//////////////////////////////////////////////////////////////////////////////// // The Loki Library // Copyright (c) 2005 Richard Sposato // Copyright (c) 2005 Peter Kümmel // Permission to use, copy, modify, distribute and sell this software for any // purpose is hereby granted without fee, provided that the above copyright // notice appear in all copies and that both that copyright notice and this // permission notice appear in supporting documentation. // The authors make no representations about the // suitability of this software for any purpose. It is provided "as is" // without express or implied warranty. //////////////////////////////////////////////////////////////////////////////// // $Header$ #include "../../include/loki/SmallObj.h" #include "../../include/loki/Singleton.h" #include // define DO_EXTRA_LOKI_TESTS in src/SmallObj.cpp to get // a message when a SmallObject is created/deleted. using namespace std; // ---------------------------------------------------------------------------- // // FollowIntoDeath policy // // ---------------------------------------------------------------------------- typedef Loki::SmallValueObject< LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, LOKI_DEFAULT_CHUNK_SIZE, LOKI_MAX_SMALL_OBJECT_SIZE, LOKI_DEFAULT_OBJECT_ALIGNMENT, Loki::FollowIntoDeath::With::AsMasterLifetime > MasterObject; // this is default so you could also use: // typedef Loki::SmallValueObject<> MasterObject; class FollowerSingleton : public MasterObject { public: typedef Loki::SingletonHolder< FollowerSingleton, Loki::CreateUsingNew, Loki::FollowIntoDeath::AfterMaster::IsDestroyed, LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL > MySmallSingleton; /// Returns reference to the singleton. inline static FollowerSingleton & Instance( void ) { return MySmallSingleton::Instance(); } FollowerSingleton( void ) { cout << "FollowerSingleton created" << endl; } ~FollowerSingleton( void ) { cout << "~FollowerSingleton" << endl; } void DoThat( void ) { cout << "FollowerSingleton::DoThat" << endl << endl; } private: char m_stuff[ 16 ]; }; // ---------------------------------------------------------------------------- // // DieOrder policy // // ---------------------------------------------------------------------------- typedef Loki::SmallValueObject< LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, LOKI_DEFAULT_CHUNK_SIZE, LOKI_MAX_SMALL_OBJECT_SIZE, LOKI_DEFAULT_OBJECT_ALIGNMENT, Loki::DieOrder::Last > DieLastObject; class DieFirstSingleton : public DieLastObject { public: typedef Loki::SingletonHolder< DieFirstSingleton, Loki::CreateUsingNew, Loki::DieOrder::First, LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL > MySmallSingleton; /// Returns reference to the singleton. inline static DieFirstSingleton & Instance( void ) { return MySmallSingleton::Instance(); } DieFirstSingleton( void ) { cout << "DieFirstSingleton created" << endl; } ~DieFirstSingleton( void ) { cout << "~DieFirstSingleton" << endl; } void DoThat( void ) { cout << "DieFirstSingleton::DoThat" << endl << endl; } private: char m_stuff[ 16 ]; }; // ---------------------------------------------------------------------------- // // SingletonWithLongevity policy // // ---------------------------------------------------------------------------- typedef Loki::SmallValueObject< LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL, LOKI_DEFAULT_CHUNK_SIZE, LOKI_MAX_SMALL_OBJECT_SIZE, LOKI_DEFAULT_OBJECT_ALIGNMENT, Loki::SingletonWithLongevity > LongLivedObject; class LongLivedSingleton : public LongLivedObject { public: typedef Loki::SingletonHolder< LongLivedSingleton, Loki::CreateUsingNew, Loki::SingletonWithLongevity, LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL > MySmallSingleton; /// Returns reference to the singleton. inline static LongLivedSingleton & Instance( void ) { return MySmallSingleton::Instance(); } LongLivedSingleton( void ) { cout << "LongLivedSingleton created" << endl; } ~LongLivedSingleton( void ) { cout << "~LongLivedSingleton" << endl; } void DoThat( void ) { cout << "LongLivedSingleton::DoThat" << endl << endl; } private: char m_stuff[ 16 ]; }; inline unsigned int GetLongevity( LongLivedSingleton * ) { /// @note Must return a longevity level lower than the one in SmallObj.h. return 1; } // ---------------------------------------------------------------------------- // // detect memory leaks on MSVC Ide // // ---------------------------------------------------------------------------- #ifdef _MSC_VER #include #include void heap_debug() { int tmpFlag = _CrtSetDbgFlag( _CRTDBG_REPORT_FLAG ); // Turn on leak-checking bit tmpFlag |= _CRTDBG_LEAK_CHECK_DF; //tmpFlag |= _CRTDBG_CHECK_MasterLWMasterYS_DF; // Turn off CRT block checking bit tmpFlag &= ~_CRTDBG_CHECK_CRT_DF; // Set flag to the new value _CrtSetDbgFlag( tmpFlag ); } #endif // ---------------------------------------------------------------------------- // // main // // ---------------------------------------------------------------------------- int main() { #ifdef _MSC_VER heap_debug(); #endif cout << endl << "This program tests the three recommended lifetime policies for Loki's " << endl << "Small-Object Allocator and singleton objects that are derived " << endl << "from SmallObject or SmallValueObject." << endl << endl << "Use one of the following lifetime policies" << endl << "to manage the lifetime dependency:" << endl << endl << "1. FollowIntoDeath:" << endl << " SmallObject has " << endl << " FollowIntoDeath::With::AsMasterLiftime policy" << endl << " and the derived Singleton has " << endl << " FollowIntoDeath::AfterMaster::IsDestroyed policy" << endl << " This is tested by the FollowerSingleton class." << endl << endl << "2. DieOrder:" << endl << " SmallObject has " << endl << " DieOrder::Last policy " << endl << " and the derived Singleton has " << endl << " DieOrder::First" << endl << " This is tested by the DieFirstSingleton class." << endl << endl << "3. Both SmallObject and derived Singleton use SingletonWithLongevity policy." << endl << " This is tested by the LongLivedSingleton class." << endl << endl << endl << "If this program executes without crashing or asserting" << endl << "at exit time, then all 3 policies work." << endl << endl; FollowerSingleton::Instance().DoThat(); DieFirstSingleton::Instance().DoThat(); LongLivedSingleton::Instance().DoThat(); system("PAUSE"); cout << endl<< endl << "now leaving main" << endl << endl; return 0; } // ---------------------------------------------------------------------------- // $Log$ // Revision 1.7 2005/11/02 15:00:38 syntheticpp // use new singleton lifetime policies // // Revision 1.6 2005/11/02 14:15:44 syntheticpp // use new singleton lifetime policies // // Revision 1.5 2005/11/02 14:11:18 syntheticpp // use new singleton lifetime policies // // Revision 1.4 2005/11/02 13:58:18 syntheticpp // use new singleton lifetime policies // // Revision 1.3 2005/10/30 14:03:23 syntheticpp // replace tabs space // // Revision 1.2 2005/10/29 10:21:46 syntheticpp // find loki include files without a correct sreach pathand some small fixes // // Revision 1.1 2005/10/14 18:48:10 rich_sposato // Adding SmallSingleton test project to CVS. //