//////////////////////////////////////////////////////////////////////////////// // The Loki Library // Copyright (c) 2006 Peter Kümmel // Permission to use, copy, modify, distribute and sell this software for any // purpose is hereby granted without fee, provided that the above copyright // notice appear in all copies and that both that copyright notice and this // permission notice appear in supporting documentation. // The author makes no representations about the // suitability of this software for any purpose. It is provided "as is" // without express or implied warranty. //////////////////////////////////////////////////////////////////////////////// // $Header$ #ifndef LOKI_THREAD_H_ #define LOKI_THREAD_H_ #include #include #if defined(_WIN32) #include typedef unsigned int (WINAPI*ThreadFunction_)(void *); #define LOKI_pthread_t HANDLE #define LOKI_pthread_create(handle,attr,func,arg) \ (int)((*handle=(HANDLE) _beginthreadex (NULL,0,(ThreadFunction_)func,arg,0,NULL))==NULL) #define LOKI_pthread_join(thread) \ ((WaitForSingleObject((thread),INFINITE)!=WAIT_OBJECT_0) || !CloseHandle(thread)) #else #define LOKI_pthread_t \ pthread_t #define LOKI_pthread_create(handle,attr,func,arg) \ pthread_create(handle,attr,func,arg) #define LOKI_pthread_join(thread) \ pthread_join(thread, NULL) #endif namespace Loki { //////////////////////////////////////////////////////////////////////////////// // \class Thread // // \ingroup ThreadingGroup // Very simple Thread class //////////////////////////////////////////////////////////////////////////////// class Thread { public: typedef void* (*ThreadFunction)(void *); Thread(ThreadFunction func, void* parm) { func_ = func; parm_ = parm; } int start() { return LOKI_pthread_create(&pthread_, NULL, func_, parm_); } static int WaitForThread(const Thread& thread) { return LOKI_pthread_join(thread.pthread_); } static void JoinThreads(const std::vector& threads) { for(size_t i=0; i& threads) { for(size_t i=0; i