//////////////////////////////////////////////////////////////////////////////// // // Part of LevelMutex test program for The Loki Library // Copyright (c) 2008 Richard Sposato // The copyright on this file is protected under the terms of the MIT license. // // Permission to use, copy, modify, distribute and sell this software for any // purpose is hereby granted without fee, provided that the above copyright // notice appear in all copies and that both that copyright notice and this // permission notice appear in supporting documentation. // // The author makes no representations about the suitability of this software // for any purpose. It is provided "as is" without express or implied warranty. // //////////////////////////////////////////////////////////////////////////////// // $Id$ // ---------------------------------------------------------------------------- #include "MultiThreadTests.hpp" #include #include #include #include #include #include "ThreadPool.hpp" #include "Thing.hpp" // define nullptr even though new compilers will have this keyword just so we // have a consistent and easy way of identifying which uses of 0 mean null. #define nullptr 0 using namespace ::Loki; static const unsigned int thingCount = 8; static bool s_redo = false; // ---------------------------------------------------------------------------- void SetToRedoSingleTests( bool redo ) { s_redo = redo; } // ---------------------------------------------------------------------------- bool WillRedoSingleTests( void ) { return s_redo; } // ---------------------------------------------------------------------------- #if defined(_WIN32) typedef unsigned int ( WINAPI * ThreadFunction_ )( void * ); #define LOKI_pthread_t HANDLE #define LOKI_pthread_create(handle,attr,func,arg) \ (int)((*handle=(HANDLE) _beginthreadex (nullptr,0,(ThreadFunction_)func,arg,0,nullptr))==nullptr) #define LOKI_pthread_join(thread) \ ((::WaitForSingleObject((thread),INFINITE)!=WAIT_OBJECT_0) || !CloseHandle(thread)) #else #define LOKI_pthread_t \ pthread_t #define LOKI_pthread_create(handle,attr,func,arg) \ pthread_create(handle,attr,func,arg) #define LOKI_pthread_join(thread) \ pthread_join(thread, NULL) #endif using namespace std; using namespace Loki; // ---------------------------------------------------------------------------- void * PrintSafeThread( void * p ) { unsigned int value = reinterpret_cast< unsigned int >( p ); volatile Thing & thing = Thing::GetIt(); try { for ( unsigned int ii = 0; ii < 5; ++ii ) { thing.Print( value, ii, 16 ); ::GoToSleep( 2 ); if ( WillRedoSingleTests() ) { SingleThreadSimpleTest(); SingleThreadReentrantTest(); SingleThreadSimpleMultiLockTest(); SingleThreadComplexMultiLockTest( false ); SingleThreadExceptionTest(); } } } catch ( ... ) { assert( false ); } return nullptr; } // ---------------------------------------------------------------------------- void * PrintUnsafeThread( void * p ) { unsigned int value = reinterpret_cast< unsigned int >( p ); Thing & thing = const_cast< Thing & >( Thing::GetIt() ); try { for ( unsigned int ii = 0; ii < 5; ++ii ) { thing.Print( value, ii, 16 ); ::GoToSleep( 2 ); if ( WillRedoSingleTests() ) { SingleThreadSimpleTest(); SingleThreadReentrantTest(); SingleThreadSimpleMultiLockTest(); SingleThreadComplexMultiLockTest( false ); SingleThreadExceptionTest(); } } } catch ( ... ) { assert( false ); } return nullptr; } // ---------------------------------------------------------------------------- void OutputResults( unsigned int loop, unsigned int value, unsigned int result ) { static volatile SleepMutex mutex( 2 ); static bool initialized = false; if ( !initialized ) { initialized = true; #if defined( _MSC_VER ) mutex.GetMutexPolicy().SetSleepTime( 5 ); mutex.GetMutexPolicy().SetWakable( true ); #else mutex.GetMutexPolicy().SetSleepTime( 1 ); #endif } MutexLocker locker( mutex ); (void)locker; const char * message = ( result == value ) ? "yes" : "no!"; Printf( "Loop = %d \t Value = %d \t Result = %d \t Pass? %s \n" ) ( loop )( value )( result )( message ); } // ---------------------------------------------------------------------------- void * ValueSafeThread( void * p ) { const unsigned int testCount = 8; unsigned int fails = 0; const unsigned int value = reinterpret_cast< unsigned int >( p ); volatile Thing & thing = Thing::GetIt(); try { for ( unsigned int ii = 0; ii < testCount; ++ii ) { MutexLocker locker( thing.GetMutex() ); (void)locker; thing.SetValue( value ); ::GoToSleep( 3 ); const unsigned int result = thing.GetValue(); OutputResults( ii, value, result ); if ( result != value ) fails++; assert( result == value ); } } catch ( ... ) { assert( false ); } TestResults::GetIt()->SetResult( value, testCount, fails ); return nullptr; } // ---------------------------------------------------------------------------- void * ValueUnsafeThread( void * p ) { const unsigned int testCount = 8; unsigned int fails = 0; const unsigned int value = reinterpret_cast< unsigned int >( p ); // cast away volatility so the mutex doesn't get used by volatile functions. Thing & thing = const_cast< Thing & >( Thing::GetIt() ); try { for ( unsigned int ii = 0; ii < testCount; ++ii ) { thing.SetValue( value ); ::GoToSleep( 3 ); const unsigned int result = thing.GetValue(); OutputResults( ii, value, result ); if ( result != value ) fails++; } } catch ( ... ) { assert( false ); } TestResults::GetIt()->SetResult( value, testCount, fails ); return nullptr; } // ---------------------------------------------------------------------------- void MultiThreadSimpleTest( void ) { Thing::Init( 0 ); const unsigned int threadCount = 5; ThreadPool pool( threadCount ); cout << endl << "Doing thread-locked print test. This test should pass. and not deadlock" << endl; ::system( "pause" ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( PrintSafeThread, p ); } pool.JoinAll(); cout << endl << "Doing thread-unsafe print test. This test may fail." << endl; ::system( "pause" ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( PrintUnsafeThread, p ); } pool.JoinAll(); Thing::Destroy(); } // ---------------------------------------------------------------------------- void * TryLockThread( void * p ) { const unsigned int value = reinterpret_cast< unsigned int >( p ); volatile Thing & thing = Thing::GetIt(); volatile SleepMutex & mutex = thing.GetMutex(); assert( mutex.IsLockedByAnotherThread() ); for ( unsigned int ii = 0; ii < 5; ++ii ) { MutexErrors::Type result = mutex.TryLock(); const bool locked = ( result == MutexErrors::Success ); assert( !locked ); if ( locked ) { // let's pretend we actually locked it, // and try to change the value. thing.SetValue( value ); result = mutex.Unlock(); assert( result == MutexErrors::Success ); } const unsigned int gotValue = thing.GetValue(); assert( gotValue != value ); } assert( mutex.IsLockedByAnotherThread() ); return nullptr; } // ---------------------------------------------------------------------------- void MultiThreadTryLockTest( void ) { static const unsigned int threadCount = 3; Thing::Init( 0 ); volatile Thing & thing = Thing::GetIt(); volatile SleepMutex & mutex = thing.GetMutex(); cout << endl << "Doing multi-threaded TryLock test. This test should not deadlock." << endl; ::system( "pause" ); // First step is to lock the mutex in the main thread so no child thread // can ever lock it, change the value, or anything like that. MutexErrors::Type result = mutex.Lock(); assert( MutexErrors::Success == result ); bool okay = mutex.IsLockedByCurrentThread(); assert( okay ); thing.SetValue( threadCount ); ThreadPool pool( threadCount ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( TryLockThread, p ); } pool.JoinAll(); const unsigned int value = thing.GetValue(); assert( value == threadCount ); result = mutex.Unlock(); assert( MutexErrors::Success == result ); okay = !mutex.IsLockedByCurrentThread(); assert( okay ); okay = !mutex.IsLocked(); assert( okay ); Thing::Destroy(); } // ---------------------------------------------------------------------------- void MultiThreadReentrantTest( void ) { Thing::Init( 0 ); const unsigned int threadCount = 8; TestResults::Create( threadCount ); ThreadPool pool( threadCount ); cout << endl << "Doing thread-safe value test. This test should pass and not deadlock." << endl; ::system( "pause" ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( ValueSafeThread, p ); } pool.JoinAll(); TestResults::GetIt()->OutputResults(); cout << endl << "Doing thread-unsafe value test. This test may fail." << endl; ::system( "pause" ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( ValueUnsafeThread, p ); } pool.JoinAll(); TestResults::GetIt()->OutputResults(); TestResults::Destroy(); Thing::Destroy(); } // ---------------------------------------------------------------------------- bool RandomizeMutexOrder( LevelMutexInfo::MutexContainer & mutexes ) { unsigned int count = mutexes.size(); if ( count < 2 ) return false; LevelMutexInfo::MutexContainer randomMutexes; for ( unsigned int ii = 0; ii < count; ++ii ) { volatile LevelMutexInfo * mutex = nullptr; const unsigned int sizeNow = mutexes.size(); if ( 1 < sizeNow ) { unsigned int index = ( ::rand() % sizeNow ); mutex = mutexes[ index ]; if ( index < sizeNow - 1 ) mutexes[ index ] = mutexes[ sizeNow - 1 ]; } else { mutex = mutexes[ 0 ]; } mutexes.pop_back(); randomMutexes.push_back( mutex ); } mutexes = randomMutexes; return true; } // ---------------------------------------------------------------------------- void SingleThreadComplexMultiLockTest( bool doSetup ) { ::srand( static_cast< unsigned int >( time( nullptr ) ) ); if ( doSetup ) { Thing::MakePool( thingCount ); } const unsigned int priorLevel = GetCurrentThreadsLevel(); const unsigned int priorLockCount = CountLocksInCurrentThread(); const unsigned int priorMutexCount = CountMutexesInCurrentThread(); const unsigned int priorLevelMutexCount = CountMutexesAtCurrentLevel(); if ( LevelMutexInfo::UnlockedLevel == priorLevel ) { assert( priorLockCount == 0 ); assert( priorMutexCount == 0 ); assert( priorLevelMutexCount == 0 ); } else { assert( priorLockCount != 0 ); assert( priorMutexCount != 0 ); assert( priorLevelMutexCount != 0 ); assert( priorLevelMutexCount <= priorMutexCount ); assert( priorMutexCount <= priorLockCount ); } volatile Thing * thing0 = Thing::GetFromPool( 0 ); volatile Thing * thing1 = Thing::GetFromPool( 1 ); volatile Thing * thing2 = Thing::GetFromPool( 2 ); volatile Thing * thing3 = Thing::GetFromPool( 3 ); volatile Thing * thing4 = Thing::GetFromPool( 4 ); volatile Thing * thing5 = Thing::GetFromPool( 5 ); volatile Thing * thing6 = Thing::GetFromPool( 6 ); volatile Thing * thing7 = Thing::GetFromPool( 7 ); assert( nullptr != thing0 ); assert( nullptr != thing1 ); assert( nullptr != thing2 ); assert( nullptr != thing3 ); assert( nullptr != thing4 ); assert( nullptr != thing5 ); assert( nullptr != thing6 ); assert( nullptr != thing7 ); LevelMutexInfo::MutexContainer mutexes; mutexes.reserve( thingCount ); MutexErrors::Type result = LevelMutexInfo::MultiLock( mutexes ); assert( result == MutexErrors::EmptyContainer ); mutexes.push_back( &thing0->GetMutex() ); mutexes.push_back( &thing1->GetMutex() ); mutexes.push_back( &thing2->GetMutex() ); mutexes.push_back( &thing3->GetMutex() ); mutexes.push_back( &thing4->GetMutex() ); mutexes.push_back( &thing5->GetMutex() ); mutexes.push_back( &thing6->GetMutex() ); mutexes.push_back( &thing7->GetMutex() ); result = LevelMutexInfo::MultiLock( mutexes ); assert( result == MutexErrors::Success ); assert( GetCurrentThreadsLevel() == thing0->GetMutex().GetLevel() ); assert( CountLocksInCurrentThread() == priorLockCount + thingCount ); result = LevelMutexInfo::MultiUnlock( mutexes ); assert( result == MutexErrors::Success ); assert( GetCurrentThreadsLevel() == priorLevel ); assert( CountLocksInCurrentThread() == priorLockCount ); assert( CountMutexesInCurrentThread() == priorMutexCount ); assert( CountMutexesAtCurrentLevel() == priorLevelMutexCount ); mutexes.clear(); mutexes.push_back( &thing7->GetMutex() ); mutexes.push_back( &thing6->GetMutex() ); mutexes.push_back( &thing5->GetMutex() ); mutexes.push_back( &thing4->GetMutex() ); mutexes.push_back( &thing3->GetMutex() ); mutexes.push_back( &thing2->GetMutex() ); mutexes.push_back( &thing1->GetMutex() ); mutexes.push_back( &thing0->GetMutex() ); result = LevelMutexInfo::MultiLock( mutexes ); assert( result == MutexErrors::Success ); assert( GetCurrentThreadsLevel() == thing0->GetMutex().GetLevel() ); assert( CountLocksInCurrentThread() == priorLockCount + thingCount ); result = LevelMutexInfo::MultiUnlock( mutexes ); assert( result == MutexErrors::Success ); assert( GetCurrentThreadsLevel() == priorLevel ); assert( CountLocksInCurrentThread() == priorLockCount ); assert( CountMutexesInCurrentThread() == priorMutexCount ); assert( CountMutexesAtCurrentLevel() == priorLevelMutexCount ); RandomizeMutexOrder( mutexes ); result = LevelMutexInfo::MultiLock( mutexes ); assert( result == MutexErrors::Success ); assert( GetCurrentThreadsLevel() == thing0->GetMutex().GetLevel() ); assert( CountLocksInCurrentThread() == priorLockCount + thingCount ); result = LevelMutexInfo::MultiUnlock( mutexes ); assert( result == MutexErrors::Success ); assert( GetCurrentThreadsLevel() == priorLevel ); assert( CountLocksInCurrentThread() == priorLockCount ); assert( CountMutexesInCurrentThread() == priorMutexCount ); assert( CountMutexesAtCurrentLevel() == priorLevelMutexCount ); if ( doSetup ) Thing::DestroyPool(); } // ---------------------------------------------------------------------------- void * MultiLockSafeThread( void * p ) { const unsigned int value = reinterpret_cast< unsigned int >( p ); LevelMutexInfo::MutexContainer mutexes( thingCount ); volatile Thing * thing = nullptr; unsigned int jj = 0; for ( ; jj < thingCount; ++jj ) { thing = Thing::GetFromPool( jj ); assert( nullptr != thing ); mutexes[ jj ] = &thing->GetMutex(); } unsigned int fails = 0; unsigned int tests = 0; unsigned int randomIndex = 0; try { for ( unsigned int ii = 0; ii < thingCount; ++ii ) { MultiMutexLocker locker( mutexes ); (void)locker; for ( jj = 0; jj < thingCount; ++jj ) { thing = Thing::GetFromPool( jj ); assert( nullptr != thing ); thing->SetValue( value ); } ::GoToSleep( 2 ); if ( WillRedoSingleTests() ) { SingleThreadSimpleTest(); SingleThreadReentrantTest(); SingleThreadSimpleMultiLockTest(); SingleThreadComplexMultiLockTest( false ); SingleThreadExceptionTest(); } thing = Thing::GetFromPool( ii ); assert( nullptr != thing ); thing->Print( value, ii, 7 ); randomIndex = ( ::rand() % thingCount ); thing = Thing::GetFromPool( randomIndex ); assert( nullptr != thing ); thing->Print( value, ii + 10, 7 ); for ( jj = 0; jj < thingCount; ++jj ) { thing = Thing::GetFromPool( jj ); assert( nullptr != thing ); if ( thing->GetValue() != value ) fails++; tests++; } bool okay = locker.Unlock(); assert( okay ); ::GoToSleep( 2 ); } } catch ( ... ) { assert( false ); } TestResults::GetIt()->SetResult( value, tests, fails ); return nullptr; } // ---------------------------------------------------------------------------- void * MultiLockUnsafeThread( void * p ) { const unsigned int value = reinterpret_cast< unsigned int >( p ); Thing * thing = nullptr; unsigned int jj = 0; unsigned int tests = 0; unsigned int fails = 0; unsigned int randomIndex = 0; try { for ( unsigned int ii = 0; ii < thingCount; ++ii ) { for ( jj = 0; jj < thingCount; ++jj ) { thing = const_cast< Thing * >( Thing::GetFromPool( jj ) ); assert( nullptr != thing ); thing->SetValue( value ); } ::GoToSleep( 2 ); if ( WillRedoSingleTests() ) { SingleThreadSimpleTest(); SingleThreadReentrantTest(); SingleThreadSimpleMultiLockTest(); SingleThreadComplexMultiLockTest( false ); SingleThreadExceptionTest(); } thing = const_cast< Thing * >( Thing::GetFromPool( ii ) ); assert( nullptr != thing ); thing->Print( value, ii, 7 ); randomIndex = ( ::rand() % thingCount ); thing = const_cast< Thing * >( Thing::GetFromPool( randomIndex ) ); assert( nullptr != thing ); thing->Print( value, ii, 7 ); for ( jj = 0; jj < thingCount; ++jj ) { thing = const_cast< Thing * >( Thing::GetFromPool( jj ) ); assert( nullptr != thing ); if ( thing->GetValue() != value ) fails++; tests++; } ::GoToSleep( 2 ); } } catch ( ... ) { assert( false ); } TestResults::GetIt()->SetResult( value, tests, fails ); return nullptr; } // ---------------------------------------------------------------------------- void MultiThreadMultiLockTest( void ) { Thing::MakePool( thingCount ); const unsigned int threadCount = 8; TestResults::Create( threadCount ); ThreadPool pool( threadCount ); cout << endl << "Doing thread-safe multi-lock test. This test should pass and not deadlock." << endl; ::system( "pause" ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( MultiLockSafeThread, p ); } pool.JoinAll(); TestResults::GetIt()->OutputResults(); cout << endl << "Doing thread-unsafe multi-lock test. This test may fail." << endl; TestResults::GetIt()->Reset( threadCount ); ::system( "pause" ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( MultiLockUnsafeThread, p ); } pool.JoinAll(); TestResults::GetIt()->OutputResults(); TestResults::Destroy(); Thing::DestroyPool(); } // ---------------------------------------------------------------------------- void * MultiLockRandomSafeThread( void * p ) { const unsigned int value = reinterpret_cast< unsigned int >( p ); unsigned int testCount = 0; unsigned int failCount = 0; volatile Thing * thing = nullptr; Thing::ThingPool pool; LevelMutexInfo::MutexContainer mutexes; mutexes.reserve( thingCount ); unsigned int jj = 0; unsigned int place = 0; try { for ( unsigned int ii = 0; ii < thingCount; ++ii ) { pool.clear(); pool.reserve( thingCount ); for ( place = 0; place < thingCount; ++place ) { place += ::rand() % 3; if ( thingCount <= place ) break; thing = Thing::GetFromPool( place ); assert( nullptr != thing ); pool.push_back( thing ); } const unsigned int poolCount = pool.size(); mutexes.clear(); for ( jj = 0; jj < poolCount; ++jj ) { thing = pool[ jj ]; assert( nullptr != thing ); mutexes.push_back( &thing->GetMutex() ); } MultiMutexLocker locker( mutexes ); (void)locker; for ( jj = 0; jj < poolCount; ++jj ) { thing = pool[ jj ]; assert( nullptr != thing ); thing->SetValue( value ); } ::GoToSleep( 3 ); for ( jj = 0; jj < poolCount; ++jj ) { thing = pool[ jj ]; assert( nullptr != thing ); if ( thing->GetValue() != value ) failCount++; testCount++; } } } catch ( ... ) { assert( false ); } TestResults::GetIt()->SetResult( value, testCount, failCount ); return nullptr; } // ---------------------------------------------------------------------------- void * MultiLockRandomUnsafeThread( void * p ) { const unsigned int value = reinterpret_cast< unsigned int >( p ); unsigned int testCount = 0; unsigned int failCount = 0; Thing * thing = nullptr; UnsafeThingPool pool; unsigned int jj = 0; unsigned int place = 0; try { for ( unsigned int ii = 0; ii < thingCount; ++ii ) { pool.clear(); pool.reserve( thingCount ); for ( place = 0; place < thingCount; ++place ) { place += ::rand() % 3; if ( thingCount <= place ) break; thing = thing = const_cast< Thing * >( Thing::GetFromPool( place ) ); assert( nullptr != thing ); pool.push_back( thing ); } const unsigned int poolCount = pool.size(); for ( jj = 0; jj < poolCount; ++jj ) { thing = pool[ jj ]; assert( nullptr != thing ); thing->SetValue( value ); } ::GoToSleep( 3 ); for ( jj = 0; jj < poolCount; ++jj ) { thing = pool[ jj ]; assert( nullptr != thing ); if ( thing->GetValue() != value ) failCount++; testCount++; } } } catch ( ... ) { assert( false ); } TestResults::GetIt()->SetResult( value, testCount, failCount ); return nullptr; } // ---------------------------------------------------------------------------- void MultiThreadRandomMultiLockTest( void ) { Thing::MakePool( thingCount ); const unsigned int threadCount = 8; TestResults::Create( threadCount ); ThreadPool pool( threadCount ); cout << endl << "Doing thread-safe random multi-lock test. This test should pass and not deadlock." << endl; ::system( "pause" ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( MultiLockRandomSafeThread, p ); } pool.JoinAll(); TestResults::GetIt()->OutputResults(); cout << endl << "Doing thread-unsafe random multi-lock test. This test may fail." << endl; TestResults::GetIt()->Reset( threadCount ); ::system( "pause" ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( MultiLockRandomUnsafeThread, p ); } pool.JoinAll(); TestResults::GetIt()->OutputResults(); TestResults::Destroy(); Thing::DestroyPool(); } // ---------------------------------------------------------------------------- void * SafeHierarchyTest( void * p ) { const unsigned int value = reinterpret_cast< unsigned int >( p ); volatile LevelThing * thing = nullptr; unsigned int testCount = 0; unsigned int failCount = 0; try { for ( unsigned int ii = 0; ii < thingCount; ++ii ) { { thing = LevelThing::GetFromPool( ii ); assert( nullptr != thing ); LevelThing::Unlocker unlocker( thing->LockHierarchy() ); (void)unlocker; thing->SetValue( value ); ::GoToSleep( 3 ); if ( !thing->DoValuesMatch( value ) ) failCount++; testCount++; } { const unsigned int randomIndex = ( ::rand() % thingCount ); thing = LevelThing::GetFromPool( randomIndex ); assert( nullptr != thing ); LevelThing::Unlocker unlocker( thing->LockHierarchy() ); (void)unlocker; thing->SetValue( value ); ::GoToSleep( 3 ); if ( !thing->DoValuesMatch( value ) ) failCount++; testCount++; } } } catch ( ... ) { assert( false ); } TestResults::GetIt()->SetResult( value, testCount, failCount ); return nullptr; } // ---------------------------------------------------------------------------- void * UnsafeHierarchyTest( void * p ) { const unsigned int value = reinterpret_cast< unsigned int >( p ); LevelThing * thing = nullptr; unsigned int testCount = 0; unsigned int failCount = 0; try { for ( unsigned int ii = 0; ii < thingCount; ++ii ) { { thing = const_cast< LevelThing * >( LevelThing::GetFromPool( ii ) ); assert( nullptr != thing ); thing->SetValue( value ); ::GoToSleep( 3 ); if ( !thing->DoValuesMatch( value ) ) failCount++; testCount++; } { const unsigned int randomIndex = ( ::rand() % thingCount ); thing = const_cast< LevelThing * >( LevelThing::GetFromPool( randomIndex ) ); assert( nullptr != thing ); thing->SetValue( value ); ::GoToSleep( 3 ); if ( !thing->DoValuesMatch( value ) ) failCount++; testCount++; } } } catch ( ... ) { assert( false ); } TestResults::GetIt()->SetResult( value, testCount, failCount ); return nullptr; } // ---------------------------------------------------------------------------- void MultiThreadHierarchySingleLockTest( void ) { LevelThing::MakePool( thingCount ); const unsigned int threadCount = 8; TestResults::Create( threadCount ); ThreadPool pool( threadCount ); cout << endl << "Doing thread-safe hierarchy test. This test should pass and not deadlock." << endl; ::system( "pause" ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( SafeHierarchyTest, p ); } pool.JoinAll(); TestResults::GetIt()->OutputResults(); cout << endl << "Doing thread-unsafe hierarchy test. This test may fail." << endl; ::system( "pause" ); TestResults::GetIt()->Reset( threadCount ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( UnsafeHierarchyTest, p ); } pool.JoinAll(); TestResults::GetIt()->OutputResults(); TestResults::Destroy(); LevelThing::DestroyPool(); } // ---------------------------------------------------------------------------- void * SafeHierarchyMultiLockTest( void * p ) { const unsigned int value = reinterpret_cast< unsigned int >( p ); unsigned int testCount = 0; unsigned int failCount = 0; unsigned int totalTestCount = 0; unsigned int totalFailCount = 0; try { for ( unsigned int ii = 0; ii < 20; ++ii ) { SomeThingPool pool; MakePool( pool ); assert( CountLockedByThisThread( pool ) == 0 ); LockThese( pool ); assert( CountLockedByThisThread( pool ) == pool.size() ); for ( SomeThingPoolIter it( pool.begin() ); it != pool.end(); ++it ) { volatile SomeThing * thing = *it; assert( nullptr != thing ); thing->SetValue( value ); } ::GoToSleep( 2 ); testCount = 0; failCount = 0; CheckForMatchingValues( failCount, testCount, value, pool, true ); totalTestCount += testCount; totalFailCount += failCount; UnlockThese( pool ); assert( CountLockedByThisThread( pool ) == 0 ); } } catch ( ... ) { assert( false ); } TestResults::GetIt()->SetResult( value, totalTestCount, totalFailCount ); return nullptr; } // ---------------------------------------------------------------------------- void * UnsafeHierarchyMultiLockTest( void * p ) { const unsigned int value = reinterpret_cast< unsigned int >( p ); unsigned int testCount = 0; unsigned int failCount = 0; unsigned int totalTestCount = 0; unsigned int totalFailCount = 0; try { for ( unsigned int ii = 0; ii < 20; ++ii ) { SomeThingPool pool; MakePool( pool ); for ( SomeThingPoolIter it( pool.begin() ); it != pool.end(); ++it ) { SomeThing * thing = const_cast< SomeThing * >( *it ); assert( nullptr != thing ); thing->SetValue( value ); } ::GoToSleep( 2 ); testCount = 0; failCount = 0; CheckForMatchingValues( failCount, testCount, value, pool ); totalTestCount += testCount; totalFailCount += failCount; } } catch ( ... ) { assert( false ); } TestResults::GetIt()->SetResult( value, totalTestCount, totalFailCount ); return nullptr; } // ---------------------------------------------------------------------------- void MultiThreadHierarchyMultiLockTest( void ) { MultiLevelPool::MakePool( 10, thingCount ); const unsigned int threadCount = 8; TestResults::Create( threadCount ); ThreadPool pool( threadCount ); cout << endl << "Doing thread-safe multilock hierarchy test. This test should pass and not deadlock." << endl; ::system( "pause" ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( SafeHierarchyMultiLockTest, p ); } pool.JoinAll(); TestResults::GetIt()->OutputResults(); cout << endl << "Doing thread-unsafe multilock hierarchy test. This test may fail." << endl; ::system( "pause" ); TestResults::GetIt()->Reset( threadCount ); for ( unsigned int ii = 0; ii < threadCount; ++ii ) { void * p = reinterpret_cast< void * >( ii ); pool.Start( UnsafeHierarchyMultiLockTest, p ); } pool.JoinAll(); TestResults::GetIt()->OutputResults(); TestResults::Destroy(); MultiLevelPool::DestroyPool(); } // ----------------------------------------------------------------------------