//////////////////////////////////////////////////////////////////////////////// // The Loki Library // Copyright (c) 2005 by Peter Kuemmel // // Code covered by the MIT License // The authors make no representations about the suitability of this software // for any purpose. It is provided "as is" without express or implied warranty. //////////////////////////////////////////////////////////////////////////////// // $Header$ //#define CLASS_LEVEL_THERADING #include #include "loki/Factory.h" #include "loki/Functor.h" using Loki::Functor; using Loki::Factory; using Loki::SingletonHolder; using std::cout; using std::endl; //////////////////////////////////////////// // Object to create: Product // Constructor with 0 and 2 arguments //////////////////////////////////////////// class AbstractProduct{}; class Product : public AbstractProduct { public: Product(){} Product( int, int ){} }; /////////////////////////////////////////////////////////// // Factory for creation a Product object without parameters /////////////////////////////////////////////////////////// typedef SingletonHolder < Factory< AbstractProduct, int > > PFactoryNull; ///////////////////////////////////////////////////////////// // Factory for creation a Product object with 2 parameters ///////////////////////////////////////////////////////////// typedef SingletonHolder < Factory< AbstractProduct, int, TYPELIST_2( int, int ) > > PFactory; //////////////////////////////////////////////////// // Creator functions with different names //////////////////////////////////////////////////// Product* createProductNull() { cout << "createProductNull()" << endl; return new Product; } Product* createProductParm( int a, int b ) { cout << "createProductParm( int a, int b ) " << endl; return new Product( a, b ); } /////////////////////////////////////////////////// // Overloaded creator functions /////////////////////////////////////////////////// Product* createProductOver() { cout << "createProductOver()" << endl; return new Product; } Product* createProductOver( int a, int b ) { cout << "createProductOver( int a, int b )" << endl; return new Product( a, b ); } /////////////////////////////////////////////////// // Creator functions are polymorphic member functions /////////////////////////////////////////////////// class AbstractCreator{ public: virtual AbstractProduct* create() = 0; virtual AbstractProduct* createParm( int, int ) = 0; }; class Creator : public AbstractCreator{ public: Creator(){}; AbstractProduct* create() { cout << "Creator::create()" << endl; return new Product; } AbstractProduct* createParm( int a, int b ) { cout << "Creator::create( int a, int b )" << endl; return new Product( a,b ); } }; /////////////////////////////////////////////////////////////// // Creator functions are member functions of a template class /////////////////////////////////////////////////////////////// template< class T> class CreatorT{ public: CreatorT(){}; T* create() { cout << "CreatorT::create()" << endl; return new T; } T* createParm( int a, int b ) { cout << "CreatorT::create( int a, int b )" << endl; return new T( a,b ); } }; /////////////////////////////////////////////////////////////// // get creator functions on runntime /////////////////////////////////////////////////////////////// typedef Functor CreateFunctor; typedef SingletonHolder < Factory< AbstractProduct, int,TYPELIST_3(CreateFunctor,int,int) > > PFactoryFunctorParm; Product* createProductRuntime(CreateFunctor func, int a, int b) { Product *p = func( a, b ); cout << " called by createProductRuntime(CreateFunctor func, int a, int b) " << endl; return p; } /////////////////////////////////////// // Register creator functions // No additional typdefs are necessary! ////////////////////////////////////// AbstractCreator* c = new Creator; CreatorT cT; bool reg() { bool const ok1 = PFactoryNull::Instance().Register( 1, createProductNull ); bool const ok2 = PFactoryNull::Instance().Register( 2, (Product*(*)()) createProductOver ); bool const ok3 = PFactoryNull::Instance().Register( 3, c, &AbstractCreator::create ); bool const ok4 = PFactoryNull::Instance().Register( 4, &cT, &CreatorT::create ); bool const ok5 = PFactory::Instance().Register( 1, createProductParm ); bool const ok6 = PFactory::Instance().Register( 2, (Product*(*)(int,int))createProductOver ); bool const ok7 = PFactory::Instance().Register( 3, c, &AbstractCreator::createParm ); bool const ok8 = PFactory::Instance().Register( 4, &cT, &CreatorT::createParm ); bool const ok9 = PFactoryFunctorParm::Instance().Register( 1, createProductRuntime ); return ok1 && ok2 && ok3 && ok4 && ok5 && ok6 && ok7 && ok8 && ok9; } int main(int argc, char *argv[]) { reg(); AbstractProduct* p; cout << endl << "creator function is a simple function:" << endl; p= PFactoryNull::Instance().CreateObject( 1 ); delete p; p= PFactory::Instance().CreateObject( 1, 64,64 ); delete p; cout << endl << "creator function is a overloaded function:" << endl; p= PFactoryNull::Instance().CreateObject( 2 ); delete p; p= PFactory::Instance().CreateObject( 2, 64,64 ); delete p; cout << endl << "creator function is a member function:" << endl; p= PFactoryNull::Instance().CreateObject( 3 ); delete p; p= PFactory::Instance().CreateObject( 3, 64,64 ); delete p; cout << endl << "creator function is a template member function" << endl; p= PFactoryNull::Instance().CreateObject( 4 ); delete p; p= PFactory::Instance().CreateObject( 4, 64,64 ); delete p; CreateFunctor func1(createProductParm); CreateFunctor func2(&cT, &CreatorT::createParm); cout << endl << "creator function is a functor parameter" << endl; p= PFactoryFunctorParm::Instance().CreateObject( 1, func1, 64,64 ); delete p; p= PFactoryFunctorParm::Instance().CreateObject( 1, func2, 64,64 ); delete p; cout << endl; cout << endl; system("PAUSE"); return EXIT_SUCCESS; } // $Log$ // Revision 1.1 2005/09/24 16:10:14 syntheticpp // move Factory example // // Revision 1.1 2005/07/28 14:27:12 syntheticpp // add Factory example //