24cf84a05f
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@742 7ec92016-0320-0410-acc4-a06ded1c099a
632 lines
26 KiB
C++
632 lines
26 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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// The Loki Library
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// Copyright (c) 2001 by Andrei Alexandrescu
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// This code accompanies the book:
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// Alexandrescu, Andrei. "Modern C++ Design: Generic Programming and Design
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// Patterns Applied". Copyright (c) 2001. Addison-Wesley.
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// permission notice appear in supporting documentation.
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// The author or Addison-Wesley Longman make no representations about the
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// suitability of this software for any purpose. It is provided "as is"
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// without express or implied warranty.
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////////////////////////////////////////////////////////////////////////////////
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// $Header$
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#ifndef LOKI_SMALLOBJ_INC_
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#define LOKI_SMALLOBJ_INC_
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#include "LokiExport.h"
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#include "Threads.h"
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#include "Singleton.h"
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#include <cstddef>
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#include <new> // needed for std::nothrow_t parameter.
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#ifndef LOKI_DEFAULT_CHUNK_SIZE
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#define LOKI_DEFAULT_CHUNK_SIZE 4096
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#endif
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#ifndef LOKI_MAX_SMALL_OBJECT_SIZE
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#define LOKI_MAX_SMALL_OBJECT_SIZE 256
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#endif
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#ifndef LOKI_DEFAULT_OBJECT_ALIGNMENT
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#define LOKI_DEFAULT_OBJECT_ALIGNMENT 4
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#endif
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#ifndef LOKI_DEFAULT_SMALLOBJ_LIFETIME
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#define LOKI_DEFAULT_SMALLOBJ_LIFETIME LongevityLifetime::DieAsSmallObjectParent
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#endif
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#if defined(LOKI_SMALL_OBJECT_USE_NEW_ARRAY) && defined(_MSC_VER)
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#pragma message("Don't define LOKI_SMALL_OBJECT_USE_NEW_ARRAY when using a Microsoft compiler to prevent memory leaks.")
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#pragma message("now calling '#undef LOKI_SMALL_OBJECT_USE_NEW_ARRAY'")
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#undef LOKI_SMALL_OBJECT_USE_NEW_ARRAY
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#endif
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/// \defgroup SmallObjectGroup Small objects
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///
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/// \defgroup SmallObjectGroupInternal Internals
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/// \ingroup SmallObjectGroup
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namespace Loki
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{
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namespace LongevityLifetime
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{
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/** @struct DieAsSmallObjectParent
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@ingroup SmallObjectGroup
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Lifetime policy to manage lifetime dependencies of
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SmallObject base and child classes.
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The Base class should have this lifetime
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*/
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template <class T>
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struct DieAsSmallObjectParent : DieLast<T> {};
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/** @struct DieAsSmallObjectChild
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@ingroup SmallObjectGroup
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Lifetime policy to manage lifetime dependencies of
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SmallObject base and child classes.
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The Child class should have this lifetime
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*/
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template <class T>
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struct DieAsSmallObjectChild : DieDirectlyBeforeLast<T> {};
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}
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class FixedAllocator;
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/** @class SmallObjAllocator
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@ingroup SmallObjectGroupInternal
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Manages pool of fixed-size allocators.
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Designed to be a non-templated base class of AllocatorSingleton so that
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implementation details can be safely hidden in the source code file.
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*/
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class LOKI_EXPORT SmallObjAllocator
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{
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protected:
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/** The only available constructor needs certain parameters in order to
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initialize all the FixedAllocator's. This throws only if
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@param pageSize # of bytes in a page of memory.
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@param maxObjectSize Max # of bytes which this may allocate.
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@param objectAlignSize # of bytes between alignment boundaries.
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*/
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SmallObjAllocator( std::size_t pageSize, std::size_t maxObjectSize,
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std::size_t objectAlignSize );
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/** Destructor releases all blocks, all Chunks, and FixedAllocator's.
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Any outstanding blocks are unavailable, and should not be used after
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this destructor is called. The destructor is deliberately non-virtual
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because it is protected, not public.
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*/
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~SmallObjAllocator( void );
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public:
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/** Allocates a block of memory of requested size. Complexity is often
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constant-time, but might be O(C) where C is the number of Chunks in a
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FixedAllocator.
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@par Exception Safety Level
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Provides either strong-exception safety, or no-throw exception-safety
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level depending upon doThrow parameter. The reason it provides two
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levels of exception safety is because it is used by both the nothrow
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and throwing new operators. The underlying implementation will never
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throw of its own accord, but this can decide to throw if it does not
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allocate. The only exception it should emit is std::bad_alloc.
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@par Allocation Failure
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If it does not allocate, it will call TrimExcessMemory and attempt to
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allocate again, before it decides to throw or return NULL. Many
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allocators loop through several new_handler functions, and terminate
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if they can not allocate, but not this one. It only makes one attempt
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using its own implementation of the new_handler, and then returns NULL
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or throws so that the program can decide what to do at a higher level.
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(Side note: Even though the C++ Standard allows allocators and
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new_handlers to terminate if they fail, the Loki allocator does not do
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that since that policy is not polite to a host program.)
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@param size # of bytes needed for allocation.
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@param doThrow True if this should throw if unable to allocate, false
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if it should provide no-throw exception safety level.
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@return NULL if nothing allocated and doThrow is false. Else the
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pointer to an available block of memory.
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*/
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void * Allocate( std::size_t size, bool doThrow );
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/** Deallocates a block of memory at a given place and of a specific
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size. Complexity is almost always constant-time, and is O(C) only if
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it has to search for which Chunk deallocates. This never throws.
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*/
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void Deallocate( void * p, std::size_t size );
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/** Deallocates a block of memory at a given place but of unknown size
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size. Complexity is O(F + C) where F is the count of FixedAllocator's
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in the pool, and C is the number of Chunks in all FixedAllocator's. This
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does not throw exceptions. This overloaded version of Deallocate is
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called by the nothow delete operator - which is called when the nothrow
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new operator is used, but a constructor throws an exception.
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*/
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void Deallocate( void * p );
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/// Returns max # of bytes which this can allocate.
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inline std::size_t GetMaxObjectSize() const
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{ return maxSmallObjectSize_; }
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/// Returns # of bytes between allocation boundaries.
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inline std::size_t GetAlignment() const { return objectAlignSize_; }
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/** Releases empty Chunks from memory. Complexity is O(F + C) where F
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is the count of FixedAllocator's in the pool, and C is the number of
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Chunks in all FixedAllocator's. This will never throw. This is called
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by AllocatorSingleto::ClearExtraMemory, the new_handler function for
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Loki's allocator, and is called internally when an allocation fails.
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@return True if any memory released, or false if none released.
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*/
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bool TrimExcessMemory( void );
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/** Returns true if anything in implementation is corrupt. Complexity
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is O(F + C + B) where F is the count of FixedAllocator's in the pool,
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C is the number of Chunks in all FixedAllocator's, and B is the number
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of blocks in all Chunks. If it determines any data is corrupted, this
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will return true in release version, but assert in debug version at
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the line where it detects the corrupted data. If it does not detect
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any corrupted data, it returns false.
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*/
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bool IsCorrupt( void ) const;
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private:
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/// Default-constructor is not implemented.
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SmallObjAllocator( void );
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/// Copy-constructor is not implemented.
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SmallObjAllocator( const SmallObjAllocator & );
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/// Copy-assignment operator is not implemented.
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SmallObjAllocator & operator = ( const SmallObjAllocator & );
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/// Pointer to array of fixed-size allocators.
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Loki::FixedAllocator * pool_;
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/// Largest object size supported by allocators.
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const std::size_t maxSmallObjectSize_;
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/// Size of alignment boundaries.
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const std::size_t objectAlignSize_;
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};
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/** @class AllocatorSingleton
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@ingroup SmallObjectGroupInternal
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This template class is derived from
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SmallObjAllocator in order to pass template arguments into it, and still
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have a default constructor for the singleton. Each instance is a unique
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combination of all the template parameters, and hence is singleton only
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with respect to those parameters. The template parameters have default
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values and the class has typedefs identical to both SmallObject and
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SmallValueObject so that this class can be used directly instead of going
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through SmallObject or SmallValueObject. That design feature allows
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clients to use the new_handler without having the name of the new_handler
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function show up in classes derived from SmallObject or SmallValueObject.
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Thus, the only functions in the allocator which show up in SmallObject or
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SmallValueObject inheritance hierarchies are the new and delete
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operators.
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*/
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template
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<
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template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
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std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE,
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std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE,
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std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT,
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template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME,
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class MutexPolicy = LOKI_DEFAULT_MUTEX
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>
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class AllocatorSingleton : public SmallObjAllocator
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{
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public:
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/// Defines type of allocator.
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typedef AllocatorSingleton< ThreadingModel, chunkSize,
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maxSmallObjectSize, objectAlignSize, LifetimePolicy > MyAllocator;
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/// Defines type for thread-safety locking mechanism.
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typedef ThreadingModel< MyAllocator, MutexPolicy > MyThreadingModel;
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/// Defines singleton made from allocator.
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typedef Loki::SingletonHolder< MyAllocator, Loki::CreateStatic,
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LifetimePolicy, ThreadingModel > MyAllocatorSingleton;
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/// Returns reference to the singleton.
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inline static AllocatorSingleton & Instance( void )
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{
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return MyAllocatorSingleton::Instance();
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}
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/// The default constructor is not meant to be called directly.
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inline AllocatorSingleton() :
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SmallObjAllocator( chunkSize, maxSmallObjectSize, objectAlignSize )
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{}
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/// The destructor is not meant to be called directly.
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inline ~AllocatorSingleton( void ) {}
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/** Clears any excess memory used by the allocator. Complexity is
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O(F + C) where F is the count of FixedAllocator's in the pool, and C
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is the number of Chunks in all FixedAllocator's. This never throws.
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@note This function can be used as a new_handler when Loki and other
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memory allocators can no longer allocate. Although the C++ Standard
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allows new_handler functions to terminate the program when they can
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not release any memory, this will not do so.
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*/
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static void ClearExtraMemory( void );
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/** Returns true if anything in implementation is corrupt. Complexity
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is O(F + C + B) where F is the count of FixedAllocator's in the pool,
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C is the number of Chunks in all FixedAllocator's, and B is the number
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of blocks in all Chunks. If it determines any data is corrupted, this
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will return true in release version, but assert in debug version at
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the line where it detects the corrupted data. If it does not detect
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any corrupted data, it returns false.
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*/
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static bool IsCorrupted( void );
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private:
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/// Copy-constructor is not implemented.
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AllocatorSingleton( const AllocatorSingleton & );
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/// Copy-assignment operator is not implemented.
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AllocatorSingleton & operator = ( const AllocatorSingleton & );
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};
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template
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<
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template <class, class> class TM,
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std::size_t CS,
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std::size_t MSOS,
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std::size_t OAS,
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template <class> class LP,
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class MX
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>
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void AllocatorSingleton< TM, CS, MSOS, OAS, LP, MX >::ClearExtraMemory( void )
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{
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typename MyThreadingModel::Lock lock;
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(void)lock; // get rid of warning
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Instance().TrimExcessMemory();
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}
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template
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<
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template <class, class> class TM,
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std::size_t CS,
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std::size_t MSOS,
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std::size_t OAS,
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template <class> class LP,
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class MX
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>
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bool AllocatorSingleton< TM, CS, MSOS, OAS, LP, MX >::IsCorrupted( void )
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{
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typename MyThreadingModel::Lock lock;
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(void)lock; // get rid of warning
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return Instance().IsCorrupt();
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}
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/** This standalone function provides the longevity level for Small-Object
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Allocators which use the Loki::SingletonWithLongevity policy. The
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SingletonWithLongevity class can find this function through argument-
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dependent lookup.
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@par Longevity Levels
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No Small-Object Allocator depends on any other Small-Object allocator, so
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this does not need to calculate dependency levels among allocators, and
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it returns just a constant. All allocators must live longer than the
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objects which use the allocators, it must return a longevity level higher
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than any such object.
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*/
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template
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<
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template <class, class> class TM,
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std::size_t CS,
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std::size_t MSOS,
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std::size_t OAS,
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template <class> class LP,
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class MX
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>
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inline unsigned int GetLongevity(
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AllocatorSingleton< TM, CS, MSOS, OAS, LP, MX > * )
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{
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// Returns highest possible value.
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return 0xFFFFFFFF;
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}
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/** @class SmallObjectBase
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@ingroup SmallObjectGroup
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Base class for small object allocation classes.
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The shared implementation of the new and delete operators are here instead
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of being duplicated in both SmallObject or SmallValueObject, later just
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called Small-Objects. This class is not meant to be used directly by clients,
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or derived from by clients. Class has no data members so compilers can
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use Empty-Base-Optimization.
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@par Lifetime Policy
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The SmallObjectBase template needs a lifetime policy because it owns
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a singleton of SmallObjAllocator which does all the low level functions.
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When using a Small-Object in combination with the SingletonHolder template
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you have to choose two lifetimes, that of the Small-Object and that of
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the singleton. The rule is: The Small-Object lifetime must be greater than
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the lifetime of the singleton hosting the Small-Object. Violating this rule
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results in a crash on exit, because the hosting singleton tries to delete
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the Small-Object which is then already destroyed.
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The lifetime policies recommended for use with Small-Objects hosted
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by a SingletonHolder template are
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- LongevityLifetime::DieAsSmallObjectParent / LongevityLifetime::DieAsSmallObjectChild
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- SingletonWithLongevity
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- FollowIntoDeath (not supported by MSVC 7.1)
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- NoDestroy
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The default lifetime of Small-Objects is
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LongevityLifetime::DieAsSmallObjectParent to
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insure that memory is not released before a object with the lifetime
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LongevityLifetime::DieAsSmallObjectChild using that
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memory is destroyed. The LongevityLifetime::DieAsSmallObjectParent
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lifetime has the highest possible value of a SetLongevity lifetime, so
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you can use it in combination with your own lifetime not having also
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the highest possible value.
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The DefaultLifetime and PhoenixSingleton policies are *not* recommended
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since they can cause the allocator to be destroyed and release memory
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for singletons hosting a object which inherit from either SmallObject
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or SmallValueObject.
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@par Lifetime usage
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- LongevityLifetime: The Small-Object has
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LongevityLifetime::DieAsSmallObjectParent policy and the Singleton
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hosting the Small-Object has LongevityLifetime::DieAsSmallObjectChild.
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The child lifetime has a hard coded SetLongevity lifetime which is
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shorter than the lifetime of the parent, thus the child dies
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before the parent.
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- Both Small-Object and Singleton use SingletonWithLongevity policy.
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The longevity level for the singleton must be lower than that for the
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Small-Object. This is why the AllocatorSingleton's GetLongevity function
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returns the highest value.
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- FollowIntoDeath lifetime: The Small-Object has
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FollowIntoDeath::With<LIFETIME>::AsMasterLiftime
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policy and the Singleton has
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FollowIntoDeath::AfterMaster<MASTERSINGLETON>::IsDestroyed policy,
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where you could choose the LIFETIME.
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- Both Small-Object and Singleton use NoDestroy policy.
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Since neither is ever destroyed, the destruction order does not matter.
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Note: yow will get memory leaks!
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- The Small-Object has NoDestroy policy but the Singleton has
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SingletonWithLongevity policy. Note: yow will get memory leaks!
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You should *not* use NoDestroy for the singleton, and then use
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SingletonWithLongevity for the Small-Object.
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@par Examples:
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- test/SmallObj/SmallSingleton.cpp
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- test/Singleton/Dependencies.cpp
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*/
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template
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<
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template <class, class> class ThreadingModel,
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std::size_t chunkSize,
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std::size_t maxSmallObjectSize,
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std::size_t objectAlignSize,
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template <class> class LifetimePolicy,
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class MutexPolicy
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>
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class SmallObjectBase
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{
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#if (LOKI_MAX_SMALL_OBJECT_SIZE != 0) && (LOKI_DEFAULT_CHUNK_SIZE != 0) && (LOKI_DEFAULT_OBJECT_ALIGNMENT != 0)
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public:
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/// Defines type of allocator singleton, must be public
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/// to handle singleton lifetime dependencies.
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typedef AllocatorSingleton< ThreadingModel, chunkSize,
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maxSmallObjectSize, objectAlignSize, LifetimePolicy > ObjAllocatorSingleton;
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private:
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/// Defines type for thread-safety locking mechanism.
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typedef ThreadingModel< ObjAllocatorSingleton, MutexPolicy > MyThreadingModel;
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/// Use singleton defined in AllocatorSingleton.
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typedef typename ObjAllocatorSingleton::MyAllocatorSingleton MyAllocatorSingleton;
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public:
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/// Throwing single-object new throws bad_alloc when allocation fails.
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#ifdef _MSC_VER
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/// @note MSVC complains about non-empty exception specification lists.
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static void * operator new ( std::size_t size )
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#else
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static void * operator new ( std::size_t size ) throw ( std::bad_alloc )
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#endif
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{
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typename MyThreadingModel::Lock lock;
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(void)lock; // get rid of warning
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return MyAllocatorSingleton::Instance().Allocate( size, true );
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}
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/// Non-throwing single-object new returns NULL if allocation fails.
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static void * operator new ( std::size_t size, const std::nothrow_t & ) throw ()
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{
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typename MyThreadingModel::Lock lock;
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(void)lock; // get rid of warning
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return MyAllocatorSingleton::Instance().Allocate( size, false );
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}
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/// Placement single-object new merely calls global placement new.
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inline static void * operator new ( std::size_t size, void * place )
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{
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return ::operator new( size, place );
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}
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/// Single-object delete.
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static void operator delete ( void * p, std::size_t size ) throw ()
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{
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typename MyThreadingModel::Lock lock;
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(void)lock; // get rid of warning
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MyAllocatorSingleton::Instance().Deallocate( p, size );
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}
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/** Non-throwing single-object delete is only called when nothrow
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new operator is used, and the constructor throws an exception.
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*/
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static void operator delete ( void * p, const std::nothrow_t & ) throw()
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{
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typename MyThreadingModel::Lock lock;
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(void)lock; // get rid of warning
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MyAllocatorSingleton::Instance().Deallocate( p );
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}
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/// Placement single-object delete merely calls global placement delete.
|
|
inline static void operator delete ( void * p, void * place )
|
|
{
|
|
::operator delete ( p, place );
|
|
}
|
|
|
|
#ifdef LOKI_SMALL_OBJECT_USE_NEW_ARRAY
|
|
|
|
/// Throwing array-object new throws bad_alloc when allocation fails.
|
|
#ifdef _MSC_VER
|
|
/// @note MSVC complains about non-empty exception specification lists.
|
|
static void * operator new [] ( std::size_t size )
|
|
#else
|
|
static void * operator new [] ( std::size_t size )
|
|
throw ( std::bad_alloc )
|
|
#endif
|
|
{
|
|
typename MyThreadingModel::Lock lock;
|
|
(void)lock; // get rid of warning
|
|
return MyAllocatorSingleton::Instance().Allocate( size, true );
|
|
}
|
|
|
|
/// Non-throwing array-object new returns NULL if allocation fails.
|
|
static void * operator new [] ( std::size_t size,
|
|
const std::nothrow_t & ) throw ()
|
|
{
|
|
typename MyThreadingModel::Lock lock;
|
|
(void)lock; // get rid of warning
|
|
return MyAllocatorSingleton::Instance().Allocate( size, false );
|
|
}
|
|
|
|
/// Placement array-object new merely calls global placement new.
|
|
inline static void * operator new [] ( std::size_t size, void * place )
|
|
{
|
|
return ::operator new( size, place );
|
|
}
|
|
|
|
/// Array-object delete.
|
|
static void operator delete [] ( void * p, std::size_t size ) throw ()
|
|
{
|
|
typename MyThreadingModel::Lock lock;
|
|
(void)lock; // get rid of warning
|
|
MyAllocatorSingleton::Instance().Deallocate( p, size );
|
|
}
|
|
|
|
/** Non-throwing array-object delete is only called when nothrow
|
|
new operator is used, and the constructor throws an exception.
|
|
*/
|
|
static void operator delete [] ( void * p,
|
|
const std::nothrow_t & ) throw()
|
|
{
|
|
typename MyThreadingModel::Lock lock;
|
|
(void)lock; // get rid of warning
|
|
MyAllocatorSingleton::Instance().Deallocate( p );
|
|
}
|
|
|
|
/// Placement array-object delete merely calls global placement delete.
|
|
inline static void operator delete [] ( void * p, void * place )
|
|
{
|
|
::operator delete ( p, place );
|
|
}
|
|
#endif // #if use new array functions.
|
|
|
|
#endif // #if default template parameters are not zero
|
|
|
|
protected:
|
|
inline SmallObjectBase( void ) {}
|
|
inline SmallObjectBase( const SmallObjectBase & ) {}
|
|
inline SmallObjectBase & operator = ( const SmallObjectBase & ) {}
|
|
inline ~SmallObjectBase() {}
|
|
}; // end class SmallObjectBase
|
|
|
|
|
|
/** @class SmallObject
|
|
@ingroup SmallObjectGroup
|
|
SmallObject Base class for polymorphic small objects, offers fast
|
|
allocations & deallocations. Destructor is virtual and public. Default
|
|
constructor is trivial. Copy-constructor and copy-assignment operator are
|
|
not implemented since polymorphic classes almost always disable those
|
|
operations. Class has no data members so compilers can use
|
|
Empty-Base-Optimization.
|
|
*/
|
|
template
|
|
<
|
|
template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
|
|
std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE,
|
|
std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE,
|
|
std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT,
|
|
template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME,
|
|
class MutexPolicy = LOKI_DEFAULT_MUTEX
|
|
>
|
|
class SmallObject : public SmallObjectBase< ThreadingModel, chunkSize,
|
|
maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy >
|
|
{
|
|
|
|
public:
|
|
virtual ~SmallObject() {}
|
|
protected:
|
|
inline SmallObject( void ) {}
|
|
|
|
private:
|
|
/// Copy-constructor is not implemented.
|
|
SmallObject( const SmallObject & );
|
|
/// Copy-assignment operator is not implemented.
|
|
SmallObject & operator = ( const SmallObject & );
|
|
}; // end class SmallObject
|
|
|
|
|
|
/** @class SmallValueObject
|
|
@ingroup SmallObjectGroup
|
|
SmallValueObject Base class for small objects with value-type
|
|
semantics - offers fast allocations & deallocations. Destructor is
|
|
non-virtual, inline, and protected to prevent unintentional destruction
|
|
through base class. Default constructor is trivial. Copy-constructor
|
|
and copy-assignment operator are trivial since value-types almost always
|
|
need those operations. Class has no data members so compilers can use
|
|
Empty-Base-Optimization.
|
|
*/
|
|
template
|
|
<
|
|
template <class, class> class ThreadingModel = LOKI_DEFAULT_THREADING_NO_OBJ_LEVEL,
|
|
std::size_t chunkSize = LOKI_DEFAULT_CHUNK_SIZE,
|
|
std::size_t maxSmallObjectSize = LOKI_MAX_SMALL_OBJECT_SIZE,
|
|
std::size_t objectAlignSize = LOKI_DEFAULT_OBJECT_ALIGNMENT,
|
|
template <class> class LifetimePolicy = LOKI_DEFAULT_SMALLOBJ_LIFETIME,
|
|
class MutexPolicy = LOKI_DEFAULT_MUTEX
|
|
>
|
|
class SmallValueObject : public SmallObjectBase< ThreadingModel, chunkSize,
|
|
maxSmallObjectSize, objectAlignSize, LifetimePolicy, MutexPolicy >
|
|
{
|
|
protected:
|
|
inline SmallValueObject( void ) {}
|
|
inline SmallValueObject( const SmallValueObject & ) {}
|
|
inline SmallValueObject & operator = ( const SmallValueObject & ) {}
|
|
inline ~SmallValueObject() {}
|
|
}; // end class SmallValueObject
|
|
|
|
} // namespace Loki
|
|
|
|
#endif // end file guardian
|
|
|