//////////////////////////////////////////////////////////////////////////////// // Test program for The Loki Library // Copyright (c) 2006 Richard Sposato // Permission to use, copy, modify, distribute and sell this software for any // purpose is hereby granted without fee, provided that the above copyright // notice appear in all copies and that both that copyright notice and this // permission notice appear in supporting documentation. // The authors make no representations about the // suitability of this software for any purpose. It is provided "as is" // without express or implied warranty. //////////////////////////////////////////////////////////////////////////////// // $Id$ // ---------------------------------------------------------------------------- #ifndef LOKI_CLASS_LEVEL_THREADING #define LOKI_CLASS_LEVEL_THREADING #endif #include #include #include #include #include "base.h" // ---------------------------------------------------------------------------- #if !defined( NULL ) #define nullptr 0 #endif #if !defined( nullptr ) #define nullptr NULL #endif using namespace std; using namespace Loki; // ---------------------------------------------------------------------------- /// Used to check if SmartPtr can be used with a forward-reference. class Thingy; typedef Loki::StrongPtr< Thingy, true, TwoRefCounts, DisallowConversion, AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst > Thingy_DeleteSingle_ptr; typedef Loki::StrongPtr< Thingy, true, TwoRefCounts, DisallowConversion, AssertCheck, CantResetWithStrong, DeleteUsingFree, DontPropagateConst > Thingy_DeleteUsingFree_ptr; typedef Loki::StrongPtr< Thingy, true, TwoRefCounts, DisallowConversion, AssertCheck, CantResetWithStrong, DeleteNothing, DontPropagateConst > Thingy_DeleteNothing_ptr; // ---------------------------------------------------------------------------- class Counted { public: Counted( void ) : m_size( 0 ) { s_constructions++; } ~Counted( void ) { s_destructions++; } static inline bool AllDestroyed( void ) { return ( s_constructions == s_destructions ); } static inline bool ExtraConstructions( void ) { return ( s_constructions > s_destructions ); } static inline bool ExtraDestructions( void ) { return ( s_constructions < s_destructions ); } static inline unsigned int GetCtorCount( void ) { return s_constructions; } static inline unsigned int GetDtorCount( void ) { return s_destructions; } private: /// Not implemented. Counted( const Counted & ); /// Not implemented. Counted & operator = ( const Counted & ); static unsigned int s_constructions; static unsigned int s_destructions; int m_size; }; unsigned int Counted::s_constructions = 0; unsigned int Counted::s_destructions = 0; typedef ::Loki::StrongPtr< Counted, false > Counted_WeakPtr; typedef ::Loki::StrongPtr< Counted, true > Counted_StrongPtr; typedef ::Loki::StrongPtr< Counted, false, ::Loki::TwoRefLinks > Linked_WeakPtr; typedef ::Loki::StrongPtr< Counted, true, ::Loki::TwoRefLinks > Linked_StrongPtr; typedef ::Loki::StrongPtr< Counted, false, ::Loki::LockableTwoRefCounts > Lockable_WeakPtr; typedef ::Loki::StrongPtr< Counted, true, ::Loki::LockableTwoRefCounts > Lockable_StrongPtr; // ---------------------------------------------------------------------------- class Earth; class Moon; typedef Loki::StrongPtr< Earth, false, TwoRefCounts, DisallowConversion, AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst > Earth_WeakPtr; typedef Loki::StrongPtr< Earth, true, TwoRefCounts, DisallowConversion, AssertCheck, AllowReset, DeleteSingle, DontPropagateConst > Earth_StrongPtr; typedef Loki::StrongPtr< Moon, false, TwoRefCounts, DisallowConversion, AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst > Moon_WeakPtr; typedef Loki::StrongPtr< Moon, true, TwoRefCounts, DisallowConversion, AssertCheck, AllowReset, DeleteSingle, DontPropagateConst > Moon_StrongPtr; // ---------------------------------------------------------------------------- class Earth { public: Earth( void ) : m_moon() { s_constructions++; } ~Earth( void ) { s_destructions++; } void SetMoon( const Moon_StrongPtr & p ); void SetMoon( const Moon_WeakPtr & p ); static inline bool AllDestroyed( void ) { return ( s_constructions == s_destructions ); } static inline bool ExtraConstructions( void ) { return ( s_constructions > s_destructions ); } static inline bool ExtraDestructions( void ) { return ( s_constructions < s_destructions ); } static inline unsigned int GetCtorCount( void ) { return s_constructions; } static inline unsigned int GetDtorCount( void ) { return s_destructions; } private: /// Not implemented. Earth( const Earth & ); /// Not implemented. Earth & operator = ( const Earth & ); static unsigned int s_constructions; static unsigned int s_destructions; Moon_WeakPtr m_moon; }; unsigned int Earth::s_constructions = 0; unsigned int Earth::s_destructions = 0; // ---------------------------------------------------------------------------- class Moon { public: Moon( void ) : m_earth() { s_constructions++; } ~Moon( void ) { s_destructions++; } void SetEarth( const Earth_WeakPtr & p ); void SetEarth( const Earth_StrongPtr & p ); static inline bool AllDestroyed( void ) { return ( s_constructions == s_destructions ); } static inline bool ExtraConstructions( void ) { return ( s_constructions > s_destructions ); } static inline bool ExtraDestructions( void ) { return ( s_constructions < s_destructions ); } static inline unsigned int GetCtorCount( void ) { return s_constructions; } static inline unsigned int GetDtorCount( void ) { return s_destructions; } private: /// Not implemented. Moon( const Moon & ); /// Not implemented. Moon & operator = ( const Moon & ); static unsigned int s_constructions; static unsigned int s_destructions; Earth_WeakPtr m_earth; }; unsigned int Moon::s_constructions = 0; unsigned int Moon::s_destructions = 0; // ---------------------------------------------------------------------------- void Moon::SetEarth( const Earth_WeakPtr & p ) { m_earth = p; } // ---------------------------------------------------------------------------- void Moon::SetEarth( const Earth_StrongPtr & p ) { m_earth = p; } // ---------------------------------------------------------------------------- void Earth::SetMoon( const Moon_WeakPtr & p ) { m_moon = p; } // ---------------------------------------------------------------------------- void Earth::SetMoon( const Moon_StrongPtr & p ) { m_moon = p; } // ---------------------------------------------------------------------------- typedef Loki::StrongPtr< BaseClass, false, TwoRefCounts, DisallowConversion, AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst > NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr; typedef Loki::StrongPtr< BaseClass, true, TwoRefCounts, DisallowConversion, NoCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst > NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr; typedef Loki::StrongPtr< BaseClass, false, TwoRefLinks, DisallowConversion, AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst > NonConstBase_WeakLink_NoConvert_Assert_NoPropagate_ptr; typedef Loki::StrongPtr< BaseClass, true, TwoRefLinks, DisallowConversion, NoCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst > NonConstBase_StrongLink_NoConvert_NoCheck_NoPropagate_ptr; typedef Loki::StrongPtr< BaseClass, false, TwoRefCounts, DisallowConversion, AssertCheck, AllowReset, DeleteSingle, DontPropagateConst > NonConstBase_WeakCount_NoConvert_Assert_Reset_NoPropagate_ptr; typedef Loki::StrongPtr< BaseClass, true, TwoRefCounts, DisallowConversion, NoCheck, AllowReset, DeleteSingle, DontPropagateConst > NonConstBase_StrongCount_NoConvert_NoCheck_Reset_NoPropagate_ptr; /// @note Used for const propagation tests. typedef Loki::StrongPtr< const BaseClass, true, TwoRefCounts, DisallowConversion, NoCheck, CantResetWithStrong, DeleteSingle, PropagateConst > ConstBase_StrongCount_NoConvert_NoCheck_Propagate_ptr; typedef Loki::StrongPtr< const BaseClass, false, TwoRefCounts, DisallowConversion, AssertCheck, CantResetWithStrong, DeleteSingle, PropagateConst > ConstBase_WeakCount_NoConvert_Assert_Propagate_ptr; // ---------------------------------------------------------------------------- void DoWeakLeakTest( void ) { const unsigned int ctorCount = Counted::GetCtorCount(); const unsigned int dtorCount = Counted::GetDtorCount(); assert( Counted::AllDestroyed() ); (void)ctorCount; (void)dtorCount; { Counted_WeakPtr pWeakInt; { Counted_StrongPtr pStrongInt( new Counted ); pWeakInt = pStrongInt; assert( Counted::ExtraConstructions() ); assert( Counted::GetCtorCount() == ctorCount + 1 ); assert( Counted::GetDtorCount() == dtorCount ); } assert( Counted::AllDestroyed() ); assert( Counted::GetCtorCount() == ctorCount + 1 ); assert( Counted::GetDtorCount() == dtorCount + 1 ); } { Lockable_WeakPtr pWeakInt; { Lockable_StrongPtr pStrongInt( new Counted ); pWeakInt = pStrongInt; assert( Counted::ExtraConstructions() ); assert( Counted::GetCtorCount() == ctorCount + 2 ); assert( Counted::GetDtorCount() == dtorCount + 1 ); } assert( Counted::AllDestroyed() ); assert( Counted::GetCtorCount() == ctorCount + 2 ); assert( Counted::GetDtorCount() == dtorCount + 2 ); } { Linked_WeakPtr pWeakInt; { Linked_StrongPtr pStrongInt( new Counted ); pWeakInt = pStrongInt; assert( Counted::ExtraConstructions() ); assert( Counted::GetCtorCount() == ctorCount + 3 ); assert( Counted::GetDtorCount() == dtorCount + 2 ); } assert( Counted::AllDestroyed() ); assert( Counted::GetCtorCount() == ctorCount + 3 ); assert( Counted::GetDtorCount() == dtorCount + 3 ); } } // ---------------------------------------------------------------------------- void DoStrongRefCountTests( void ) { BaseClass * pNull = NULL; (void)pNull; const unsigned int ctorCount = BaseClass::GetCtorCount(); (void)ctorCount; const unsigned int dtorCount = BaseClass::GetDtorCount(); (void)dtorCount; assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() ); { NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w0; NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s0; NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( w0 ); // Copy from weak to strong is available. NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( w0 ); // Assignment from weak to strong is available. s1 = w1; // Converting from strong to weak is available. NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( s0 ); // Assignment from strong to weak is available. w1 = s1; assert( !s0 ); assert( !s1 ); assert( !w0 ); assert( !w1 ); assert( s1 == pNull ); assert( s0 == pNull ); assert( w1 == pNull ); assert( w1 == pNull ); assert( pNull == s0 ); assert( pNull == s1 ); assert( pNull == w0 ); assert( pNull == w1 ); assert( s0 == s0 ); assert( s1 == s1 ); assert( w0 == w0 ); assert( w1 == w1 ); assert( s1 == s0 ); assert( s0 == s1 ); assert( w0 == s0 ); assert( s0 == w0 ); assert( w0 == w1 ); assert( w1 == w0 ); assert( w0 == w1 ); assert( w1 == s1 ); assert( s1 == w1 ); assert( s1 <= s0 ); assert( s1 >= s0 ); assert( s0 <= s1 ); assert( s0 >= s1 ); assert( w0 <= s0 ); assert( w0 >= s0 ); assert( s0 <= w0 ); assert( s0 >= w0 ); assert( w1 <= w0 ); assert( w1 >= w0 ); assert( w0 <= w1 ); assert( w0 >= w1 ); assert( !( s1 < s0 ) ); assert( !( s1 > s0 ) ); assert( !( s0 < s1 ) ); assert( !( s0 > s1 ) ); assert( !( w0 < s0 ) ); assert( !( w0 > s0 ) ); assert( !( s0 < w0 ) ); assert( !( s0 > w0 ) ); assert( !( w1 < w0 ) ); assert( !( w1 > w0 ) ); assert( !( w0 < w1 ) ); assert( !( w0 > w1 ) ); assert( !( w0 < pNull ) ); assert( !( w0 > pNull ) ); assert( !( pNull < w0 ) ); assert( !( pNull > w0 ) ); } assert( ctorCount == BaseClass::GetCtorCount() ); assert( dtorCount == BaseClass::GetDtorCount() ); { NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( new BaseClass ); NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( new BaseClass ); assert( w1 != w2 ); assert( w1 ); assert( w2 ); w1 = w2; assert( w1 == w2 ); assert( w1 ); assert( w2 ); assert( dtorCount + 1 == BaseClass::GetDtorCount() ); } assert( ctorCount + 2 == BaseClass::GetCtorCount() ); assert( dtorCount + 2 == BaseClass::GetDtorCount() ); { NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( new BaseClass ); NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s2( new BaseClass ); assert( s1 != s2 ); assert( s1 ); assert( s2 ); s1 = s2; assert( s1 == s2 ); assert( s1 ); assert( s2 ); assert( dtorCount + 3 == BaseClass::GetDtorCount() ); } assert( ctorCount + 4 == BaseClass::GetCtorCount() ); assert( dtorCount + 4 == BaseClass::GetDtorCount() ); assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() ); { NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( new BaseClass ); NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( new BaseClass ); NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( w1 ); NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s2( w2 ); // prove basic stuff. assert( w1 != w2 ); assert( s1 != s2 ); assert( s1 == w1 ); assert( s2 == w2 ); assert( s1 ); assert( s2 ); assert( w1 ); assert( w2 ); // prove a weak pointer can be re-assigned to another without affecting // any strong co-pointers. and that no objects were released. w1 = w2; // w1 == w2 == s2 s1 assert( w1 == w2 ); assert( s1 != s2 ); assert( s1 != w1 ); assert( s1 != w2 ); assert( s2 == w1 ); assert( w1 ); assert( w2 ); assert( s1 ); assert( s2 ); assert( dtorCount + 4 == BaseClass::GetDtorCount() ); // Prove they all point to same thing. s1 = s2; // w1 == w2 == s2 == s1 // and prove that one of them released the object. assert( dtorCount + 5 == BaseClass::GetDtorCount() ); assert( w1 == w2 ); assert( s1 == s2 ); assert( s1 == w1 ); assert( s1 == w2 ); assert( s2 == w1 ); assert( w1 ); assert( w2 ); assert( s1 ); assert( s2 ); } assert( ctorCount + 6 == BaseClass::GetCtorCount() ); assert( dtorCount + 6 == BaseClass::GetDtorCount() ); { NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( new BaseClass ); NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( new BaseClass ); NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( w1 ); NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s2( w2 ); // prove basic stuff. w1 == s1 w2 == s2 assert( w1 != w2 ); assert( s1 != s2 ); assert( s1 == w1 ); assert( s2 == w2 ); assert( s1 ); assert( s2 ); assert( w1 ); assert( w2 ); // prove a strong pointer can be re-assigned to another weak pointer, // and that any weak co-pointers released the object. s1 = w2; // s1 == w2 == s2 w1 assert( w1 != w2 ); assert( s1 == s2 ); assert( s1 != w1 ); assert( s1 == w2 ); assert( s2 != w1 ); assert( !w1 ); assert( w2 ); assert( s1 ); assert( s2 ); assert( dtorCount + 7 == BaseClass::GetDtorCount() ); // Prove that when strong pointer is re-assigned, object // is not destroyed if another strong co-pointer exists. s1 = w1; // w1 == s1 w2 == s2 // and prove that none of them released an object. assert( dtorCount + 7 == BaseClass::GetDtorCount() ); assert( w1 != w2 ); assert( s1 != s2 ); assert( s1 == w1 ); assert( s2 == w2 ); assert( !s1 ); assert( s2 ); assert( !w1 ); assert( w2 ); } assert( ctorCount + 8 == BaseClass::GetCtorCount() ); assert( dtorCount + 8 == BaseClass::GetDtorCount() ); } // ---------------------------------------------------------------------------- void DoStrongConstTests( void ) { const unsigned int ctorCount = BaseClass::GetCtorCount(); (void)ctorCount; const unsigned int dtorCount = BaseClass::GetDtorCount(); (void)dtorCount; assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() ); { NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( new BaseClass ); const NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( w1 ); NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( w1 ); const NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s2( w2 ); const BaseClass & cbw1 = *w1; cbw1.DoThat(); const BaseClass & cbw2 = *w2; cbw2.DoThat(); const BaseClass & cbs1 = *s1; cbs1.DoThat(); const BaseClass & cbs2 = *s2; cbs2.DoThat(); BaseClass & bw1 = *w1; bw1.DoThat(); BaseClass & bw2 = *w2; bw2.DoThat(); BaseClass & bs1 = *s1; bs1.DoThat(); BaseClass & bs2 = *s2; bs2.DoThat(); } assert( ctorCount + 1 == BaseClass::GetCtorCount() ); assert( dtorCount + 1 == BaseClass::GetDtorCount() ); { ConstBase_WeakCount_NoConvert_Assert_Propagate_ptr w1( new BaseClass ); const ConstBase_WeakCount_NoConvert_Assert_Propagate_ptr w2( w1 ); ConstBase_StrongCount_NoConvert_NoCheck_Propagate_ptr s1( w1 ); const ConstBase_StrongCount_NoConvert_NoCheck_Propagate_ptr s2( w2 ); const BaseClass & cbw1 = *w1; cbw1.DoThat(); const BaseClass & cbw2 = *w2; cbw2.DoThat(); const BaseClass & cbs1 = *s1; cbs1.DoThat(); const BaseClass & cbs2 = *s2; cbs2.DoThat(); /** @note These are illegal because constness is propagated by the StrongPtr's policy. Your compiler should produce error messages if you attempt to compile these lines. */ //BaseClass & bw1 = *w1; //bw1.DoThat(); //BaseClass & bw2 = *w2; //bw2.DoThat(); //BaseClass & bs1 = *s1; //bs1.DoThat(); //BaseClass & bs2 = *s2; //bs2.DoThat(); } assert( ctorCount + 2 == BaseClass::GetCtorCount() ); assert( dtorCount + 2 == BaseClass::GetDtorCount() ); } // ---------------------------------------------------------------------------- void DoStrongReleaseTests( void ) { BaseClass * pNull = NULL; (void)pNull; const unsigned int ctorCount = BaseClass::GetCtorCount(); (void)ctorCount; const unsigned int dtorCount = BaseClass::GetDtorCount(); (void)dtorCount; assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() ); { // These are tests of pointers that don't allow reset or release if // there is at least 1 strong pointer. Ironically, this means that // if only 1 strong pointer holds onto an object, and you call Release // using that strong pointer, it can't release itself. NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w1( new BaseClass ); NonConstBase_WeakCount_NoConvert_Assert_NoPropagate_ptr w2( new BaseClass ); NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s1( w1 ); NonConstBase_StrongCount_NoConvert_NoCheck_NoPropagate_ptr s2( w2 ); // Prove that neither weak nor strong pointers can be // released if any co-pointer is strong. bool released = ReleaseAll( w2, pNull ); assert( !released ); released = ReleaseAll( w1, pNull ); assert( !released ); released = ReleaseAll( s1, pNull ); assert( !released ); released = ReleaseAll( s2, pNull ); assert( !released ); // Prove that weak and strong pointers can be reset only // if stored pointer matches parameter pointer - or there // are no strong co-pointers. bool reset = ResetAll( w2, pNull ); assert( !reset ); reset = ResetAll( w1, pNull ); assert( !reset ); reset = ResetAll( s1, pNull ); assert( !reset ); reset = ResetAll( s2, pNull ); assert( !reset ); s2 = pNull; assert( dtorCount + 1 == BaseClass::GetDtorCount() ); reset = ResetAll( w2, pNull ); assert( reset ); reset = ResetAll( w1, pNull ); assert( !reset ); reset = ResetAll( s1, pNull ); assert( !reset ); reset = ResetAll( s2, pNull ); assert( reset ); } assert( ctorCount + 2 == BaseClass::GetCtorCount() ); assert( dtorCount + 2 == BaseClass::GetDtorCount() ); { // These are tests of pointers that do allow reset and release even // if a strong pointer exists. NonConstBase_WeakCount_NoConvert_Assert_Reset_NoPropagate_ptr w1( new BaseClass ); NonConstBase_StrongCount_NoConvert_NoCheck_Reset_NoPropagate_ptr w2( new BaseClass ); NonConstBase_WeakCount_NoConvert_Assert_Reset_NoPropagate_ptr s1( w1 ); NonConstBase_StrongCount_NoConvert_NoCheck_Reset_NoPropagate_ptr s2( w2 ); BaseClass * thing = NULL; bool released = ReleaseAll( w2, thing ); assert( released ); assert( NULL != thing ); delete thing; assert( dtorCount + 3 == BaseClass::GetDtorCount() ); released = ReleaseAll( s1, thing ); assert( released ); assert( NULL != thing ); delete thing; assert( dtorCount + 4 == BaseClass::GetDtorCount() ); released = ReleaseAll( w1, thing ); assert( released ); assert( NULL == thing ); released = ReleaseAll( s2, thing ); assert( released ); assert( NULL == thing ); // Prove that weak and strong pointers can be reset // only if stored pointer matches parameter pointer // - even if there are strong co-pointers. bool reset = ResetAll( w2, pNull ); assert( reset ); reset = ResetAll( w1, pNull ); assert( reset ); reset = ResetAll( s1, pNull ); assert( reset ); reset = ResetAll( s2, pNull ); assert( reset ); assert( ctorCount + 4 == BaseClass::GetCtorCount() ); assert( dtorCount + 4 == BaseClass::GetDtorCount() ); s2 = new BaseClass; s1 = new BaseClass; reset = ResetAll( w2, pNull ); assert( reset ); reset = ResetAll( w1, pNull ); assert( reset ); } assert( ctorCount + 6 == BaseClass::GetCtorCount() ); assert( dtorCount + 6 == BaseClass::GetDtorCount() ); } // ---------------------------------------------------------------------------- void DoStrongRefLinkTests( void ) { BaseClass * pNull = NULL; (void)pNull; const unsigned int ctorCount = BaseClass::GetCtorCount(); (void)ctorCount; const unsigned int dtorCount = BaseClass::GetDtorCount(); (void)dtorCount; assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() ); { NonConstBase_WeakLink_NoConvert_Assert_NoPropagate_ptr w0; NonConstBase_WeakLink_NoConvert_Assert_NoPropagate_ptr w1; NonConstBase_StrongLink_NoConvert_NoCheck_NoPropagate_ptr s0; NonConstBase_StrongLink_NoConvert_NoCheck_NoPropagate_ptr s1; assert( !s0 ); assert( !s1 ); assert( s0 == s1 ); assert( s1 == pNull ); assert( s0 == pNull ); assert( pNull == s0 ); assert( pNull == s1 ); assert( s1 == s0 ); assert( s1 == s1 ); assert( s0 == s0 ); assert( s0 == s1 ); assert( s1 <= s0 ); assert( s1 >= s0 ); assert( s0 <= s1 ); assert( s0 >= s1 ); assert( !( s1 < s0 ) ); assert( !( s1 > s0 ) ); assert( !( s0 < s1 ) ); assert( !( s0 > s1 ) ); assert( !w0 ); assert( !w1 ); assert( w0 == pNull ); assert( s0 == pNull ); assert( pNull == s0 ); assert( pNull == w0 ); assert( w0 == s0 ); assert( w0 == w0 ); assert( s0 == s0 ); assert( s0 == w0 ); assert( w0 <= s0 ); assert( w0 >= s0 ); assert( s0 <= w0 ); assert( s0 >= w0 ); assert( !( w0 < s0 ) ); assert( !( w0 > s0 ) ); assert( !( s0 < w0 ) ); assert( !( s0 > w0 ) ); assert( w0 == w1 ); assert( w1 == pNull ); assert( w0 == pNull ); assert( pNull == w0 ); assert( pNull == w1 ); assert( w1 == w0 ); assert( w1 == w1 ); assert( w0 == w0 ); assert( w0 == w1 ); assert( w1 <= w0 ); assert( w1 >= w0 ); assert( w0 <= w1 ); assert( w0 >= w1 ); assert( !( w1 < w0 ) ); assert( !( w1 > w0 ) ); assert( !( w0 < w1 ) ); assert( !( w0 > w1 ) ); } assert( ctorCount == BaseClass::GetCtorCount() ); assert( dtorCount == BaseClass::GetDtorCount() ); { NonConstBase_WeakLink_NoConvert_Assert_NoPropagate_ptr w3( new BaseClass ); NonConstBase_WeakLink_NoConvert_Assert_NoPropagate_ptr w4( new BaseClass ); assert( w3 != w4 ); assert( w3 ); assert( w4 ); w3 = w4; assert( w3 == w4 ); assert( w3 ); assert( w4 ); assert( dtorCount + 1 == BaseClass::GetDtorCount() ); } assert( ctorCount + 2 == BaseClass::GetCtorCount() ); assert( dtorCount + 2 == BaseClass::GetDtorCount() ); { NonConstBase_StrongLink_NoConvert_NoCheck_NoPropagate_ptr s3( new BaseClass ); NonConstBase_StrongLink_NoConvert_NoCheck_NoPropagate_ptr s4( new BaseClass ); assert( s3 != s4 ); assert( s3 ); assert( s4 ); s3 = s4; assert( s3 == s4 ); assert( s3 ); assert( s4 ); assert( dtorCount + 3 == BaseClass::GetDtorCount() ); } assert( ctorCount + 4 == BaseClass::GetCtorCount() ); assert( dtorCount + 4 == BaseClass::GetDtorCount() ); assert( BaseClass::GetCtorCount() == BaseClass::GetDtorCount() ); } // ---------------------------------------------------------------------------- void DoWeakCycleTests( void ) { const unsigned int ctorCountMoon = Moon::GetCtorCount(); (void)ctorCountMoon; const unsigned int dtorCountMoon = Moon::GetDtorCount(); (void)dtorCountMoon; assert( Moon::AllDestroyed() ); const unsigned int ctorCountEarth = Earth::GetCtorCount(); (void)ctorCountEarth; const unsigned int dtorCountEarth = Earth::GetDtorCount(); (void)dtorCountEarth; assert( Earth::AllDestroyed() ); { Earth_WeakPtr ew0; Moon_WeakPtr mw0; } assert( Moon::AllDestroyed() ); assert( Moon::GetCtorCount() == ctorCountMoon ); assert( Moon::GetDtorCount() == dtorCountMoon ); assert( Earth::AllDestroyed() ); assert( Earth::GetCtorCount() == ctorCountEarth ); assert( Earth::GetDtorCount() == dtorCountEarth ); { Earth_WeakPtr ew1( new Earth ); } assert( Earth::AllDestroyed() ); assert( Earth::GetCtorCount() == ctorCountEarth+1 ); assert( Earth::GetDtorCount() == dtorCountEarth+1 ); { Moon_WeakPtr mw1( new Moon ); } assert( Moon::AllDestroyed() ); assert( Moon::GetCtorCount() == ctorCountMoon+1 ); assert( Moon::GetDtorCount() == dtorCountMoon+1 ); { Earth_WeakPtr ew1( new Earth ); Moon_WeakPtr mw1( new Moon ); ew1->SetMoon( mw1 ); } assert( Moon::AllDestroyed() ); assert( Moon::GetCtorCount() == ctorCountMoon+2 ); assert( Moon::GetDtorCount() == dtorCountMoon+2 ); assert( Earth::AllDestroyed() ); assert( Earth::GetCtorCount() == ctorCountEarth+2 ); assert( Earth::GetDtorCount() == dtorCountEarth+2 ); { Earth_WeakPtr ew1( new Earth ); Moon_WeakPtr mw1( new Moon ); mw1->SetEarth( ew1 ); } assert( Moon::AllDestroyed() ); assert( Moon::GetCtorCount() == ctorCountMoon+3 ); assert( Moon::GetDtorCount() == dtorCountMoon+3 ); assert( Earth::AllDestroyed() ); assert( Earth::GetCtorCount() == ctorCountEarth+3 ); assert( Earth::GetDtorCount() == dtorCountEarth+3 ); { Earth_WeakPtr ew1( new Earth ); Moon_WeakPtr mw1( new Moon ); ew1->SetMoon( mw1 ); mw1->SetEarth( ew1 ); } assert( Moon::AllDestroyed() ); assert( Moon::GetCtorCount() == ctorCountMoon+4 ); assert( Moon::GetDtorCount() == dtorCountMoon+4 ); assert( Earth::AllDestroyed() ); assert( Earth::GetCtorCount() == ctorCountEarth+4 ); assert( Earth::GetDtorCount() == dtorCountEarth+4 ); { Earth_StrongPtr es1( new Earth ); Moon_StrongPtr ms1( new Moon ); } assert( Moon::AllDestroyed() ); assert( Moon::GetCtorCount() == ctorCountMoon+5 ); assert( Moon::GetDtorCount() == dtorCountMoon+5 ); assert( Earth::AllDestroyed() ); assert( Earth::GetCtorCount() == ctorCountEarth+5 ); assert( Earth::GetDtorCount() == dtorCountEarth+5 ); { Earth_StrongPtr es1( new Earth ); Moon_StrongPtr ms1( new Moon ); es1->SetMoon( ms1 ); ms1->SetEarth( es1 ); } assert( Moon::AllDestroyed() ); assert( Moon::GetCtorCount() == ctorCountMoon+6 ); assert( Moon::GetDtorCount() == dtorCountMoon+6 ); assert( Earth::AllDestroyed() ); assert( Earth::GetCtorCount() == ctorCountEarth+6 ); assert( Earth::GetDtorCount() == dtorCountEarth+6 ); { Earth_StrongPtr es1( new Earth ); Moon_StrongPtr ms1( new Moon ); { Earth_WeakPtr ew1( es1 ); Moon_WeakPtr mw1( ms1 ); ew1->SetMoon( mw1 ); mw1->SetEarth( ew1 ); } // Note that dtor counts have not changed from previous test. assert( Moon::GetCtorCount() == ctorCountMoon+7 ); assert( Moon::GetDtorCount() == dtorCountMoon+6 ); assert( Earth::GetCtorCount() == ctorCountEarth+7 ); assert( Earth::GetDtorCount() == dtorCountEarth+6 ); } assert( Moon::AllDestroyed() ); assert( Moon::GetCtorCount() == ctorCountMoon+7 ); assert( Moon::GetDtorCount() == dtorCountMoon+7 ); assert( Earth::AllDestroyed() ); assert( Earth::GetCtorCount() == ctorCountEarth+7 ); assert( Earth::GetDtorCount() == dtorCountEarth+7 ); { Earth_StrongPtr es1; Moon_StrongPtr ms1; { Earth_WeakPtr ew1( new Earth ); Moon_WeakPtr mw1( new Moon ); ew1->SetMoon( mw1 ); mw1->SetEarth( ew1 ); es1 = ew1; ms1 = mw1; } // Note that dtor counts have not changed from previous test. assert( Moon::GetCtorCount() == ctorCountMoon+8 ); assert( Moon::GetDtorCount() == dtorCountMoon+7 ); assert( Earth::GetCtorCount() == ctorCountEarth+8 ); assert( Earth::GetDtorCount() == dtorCountEarth+7 ); } assert( Moon::AllDestroyed() ); assert( Moon::GetCtorCount() == ctorCountMoon+8 ); assert( Moon::GetDtorCount() == dtorCountMoon+8 ); assert( Earth::AllDestroyed() ); assert( Earth::GetCtorCount() == ctorCountEarth+8 ); assert( Earth::GetDtorCount() == dtorCountEarth+8 ); } // ---------------------------------------------------------------------------- class Ball { public: inline static unsigned int GetCtorCount( void ) { return s_CtorCount; } inline static unsigned int GetDtorCount( void ) { return s_DtorCount; } inline static bool AllDestroyed( void ) { return ( s_CtorCount == s_DtorCount ); } inline Ball( void ) { s_CtorCount++; } inline ~Ball( void ) { s_DtorCount++; } private: static unsigned int s_CtorCount; static unsigned int s_DtorCount; }; unsigned int Ball::s_CtorCount = 0; unsigned int Ball::s_DtorCount = 0; // ---------------------------------------------------------------------------- // These typedefs are for testing StrongPtr ownership policies that enforce a single owner. typedef ::Loki::StrongPtr< Ball, false, ::Loki::SingleOwnerRefCount, ::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset > NonOwner_Counted_BallPtr; typedef ::Loki::StrongPtr< Ball, true, ::Loki::SingleOwnerRefCount, ::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset > Owner_Counted_BallPtr; typedef ::Loki::StrongPtr< Ball, false, ::Loki::Lockable1OwnerRefCount, ::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset > Lockable_NonOwner_Counted_BallPtr; typedef ::Loki::StrongPtr< Ball, true, ::Loki::Lockable1OwnerRefCount, ::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset > Lockable_Owner_Counted_BallPtr; typedef ::Loki::StrongPtr< Ball, false, ::Loki::SingleOwnerRefLinks, ::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset > NonOwner_Linked_BallPtr; typedef ::Loki::StrongPtr< Ball, true, ::Loki::SingleOwnerRefLinks, ::Loki::DisallowConversion, ::Loki::AssertCheck, ::Loki::OnlyStrongMayReset > Owner_Linked_BallPtr; // ---------------------------------------------------------------------------- template < class OwnerPtr, class NonOwnerPtr > class TheOwner { public: TheOwner( void ) : m_myBall(), m_otherBall() {} ~TheOwner( void ) {} void ClearBall( void ) { Ball * pBall = NULL; ResetAll( m_myBall, pBall ); } bool OwnBall( const NonOwnerPtr & ball ) { if ( !ball ) return false; m_myBall = ball; return true; } bool OwnBall( const OwnerPtr & ball ) { if ( !ball ) return false; m_myBall = ball; return true; } bool OwnBall( Ball * ball ) { if ( nullptr == ball ) return false; m_myBall = ball; return true; } bool DoesOwnBall( void ) const { const bool hasBall = m_myBall; return hasBall; } void UseBall( const OwnerPtr & ball ) { m_otherBall = ball; } bool DoesUseBall( void ) const { const bool hasBall = m_otherBall; return hasBall; } const OwnerPtr & ShareMyBall( void ) const { return m_myBall; } const NonOwnerPtr & ShareOtherBall( void ) { return m_otherBall; } private: OwnerPtr m_myBall; NonOwnerPtr m_otherBall; }; typedef TheOwner< Owner_Counted_BallPtr, NonOwner_Counted_BallPtr > Toddler; typedef TheOwner< Owner_Linked_BallPtr, NonOwner_Linked_BallPtr > Kitten; typedef TheOwner< Lockable_Owner_Counted_BallPtr, Lockable_NonOwner_Counted_BallPtr > Teenager; // ---------------------------------------------------------------------------- template < class OwnerPtr, class NonOwnerPtr, class Owner > void DoSingleOwnerTest( OwnerPtr & op1, const NonOwnerPtr & pBall1, const NonOwnerPtr & pBall2, const NonOwnerPtr & pBall3, Owner & owner1, Owner & owner2, Owner & owner3 ) { assert( !pBall1.IsStrong() ); assert( !pBall2.IsStrong() ); assert( !pBall3.IsStrong() ); assert( pBall1 != nullptr ); assert( pBall2 != nullptr ); assert( pBall3 != nullptr ); assert( !owner1.DoesOwnBall() ); assert( !owner2.DoesOwnBall() ); assert( !owner3.DoesOwnBall() ); assert( !owner1.DoesUseBall() ); assert( !owner2.DoesUseBall() ); assert( !owner3.DoesUseBall() ); owner1.OwnBall( pBall1 ); owner2.OwnBall( pBall2 ); owner3.OwnBall( pBall3 ); assert( owner1.DoesOwnBall() ); assert( owner2.DoesOwnBall() ); assert( owner3.DoesOwnBall() ); assert( !owner1.DoesUseBall() ); assert( !owner2.DoesUseBall() ); assert( !owner3.DoesUseBall() ); assert( owner1.ShareMyBall() == pBall1 ); assert( owner2.ShareMyBall() == pBall2 ); assert( owner3.ShareMyBall() == pBall3 ); assert( owner1.ShareMyBall().IsStrong() ); assert( owner2.ShareMyBall().IsStrong() ); assert( owner3.ShareMyBall().IsStrong() ); owner1.UseBall( owner2.ShareMyBall() ); owner2.UseBall( owner3.ShareMyBall() ); owner3.UseBall( owner1.ShareMyBall() ); assert( owner1.DoesUseBall() ); assert( owner2.DoesUseBall() ); assert( owner3.DoesUseBall() ); assert( !owner1.ShareOtherBall().IsStrong() ); assert( !owner2.ShareOtherBall().IsStrong() ); assert( !owner3.ShareOtherBall().IsStrong() ); assert( owner1.ShareOtherBall() == pBall2 ); assert( owner2.ShareOtherBall() == pBall3 ); assert( owner3.ShareOtherBall() == pBall1 ); assert( owner1.ShareMyBall() == pBall1 ); assert( owner2.ShareMyBall() == pBall2 ); assert( owner3.ShareMyBall() == pBall3 ); try { assert( owner2.ShareMyBall() == pBall2 ); // Can owner1 own a ball that is owned by somebody else? owner1.OwnBall( pBall2 ); assert( false ); } catch ( const ::std::logic_error & ex ) { assert( true ); assert( ::strcmp( ex.what(), ::Loki::StrongPtr_Single_Owner_Exception_Message ) == 0 ); (void)ex; } try { assert( owner3.ShareMyBall() == pBall3 ); // Can owner2 own a ball that is owned by somebody else? owner2.OwnBall( pBall3 ); assert( false ); } catch ( const ::std::logic_error & ex ) { assert( true ); assert( ::strcmp( ex.what(), ::Loki::StrongPtr_Single_Owner_Exception_Message ) == 0 ); (void)ex; } try { assert( owner1.ShareMyBall() == pBall1 ); // Can owner3 own a ball that is owned by somebody else? owner3.OwnBall( pBall1 ); assert( false ); } catch ( const ::std::logic_error & ex ) { assert( true ); assert( ::strcmp( ex.what(), ::Loki::StrongPtr_Single_Owner_Exception_Message ) == 0 ); (void)ex; } // These tests occur after exceptions were thrown. Since these tests pass, // that means the pointers are still in a valid state. Also, the pointers // are untouched by the temporary StrongPtr's that were made inside the // assignment operators, so therefore the pointers have strong exception // safety. owner1.ClearBall(); owner2.ClearBall(); owner3.ClearBall(); assert( !owner1.DoesOwnBall() ); assert( !owner2.DoesOwnBall() ); assert( !owner3.DoesOwnBall() ); assert( nullptr == pBall1 ); assert( nullptr == pBall2 ); assert( nullptr == pBall3 ); assert( owner1.ShareMyBall() == pBall1 ); assert( owner2.ShareMyBall() == pBall2 ); assert( owner3.ShareMyBall() == pBall3 ); assert( owner1.ShareMyBall() == nullptr ); assert( owner2.ShareMyBall() == nullptr ); assert( owner3.ShareMyBall() == nullptr ); { Ball * baseball = new Ball; Ball * football = new Ball; Ball * softball = new Ball; NonOwnerPtr p1( baseball ); NonOwnerPtr p2( football ); NonOwnerPtr p3( softball ); assert( nullptr != p1 ); assert( nullptr != p2 ); assert( nullptr != p3 ); assert( !p1.IsStrong() ); assert( !p2.IsStrong() ); assert( !p3.IsStrong() ); { Owner o1; Owner o2; Owner o3; assert( !o1.DoesOwnBall() ); assert( !o2.DoesOwnBall() ); assert( !o3.DoesOwnBall() ); assert( !o1.DoesUseBall() ); assert( !o2.DoesUseBall() ); assert( !o3.DoesUseBall() ); o1.OwnBall( p1 ); o2.OwnBall( p2 ); o3.OwnBall( p3 ); assert( o1.DoesOwnBall() ); assert( o2.DoesOwnBall() ); assert( o3.DoesOwnBall() ); assert( !o1.DoesUseBall() ); assert( !o2.DoesUseBall() ); assert( !o3.DoesUseBall() ); assert( o1.ShareMyBall() == p1 ); assert( o2.ShareMyBall() == p2 ); assert( o3.ShareMyBall() == p3 ); o1.ClearBall(); o2.ClearBall(); o3.ClearBall(); assert( !o1.DoesOwnBall() ); assert( !o2.DoesOwnBall() ); assert( !o3.DoesOwnBall() ); assert( o1.ShareMyBall() == nullptr ); assert( o2.ShareMyBall() == nullptr ); assert( o3.ShareMyBall() == nullptr ); assert( nullptr == p1 ); assert( nullptr == p2 ); assert( nullptr == p3 ); assert( o1.ShareMyBall() == p1 ); assert( o2.ShareMyBall() == p2 ); assert( o3.ShareMyBall() == p3 ); } assert( Ball::AllDestroyed() ); assert( nullptr == p1 ); assert( nullptr == p2 ); assert( nullptr == p3 ); } { OwnerPtr op_1; OwnerPtr op_2; (void)op_1; (void)op_2; op_1 = op_2; } assert( Ball::AllDestroyed() ); // Test ResetAll with owner pointer. { Ball * ball = new Ball; Ball * noBall = nullptr; OwnerPtr op_1( ball ); NonOwnerPtr np1( op_1 ); NonOwnerPtr np2( np1 ); assert( ball == op_1 ); assert( ball == np1 ); assert( ball == np2 ); ResetAll( op_1, noBall ); assert( Ball::AllDestroyed() ); assert( nullptr == op_1 ); assert( nullptr == np1 ); assert( nullptr == np2 ); assert( nullptr == noBall ); } // Test ReleaseAll with owner pointer. { Ball * ball = new Ball; Ball * noBall = nullptr; OwnerPtr op_1( ball ); NonOwnerPtr np1( op_1 ); NonOwnerPtr np2( np1 ); assert( ball == op_1 ); assert( ball == np1 ); assert( ball == np2 ); ReleaseAll( op_1, noBall ); assert( !Ball::AllDestroyed() ); assert( nullptr != noBall ); assert( noBall == ball ); assert( nullptr == op_1 ); assert( nullptr == np1 ); assert( nullptr == np2 ); delete noBall; assert( Ball::AllDestroyed() ); } // Test ResetAll with nonowner pointer. { Ball * ball = new Ball; Ball * noBall = nullptr; OwnerPtr op_1( ball ); NonOwnerPtr np1( op_1 ); NonOwnerPtr np2( np1 ); assert( ball == op_1 ); assert( ball == np1 ); assert( ball == np2 ); ResetAll( np1, noBall ); // ResetAll fails for non-owner pointers. assert( !Ball::AllDestroyed() ); assert( nullptr != op_1 ); assert( nullptr != np1 ); assert( nullptr != np2 ); assert( nullptr == noBall ); } assert( Ball::AllDestroyed() ); // Test ReleaseAll with nonowner pointer. { Ball * ball = new Ball; Ball * noBall = nullptr; OwnerPtr op_1( ball ); NonOwnerPtr np1( op_1 ); NonOwnerPtr np2( np1 ); assert( ball == op_1 ); assert( ball == np1 ); assert( ball == np2 ); ReleaseAll( np1, noBall ); // ReleaseAll fails for non-owner pointers. assert( !Ball::AllDestroyed() ); assert( nullptr != op_1 ); assert( nullptr != np1 ); assert( nullptr != np2 ); assert( nullptr == noBall ); } assert( Ball::AllDestroyed() ); // Test assignment operator. { OwnerPtr op2; Ball * ball1 = new Ball; Ball * ball2 = new Ball; op1 = ball1; op2 = ball2; assert( ball1 == op1 ); assert( ball2 == op2 ); op1 = nullptr; } assert( Ball::AllDestroyed() ); // Test the Swap function for strong co-pointers. { NonOwnerPtr np1; NonOwnerPtr np2; Ball * ball1 = new Ball; Ball * ball2 = new Ball; np1 = ball1; np2 = ball2; assert( ball1 == np1 ); assert( ball2 == np2 ); assert( nullptr != np1 ); assert( nullptr != np2 ); op1 = np1; OwnerPtr op2( np2 ); assert( np1 == op1 ); assert( np2 == op2 ); assert( np2 != op1 ); assert( np1 != op2 ); op1.Swap( op2 ); assert( ball1 != op1 ); // Owners do not point to original objects. assert( ball2 != op2 ); assert( ball2 == op1 ); // Owners now point to different objects. assert( ball1 == op2 ); assert( ball1 != np2 ); // Non-owners still point to original objects. assert( ball2 != np1 ); assert( ball2 == np2 ); // Non-owners do not point to different objects. assert( ball1 == np1 ); assert( np1 != op1 ); assert( np2 != op2 ); assert( np2 == op1 ); assert( np1 == op2 ); assert( nullptr != op1 ); assert( nullptr != op2 ); assert( nullptr != np1 ); assert( nullptr != np2 ); op1 = nullptr; } assert( Ball::AllDestroyed() ); // Test the Swap function for weak co-pointers. { NonOwnerPtr np1; NonOwnerPtr np2; Ball * ball1 = new Ball; Ball * ball2 = new Ball; np1 = ball1; np2 = ball2; assert( ball1 == np1 ); assert( ball2 == np2 ); assert( nullptr != np1 ); assert( nullptr != np2 ); op1 = np1; OwnerPtr op2( np2 ); assert( np1 == op1 ); assert( np2 == op2 ); assert( np2 != op1 ); assert( np1 != op2 ); np1.Swap( np2 ); assert( ball1 == op1 ); // Owners still point to their original objects. assert( ball2 == op2 ); assert( ball2 != op1 ); // Owners do not point to different objects. assert( ball1 != op2 ); assert( ball1 == np2 ); // Non-owners now point to different objects. assert( ball2 == np1 ); assert( ball2 != np2 ); // Non-owners do not point to their original objects. assert( ball1 != np1 ); assert( np1 != op1 ); assert( np2 != op2 ); assert( np2 == op1 ); assert( np1 == op2 ); assert( nullptr != op1 ); assert( nullptr != op2 ); assert( nullptr != np1 ); assert( nullptr != np2 ); op1 = nullptr; } assert( Ball::AllDestroyed() ); // A Swap of a weak pointer with a strong pointer will cause a compiler error. } // ---------------------------------------------------------------------------- void DoSingleOwnerTests( void ) { // These tests exercise the lockable single-owner StrongPtr policies. { Ball * baseball = new Ball; Ball * football = new Ball; Ball * softball = new Ball; Lockable_Owner_Counted_BallPtr op1; Lockable_NonOwner_Counted_BallPtr pBaseball( baseball ); Lockable_NonOwner_Counted_BallPtr pFootball( football ); Lockable_NonOwner_Counted_BallPtr pSoftball( softball ); Teenager teen1; Teenager teen2; Teenager teen3; DoSingleOwnerTest( op1, pBaseball, pFootball, pSoftball, teen1, teen2, teen3 ); } assert( Ball::AllDestroyed() ); // These tests exercise the reference-counted single-owner StrongPtr policies. { Ball * soccerBall = new Ball; Ball * bouncyBall = new Ball; Ball * basketBall = new Ball; NonOwner_Counted_BallPtr pSoccerBall( soccerBall ); NonOwner_Counted_BallPtr pBouncyBall( bouncyBall ); NonOwner_Counted_BallPtr pBasketBall( basketBall ); Toddler child1; Toddler child2; Toddler child3; Owner_Counted_BallPtr op1; DoSingleOwnerTest( op1, pSoccerBall, pBouncyBall, pBasketBall, child1, child2, child3 ); } assert( Ball::AllDestroyed() ); // These tests exercise the linked-cycle single-owner StrongPtr policies. { Ball * yarnBall = new Ball; Ball * twineBall = new Ball; Ball * stringBall = new Ball; NonOwner_Linked_BallPtr pYarnBall( yarnBall ); NonOwner_Linked_BallPtr pTwineBall( twineBall ); NonOwner_Linked_BallPtr pStringBall( stringBall ); Kitten cat1; Kitten cat2; Kitten cat3; Owner_Linked_BallPtr op1; DoSingleOwnerTest( op1, pYarnBall, pTwineBall, pStringBall, cat1, cat2, cat3 ); } assert( Ball::AllDestroyed() ); } // ---------------------------------------------------------------------------- void DoStrongForwardReferenceTest( void ) { /** @note These lines should cause the compiler to make a warning message about attempting to delete an undefined type. They should also cause an error message about a negative subscript since */ //Thingy_DeleteSingle_ptr p1; //Thingy_DeleteSingle_ptr p2( p1 ); //Thingy_DeleteSingle_ptr p3; //p3 = p1; /** @note These lines should cause the compiler to make an error message about attempting to call the destructor for an undefined type. */ //Thingy_DeleteUsingFree_ptr p4; //Thingy_DeleteUsingFree_ptr p5( p4 ); //Thingy_DeleteUsingFree_ptr p6; //p6 = p4; /** @note These lines should cause the compiler to make neither a warning nor an error message even though the type is undefined. */ Thingy_DeleteNothing_ptr p7; Thingy_DeleteNothing_ptr p8( p7 ); Thingy_DeleteNothing_ptr p9; p9 = p7; } // ---------------------------------------------------------------------------- #include struct Foo { }; typedef Loki::StrongPtr < BaseClass, false, TwoRefCounts, DisallowConversion, AssertCheck, CantResetWithStrong, DeleteSingle, DontPropagateConst > Ptr; bool Compare( const Ptr&, const Ptr&) { return true; } void friend_handling2() { // http://sourceforge.net/tracker/index.php?func=detail&aid=1570582&group_id=29557&atid=396644 // friend injection // see http://gcc.gnu.org/bugzilla/show_bug.cgi?id=28597 std::vector vec; std::sort( vec.begin(), vec.end(), Compare ); std::nth_element( vec.begin(), vec.begin(), vec.end(), Compare ); std::search( vec.begin(), vec.end(), vec.begin(), vec.end(), Compare ); Ptr a, b; Compare( a, b ); // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=29486 BaseClass * pNull ; Ptr w1( new BaseClass ); ReleaseAll( w1, pNull ); } // ---------------------------------------------------------------------------- void DoStrongCompareTests( void ) { Earth * p1 = new Earth; Earth * p2 = new Earth; Earth_StrongPtr sp1( p1 ); Earth_StrongPtr sp2( p2 ); const bool isOneLess = ( p1 < p2 ); if ( isOneLess ) { assert( sp1 < p2 ); assert( sp1 < sp2 ); assert( sp1 <= p2 ); assert( sp1 <= sp2 ); assert( sp1 <= p1 ); assert( sp1 == p1 ); assert( sp1 == sp1 ); assert( sp1 != p2 ); assert( sp1 != sp2 ); assert( sp2 > p1 ); assert( sp2 > sp1 ); assert( sp2 >= p1 ); assert( sp2 >= sp1 ); assert( sp2 >= p2 ); assert( sp2 == p2 ); assert( sp2 == sp2 ); assert( sp2 != p1 ); assert( sp2 != sp1 ); assert( p1 < p2 ); assert( p1 < sp2 ); assert( p1 <= p2 ); assert( p1 <= sp2 ); assert( p1 <= sp1 ); assert( p1 == p1 ); assert( p1 == sp1 ); assert( p1 != p2 ); assert( p1 != sp2 ); assert( p2 > p1 ); assert( p2 > sp1 ); assert( p2 >= p1 ); assert( p2 >= sp1 ); assert( p2 >= sp2 ); assert( p2 == p2 ); assert( p2 == sp2 ); assert( p2 != p1 ); assert( p2 != sp1 ); } else { assert( sp2 < p1 ); assert( sp2 < sp1 ); assert( sp2 <= p1 ); assert( sp2 <= p2 ); assert( sp2 <= sp1 ); assert( sp2 == p2 ); assert( sp2 == sp2 ); assert( sp2 != p1 ); assert( sp2 != sp1 ); assert( sp1 > p2 ); assert( sp1 > sp2 ); assert( sp1 >= p2 ); assert( sp1 >= p1 ); assert( sp1 >= sp2 ); assert( sp1 == p1 ); assert( sp1 == sp1 ); assert( sp1 != p2 ); assert( sp1 != sp2 ); assert( p2 < p1 ); assert( p2 < sp1 ); assert( p2 <= p1 ); assert( p2 <= sp1 ); assert( p2 <= sp2 ); assert( p2 == p2 ); assert( p2 == sp2 ); assert( p2 != p1 ); assert( p2 != sp1 ); assert( p1 > p2 ); assert( p1 > sp2 ); assert( p1 >= p2 ); assert( p1 >= sp2 ); assert( p1 >= sp1 ); assert( p1 == p1 ); assert( p1 == sp1 ); assert( p1 != p2 ); assert( p1 != sp2 ); } } // ---------------------------------------------------------------------------- namespace { class Feline { public: virtual ~Feline() {} }; class Lion : public Feline { public: virtual ~Lion() {} }; class Tiger : public Feline { public: virtual ~Tiger() {} }; class Dog { public: virtual ~Dog() {} }; } // ---------------------------------------------------------------------------- void DoStrongPtrDynamicCastTests( void ) { typedef ::Loki::StrongPtr< Feline, true, ::Loki::TwoRefCounts > FelineCountPtr; typedef ::Loki::StrongPtr< Tiger, true, ::Loki::TwoRefCounts > TigerCountPtr; typedef ::Loki::StrongPtr< Lion, true, ::Loki::TwoRefCounts > LionCountPtr; typedef ::Loki::StrongPtr< Dog, true, ::Loki::TwoRefCounts > DogCountPtr; typedef ::Loki::StrongPtr< Feline, true, ::Loki::LockableTwoRefCounts > FelineLockPtr; typedef ::Loki::StrongPtr< Tiger, true, ::Loki::LockableTwoRefCounts > TigerLockPtr; typedef ::Loki::StrongPtr< Lion, true, ::Loki::LockableTwoRefCounts > LionLockPtr; typedef ::Loki::StrongPtr< Dog, true, ::Loki::LockableTwoRefCounts > DogLockPtr; typedef ::Loki::StrongPtr< Feline, true, ::Loki::TwoRefLinks > FelineLinksPtr; typedef ::Loki::StrongPtr< Tiger, true, ::Loki::TwoRefLinks > TigerLinksPtr; typedef ::Loki::StrongPtr< Lion, true, ::Loki::TwoRefLinks > LionLinksPtr; typedef ::Loki::StrongPtr< Dog, true, ::Loki::TwoRefLinks > DogLinksPtr; { Feline * feline = new Lion; Tiger * tiger = new Tiger; Lion * lion = new Lion; Dog * dog = new Dog; FelineCountPtr pFeline( feline ); TigerCountPtr pTiger( tiger ); LionCountPtr pLion( lion ); DogCountPtr pDog( dog ); // This is legal because C++ allows an automatic down-cast to public base class. pFeline = pLion; #ifdef CHECK_TYPE_CAST pLion = pFeline; // Fails as the compiler cannot convert pointers in SmartPtr #endif // CHECK_TYPE_CAST assert( pFeline ); // Can up-cast from feline to lion only if the feline is a lion. pLion.DynamicCastFrom( pFeline ); assert( pLion ); assert( pLion == pFeline ); // Can't cast from lion to tiger since although these are both types of felines, // they are not related to one another. pTiger.DynamicCastFrom( pLion ); assert( !pTiger ); // Can't cast from dog to lion since a dog is not a type of feline. pLion.DynamicCastFrom( pDog ); assert( !pLion ); pLion.DynamicCastFrom( pFeline ); assert( pLion ); assert( pLion == pFeline ); // Can't cast from lion to dog since these animal types are not related. pDog.DynamicCastFrom( pLion ); assert( !pDog ); feline = new Lion; lion = new Lion; tiger = new Tiger; dog = new Dog; // Now do tests when converting from const pointers. const FelineCountPtr pcFeline( feline ); const TigerCountPtr pcTiger( tiger ); const LionCountPtr pcLion( lion ); const DogCountPtr pcDog( dog ); assert( pcFeline ); // Can up-cast from feline to lion only if the feline is a lion. pLion.DynamicCastFrom( pcFeline ); assert( pLion ); assert( pLion == pcFeline ); // Can't cast from lion to tiger since although these are both types of felines, // they are not related to one another. pTiger.DynamicCastFrom( pcLion ); assert( !pTiger ); // Can't cast from dog to lion since a dog is not a type of feline. pLion.DynamicCastFrom( pcDog ); assert( !pLion ); pLion.DynamicCastFrom( pcFeline ); assert( pLion ); assert( pLion == pcFeline ); // Can't cast from lion to dog since these animal types are not related. pDog.DynamicCastFrom( pcLion ); assert( !pDog ); } { Feline * feline = new Lion; Tiger * tiger = new Tiger; Lion * lion = new Lion; Dog * dog = new Dog; FelineLockPtr pFeline( feline ); TigerLockPtr pTiger( tiger ); LionLockPtr pLion( lion ); DogLockPtr pDog( dog ); // This is legal because C++ allows an automatic down-cast to public base class. pFeline = pLion; #ifdef CHECK_TYPE_CAST pLion = pFeline; // Fails as the compiler cannot convert pointers in SmartPtr #endif // CHECK_TYPE_CAST assert( pFeline ); // Can up-cast from feline to lion only if the feline is a lion. pLion.DynamicCastFrom( pFeline ); assert( pLion ); assert( pLion == pFeline ); // Can't cast from lion to tiger since although these are both types of felines, // they are not related to one another. pTiger.DynamicCastFrom( pLion ); assert( !pTiger ); // Can't cast from dog to lion since a dog is not a type of feline. pLion.DynamicCastFrom( pDog ); assert( !pLion ); pLion.DynamicCastFrom( pFeline ); assert( pLion ); assert( pLion == pFeline ); // Can't cast from lion to dog since these animal types are not related. pDog.DynamicCastFrom( pLion ); assert( !pDog ); feline = new Lion; tiger = new Tiger; lion = new Lion; dog = new Dog; // Now do tests when converting from const pointers. const FelineLockPtr pcFeline( feline ); const TigerLockPtr pcTiger( tiger ); const LionLockPtr pcLion( lion ); const DogLockPtr pcDog( dog ); assert( pcFeline ); // Can up-cast from feline to lion only if the feline is a lion. pLion.DynamicCastFrom( pcFeline ); assert( pLion ); assert( pLion == pcFeline ); // Can't cast from lion to tiger since although these are both types of felines, // they are not related to one another. pTiger.DynamicCastFrom( pcLion ); assert( !pTiger ); // Can't cast from dog to lion since a dog is not a type of feline. pLion.DynamicCastFrom( pcDog ); assert( !pLion ); pLion.DynamicCastFrom( pcFeline ); assert( pLion ); assert( pLion == pcFeline ); // Can't cast from lion to dog since these animal types are not related. pDog.DynamicCastFrom( pcLion ); assert( !pDog ); } { Feline * feline = new Lion; Tiger * tiger = new Tiger; Lion * lion = new Lion; Dog * dog = new Dog; FelineLinksPtr pFeline( feline ); TigerLinksPtr pTiger( tiger ); LionLinksPtr pLion( lion ); DogLinksPtr pDog( dog ); // This is legal because C++ allows an automatic down-cast to public base class. pFeline = pLion; #ifdef CHECK_TYPE_CAST pLion = pFeline; // Fails as the compiler cannot convert pointers in SmartPtr #endif // CHECK_TYPE_CAST assert( pFeline ); // Can up-cast from feline to lion only if the feline is a lion. pLion.DynamicCastFrom( pFeline ); assert( pLion ); assert( pLion == pFeline ); // Can't cast from lion to tiger since although these are both types of felines, // they are not related to one another. pTiger.DynamicCastFrom( pLion ); assert( !pTiger ); // Can't cast from dog to lion since a dog is not a type of feline. pLion.DynamicCastFrom( pDog ); assert( !pLion ); pLion.DynamicCastFrom( pFeline ); assert( pLion ); assert( pLion == pFeline ); // Can't cast from lion to dog since these animal types are not related. pDog.DynamicCastFrom( pLion ); assert( !pDog ); feline = new Lion; tiger = new Tiger; lion = new Lion; dog = new Dog; // Now do tests when converting from const pointers. const FelineLinksPtr pcFeline( feline ); const TigerLinksPtr pcTiger( tiger ); const LionLinksPtr pcLion( lion ); const DogLinksPtr pcDog( dog ); assert( pcFeline ); // Can up-cast from feline to lion only if the feline is a lion. pLion.DynamicCastFrom( pcFeline ); assert( pLion ); assert( pLion == pcFeline ); // Can't cast from lion to tiger since although these are both types of felines, // they are not related to one another. pTiger.DynamicCastFrom( pcLion ); assert( !pTiger ); // Can't cast from dog to lion since a dog is not a type of feline. pLion.DynamicCastFrom( pcDog ); assert( !pLion ); pLion.DynamicCastFrom( pcFeline ); assert( pLion ); assert( pLion == pcFeline ); // Can't cast from lion to dog since these animal types are not related. pDog.DynamicCastFrom( pcLion ); assert( !pDog ); } } // ---------------------------------------------------------------------------- // GCC bug // http://gcc.gnu.org/bugzilla/show_bug.cgi?id=38579 struct Policy { protected: Policy() {} Policy(const Policy&) {} int i; }; template struct BugGcc : //protected P public P { BugGcc() {} template BugGcc(const BugGcc& t) : P(t) {} }; void foo() { BugGcc<0, Policy> f1; BugGcc<1, Policy> f2(f1); // Policy members are still not public, // this will not compile: //int i = f1.i; }