bff4655397
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@1092 7ec92016-0320-0410-acc4-a06ded1c099a
325 lines
12 KiB
C++
325 lines
12 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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//
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// This is a test program for Safe-Bit-Fields in the Loki Library.
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// Copyright (c) 2009 by Fedor Pikus & Rich Sposato
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// The copyright on this file is protected under the terms of the MIT license.
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//
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// permission notice appear in supporting documentation.
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// The author makes no claims about the suitability of this software for any
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// purpose. It is provided "as is" without express or implied warranty.
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////////////////////////////////////////////////////////////////////////////////
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// $Id$
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#include <loki/SafeBits.h>
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#include <iostream>
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using namespace std;
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using namespace Loki;
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LOKI_BIT_FIELD( unsigned int ) Cat_state;
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LOKI_BIT_CONST( Cat_state, CAT_NO_STATE, 0 ); // 0x0000 - no bit is set
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LOKI_BIT_CONST( Cat_state, CAT_SLEEPING, 1 ); // 0x0001 - 1st bit is set
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LOKI_BIT_CONST( Cat_state, CAT_PURRING, 2 ); // 0x0002 - 2nd bit is set
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LOKI_BIT_CONST( Cat_state, CAT_PLAYING, 3 ); // 0x0004 - 3rd bit is set
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LOKI_BIT_FIELD( unsigned int ) Dog_state;
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LOKI_BIT_CONST( Dog_state, DOG_BARKING, 1 );
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LOKI_BIT_CONST( Dog_state, DOG_CHEWING, 2 );
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LOKI_BIT_CONST( Dog_state, DOG_DROOLING, 3 );
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LOKI_BIT_CONST( Dog_state, DOG_SLEEPING, 4 );
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LOKI_BIT_CONST( Dog_state, DOG_GROWLING, 5 );
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LOKI_BIT_CONST( Dog_state, DOG_TIRED, 6 );
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LOKI_BIT_CONST( Dog_state, DOG_DEAD, 7 );
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LOKI_BIT_CONST( Dog_state, DOG_GROWING, 8 );
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LOKI_BIT_CONST( Dog_state, DOG_THINKING, 9 );
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LOKI_BIT_CONST( Dog_state, DOG_YELPING, 10 );
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LOKI_BIT_CONST( Dog_state, DOG_QUIET, 11 );
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LOKI_BIT_CONST( Dog_state, DOG_FETCHING, 12 );
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LOKI_BIT_CONST( Dog_state, DOG_HOWLING, 13 );
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LOKI_BIT_CONST( Dog_state, DOG_SICK, 14 );
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LOKI_BIT_CONST( Dog_state, DOG_JUMPING, 15 );
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LOKI_BIT_CONST( Dog_state, DOG_SWIMMING, 16 );
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LOKI_BIT_CONST( Dog_state, DOG_BATHING, 17 );
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LOKI_BIT_CONST( Dog_state, DOG_EATING, 18 );
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LOKI_BIT_CONST( Dog_state, DOG_DRINKING, 19 );
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LOKI_BIT_CONST( Dog_state, DOG_PLAYING, 20 );
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LOKI_BIT_CONST( Dog_state, DOG_RUNNING, 21 );
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LOKI_BIT_CONST( Dog_state, DOG_BITING, 22 );
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LOKI_BIT_CONST( Dog_state, DOG_BEGGING, 23 );
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LOKI_BIT_CONST( Dog_state, DOG_WHINING, 24 );
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LOKI_BIT_CONST( Dog_state, DOG_WALKING, 25 );
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LOKI_BIT_CONST( Dog_state, DOG_SINGING, 26 );
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LOKI_BIT_CONST( Dog_state, DOG_FIGHTING, 27 );
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LOKI_BIT_CONST( Dog_state, DOG_MATING, 28 );
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LOKI_BIT_CONST( Dog_state, DOG_FEEDING, 29 );
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LOKI_BIT_CONST( Dog_state, DOG_BIRTHING, 30 );
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LOKI_BIT_CONST( Dog_state, DOG_SHEDDING, 31 );
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LOKI_BIT_CONST( Dog_state, DOG_TALKING, 32 );
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#ifdef ERROR0
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LOKI_BIT_CONST( Dog_state, DOG_TALKING, 20 ); // Can't have two values with same name.
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LOKI_BIT_CONST( Dog_state, DOG_BLOGGING, 33 ); // Can't set bit 33 in a 32 bit-sized object.
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#endif
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int main( void )
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{
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cout << "Running tests on Loki safe bit fields." << endl;
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Cat_state cat_state = CAT_SLEEPING;
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assert( cat_state );
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Dog_state dog_now;
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Dog_state dog_state = DOG_DROOLING;
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assert( dog_state );
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bool happy = cat_state & ( CAT_SLEEPING | CAT_PURRING ); // OK
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assert( happy );
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assert( CAT_SLEEPING < CAT_PURRING );
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assert( CAT_SLEEPING <= CAT_SLEEPING );
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assert( CAT_SLEEPING <= CAT_PURRING );
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assert( CAT_SLEEPING != CAT_PURRING );
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assert( CAT_SLEEPING == CAT_SLEEPING );
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assert( CAT_PURRING >= CAT_SLEEPING );
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assert( CAT_PURRING >= CAT_PURRING );
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#ifdef ERROR1
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assert( DOG_DROOLING != CAT_SLEEPING ); // Can't compare different types.
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#endif
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#ifdef ERROR2
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if ( cat_state & DOG_BARKING ) {} // Wrong bit type
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#endif
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#ifdef ERROR3
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if ( cat_state & CAT_SLEEPING == 0 ) {} // Operator precedence
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#endif
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#ifdef ERROR4
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if ( dog_state && DOG_BARKING ) {} // Logical &&
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#endif
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if ( dog_state & DOG_BARKING ) {} // OK
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#ifdef ERROR5
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Cat_state state0 = 0; // Conversion from non-safe bits
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#endif
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Cat_state state = CAT_NO_STATE; // OK
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assert( !state );
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state = ~state;
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assert( state );
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assert( state != CAT_NO_STATE );
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assert( state & CAT_SLEEPING );
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assert( state & CAT_PURRING );
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assert( state & CAT_PLAYING );
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state = CAT_SLEEPING;
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assert( state == cat_state );
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assert( state.size() == ( 8 * sizeof(unsigned int) ) );
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assert( sizeof(Cat_state) == sizeof(unsigned int) );
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dog_now = dog_state = DOG_BARKING;
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assert( dog_now == dog_state );
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#ifdef ERROR6
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if ( dog_state == cat_state ) {} // Don't allow comparison of different types.
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#endif
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/// @note All These assertions are inside #ifdef sections because they
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/// compare either SafeBitField or SafeBitConst to literal integers.
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/// If you compile any of these assertions they should generate errors.
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/// These #ifdef sections exhaustively demonstrate that all possible
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/// operations and comparisons with literal values are forbidden.
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#ifdef ERROR7
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assert( dog_state == 1 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR8
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assert( dog_state != 2 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR9
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assert( dog_state < 2 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR10
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assert( dog_state > 0 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR11
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assert( dog_state <= 1 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR12
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assert( dog_state >= 1 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR13
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assert( DOG_BARKING == 1 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR14
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assert( DOG_BARKING != 2 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR15
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assert( DOG_BARKING < 2 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR16
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assert( DOG_BARKING > 0 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR17
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assert( DOG_BARKING <= 1 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR18
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assert( DOG_BARKING >= 1 ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR19
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assert( ( dog_state | 1 ) != 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR20
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assert( ( dog_state & 2 ) == 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR21
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assert( ( dog_state ^ 1 ) == 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR22
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assert( ( dog_state |= 2 ) == 3 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR23
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assert( ( dog_state &= 3 ) == 2 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR24
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assert( ( dog_state ^= 1 ) == 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR25
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assert( ( DOG_BARKING | 1 ) != 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR26
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assert( ( DOG_BARKING & 2 ) == 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR27
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assert( ( DOG_BARKING ^ 1 ) == 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR28
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assert( ( DOG_BARKING |= 2 ) == 3 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR29
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assert( ( DOG_BARKING &= 3 ) == 2 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR30
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assert( ( DOG_BARKING ^= 1 ) == 0 ); // Don't allow operations with integers.
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#endif
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/// @note All These assertions are inside #ifdef sections because they
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/// compare either SafeBitField or SafeBitConst to an int variable.
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/// If you compile any of these assertions they should generate errors.
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/// These #ifdef sections exhaustively demonstrate that all possible
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/// operations and comparisons with integers are forbidden.
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int value = 1;
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(void)value;
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#ifdef ERROR31
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assert( dog_state == value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR32
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value = 2;
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assert( dog_state != value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR33
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value = 2;
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assert( dog_state < value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR34
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value = 0;
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assert( dog_state > value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR35
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value = 1;
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assert( dog_state <= value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR36
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value = 1;
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assert( dog_state >= value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR37
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value = 1;
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assert( DOG_BARKING == value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR38
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value = 2;
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assert( DOG_BARKING != value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR39
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value = 2;
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assert( DOG_BARKING < value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR40
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value = 0;
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assert( DOG_BARKING > value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR41
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value = 1;
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assert( DOG_BARKING <= value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR42
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value = 1;
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assert( DOG_BARKING >= value ); // Don't allow comparisons to integers.
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#endif
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#ifdef ERROR43
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value = 1;
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assert( ( dog_state | value ) != 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR44
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value = 2;
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assert( ( dog_state & value ) == 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR45
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value = 1;
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assert( ( dog_state ^ value ) == 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR46
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value = 2;
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assert( ( dog_state |= value ) == 3 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR47
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value = 3;
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assert( ( dog_state &= value ) == 2 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR48
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value = 1;
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assert( ( dog_state ^= value ) == 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR49
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value = 1;
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assert( ( DOG_BARKING | value ) != 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR50
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value = 2;
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assert( ( DOG_BARKING & value ) == 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR51
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value = 1;
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assert( ( DOG_BARKING ^ value ) == 0 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR52
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value = 2;
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assert( ( DOG_BARKING |= value ) == 3 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR53
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value = 3;
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assert( ( DOG_BARKING &= value ) == 2 ); // Don't allow operations with integers.
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#endif
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#ifdef ERROR54
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value = 1;
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assert( ( DOG_BARKING ^= value ) == 0 ); // Don't allow operations with integers.
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#endif
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dog_now = dog_state |= DOG_CHEWING;
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assert( dog_state & ( DOG_CHEWING | DOG_BARKING ) );
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assert( dog_now == dog_state );
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dog_now = dog_state &= DOG_CHEWING;
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assert( dog_state == DOG_CHEWING );
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assert( dog_now == dog_state );
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dog_state = ~dog_state;
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assert( dog_state != DOG_CHEWING );
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dog_state = ~dog_state;
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assert( dog_state == DOG_CHEWING );
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cout << "If nothing asserted, then all tests passed!" << endl;
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return 0;
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}
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