16094ffe39
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@1110 7ec92016-0320-0410-acc4-a06ded1c099a
243 lines
5.6 KiB
C++
243 lines
5.6 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// Test program for The Loki Library
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// Copyright (c) 2006 Richard Sposato
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// permission notice appear in supporting documentation.
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// The authors make no representations about the
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// suitability of this software for any purpose. It is provided "as is"
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// without express or implied warranty.
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////////////////////////////////////////////////////////////////////////////////
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// $Id$
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#include <assert.h>
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// ----------------------------------------------------------------------------
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class BaseClass
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{
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public:
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BaseClass( void ) : m_refCount( 1 )
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{
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s_constructions++;
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}
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virtual ~BaseClass( void )
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{
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s_destructions++;
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}
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// These 2 functions are so we can pretend we have a COM object.
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void AddRef( void ) { ++m_refCount; }
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void Release( void )
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{
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assert( 0 < m_refCount );
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--m_refCount;
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if ( 0 == m_refCount )
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delete this; // Don't even ask me how much I dislike seeing "delete this;"!
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}
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// This function is used only for the DeepCopy policy.
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virtual BaseClass * Clone( void ) const
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{
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return new BaseClass();
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}
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void DoThat( void ) const {}
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static inline bool AllDestroyed( void )
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{
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return ( s_constructions == s_destructions );
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}
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static inline bool ExtraConstructions( void )
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{
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return ( s_constructions > s_destructions );
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}
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static inline bool ExtraDestructions( void )
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{
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return ( s_constructions < s_destructions );
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}
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static inline unsigned int GetCtorCount( void )
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{
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return s_constructions;
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}
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static inline unsigned int GetDtorCount( void )
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{
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return s_destructions;
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}
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protected:
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BaseClass( const BaseClass & that ) : m_refCount( that.m_refCount ) {}
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private:
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/// Not implemented.
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BaseClass & operator = ( const BaseClass & );
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static unsigned int s_constructions;
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static unsigned int s_destructions;
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unsigned int m_refCount;
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};
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// ----------------------------------------------------------------------------
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class PublicSubClass : public BaseClass
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{
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public:
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// This function is used only for the DeepCopy policy.
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virtual BaseClass * Clone( void ) const
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{
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return new PublicSubClass;
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}
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};
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// ----------------------------------------------------------------------------
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class PrivateSubClass : private BaseClass
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{
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public:
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// This function is used only for the DeepCopy policy.
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virtual BaseClass * Clone( void ) const
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{
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return new PrivateSubClass;
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}
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};
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// ----------------------------------------------------------------------------
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/** @class Feline - The feline family of classes are to test dynamic_cast. Also used to test
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pointers to arrays of objects.
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*/
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class Feline : public BaseClass
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{
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public:
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virtual ~Feline() {}
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virtual Feline * Clone( void ) const = 0;
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};
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class Lion : public Feline
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{
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public:
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virtual ~Lion() {}
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virtual Lion * Clone( void ) const { return new Lion( *this ); }
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};
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class Tiger : public Feline
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{
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public:
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Tiger( void ) : m_stripes( 100 ) {}
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virtual ~Tiger() {}
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virtual Tiger * Clone( void ) const { return new Tiger( *this ); }
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unsigned int GetStripes( void ) const { return m_stripes; }
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void SetStripes( unsigned int s ) { m_stripes = s; }
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private:
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unsigned int m_stripes;
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};
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class Dog
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{
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public:
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virtual ~Dog() {}
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virtual Dog * Clone( void ) const { return new Dog( *this ); }
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};
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// ----------------------------------------------------------------------------
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/** @class MimicCOM Acts like a COM object by having an intrusive ref count.
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*/
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class MimicCOM
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{
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public:
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static MimicCOM * QueryInterface( void )
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{
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MimicCOM * p = new MimicCOM;
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p->AddRef();
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return p;
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}
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virtual ~MimicCOM( void )
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{
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s_destructions++;
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}
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void AddRef( void )
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{
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m_count++;
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m_AddRefCount++;
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}
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void Release( void )
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{
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m_ReleaseCount++;
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assert( 0 < m_count );
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m_count--;
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if ( 0 == m_count )
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{
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/** @note I consider "delete this;" to be very unsafe! I'm only
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using it here for the purpose of testing.
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*/
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delete this;
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}
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}
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void DoThat( void ) {}
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static inline bool AllDestroyed( void )
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{
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return ( s_constructions == s_destructions );
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}
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static inline bool ExtraConstructions( void )
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{
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return ( s_constructions > s_destructions );
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}
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static inline bool ExtraDestructions( void )
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{
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return ( s_constructions < s_destructions );
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}
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static inline unsigned int GetCtorCount( void )
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{
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return s_constructions;
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}
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static inline unsigned int GetDtorCount( void )
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{
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return s_destructions;
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}
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private:
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/// Not implemented.
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MimicCOM( const MimicCOM & );
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/// Not implemented.
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MimicCOM & operator = ( const MimicCOM & );
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MimicCOM( void )
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: m_count( 0 )
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, m_AddRefCount( 0 )
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, m_ReleaseCount( 0 )
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{
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s_constructions++;
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}
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static unsigned int s_constructions;
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static unsigned int s_destructions;
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unsigned int m_count;
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unsigned int m_AddRefCount;
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unsigned int m_ReleaseCount;
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};
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// ----------------------------------------------------------------------------
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