00
parent e529d13e1b
commit abe707a047

View file

@ -30,26 +30,6 @@ using namespace Loki;
namespace Loki
{
/** @class FixedAllocator
Offers services for allocating fixed-sized objects. It has a container
of "containers" of fixed-size blocks. The outer container has all the
Chunks. The inner container is a Chunk which owns some blocks.
@par Class Level Invariants
- There is always either zero or one Chunk which is empty.
- If this has no empty Chunk, then emptyChunk_ is NULL.
- If this has an empty Chunk, then emptyChunk_ points to it.
- If the Chunk container is empty, then deallocChunk_ and allocChunk_
are NULL.
- If the Chunk container is not-empty, then deallocChunk_ and allocChunk_
are either NULL or point to Chunks within the container.
- allocChunk_ will often point to the last Chunk in the container since
it was likely allocated most recently, and therefore likely to have an
available block.
*/
class FixedAllocator
{
private:
/** @struct Chunk Contains info about each allocated Chunk.
This is a POD-style struct with value-semantics.
@ -57,26 +37,25 @@ namespace Loki
For the sake of runtime efficiency, no constructor, destructor, or
copy-assignment operator is defined. The inline functions made by the
compiler should be sufficient, and perhaps faster than hand-crafted
functions. The lack of these functions allows vector to create and
copy Chunks as needed without overhead. The Init and Release
functions do what the default constructor and destructor would do. A
Chunk is not in a usable state after it is constructed and before
calling Init. Nor is a Chunk usable after Release is called, but
before the destructor.
functions. The lack of these functions allows vector to create and copy
Chunks as needed without overhead. The Init and Release functions do
what the default constructor and destructor would do. A Chunk is not in
a usable state after it is constructed and before calling Init. Nor is
a Chunk usable after Release is called, but before the destructor.
@par Efficiency
Down near the lowest level of the allocator, runtime efficiencies
trump almost all other considerations. Each function does the minimum
required of it. All functions should execute in constant time to
prevent higher-level code from unwittingly using a version of
Shlemiel the Painter's Algorithm.
Down near the lowest level of the allocator, runtime efficiencies trump
almost all other considerations. Each function does the minimum required
of it. All functions should execute in constant time to prevent higher-
level code from unwittingly using a version of Shlemiel the Painter's
Algorithm.
@par Stealth Indexes
The first char of each empty block contains the index of the next
empty block. These stealth indexes form a singly-linked list within
the blocks. A Chunk is corrupt if this singly-linked list has a loop
or is shorter than blocksAvailable_. Much of the allocator's time and
space efficiency comes from how these stealth indexes are implemented.
The first char of each empty block contains the index of the next empty
block. These stealth indexes form a singly-linked list within the blocks.
A Chunk is corrupt if this singly-linked list has a loop or is shorter
than blocksAvailable_. Much of the allocator's time and space efficiency
comes from how these stealth indexes are implemented.
*/
struct Chunk
{
@ -87,31 +66,28 @@ namespace Loki
*/
bool Init( std::size_t blockSize, unsigned char blocks );
/** Allocate a block within the Chunk. Complexity is always O(1),
and this will never throw. Does not actually "allocate" by
calling malloc, new, or any other function, but merely adjusts
some internal indexes to indicate an already allocated block is
no longer available.
/** Allocate a block within the Chunk. Complexity is always O(1), and
this will never throw. Does not actually "allocate" by calling
malloc, new, or any other function, but merely adjusts some internal
indexes to indicate an already allocated block is no longer available.
@return Pointer to block within Chunk.
*/
void * Allocate( std::size_t blockSize );
/** Deallocate a block within the Chunk. Complexity is always
O(1), and this will never throw. For efficiency, this assumes
the address is within the block and aligned along the correct
byte boundary. An assertion checks the alignment, and a call to
HasBlock is done from within VicinityFind. Does not actually
"deallocate" by calling free, delete, or any other function, but
merely adjusts some internal indexes to indicate a block is no
longer available.
/** Deallocate a block within the Chunk. Complexity is always O(1), and
this will never throw. For efficiency, this assumes the address is
within the block and aligned along the correct byte boundary. An
assertion checks the alignment, and a call to HasBlock is done from
within VicinityFind. Does not actually "deallocate" by calling free,
delete, or other function, but merely adjusts some internal indexes to
indicate a block is now available.
*/
void Deallocate( void * p, std::size_t blockSize );
/** Resets the Chunk back to pristine values. The available count
is set back to zero, and the first available index is set to the
zeroth block. The stealth indexes inside each block are set to
point to the next block. This assumes the Chunk's data was already
using Init.
/** Resets the Chunk back to pristine values. The available count is
set back to zero, and the first available index is set to the zeroth
block. The stealth indexes inside each block are set to point to the
next block. This assumes the Chunk's data was already using Init.
*/
void Reset( std::size_t blockSize, unsigned char blocks );
@ -136,6 +112,27 @@ namespace Loki
unsigned char blocksAvailable_;
};
/** @class FixedAllocator
Offers services for allocating fixed-sized objects. It has a container
of "containers" of fixed-size blocks. The outer container has all the
Chunks. The inner container is a Chunk which owns some blocks.
@par Class Level Invariants
- There is always either zero or one Chunk which is empty.
- If this has no empty Chunk, then emptyChunk_ is NULL.
- If this has an empty Chunk, then emptyChunk_ points to it.
- If the Chunk container is empty, then deallocChunk_ and allocChunk_
are NULL.
- If the Chunk container is not-empty, then deallocChunk_ and allocChunk_
are either NULL or point to Chunks within the container.
- allocChunk_ will often point to the last Chunk in the container since
it was likely allocated most recently, and therefore likely to have an
available block.
*/
class FixedAllocator
{
private:
/** Deallocates the block at address p, and then handles the internal
bookkeeping needed to maintain class invariants. This assumes that
deallocChunk_ points to the correct chunk.
@ -209,7 +206,7 @@ namespace Loki
that SmallObjAllocator can call the default deallocator. If the
block was found, this returns true.
*/
bool Deallocate( void * p, bool doChecks );
bool Deallocate( void * p, Chunk * hint );
/// Returns block size with which the FixedAllocator was initialized.
inline std::size_t BlockSize() const { return blockSize_; }
@ -228,14 +225,19 @@ namespace Loki
this FixedAllocator. Complexity is O(C) where C is the total number
of Chunks - empty or used.
*/
bool HasBlock( void * p ) const;
const Chunk * HasBlock( void * p ) const;
inline Chunk * HasBlock( void * p )
{
return const_cast< Chunk * >(
const_cast< const FixedAllocator * >( this )->HasBlock( p ) );
}
};
// FixedAllocator::Chunk::Init ------------------------------------------------
// Chunk::Init ----------------------------------------------------------------
bool FixedAllocator::Chunk::Init( std::size_t blockSize, unsigned char blocks )
bool Chunk::Init( std::size_t blockSize, unsigned char blocks )
{
assert(blockSize > 0);
assert(blocks > 0);
@ -258,9 +260,9 @@ bool FixedAllocator::Chunk::Init( std::size_t blockSize, unsigned char blocks )
return true;
}
// FixedAllocator::Chunk::Reset -----------------------------------------------
// Chunk::Reset ---------------------------------------------------------------
void FixedAllocator::Chunk::Reset(std::size_t blockSize, unsigned char blocks)
void Chunk::Reset(std::size_t blockSize, unsigned char blocks)
{
assert(blockSize > 0);
assert(blocks > 0);
@ -277,9 +279,9 @@ void FixedAllocator::Chunk::Reset(std::size_t blockSize, unsigned char blocks)
}
}
// FixedAllocator::Chunk::Release ---------------------------------------------
// Chunk::Release -------------------------------------------------------------
void FixedAllocator::Chunk::Release()
void Chunk::Release()
{
assert( NULL != pData_ );
#ifdef USE_NEW_TO_ALLOCATE
@ -289,9 +291,9 @@ void FixedAllocator::Chunk::Release()
#endif
}
// FixedAllocator::Chunk::Allocate --------------------------------------------
// Chunk::Allocate ------------------------------------------------------------
void* FixedAllocator::Chunk::Allocate(std::size_t blockSize)
void* Chunk::Allocate(std::size_t blockSize)
{
if ( IsFilled() ) return NULL;
@ -304,9 +306,9 @@ void* FixedAllocator::Chunk::Allocate(std::size_t blockSize)
return pResult;
}
// FixedAllocator::Chunk::Deallocate ------------------------------------------
// Chunk::Deallocate ----------------------------------------------------------
void FixedAllocator::Chunk::Deallocate(void* p, std::size_t blockSize)
void Chunk::Deallocate(void* p, std::size_t blockSize)
{
assert(p >= pData_);
@ -380,7 +382,7 @@ std::size_t FixedAllocator::CountEmptyChunks( void ) const
// FixedAllocator::HasBlock ---------------------------------------------------
bool FixedAllocator::HasBlock( void * p ) const
const Chunk * FixedAllocator::HasBlock( void * p ) const
{
const std::size_t chunkLength = numBlocks_ * blockSize_;
unsigned char * pc = static_cast< unsigned char * >( p );
@ -388,9 +390,9 @@ bool FixedAllocator::HasBlock( void * p ) const
{
const Chunk & chunk = *it;
if ( chunk.HasBlock( pc, chunkLength ) )
return true;
return &chunk;
}
return false;
return NULL;
}
// FixedAllocator::TrimEmptyChunk ---------------------------------------------
@ -521,9 +523,7 @@ void * FixedAllocator::Allocate( void )
// FixedAllocator::Deallocate -------------------------------------------------
bool FixedAllocator::Deallocate( void * p, bool doChecks )
{
if ( doChecks )
bool FixedAllocator::Deallocate( void * p, Chunk * hint )
{
assert(!chunks_.empty());
assert(&chunks_.front() <= deallocChunk_);
@ -531,16 +531,13 @@ bool FixedAllocator::Deallocate( void * p, bool doChecks )
assert( &chunks_.front() <= allocChunk_ );
assert( &chunks_.back() >= allocChunk_ );
assert( CountEmptyChunks() < 2 );
}
Chunk * foundChunk = VicinityFind( p );
if ( doChecks )
{
assert( NULL != foundChunk );
}
else if ( NULL == foundChunk )
Chunk * foundChunk = ( NULL == hint ) ? VicinityFind( p ) : hint;
if ( NULL == foundChunk )
return false;
assert( foundChunk->HasBlock( static_cast< unsigned char * >( p ),
numBlocks_ * blockSize_ ) );
deallocChunk_ = foundChunk;
DoDeallocate(p);
assert( CountEmptyChunks() < 2 );
@ -550,7 +547,7 @@ bool FixedAllocator::Deallocate( void * p, bool doChecks )
// FixedAllocator::VicinityFind -----------------------------------------------
FixedAllocator::Chunk * FixedAllocator::VicinityFind( void * p ) const
Chunk * FixedAllocator::VicinityFind( void * p ) const
{
if ( chunks_.empty() ) return NULL;
assert(deallocChunk_);
@ -767,7 +764,7 @@ void SmallObjAllocator::Deallocate( void * p, std::size_t numBytes )
FixedAllocator & allocator = pool_[ index ];
assert( allocator.BlockSize() >= numBytes );
assert( allocator.BlockSize() < numBytes + GetAlignment() );
const bool found = allocator.Deallocate( p, true );
const bool found = allocator.Deallocate( p, NULL );
assert( found );
}
@ -779,10 +776,12 @@ void SmallObjAllocator::Deallocate( void * p )
assert( NULL != pool_ );
FixedAllocator * pAllocator = NULL;
const std::size_t allocCount = GetOffset( GetMaxObjectSize(), GetAlignment() );
Chunk * chunk = NULL;
for ( std::size_t ii = 0; ii < allocCount; ++ii )
{
if ( pool_[ ii ].HasBlock( p ) )
chunk = pool_[ ii ].HasBlock( p );
if ( NULL != chunk )
{
pAllocator = &pool_[ ii ];
break;
@ -794,7 +793,8 @@ void SmallObjAllocator::Deallocate( void * p )
return;
}
const bool found = pAllocator->Deallocate( p, true );
assert( NULL != chunk );
const bool found = pAllocator->Deallocate( p, chunk );
assert( found );
}
@ -811,6 +811,10 @@ void SmallObjAllocator::Deallocate( void * p )
////////////////////////////////////////////////////////////////////////////////
// $Log$
// Revision 1.7 2005/09/27 00:40:30 rich_sposato
// Moved Chunk out of FixedAllocator class so I could improve efficiency for
// SmallObjAllocator::Deallocate.
//
// Revision 1.6 2005/09/26 21:38:54 rich_sposato
// Changed include path to be direct instead of relying upon project settings.
//