95824ec34f
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@28 7ec92016-0320-0410-acc4-a06ded1c099a
420 lines
13 KiB
C++
420 lines
13 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// The Loki Library
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// Copyright (c) 2001 by Andrei Alexandrescu
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// This code accompanies the book:
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// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
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// Patterns Applied". Copyright (c) 2001. Addison-Wesley.
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// permission notice appear in supporting documentation.
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// The author or Addison-Wesley Longman make no representations about the
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// suitability of this software for any purpose. It is provided "as is"
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// without express or implied warranty.
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////////////////////////////////////////////////////////////////////////////////
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// Last update: March 20, 2001
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#include "SmallObj.h"
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#include <cassert>
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#include <algorithm>
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using namespace Loki;
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Chunk::Init
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// Initializes a chunk object
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////////////////////////////////////////////////////////////////////////////////
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void FixedAllocator::Chunk::Init(std::size_t blockSize, unsigned char blocks)
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{
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assert(blockSize > 0);
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assert(blocks > 0);
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// Overflow check
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assert((blockSize * blocks) / blockSize == blocks);
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pData_ = new unsigned char[blockSize * blocks];
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Reset(blockSize, blocks);
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Chunk::Reset
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// Clears an already allocated chunk
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////////////////////////////////////////////////////////////////////////////////
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void FixedAllocator::Chunk::Reset(std::size_t blockSize, unsigned char blocks)
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{
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assert(blockSize > 0);
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assert(blocks > 0);
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// Overflow check
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assert((blockSize * blocks) / blockSize == blocks);
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firstAvailableBlock_ = 0;
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blocksAvailable_ = blocks;
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unsigned char i = 0;
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unsigned char* p = pData_;
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for (; i != blocks; p += blockSize)
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{
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*p = ++i;
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Chunk::Release
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// Releases the data managed by a chunk
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////////////////////////////////////////////////////////////////////////////////
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void FixedAllocator::Chunk::Release()
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{
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delete[] pData_;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Chunk::Allocate
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// Allocates a block from a chunk
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////////////////////////////////////////////////////////////////////////////////
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void* FixedAllocator::Chunk::Allocate(std::size_t blockSize)
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{
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if (!blocksAvailable_) return 0;
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assert((firstAvailableBlock_ * blockSize) / blockSize ==
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firstAvailableBlock_);
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unsigned char* pResult =
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pData_ + (firstAvailableBlock_ * blockSize);
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firstAvailableBlock_ = *pResult;
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--blocksAvailable_;
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return pResult;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Chunk::Deallocate
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// Dellocates a block from a chunk
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////////////////////////////////////////////////////////////////////////////////
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void FixedAllocator::Chunk::Deallocate(void* p, std::size_t blockSize)
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{
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assert(p >= pData_);
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unsigned char* toRelease = static_cast<unsigned char*>(p);
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// Alignment check
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assert((toRelease - pData_) % blockSize == 0);
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*toRelease = firstAvailableBlock_;
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firstAvailableBlock_ = static_cast<unsigned char>(
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(toRelease - pData_) / blockSize);
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// Truncation check
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assert(firstAvailableBlock_ == (toRelease - pData_) / blockSize);
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++blocksAvailable_;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::FixedAllocator
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// Creates a FixedAllocator object of a fixed block size
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////////////////////////////////////////////////////////////////////////////////
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FixedAllocator::FixedAllocator(std::size_t blockSize)
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: blockSize_(blockSize)
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, allocChunk_(0)
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, deallocChunk_(0)
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{
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assert(blockSize_ > 0);
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prev_ = next_ = this;
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std::size_t numBlocks = DEFAULT_CHUNK_SIZE / blockSize;
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if (numBlocks > UCHAR_MAX) numBlocks = UCHAR_MAX;
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else if (numBlocks == 0) numBlocks = 8 * blockSize;
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numBlocks_ = static_cast<unsigned char>(numBlocks);
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assert(numBlocks_ == numBlocks);
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::FixedAllocator(const FixedAllocator&)
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// Creates a FixedAllocator object of a fixed block size
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////////////////////////////////////////////////////////////////////////////////
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FixedAllocator::FixedAllocator(const FixedAllocator& rhs)
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: blockSize_(rhs.blockSize_)
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, numBlocks_(rhs.numBlocks_)
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, chunks_(rhs.chunks_)
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{
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prev_ = &rhs;
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next_ = rhs.next_;
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rhs.next_->prev_ = this;
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rhs.next_ = this;
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allocChunk_ = rhs.allocChunk_
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? &chunks_.front() + (rhs.allocChunk_ - &rhs.chunks_.front())
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: 0;
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deallocChunk_ = rhs.deallocChunk_
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? &chunks_.front() + (rhs.deallocChunk_ - &rhs.chunks_.front())
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: 0;
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}
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FixedAllocator& FixedAllocator::operator=(const FixedAllocator& rhs)
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{
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FixedAllocator copy(rhs);
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copy.Swap(*this);
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return *this;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::~FixedAllocator
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////////////////////////////////////////////////////////////////////////////////
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FixedAllocator::~FixedAllocator()
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{
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if (prev_ != this)
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{
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prev_->next_ = next_;
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next_->prev_ = prev_;
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return;
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}
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assert(prev_ == next_);
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Chunks::iterator i = chunks_.begin();
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for (; i != chunks_.end(); ++i)
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{
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assert(i->blocksAvailable_ == numBlocks_);
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i->Release();
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Swap
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////////////////////////////////////////////////////////////////////////////////
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void FixedAllocator::Swap(FixedAllocator& rhs)
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{
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using namespace std;
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swap(blockSize_, rhs.blockSize_);
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swap(numBlocks_, rhs.numBlocks_);
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chunks_.swap(rhs.chunks_);
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swap(allocChunk_, rhs.allocChunk_);
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swap(deallocChunk_, rhs.deallocChunk_);
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Allocate
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// Allocates a block of fixed size
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////////////////////////////////////////////////////////////////////////////////
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void* FixedAllocator::Allocate()
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{
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if (allocChunk_ == 0 || allocChunk_->blocksAvailable_ == 0)
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{
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Chunks::iterator i = chunks_.begin();
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for (;; ++i)
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{
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if (i == chunks_.end())
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{
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// Initialize
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chunks_.reserve(chunks_.size() + 1);
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Chunk newChunk;
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newChunk.Init(blockSize_, numBlocks_);
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chunks_.push_back(newChunk);
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allocChunk_ = &chunks_.back();
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deallocChunk_ = &chunks_.front();
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break;
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}
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if (i->blocksAvailable_ > 0)
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{
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allocChunk_ = &*i;
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break;
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}
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}
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}
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assert(allocChunk_ != 0);
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assert(allocChunk_->blocksAvailable_ > 0);
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return allocChunk_->Allocate(blockSize_);
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::Deallocate
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// Deallocates a block previously allocated with Allocate
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// (undefined behavior if called with the wrong pointer)
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////////////////////////////////////////////////////////////////////////////////
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void FixedAllocator::Deallocate(void* p)
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{
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assert(!chunks_.empty());
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assert(&chunks_.front() <= deallocChunk_);
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assert(&chunks_.back() >= deallocChunk_);
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deallocChunk_ = VicinityFind(p);
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assert(deallocChunk_);
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DoDeallocate(p);
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::VicinityFind (internal)
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// Finds the chunk corresponding to a pointer, using an efficient search
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////////////////////////////////////////////////////////////////////////////////
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FixedAllocator::Chunk* FixedAllocator::VicinityFind(void* p)
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{
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assert(!chunks_.empty());
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assert(deallocChunk_);
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const std::size_t chunkLength = numBlocks_ * blockSize_;
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Chunk* lo = deallocChunk_;
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Chunk* hi = deallocChunk_ + 1;
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Chunk* loBound = &chunks_.front();
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Chunk* hiBound = &chunks_.back() + 1;
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// Special case: deallocChunk_ is the last in the array
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if (hi == hiBound) hi = 0;
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for (;;)
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{
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if (lo)
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{
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if (p >= lo->pData_ && p < lo->pData_ + chunkLength)
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{
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return lo;
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}
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if (lo == loBound) lo = 0;
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else --lo;
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}
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if (hi)
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{
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if (p >= hi->pData_ && p < hi->pData_ + chunkLength)
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{
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return hi;
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}
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if (++hi == hiBound) hi = 0;
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}
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}
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assert(false);
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return 0;
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}
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////////////////////////////////////////////////////////////////////////////////
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// FixedAllocator::DoDeallocate (internal)
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// Performs deallocation. Assumes deallocChunk_ points to the correct chunk
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////////////////////////////////////////////////////////////////////////////////
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void FixedAllocator::DoDeallocate(void* p)
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{
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assert(deallocChunk_->pData_ <= p);
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assert(deallocChunk_->pData_ + numBlocks_ * blockSize_ > p);
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// call into the chunk, will adjust the inner list but won't release memory
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deallocChunk_->Deallocate(p, blockSize_);
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if (deallocChunk_->blocksAvailable_ == numBlocks_)
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{
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// deallocChunk_ is completely free, should we release it?
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Chunk& lastChunk = chunks_.back();
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if (&lastChunk == deallocChunk_)
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{
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// check if we have two last chunks empty
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if (chunks_.size() > 1 &&
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deallocChunk_[-1].blocksAvailable_ == numBlocks_)
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{
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// Two free chunks, discard the last one
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lastChunk.Release();
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chunks_.pop_back();
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allocChunk_ = deallocChunk_ = &chunks_.front();
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}
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return;
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}
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if (lastChunk.blocksAvailable_ == numBlocks_)
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{
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// Two free blocks, discard one
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lastChunk.Release();
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chunks_.pop_back();
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allocChunk_ = deallocChunk_;
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}
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else
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{
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// move the empty chunk to the end
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std::swap(*deallocChunk_, lastChunk);
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allocChunk_ = &chunks_.back();
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}
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}
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}
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////////////////////////////////////////////////////////////////////////////////
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// SmallObjAllocator::SmallObjAllocator
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// Creates an allocator for small objects given chunk size and maximum 'small'
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// object size
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////////////////////////////////////////////////////////////////////////////////
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SmallObjAllocator::SmallObjAllocator(
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std::size_t chunkSize,
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std::size_t maxObjectSize)
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: pLastAlloc_(0), pLastDealloc_(0)
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, chunkSize_(chunkSize), maxObjectSize_(maxObjectSize)
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{
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}
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////////////////////////////////////////////////////////////////////////////////
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// SmallObjAllocator::Allocate
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// Allocates 'numBytes' memory
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// Uses an internal pool of FixedAllocator objects for small objects
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////////////////////////////////////////////////////////////////////////////////
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void* SmallObjAllocator::Allocate(std::size_t numBytes)
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{
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if (numBytes > maxObjectSize_) return operator new(numBytes);
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if (pLastAlloc_ && pLastAlloc_->BlockSize() == numBytes)
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{
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return pLastAlloc_->Allocate();
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}
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Pool::iterator i = std::lower_bound(pool_.begin(), pool_.end(), numBytes);
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if (i == pool_.end() || i->BlockSize() != numBytes)
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{
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i = pool_.insert(i, FixedAllocator(numBytes));
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pLastDealloc_ = &*pool_.begin();
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}
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pLastAlloc_ = &*i;
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return pLastAlloc_->Allocate();
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}
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////////////////////////////////////////////////////////////////////////////////
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// SmallObjAllocator::Deallocate
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// Deallocates memory previously allocated with Allocate
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// (undefined behavior if you pass any other pointer)
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////////////////////////////////////////////////////////////////////////////////
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void SmallObjAllocator::Deallocate(void* p, std::size_t numBytes)
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{
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if (numBytes > maxObjectSize_) return operator delete(p);
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if (pLastDealloc_ && pLastDealloc_->BlockSize() == numBytes)
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{
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pLastDealloc_->Deallocate(p);
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return;
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}
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Pool::iterator i = std::lower_bound(pool_.begin(), pool_.end(), numBytes);
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assert(i != pool_.end());
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assert(i->BlockSize() == numBytes);
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pLastDealloc_ = &*i;
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pLastDealloc_->Deallocate(p);
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}
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////////////////////////////////////////////////////////////////////////////////
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// Change log:
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// March 20: fix exception safety issue in FixedAllocator::Allocate
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// (thanks to Chris Udazvinis for pointing that out)
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// June 20, 2001: ported by Nick Thurn to gcc 2.95.3. Kudos, Nick!!!
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// Aug 02, 2002: Fix in VicinityFind sent by Pavel Vozenilek
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////////////////////////////////////////////////////////////////////////////////
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