//////////////////////////////////////////////////////////////////////////////// // The Loki Library // Copyright (c) 2001 by Andrei Alexandrescu // This code accompanies the book: // Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design // Patterns Applied". Copyright (c) 2001. Addison-Wesley. // Permission to use, copy, modify, distribute and sell this software for any // purpose is hereby granted without fee, provided that the above copyright // notice appear in all copies and that both that copyright notice and this // permission notice appear in supporting documentation. // The author or Addison-Wesley Longman make no representations about the // suitability of this software for any purpose. It is provided "as is" // without express or implied warranty. //////////////////////////////////////////////////////////////////////////////// // Last update: June 20, 2001 #ifndef SMALLOBJ_INC_ #define SMALLOBJ_INC_ #include "Threads.h" #include "Singleton.h" #include #include #ifndef DEFAULT_CHUNK_SIZE #define DEFAULT_CHUNK_SIZE 4096 #endif #ifndef MAX_SMALL_OBJECT_SIZE #define MAX_SMALL_OBJECT_SIZE 64 #endif namespace Loki { //////////////////////////////////////////////////////////////////////////////// // class FixedAllocator // Offers services for allocating fixed-sized objects //////////////////////////////////////////////////////////////////////////////// class FixedAllocator { private: struct Chunk { void Init(std::size_t blockSize, unsigned char blocks); void* Allocate(std::size_t blockSize); void Deallocate(void* p, std::size_t blockSize); void Reset(std::size_t blockSize, unsigned char blocks); void Release(); unsigned char* pData_; unsigned char firstAvailableBlock_, blocksAvailable_; }; // Internal functions void DoDeallocate(void* p); Chunk* VicinityFind(void* p); // Data std::size_t blockSize_; unsigned char numBlocks_; typedef std::vector Chunks; Chunks chunks_; Chunk* allocChunk_; Chunk* deallocChunk_; // For ensuring proper copy semantics mutable const FixedAllocator* prev_; mutable const FixedAllocator* next_; public: // Create a FixedAllocator able to manage blocks of 'blockSize' size explicit FixedAllocator(std::size_t blockSize = 0); FixedAllocator(const FixedAllocator&); FixedAllocator& operator=(const FixedAllocator&); ~FixedAllocator(); void Swap(FixedAllocator& rhs); // Allocate a memory block void* Allocate(); // Deallocate a memory block previously allocated with Allocate() // (if that's not the case, the behavior is undefined) void Deallocate(void* p); // Returns the block size with which the FixedAllocator was initialized std::size_t BlockSize() const { return blockSize_; } // Comparison operator for sorting bool operator<(std::size_t rhs) const { return BlockSize() < rhs; } }; //////////////////////////////////////////////////////////////////////////////// // class SmallObjAllocator // Offers services for allocating small-sized objects //////////////////////////////////////////////////////////////////////////////// class SmallObjAllocator { public: SmallObjAllocator( std::size_t chunkSize, std::size_t maxObjectSize); void* Allocate(std::size_t numBytes); void Deallocate(void* p, std::size_t size); private: SmallObjAllocator(const SmallObjAllocator&); SmallObjAllocator& operator=(const SmallObjAllocator&); typedef std::vector Pool; Pool pool_; FixedAllocator* pLastAlloc_; FixedAllocator* pLastDealloc_; std::size_t chunkSize_; std::size_t maxObjectSize_; }; //////////////////////////////////////////////////////////////////////////////// // class SmallObject // Base class for polymorphic small objects, offers fast // allocations/deallocations //////////////////////////////////////////////////////////////////////////////// template < template class ThreadingModel = DEFAULT_THREADING, std::size_t chunkSize = DEFAULT_CHUNK_SIZE, std::size_t maxSmallObjectSize = MAX_SMALL_OBJECT_SIZE > class SmallObject : public ThreadingModel< SmallObject > { typedef ThreadingModel< SmallObject > MyThreadingModel; struct MySmallObjAllocator : public SmallObjAllocator { MySmallObjAllocator() : SmallObjAllocator(chunkSize, maxSmallObjectSize) {} }; // The typedef below would make things much simpler, // but MWCW won't like it // typedef SingletonHolder MyAllocator; public: static void* operator new(std::size_t size) { #if (MAX_SMALL_OBJECT_SIZE != 0) && (DEFAULT_CHUNK_SIZE != 0) typename MyThreadingModel::Lock lock; (void)lock; // get rid of warning return SingletonHolder::Instance().Allocate(size); #else return ::operator new(size); #endif } static void operator delete(void* p, std::size_t size) { #if (MAX_SMALL_OBJECT_SIZE != 0) && (DEFAULT_CHUNK_SIZE != 0) typename MyThreadingModel::Lock lock; (void)lock; // get rid of warning SingletonHolder::Instance().Deallocate(p, size); #else ::operator delete(p); #endif } virtual ~SmallObject() {} }; } // namespace Loki //////////////////////////////////////////////////////////////////////////////// // Change log: // June 20, 2001: ported by Nick Thurn to gcc 2.95.3. Kudos, Nick!!! //////////////////////////////////////////////////////////////////////////////// #endif // SMALLOBJ_INC_