683474eff9
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@896 7ec92016-0320-0410-acc4-a06ded1c099a
922 lines
26 KiB
C++
922 lines
26 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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//
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// Part of LevelMutex test program for The Loki Library
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// Copyright (c) 2008 Richard Sposato
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// The copyright on this file is protected under the terms of the MIT license.
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//
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// permission notice appear in supporting documentation.
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//
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// The author makes no representations about the suitability of this software
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// for any purpose. It is provided "as is" without express or implied warranty.
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//
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////////////////////////////////////////////////////////////////////////////////
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// $Id$
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// ----------------------------------------------------------------------------
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#include "Thing.hpp"
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#include <assert.h>
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#include <algorithm>
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#include <functional>
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#include <SafeFormat.h>
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#include <LockingPtr.h>
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using namespace ::Loki;
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// ----------------------------------------------------------------------------
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typedef ::Loki::LockingPtr< Thing, volatile SleepMutex > SingleThingLocker;
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typedef ::Loki::LockingPtr< const Thing, volatile SleepMutex > ConstSingleThingLocker;
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typedef ::Loki::LockingPtr< LevelThing, volatile SleepMutex > LevelThingLocker;
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typedef ::Loki::LockingPtr< const LevelThing, volatile SleepMutex > ConstLevelThingLocker;
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typedef ::Loki::LockingPtr< SomeThing, volatile SleepMutex > SomeThingLocker;
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typedef ::Loki::LockingPtr< const SomeThing, volatile SleepMutex > ConstSomeThingLocker;
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volatile Thing * Thing::s_thing = NULL;
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Thing::ThingPool Thing::s_pool;
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LevelThing::LevelThingPool LevelThing::s_pool;
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TestResults * TestResults::s_instance = NULL;
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MultiLevelPool::MultiThingPool MultiLevelPool::s_pool;
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// ----------------------------------------------------------------------------
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ExceptionTossingMutex::ExceptionTossingMutex( unsigned int level ) :
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#if defined( _MSC_VER )
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SleepLevelMutex( level ),
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#else
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SleepLevelMutex( level ),
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#endif
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m_policy( ExceptionTossingMutex::Never )
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{
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assert( NULL != this );
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#if defined( _MSC_VER )
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SetSleepTime( 5 );
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SetWakable( false );
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#else
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SetSleepTime( 1 );
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#endif
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}
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// ----------------------------------------------------------------------------
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ExceptionTossingMutex::~ExceptionTossingMutex( void )
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{
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assert( NULL != this );
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}
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// ----------------------------------------------------------------------------
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MutexErrors::Type ExceptionTossingMutex::Lock( void ) volatile
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{
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if ( m_policy != ExceptionTossingMutex::Never )
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{
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bool toss = ( m_policy == ExceptionTossingMutex::Always );
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if ( !toss )
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{
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const unsigned int number = ( ::rand() % 16 );
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toss = ( 0 == number );
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}
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if ( toss )
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{
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throw MutexException( "Just a test exception from DoLock.",
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GetLevel(), ::Loki::MutexErrors::OtherError );
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}
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}
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return SleepLevelMutex::Lock();
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}
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// ----------------------------------------------------------------------------
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MutexErrors::Type ExceptionTossingMutex::TryLock( void ) volatile
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{
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if ( m_policy != ExceptionTossingMutex::Never )
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{
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bool toss = ( m_policy == ExceptionTossingMutex::Always );
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if ( !toss )
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{
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const unsigned int number = ( ::rand() % 16 );
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toss = ( 0 == number );
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}
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if ( toss )
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{
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throw MutexException( "Just a test exception from DoLock.",
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GetLevel(), ::Loki::MutexErrors::OtherError );
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}
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}
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return SleepLevelMutex::TryLock();
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}
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// ----------------------------------------------------------------------------
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MutexErrors::Type ExceptionTossingMutex::Unlock( void ) volatile
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{
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if ( m_policy != ExceptionTossingMutex::Never )
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{
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bool toss = ( m_policy == ExceptionTossingMutex::Always );
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if ( !toss )
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{
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const unsigned int number = ( ::rand() % 16 );
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toss = ( 0 == number );
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}
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if ( toss )
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{
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throw MutexException( "Just a test exception from DoLock.",
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GetLevel(), ::Loki::MutexErrors::OtherError );
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}
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}
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return SleepLevelMutex::Unlock();
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}
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// ----------------------------------------------------------------------------
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bool TestResults::Create( unsigned int threadCount )
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{
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if ( NULL != s_instance )
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return true;
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s_instance = new TestResults( threadCount );
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return ( NULL != s_instance );
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}
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// ----------------------------------------------------------------------------
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void TestResults::Destroy( void )
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{
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delete s_instance;
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s_instance = NULL;
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}
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// ----------------------------------------------------------------------------
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TestResults::TestResults( unsigned int threadCount ) :
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m_results()
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{
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assert( NULL != this );
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Reset( threadCount );
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}
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// ----------------------------------------------------------------------------
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TestResults::~TestResults( void )
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{
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assert( NULL != this );
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assert( this == s_instance );
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}
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// ----------------------------------------------------------------------------
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void TestResults::Reset( unsigned int threadCount )
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{
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assert( NULL != this );
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TestResult result;
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result.m_total = 0;
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result.m_fails = 0;
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m_results.clear();
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m_results.resize( threadCount, result );
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}
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// ----------------------------------------------------------------------------
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void TestResults::SetResult( unsigned int threadIndex, unsigned int total,
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unsigned int fails )
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{
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assert( NULL != this );
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assert( this == s_instance );
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if ( threadIndex <= m_results.size() )
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{
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m_results[ threadIndex ].m_total = total;
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m_results[ threadIndex ].m_fails = fails;
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}
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}
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// ----------------------------------------------------------------------------
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void TestResults::OutputResults( void )
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{
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assert( NULL != this );
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assert( this == s_instance );
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bool passed = true;
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const unsigned int count = m_results.size();
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for ( unsigned int ii = 0; ii < count; ++ii )
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{
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Printf( "Thread: %d \t total: %d \t fails: %d\n" )( ii )
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( m_results[ ii ].m_total )
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( m_results[ ii ].m_fails );
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if ( m_results[ ii ].m_fails != 0 )
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passed = false;
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m_results[ ii ].m_total = 0;
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m_results[ ii ].m_fails = 0;
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}
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const char * message = ( passed ) ? "Passed!" : "FAILED!";
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Printf( "Value Test Result: %s\n" )( message );
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}
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// ----------------------------------------------------------------------------
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TestResults::TestResult::TestResult( void ) :
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m_total( 0 ),
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m_fails( 0 )
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{
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assert( NULL != this );
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}
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// ----------------------------------------------------------------------------
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TestResults::TestResult::TestResult( const TestResult & that ) :
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m_total( that.m_total ),
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m_fails( that.m_fails )
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{
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assert( NULL != this );
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}
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// ----------------------------------------------------------------------------
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TestResults::TestResult::~TestResult( void )
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{
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assert( NULL != this );
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}
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// ----------------------------------------------------------------------------
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void GoToSleep( unsigned int milliSeconds )
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{
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#if defined( _MSC_VER )
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::SleepEx( milliSeconds, true );
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#elif ( __GNUC__ )
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unsigned int seconds = milliSeconds / 1000;
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if ( 0 == seconds )
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seconds = 1;
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::_sleep( seconds );
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#else
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#error "Find out if your compiler supports a sleep command and add it here."
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#endif
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}
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// ----------------------------------------------------------------------------
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void Thing::Init( unsigned int value )
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{
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if ( NULL != s_thing )
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return;
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s_thing = new Thing( value );
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}
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// ----------------------------------------------------------------------------
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void Thing::Destroy( void )
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{
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if ( NULL == s_thing )
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return;
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delete s_thing;
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s_thing = NULL;
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}
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// ----------------------------------------------------------------------------
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volatile Thing * Thing::GetFromPool( unsigned int index )
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{
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if ( s_pool.size() <= index )
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return NULL;
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volatile Thing * thing = s_pool[ index ];
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return thing;
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}
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// ----------------------------------------------------------------------------
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unsigned int Thing::GetPoolSize( void )
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{
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return s_pool.size();
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}
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// ----------------------------------------------------------------------------
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bool Thing::MakePool( unsigned int count )
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{
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if ( ( 0 == count ) || ( 100 < count ) )
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return false;
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DestroyPool();
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s_pool.reserve( count );
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for ( unsigned int ii = 0; ii < count; ++ii )
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{
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volatile Thing * thing = new Thing( ii );
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s_pool.push_back( thing );
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}
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return true;
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}
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// ----------------------------------------------------------------------------
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void Thing::DestroyPool( void )
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{
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const unsigned int count = s_pool.size();
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for ( unsigned int ii = 0; ii < count; ++ii )
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{
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volatile Thing * thing = s_pool[ ii ];
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delete thing;
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}
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s_pool.clear();
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}
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// ----------------------------------------------------------------------------
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Thing::Thing( unsigned int value ) :
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m_mutex( 10 ),
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m_value( value )
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{
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assert( NULL != this );
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#if defined( _MSC_VER )
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m_mutex.GetMutexPolicy().SetSleepTime( 5 );
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m_mutex.GetMutexPolicy().SetWakable( false );
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#else
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m_mutex.GetMutexPolicy().SetSleepTime( 1 );
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#endif
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}
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// ----------------------------------------------------------------------------
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Thing::~Thing( void )
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{
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assert( NULL != this );
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}
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// ----------------------------------------------------------------------------
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void Thing::Print( unsigned int value, unsigned int index, unsigned int startSize ) const volatile
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{
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assert( NULL != this );
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volatile SleepMutex & mutex = const_cast< volatile SleepMutex & >( m_mutex );
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ConstSingleThingLocker pSafeThis( *this, mutex );
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pSafeThis->Print( value, index, startSize );
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}
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// ----------------------------------------------------------------------------
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void Thing::Print( unsigned int value, unsigned int index, unsigned int startSize ) const
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{
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assert( NULL != this );
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switch ( startSize )
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{
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default:
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case 16: ::GoToSleep( 3 ); Printf("%d: %d: ----------------\n")( value )( index );
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case 15: ::GoToSleep( 3 ); Printf("%d: %d: ---------------\n")( value )( index );
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case 14: ::GoToSleep( 3 ); Printf("%d: %d: --------------\n")( value )( index );
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case 13: ::GoToSleep( 3 ); Printf("%d: %d: -------------\n")( value )( index );
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case 12: ::GoToSleep( 3 ); Printf("%d: %d: ------------\n")( value )( index );
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case 11: ::GoToSleep( 3 ); Printf("%d: %d: -----------\n")( value )( index );
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case 10: ::GoToSleep( 3 ); Printf("%d: %d: ----------\n")( value )( index );
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case 9: ::GoToSleep( 3 ); Printf("%d: %d: ---------\n")( value )( index );
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case 8: ::GoToSleep( 3 ); Printf("%d: %d: --------\n")( value )( index );
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case 7: ::GoToSleep( 3 ); Printf("%d: %d: -------\n")( value )( index );
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case 6: ::GoToSleep( 3 ); Printf("%d: %d: ------\n")( value )( index );
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case 5: ::GoToSleep( 3 ); Printf("%d: %d: -----\n")( value )( index );
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case 4: ::GoToSleep( 3 ); Printf("%d: %d: ----\n")( value )( index );
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case 3: ::GoToSleep( 3 ); Printf("%d: %d: ---\n")( value )( index );
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case 2: ::GoToSleep( 3 ); Printf("%d: %d: --\n")( value )( index );
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case 1: ::GoToSleep( 3 ); Printf("%d: %d: -\n")( value )( index );
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case 0: ::GoToSleep( 3 ); Printf("%d: %d: \n")( value )( index );
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}
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}
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// ----------------------------------------------------------------------------
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void Thing::SetValue( unsigned int value ) volatile
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{
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assert( NULL != this );
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SingleThingLocker pSafeThis( *this, m_mutex );
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pSafeThis->m_value = value;
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}
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// ----------------------------------------------------------------------------
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volatile LevelThing * LevelThing::GetFromPool( unsigned int index )
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{
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if ( s_pool.size() <= index )
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return NULL;
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volatile LevelThing * thing = s_pool[ index ];
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return thing;
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}
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// ----------------------------------------------------------------------------
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bool LevelThing::MakePool( unsigned int count )
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{
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s_pool.clear();
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s_pool.reserve( count );
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for ( unsigned int ii = 0; ii < count; ++ii )
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{
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volatile LevelThing * thing = new LevelThing( ii * 10, ii );
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s_pool.push_back( thing );
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}
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return true;
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}
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// ----------------------------------------------------------------------------
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void LevelThing::DestroyPool( void )
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{
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const unsigned int count = s_pool.size();
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for ( unsigned int ii = 0; ii < count; ++ii )
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{
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volatile LevelThing * thing = s_pool[ ii ];
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delete thing;
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}
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s_pool.clear();
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}
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// ----------------------------------------------------------------------------
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LevelThing::LevelThing( unsigned int level, unsigned int place ) :
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m_mutex( level ),
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m_place( place ),
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m_value( 0 )
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{
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assert( NULL != this );
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#if defined( _MSC_VER )
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m_mutex.GetMutexPolicy().SetSleepTime( 5 );
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m_mutex.GetMutexPolicy().SetWakable( false );
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#else
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m_mutex.GetMutexPolicy().SetSleepTime( 1 );
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#endif
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}
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// ----------------------------------------------------------------------------
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LevelThing::~LevelThing( void )
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{
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assert( NULL != this );
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}
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// ----------------------------------------------------------------------------
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LevelThing::Unlocker LevelThing::LockHierarchy( void ) volatile
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{
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assert( NULL != this );
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for ( signed ii = m_place; 0 <= ii; --ii )
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{
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volatile LevelThing * thing = s_pool[ ii ];
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assert( NULL != thing );
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const MutexErrors::Type result = thing->m_mutex.Lock();
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if ( MutexErrors::Success != result )
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break;
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}
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Unlocker unlocker( this );
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return unlocker;
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}
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// ----------------------------------------------------------------------------
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void LevelThing::UnlockHierarchy( void ) volatile
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{
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assert( NULL != this );
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try
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{
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for ( unsigned ii = 0; ii <= m_place; ++ii )
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{
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volatile LevelThing * thing = s_pool[ ii ];
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assert( NULL != thing );
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thing->m_mutex.Unlock();
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}
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}
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catch ( ... )
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{
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}
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}
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// ----------------------------------------------------------------------------
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void LevelThing::SetValue( unsigned int value ) volatile
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{
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assert( NULL != this );
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MutexLocker locker( m_mutex, !m_mutex.IsLockedByCurrentThread() );
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(void)locker;
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m_value = value;
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if ( 0 == m_place )
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return;
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volatile LevelThing * thing = s_pool[ m_place - 1 ];
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assert( NULL != thing );
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thing->SetValue( value );
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}
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// ----------------------------------------------------------------------------
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void LevelThing::SetValue( unsigned int value )
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{
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assert( NULL != this );
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m_value = value;
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if ( 0 == m_place )
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return;
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LevelThing * thing = const_cast< LevelThing * >( s_pool[ m_place - 1 ] );
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assert( NULL != thing );
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thing->SetValue( value );
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}
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// ----------------------------------------------------------------------------
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bool LevelThing::DoValuesMatch( unsigned int value ) const volatile
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{
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assert( NULL != this );
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{
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MutexLocker locker( m_mutex, !m_mutex.IsLockedByCurrentThread() );
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(void)locker;
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if ( m_value != value )
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return false;
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}
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if ( 0 == m_place )
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return true;
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const volatile LevelThing * thing = s_pool[ m_place - 1 ];
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assert( NULL != thing );
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return thing->DoValuesMatch( value );
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}
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// ----------------------------------------------------------------------------
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bool LevelThing::DoValuesMatch( unsigned int value ) const
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{
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assert( NULL != this );
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if ( m_value != value )
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return false;
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if ( 0 == m_place )
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return true;
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const LevelThing * thing = const_cast< LevelThing * >( s_pool[ m_place - 1 ] );
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assert( NULL != thing );
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return thing->DoValuesMatch( value );
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}
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// ----------------------------------------------------------------------------
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SomeThing::SomeThing( unsigned int level, unsigned int place ) :
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m_mutex( level ),
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m_place( place ),
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m_level( level ),
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m_value( 0 )
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{
|
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assert( NULL != this );
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#if defined( _MSC_VER )
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m_mutex.GetMutexPolicy().SetSleepTime( 5 );
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m_mutex.GetMutexPolicy().SetWakable( false );
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#else
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m_mutex.GetMutexPolicy().SetSleepTime( 1 );
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#endif
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}
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// ----------------------------------------------------------------------------
|
|
|
|
SomeThing::~SomeThing( void )
|
|
{
|
|
assert( NULL != this );
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SomeThing::SetValue( unsigned int value ) volatile
|
|
{
|
|
assert( NULL != this );
|
|
SomeThingLocker pSafeThis( *this, m_mutex );
|
|
pSafeThis->m_value = value;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SomeThing::SetValue( unsigned int value )
|
|
{
|
|
assert( NULL != this );
|
|
m_value = value;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
ManyThingsPool::ManyThingsPool( unsigned int level, unsigned int count ) :
|
|
m_pool()
|
|
{
|
|
assert( NULL != this );
|
|
m_pool.reserve( count );
|
|
for ( unsigned int ii = 0; ii < count; ++ii )
|
|
{
|
|
volatile SomeThing * thing = new SomeThing( level, ii );
|
|
m_pool.push_back( thing );
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
ManyThingsPool::~ManyThingsPool( void )
|
|
{
|
|
assert( NULL != this );
|
|
const unsigned int count = m_pool.size();
|
|
for ( unsigned int ii = 0; ii < count; ++ii )
|
|
{
|
|
volatile SomeThing * thing = m_pool[ ii ];
|
|
delete thing;
|
|
}
|
|
m_pool.clear();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
unsigned int ManyThingsPool::GetCount( void ) const
|
|
{
|
|
assert( NULL != this );
|
|
const unsigned int count = m_pool.size();
|
|
return count;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
volatile SomeThing * ManyThingsPool::GetFromPool( unsigned int index )
|
|
{
|
|
assert( NULL != this );
|
|
ManyThingsPool * pThis = const_cast< ManyThingsPool * >( this );
|
|
if ( pThis->m_pool.size() <= index )
|
|
return NULL;
|
|
volatile SomeThing * thing = pThis->m_pool[ index ];
|
|
assert( NULL != thing );
|
|
return thing;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void MultiLevelPool::MakePool( unsigned int count, unsigned int thingCount )
|
|
{
|
|
s_pool.clear();
|
|
s_pool.reserve( count );
|
|
unsigned int level = 100;
|
|
for ( unsigned int ii = 0; ii < count; ++ii )
|
|
{
|
|
const unsigned int newCount = ( ::rand() % thingCount ) + 4;
|
|
ManyThingsPool * pool = new ManyThingsPool( ii + level, newCount );
|
|
s_pool.push_back( pool );
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void MultiLevelPool::DestroyPool( void )
|
|
{
|
|
const unsigned int count = s_pool.size();
|
|
for ( unsigned int ii = 0; ii < count; ++ii )
|
|
{
|
|
ManyThingsPool * pool = s_pool[ ii ];
|
|
delete pool;
|
|
}
|
|
s_pool.clear();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
unsigned int MultiLevelPool::GetCount( void )
|
|
{
|
|
const unsigned int count = s_pool.size();
|
|
return count;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
ManyThingsPool * MultiLevelPool::GetFromPool( unsigned int index )
|
|
{
|
|
if ( s_pool.size() <= index )
|
|
return NULL;
|
|
ManyThingsPool * pool = s_pool[ index ];
|
|
assert( NULL != pool );
|
|
return pool;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void CheckForMatchingValues( unsigned int & failCount, unsigned int & testCount,
|
|
unsigned int value, const SomeThingPool & pool )
|
|
{
|
|
const unsigned int count = pool.size();
|
|
for ( unsigned int ii = 0; ii < count; ++ii )
|
|
{
|
|
SomeThing * thing = const_cast< SomeThing * >( pool[ ii ] );
|
|
assert( NULL != thing );
|
|
testCount++;
|
|
if ( value != thing->GetValue() )
|
|
failCount++;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void CheckForMatchingValues( unsigned int & failCount, unsigned int & testCount,
|
|
unsigned int value, const SomeThingPool & pool, bool locked )
|
|
{
|
|
if ( !locked )
|
|
{
|
|
CheckForMatchingValues( failCount, testCount, value, pool );
|
|
return;
|
|
}
|
|
|
|
const unsigned int count = pool.size();
|
|
for ( unsigned int ii = 0; ii < count; ++ii )
|
|
{
|
|
volatile SomeThing * thing = pool[ ii ];
|
|
assert( NULL != thing );
|
|
assert( thing->GetMutex().IsLockedByCurrentThread() );
|
|
testCount++;
|
|
if ( value != thing->GetValue() )
|
|
failCount++;
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void MakePool( SomeThingPool & target )
|
|
{
|
|
SomeThingPool temp;
|
|
bool useThis = false;
|
|
unsigned int count2 = 0;
|
|
unsigned int r = 0;
|
|
bool first = true;
|
|
const unsigned int count1 = MultiLevelPool::GetCount();
|
|
|
|
for ( unsigned int index1 = 0; index1 < count1; ++index1 )
|
|
{
|
|
r = ( ::rand() % 4 );
|
|
useThis = ( 0 == index1 ) || ( r != 0 );
|
|
if ( !useThis )
|
|
continue;
|
|
|
|
ManyThingsPool * pool = MultiLevelPool::GetFromPool( index1 );
|
|
assert( NULL != pool );
|
|
count2 = pool->GetCount();
|
|
first = true;
|
|
|
|
for ( unsigned int index2 = 0; index2 < count2; ++index2 )
|
|
{
|
|
r = ( ::rand() % 4 );
|
|
useThis = ( 0 == index1 ) || ( r != 0 );
|
|
if ( !useThis )
|
|
continue;
|
|
volatile SomeThing * thing = pool->GetFromPool( index2 );
|
|
assert( NULL != thing );
|
|
temp.push_back( thing );
|
|
|
|
if ( first )
|
|
{
|
|
// The containers at most levels will have multiple mutexes,
|
|
// but some levels will have just a single mutex.
|
|
r = ( ::rand() % 4 );
|
|
if ( r != 0 )
|
|
break;
|
|
}
|
|
first = false;
|
|
}
|
|
}
|
|
|
|
temp.swap( target );
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
/// @struct SomeThingComparator Binary-functor for comparing 2 SomeThing's.
|
|
struct SomeThingComparator : std::binary_function< volatile SomeThing *, volatile SomeThing *, bool >
|
|
{
|
|
/// Returns true if left string < right string.
|
|
inline bool operator ()( volatile SomeThing * lhs, volatile SomeThing * rhs ) const
|
|
{
|
|
return ( lhs->GetLevel() < rhs->GetLevel() );
|
|
}
|
|
};
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void SortByLevel( SomeThingPool & pool )
|
|
{
|
|
const unsigned int count = pool.size();
|
|
assert( 0 != count );
|
|
SomeThingComparator comparator;
|
|
::std::sort( pool.begin(), pool.end(), comparator );
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void LockThese( SomeThingPool & pool )
|
|
{
|
|
|
|
const unsigned int count = pool.size();
|
|
assert( 0 != count );
|
|
SortByLevel( pool );
|
|
|
|
volatile SomeThing * thing = pool[ count - 1 ];
|
|
assert( NULL != thing );
|
|
unsigned int level = thing->GetLevel();
|
|
LevelMutexInfo::MutexContainer mutexes;
|
|
MutexErrors::Type result = MutexErrors::Success;
|
|
signed int ii = count - 1;
|
|
|
|
for ( ; 0 <= ii; --ii )
|
|
{
|
|
thing = pool[ ii ];
|
|
assert( NULL != thing );
|
|
if ( level != thing->GetLevel() )
|
|
{
|
|
assert( mutexes.size() != 0 );
|
|
result = LevelMutexInfo::MultiLock( mutexes );
|
|
assert( result == MutexErrors::Success );
|
|
mutexes.clear();
|
|
level = thing->GetLevel();
|
|
}
|
|
mutexes.push_back( &thing->GetMutex() );
|
|
}
|
|
|
|
assert( mutexes.size() != 0 );
|
|
result = LevelMutexInfo::MultiLock( mutexes );
|
|
assert( result == MutexErrors::Success );
|
|
|
|
for ( ii = count - 1; 0 <= ii; --ii )
|
|
{
|
|
thing = pool[ ii ];
|
|
assert( NULL != thing );
|
|
assert( thing->GetMutex().IsLockedByCurrentThread() );
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void UnlockThese( SomeThingPool & pool )
|
|
{
|
|
|
|
const unsigned int count = pool.size();
|
|
assert( 0 != count );
|
|
SortByLevel( pool );
|
|
|
|
volatile SomeThing * thing = pool[ 0 ];
|
|
assert( NULL != thing );
|
|
unsigned int level = thing->GetLevel();
|
|
LevelMutexInfo::MutexContainer mutexes;
|
|
MutexErrors::Type result = MutexErrors::Success;
|
|
unsigned int ii = 0;
|
|
|
|
for ( ii = 0; ii < count; ++ii )
|
|
{
|
|
thing = pool[ ii ];
|
|
assert( NULL != thing );
|
|
if ( level != thing->GetLevel() )
|
|
{
|
|
assert( mutexes.size() != 0 );
|
|
result = LevelMutexInfo::MultiUnlock( mutexes );
|
|
assert( result == MutexErrors::Success );
|
|
mutexes.clear();
|
|
level = thing->GetLevel();
|
|
}
|
|
mutexes.push_back( &thing->GetMutex() );
|
|
}
|
|
|
|
assert( mutexes.size() != 0 );
|
|
result = LevelMutexInfo::MultiUnlock( mutexes );
|
|
assert( result == MutexErrors::Success );
|
|
|
|
for ( ii = 0; ii < count; ++ii )
|
|
{
|
|
thing = pool[ ii ];
|
|
assert( NULL != thing );
|
|
assert( !thing->GetMutex().IsLockedByCurrentThread() );
|
|
}
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
unsigned int CountLockedByThisThread( const SomeThingPool & pool )
|
|
{
|
|
const unsigned int count = pool.size();
|
|
unsigned int locked = 0;
|
|
|
|
for ( unsigned int ii = 0; ii < count; ++ii )
|
|
{
|
|
const volatile SomeThing * thing = pool[ ii ];
|
|
assert( NULL != thing );
|
|
if ( thing->GetMutex().IsLockedByCurrentThread() )
|
|
locked++;
|
|
}
|
|
|
|
return locked;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|