Loki/include/loki/Singleton.h
rich_sposato 6bc2851497 Loki header files now all have consistent include statement style.
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@1069 7ec92016-0320-0410-acc4-a06ded1c099a
2010-04-19 03:09:59 +00:00

889 lines
28 KiB
C++

////////////////////////////////////////////////////////////////////////////////
// The Loki Library
// Copyright (c) 2001 by Andrei Alexandrescu
// This code accompanies the book:
// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
// Patterns Applied". Copyright (c) 2001. Addison-Wesley.
// Permission to use, copy, modify, distribute and sell this software for any
// purpose is hereby granted without fee, provided that the above copyright
// notice appear in all copies and that both that copyright notice and this
// permission notice appear in supporting documentation.
// The author or Addison-Wesley Longman make no representations about the
// suitability of this software for any purpose. It is provided "as is"
// without express or implied warranty.
////////////////////////////////////////////////////////////////////////////////
#ifndef LOKI_SINGLETON_INC_
#define LOKI_SINGLETON_INC_
// $Id$
#include <loki/LokiExport.h>
#include <loki/Threads.h>
#include <algorithm>
#include <stdexcept>
#include <cassert>
#include <cstdlib>
#include <new>
#include <vector>
#include <list>
#include <memory>
#ifdef _MSC_VER
#define LOKI_C_CALLING_CONVENTION_QUALIFIER __cdecl
#else
#define LOKI_C_CALLING_CONVENTION_QUALIFIER
#endif
/// \defgroup SingletonGroup Singleton
/// \defgroup CreationGroup Creation policies
/// \ingroup SingletonGroup
/// \defgroup LifetimeGroup Lifetime policies
/// \ingroup SingletonGroup
/// The lifetimes of the singleton.
/// \par Special lifetime for SmallObjects
/// When the holded object is a Small(Value)Object or the holded object
/// uses objects which are or inherit from Small(Value)Object
/// then you can't use the default lifetime: you must use the lifetime
/// \code Loki::LongevityLifetime::DieAsSmallObjectChild \endcode
/// Be aware of this when you use Loki::Factory, Loki::Functor, or Loki::Function.
namespace Loki
{
typedef void (LOKI_C_CALLING_CONVENTION_QUALIFIER *atexit_pfn_t)();
namespace Private
{
#ifndef LOKI_MAKE_DLL
void LOKI_C_CALLING_CONVENTION_QUALIFIER AtExitFn(); // declaration needed below
#else
void LOKI_EXPORT AtExitFn();
#endif
class LifetimeTracker;
#define LOKI_ENABLE_NEW_SETLONGLIVITY_HELPER_DATA_IMPL
#ifdef LOKI_ENABLE_NEW_SETLONGLIVITY_HELPER_DATA_IMPL
// Helper data
// std::list because of the inserts
typedef std::list<LifetimeTracker*> TrackerArray;
extern LOKI_EXPORT TrackerArray* pTrackerArray;
#else
// Helper data
typedef LifetimeTracker** TrackerArray;
extern TrackerArray pTrackerArray;
extern unsigned int elements;
#endif
////////////////////////////////////////////////////////////////////////////////
// class LifetimeTracker
// Helper class for SetLongevity
////////////////////////////////////////////////////////////////////////////////
class LifetimeTracker
{
public:
LifetimeTracker(unsigned int x) : longevity_(x)
{}
virtual ~LifetimeTracker() = 0;
static bool Compare(const LifetimeTracker* lhs,
const LifetimeTracker* rhs)
{
return lhs->longevity_ > rhs->longevity_;
}
private:
unsigned int longevity_;
};
// Definition required
inline LifetimeTracker::~LifetimeTracker() {}
// Helper destroyer function
template <typename T>
struct Deleter
{
typedef void (*Type)(T*);
static void Delete(T* pObj)
{ delete pObj; }
};
// Concrete lifetime tracker for objects of type T
template <typename T, typename Destroyer>
class ConcreteLifetimeTracker : public LifetimeTracker
{
public:
ConcreteLifetimeTracker(T* p,unsigned int longevity, Destroyer d)
: LifetimeTracker(longevity)
, pTracked_(p)
, destroyer_(d)
{}
~ConcreteLifetimeTracker()
{ destroyer_(pTracked_); }
private:
T* pTracked_;
Destroyer destroyer_;
};
} // namespace Private
////////////////////////////////////////////////////////////////////////////////
/// \ingroup LifetimeGroup
///
/// Assigns an object a longevity; ensures ordered destructions of objects
/// registered thusly during the exit sequence of the application
////////////////////////////////////////////////////////////////////////////////
#ifdef LOKI_ENABLE_NEW_SETLONGLIVITY_HELPER_DATA_IMPL
template <typename T, typename Destroyer>
void SetLongevity(T* pDynObject, unsigned int longevity,
Destroyer d)
{
using namespace Private;
// manage lifetime of stack manually
if(pTrackerArray==0)
pTrackerArray = new TrackerArray;
// automatically delete the ConcreteLifetimeTracker object when a exception is thrown
std::auto_ptr<LifetimeTracker>
p( new ConcreteLifetimeTracker<T, Destroyer>(pDynObject, longevity, d) );
// Find correct position
TrackerArray::iterator pos = std::upper_bound(
pTrackerArray->begin(),
pTrackerArray->end(),
p.get(),
LifetimeTracker::Compare);
// Insert the pointer to the ConcreteLifetimeTracker object into the queue
pTrackerArray->insert(pos, p.get());
// nothing has thrown: don't delete the ConcreteLifetimeTracker object
p.release();
// Register a call to AtExitFn
std::atexit(Private::AtExitFn);
}
#else
template <typename T, typename Destroyer>
void SetLongevity(T* pDynObject, unsigned int longevity,
Destroyer d)
{
using namespace Private;
TrackerArray pNewArray = static_cast<TrackerArray>(
std::realloc(pTrackerArray,
sizeof(*pTrackerArray) * (elements + 1)));
if (!pNewArray) throw std::bad_alloc();
// Delayed assignment for exception safety
pTrackerArray = pNewArray;
LifetimeTracker* p = new ConcreteLifetimeTracker<T, Destroyer>(
pDynObject, longevity, d);
// Insert a pointer to the object into the queue
TrackerArray pos = std::upper_bound(
pTrackerArray,
pTrackerArray + elements,
p,
LifetimeTracker::Compare);
std::copy_backward(
pos,
pTrackerArray + elements,
pTrackerArray + elements + 1);
*pos = p;
++elements;
// Register a call to AtExitFn
std::atexit(Private::AtExitFn);
}
#endif
template <typename T>
void SetLongevity(T* pDynObject, unsigned int longevity,
typename Private::Deleter<T>::Type d = Private::Deleter<T>::Delete)
{
SetLongevity<T, typename Private::Deleter<T>::Type>(pDynObject, longevity, d);
}
////////////////////////////////////////////////////////////////////////////////
/// \struct CreateUsingNew
///
/// \ingroup CreationGroup
/// Implementation of the CreationPolicy used by SingletonHolder
/// Creates objects using a straight call to the new operator
////////////////////////////////////////////////////////////////////////////////
template <class T> struct CreateUsingNew
{
static T* Create()
{ return new T; }
static void Destroy(T* p)
{ delete p; }
};
////////////////////////////////////////////////////////////////////////////////
/// \struct CreateUsing
///
/// \ingroup CreationGroup
/// Implementation of the CreationPolicy used by SingletonHolder
/// Creates objects using a custom allocater.
/// Usage: e.g. CreateUsing<std::allocator>::Allocator
////////////////////////////////////////////////////////////////////////////////
template<template<class> class Alloc>
struct CreateUsing
{
template <class T>
struct Allocator
{
static Alloc<T> allocator;
static T* Create()
{
return new (allocator.allocate(1)) T;
}
static void Destroy(T* p)
{
//allocator.destroy(p);
p->~T();
allocator.deallocate(p,1);
}
};
};
////////////////////////////////////////////////////////////////////////////////
/// \struct CreateUsingMalloc
///
/// \ingroup CreationGroup
/// Implementation of the CreationPolicy used by SingletonHolder
/// Creates objects using a call to std::malloc, followed by a call to the
/// placement new operator
////////////////////////////////////////////////////////////////////////////////
template <class T> struct CreateUsingMalloc
{
static T* Create()
{
void* p = std::malloc(sizeof(T));
if (!p) return 0;
return new(p) T;
}
static void Destroy(T* p)
{
p->~T();
std::free(p);
}
};
////////////////////////////////////////////////////////////////////////////////
/// \struct CreateStatic
///
/// \ingroup CreationGroup
/// Implementation of the CreationPolicy used by SingletonHolder
/// Creates an object in static memory
/// Implementation is slightly nonportable because it uses the MaxAlign trick
/// (an union of all types to ensure proper memory alignment). This trick is
/// nonportable in theory but highly portable in practice.
////////////////////////////////////////////////////////////////////////////////
template <class T> struct CreateStatic
{
#ifdef _MSC_VER
#pragma warning( push )
#pragma warning( disable : 4121 )
// alignment of a member was sensitive to packing
#endif // _MSC_VER
union MaxAlign
{
char t_[sizeof(T)];
short int shortInt_;
int int_;
long int longInt_;
float float_;
double double_;
long double longDouble_;
struct Test;
int Test::* pMember_;
int (Test::*pMemberFn_)(int);
};
#ifdef _MSC_VER
#pragma warning( pop )
#endif // _MSC_VER
static T* Create()
{
static MaxAlign staticMemory_;
return new(&staticMemory_) T;
}
static void Destroy(T* p)
{
p->~T();
}
};
////////////////////////////////////////////////////////////////////////////////
/// \struct DefaultLifetime
///
/// \ingroup LifetimeGroup
/// Implementation of the LifetimePolicy used by SingletonHolder
/// Schedules an object's destruction as per C++ rules
/// Forwards to std::atexit
////////////////////////////////////////////////////////////////////////////////
template <class T>
struct DefaultLifetime
{
static void ScheduleDestruction(T*, atexit_pfn_t pFun)
{ std::atexit(pFun); }
static void OnDeadReference()
{ throw std::logic_error("Dead Reference Detected"); }
};
////////////////////////////////////////////////////////////////////////////////
/// \struct PhoenixSingleton
///
/// \ingroup LifetimeGroup
/// Implementation of the LifetimePolicy used by SingletonHolder
/// Schedules an object's destruction as per C++ rules, and it allows object
/// recreation by not throwing an exception from OnDeadReference
////////////////////////////////////////////////////////////////////////////////
template <class T>
class PhoenixSingleton
{
public:
static void ScheduleDestruction(T*, atexit_pfn_t pFun)
{
#ifndef ATEXIT_FIXED
if (!destroyedOnce_)
#endif
std::atexit(pFun);
}
static void OnDeadReference()
{
#ifndef ATEXIT_FIXED
destroyedOnce_ = true;
#endif
}
private:
#ifndef ATEXIT_FIXED
static bool destroyedOnce_;
#endif
};
#ifndef ATEXIT_FIXED
template <class T> bool PhoenixSingleton<T>::destroyedOnce_ = false;
#endif
////////////////////////////////////////////////////////////////////////////////
// Copyright (c) 2004 by Curtis Krauskopf - curtis@decompile.com
///
/// \struct DeletableSingleton
///
/// \ingroup LifetimeGroup
///
/// A DeletableSingleton allows the instantiated singleton to be
/// destroyed at any time. The singleton can be reinstantiated at
/// any time, even during program termination.
/// If the singleton exists when the program terminates, it will
/// be automatically deleted.
///
/// \par Usage:
/// The singleton can be deleted manually:
///
/// DeletableSingleton<MyClass>::GracefulDelete();
////////////////////////////////////////////////////////////////////////////////
template <class T>
class DeletableSingleton
{
public:
static void ScheduleDestruction(T*, atexit_pfn_t pFun)
{
static bool firstPass = true;
isDead = false;
deleter = pFun;
if (firstPass || needCallback)
{
std::atexit(atexitCallback);
firstPass = false;
needCallback = false;
}
}
static void OnDeadReference()
{
}
/// delete singleton object manually
static void GracefulDelete()
{
if (isDead)
return;
isDead = true;
deleter();
}
protected:
static atexit_pfn_t deleter;
static bool isDead;
static bool needCallback;
static void atexitCallback()
{
#ifdef ATEXIT_FIXED
needCallback = true;
#else
needCallback = false;
#endif
GracefulDelete();
}
};
template <class T>
atexit_pfn_t DeletableSingleton<T>::deleter = 0;
template <class T>
bool DeletableSingleton<T>::isDead = true;
template <class T>
bool DeletableSingleton<T>::needCallback = true;
////////////////////////////////////////////////////////////////////////////////
// class template Adapter
// Helper for SingletonWithLongevity below
////////////////////////////////////////////////////////////////////////////////
namespace Private
{
template <class T>
struct Adapter
{
void operator()(T*) { return pFun_(); }
atexit_pfn_t pFun_;
};
}
////////////////////////////////////////////////////////////////////////////////
/// \struct SingletonWithLongevity
///
/// \ingroup LifetimeGroup
/// Implementation of the LifetimePolicy used by SingletonHolder
/// Schedules an object's destruction in order of their longevities
/// Assumes a visible function GetLongevity(T*) that returns the longevity of the
/// object.
////////////////////////////////////////////////////////////////////////////////
template <class T>
class SingletonWithLongevity
{
public:
static void ScheduleDestruction(T* pObj, atexit_pfn_t pFun)
{
Private::Adapter<T> adapter = { pFun };
SetLongevity(pObj, GetLongevity(pObj), adapter);
}
static void OnDeadReference()
{ throw std::logic_error("Dead Reference Detected"); }
};
////////////////////////////////////////////////////////////////////////////////
/// \struct NoDestroy
///
/// \ingroup LifetimeGroup
/// Implementation of the LifetimePolicy used by SingletonHolder
/// Never destroys the object
////////////////////////////////////////////////////////////////////////////////
template <class T>
struct NoDestroy
{
static void ScheduleDestruction(T*, atexit_pfn_t)
{}
static void OnDeadReference()
{}
};
////////////////////////////////////////////////////////////////////////////////
/// \defgroup LongevityLifetimeGroup LongevityLifetime
/// \ingroup LifetimeGroup
///
/// \namespace LongevityLifetime
///
/// \ingroup LongevityLifetimeGroup
/// \brief In this namespace are special lifetime policies to manage lifetime
/// dependencies.
////////////////////////////////////////////////////////////////////////////////
namespace LongevityLifetime
{
////////////////////////////////////////////////////////////////////////////////
/// \struct SingletonFixedLongevity
///
/// \ingroup LongevityLifetimeGroup
/// Add your own lifetimes into the namespace 'LongevityLifetime'
/// with your prefered lifetime by adding a struct like this:
///
/// template<class T>
/// struct MyLifetime : SingletonFixedLongevity< MyLifetimeNumber ,T> {}
////////////////////////////////////////////////////////////////////////////////
template <unsigned int Longevity, class T>
class SingletonFixedLongevity
{
public:
virtual ~SingletonFixedLongevity() {}
static void ScheduleDestruction(T* pObj, atexit_pfn_t pFun)
{
Private::Adapter<T> adapter = { pFun };
SetLongevity(pObj, Longevity , adapter);
}
static void OnDeadReference()
{ throw std::logic_error("Dead Reference Detected"); }
};
/// \struct DieLast
/// \ingroup LongevityLifetimeGroup
/// \brief Longest possible SingletonWithLongevity lifetime: 0xFFFFFFFF
template <class T>
struct DieLast : SingletonFixedLongevity<0xFFFFFFFF ,T>
{};
/// \struct DieDirectlyBeforeLast
/// \ingroup LongevityLifetimeGroup
/// \brief Lifetime is a one less than DieLast: 0xFFFFFFFF-1
template <class T>
struct DieDirectlyBeforeLast : SingletonFixedLongevity<0xFFFFFFFF-1 ,T>
{};
/// \struct DieFirst
/// \ingroup LongevityLifetimeGroup
/// \brief Shortest possible SingletonWithLongevity lifetime: 0
template <class T>
struct DieFirst : SingletonFixedLongevity<0,T>
{};
}//namespace LongevityLifetime
////////////////////////////////////////////////////////////////////////////////
/// \class FollowIntoDeath
///
/// \ingroup LifetimeGroup
///
/// Lifetime policyfor the SingletonHolder tempalte.
/// Followers will die after the master dies Followers will not die, if
/// - master never dies (NoDestroy policy)
/// - master never created
/// - master dies not in the function registered with atexit
/// - master dies not by a call of a the atexit registerd function (DeletableSingleton::GracefulDelete)
///
/// \par Usage:
///
/// Lifetimes of the master and the follower singletons, e.g. with a M and a F class:
/// \code SingletonHolder< M , FollowIntoDeath::With<DefaultLifetime>::AsMasterLifetime > MasterSingleton; \endcode
/// \code SingletonHolder< F , CreateUsingNew, FollowIntoDeath::AfterMaster< MasterSingleton >::IsDestroyed > FollowerSingleton \endcode
////////////////////////////////////////////////////////////////////////////////
class FollowIntoDeath
{
template<class T>
class Followers
{
typedef std::vector<atexit_pfn_t> Container;
typedef typename Container::iterator iterator;
static Container* followers_;
public:
static void Init()
{
static bool done = false;
if(!done)
{
followers_ = new Container;
done = true;
}
}
static void AddFollower(atexit_pfn_t ae)
{
Init();
followers_->push_back(ae);
}
static void DestroyFollowers()
{
Init();
for(iterator it = followers_->begin();it != followers_->end();++it)
(*it)();
delete followers_;
}
};
public:
/// \struct With
/// Template for the master
/// \param Lifetime Lifetime policy for the master
template<template <class> class Lifetime>
struct With
{
/// \struct AsMasterLifetime
/// Policy for master
template<class Master>
struct AsMasterLifetime
{
static void ScheduleDestruction(Master* pObj, atexit_pfn_t pFun)
{
Followers<Master>::Init();
Lifetime<Master>::ScheduleDestruction(pObj, pFun);
// use same policy for the followers and force a new
// template instantiation, this adds a additional atexit entry
// does not work with SetLonlevity, but there you can control
// the lifetime with the GetLongevity function.
Lifetime<Followers<Master> >::ScheduleDestruction(0,Followers<Master>::DestroyFollowers);
}
static void OnDeadReference()
{
throw std::logic_error("Dead Reference Detected");
}
};
};
/// \struct AfterMaster
/// Template for the follower
/// \param Master Master to follow into death
template<class Master>
struct AfterMaster
{
/// \struct IsDestroyed
/// Policy for followers
template<class F>
struct IsDestroyed
{
static void ScheduleDestruction(F*, atexit_pfn_t pFun)
{
Followers<Master>::AddFollower(pFun);
}
static void OnDeadReference()
{
throw std::logic_error("Dead Reference Detected");
}
};
};
};
template<class T>
typename FollowIntoDeath::Followers<T>::Container*
FollowIntoDeath::Followers<T>::followers_ = 0;
////////////////////////////////////////////////////////////////////////////////
/// \class SingletonHolder
///
/// \ingroup SingletonGroup
///
/// Provides Singleton amenities for a type T
/// To protect that type from spurious instantiations,
/// you have to protect it yourself.
///
/// \param CreationPolicy Creation policy, default: CreateUsingNew
/// \param LifetimePolicy Lifetime policy, default: DefaultLifetime,
/// \param ThreadingModel Threading policy,
/// default: LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL
////////////////////////////////////////////////////////////////////////////////
template
<
typename T,
template <class> class CreationPolicy = CreateUsingNew,
template <class> class LifetimePolicy = DefaultLifetime,
template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
class MutexPolicy = LOKI_DEFAULT_MUTEX
>
class SingletonHolder
{
public:
/// Type of the singleton object
typedef T ObjectType;
/// Returns a reference to singleton object
static T& Instance();
private:
// Helpers
static void MakeInstance();
static void LOKI_C_CALLING_CONVENTION_QUALIFIER DestroySingleton();
// Protection
SingletonHolder();
// Data
typedef typename ThreadingModel<T*,MutexPolicy>::VolatileType PtrInstanceType;
static PtrInstanceType pInstance_;
static bool destroyed_;
};
////////////////////////////////////////////////////////////////////////////////
// SingletonHolder's data
////////////////////////////////////////////////////////////////////////////////
template
<
class T,
template <class> class C,
template <class> class L,
template <class, class> class M,
class X
>
typename SingletonHolder<T, C, L, M, X>::PtrInstanceType
SingletonHolder<T, C, L, M, X>::pInstance_ = 0;
template
<
class T,
template <class> class C,
template <class> class L,
template <class, class> class M,
class X
>
bool SingletonHolder<T, C, L, M, X>::destroyed_ = false;
////////////////////////////////////////////////////////////////////////////////
// SingletonHolder::Instance
////////////////////////////////////////////////////////////////////////////////
template
<
class T,
template <class> class CreationPolicy,
template <class> class LifetimePolicy,
template <class, class> class ThreadingModel,
class MutexPolicy
>
inline T& SingletonHolder<T, CreationPolicy,
LifetimePolicy, ThreadingModel, MutexPolicy>::Instance()
{
if (!pInstance_)
{
MakeInstance();
}
return *pInstance_;
}
////////////////////////////////////////////////////////////////////////////////
// SingletonHolder::MakeInstance (helper for Instance)
////////////////////////////////////////////////////////////////////////////////
template
<
class T,
template <class> class CreationPolicy,
template <class> class LifetimePolicy,
template <class, class> class ThreadingModel,
class MutexPolicy
>
void SingletonHolder<T, CreationPolicy,
LifetimePolicy, ThreadingModel, MutexPolicy>::MakeInstance()
{
typename ThreadingModel<SingletonHolder,MutexPolicy>::Lock guard;
(void)guard;
if (!pInstance_)
{
if (destroyed_)
{
LifetimePolicy<T>::OnDeadReference();
destroyed_ = false;
}
pInstance_ = CreationPolicy<T>::Create();
LifetimePolicy<T>::ScheduleDestruction(pInstance_,
&DestroySingleton);
}
}
template
<
class T,
template <class> class CreationPolicy,
template <class> class L,
template <class, class> class M,
class X
>
void LOKI_C_CALLING_CONVENTION_QUALIFIER
SingletonHolder<T, CreationPolicy, L, M, X>::DestroySingleton()
{
assert(!destroyed_);
CreationPolicy<T>::Destroy(pInstance_);
pInstance_ = 0;
destroyed_ = true;
}
////////////////////////////////////////////////////////////////////////////////
/// \class Singleton
///
/// \ingroup SingletonGroup
///
/// Convenience template to implement a getter function for a singleton object.
/// Often needed in a shared library which hosts singletons.
///
/// \par Usage
///
/// see test/SingletonDll
///
////////////////////////////////////////////////////////////////////////////////
#ifndef LOKI_SINGLETON_EXPORT
#define LOKI_SINGLETON_EXPORT
#endif
template<class T>
class LOKI_SINGLETON_EXPORT Singleton
{
public:
static T& Instance();
};
} // namespace Loki
/// \def LOKI_SINGLETON_INSTANCE_DEFINITION(SHOLDER)
/// Convenience macro for the definition of the static Instance member function
/// Put this macro called with a SingletonHolder typedef into your cpp file.
#define LOKI_SINGLETON_INSTANCE_DEFINITION(SHOLDER) \
namespace Loki \
{ \
template<> \
SHOLDER::ObjectType& Singleton<SHOLDER::ObjectType>::Instance() \
{ \
return SHOLDER::Instance(); \
} \
}
#endif // end file guardian