336d434934
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@844 7ec92016-0320-0410-acc4-a06ded1c099a
1179 lines
36 KiB
C++
1179 lines
36 KiB
C++
////////////////////////////////////////////////////////////////////////////////
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//
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// Part of LevelMutex test program for The Loki Library
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// Copyright (c) 2008 Richard Sposato
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// The copyright on this file is protected under the terms of the MIT license.
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//
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// Permission to use, copy, modify, distribute and sell this software for any
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// purpose is hereby granted without fee, provided that the above copyright
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// notice appear in all copies and that both that copyright notice and this
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// permission notice appear in supporting documentation.
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//
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// The author makes no representations about the suitability of this software
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// for any purpose. It is provided "as is" without express or implied warranty.
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//
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////////////////////////////////////////////////////////////////////////////////
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// $Id$
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// ----------------------------------------------------------------------------
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#include "MultiThreadTests.hpp"
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#include <assert.h>
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#include <process.h>
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#include <stdlib.h>
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#include <time.h>
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#include <SafeFormat.h>
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#include "ThreadPool.hpp"
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#include "Thing.hpp"
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// define nullptr even though new compilers will have this keyword just so we
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// have a consistent and easy way of identifying which uses of 0 mean null.
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#define nullptr 0
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using namespace ::Loki;
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static const unsigned int thingCount = 8;
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static bool s_redo = false;
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// ----------------------------------------------------------------------------
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void SetToRedoSingleTests( bool redo )
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{
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s_redo = redo;
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}
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// ----------------------------------------------------------------------------
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bool WillRedoSingleTests( void )
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{
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return s_redo;
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}
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// ----------------------------------------------------------------------------
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#if defined(_WIN32)
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typedef unsigned int ( WINAPI * ThreadFunction_ )( void * );
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#define LOKI_pthread_t HANDLE
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#define LOKI_pthread_create(handle,attr,func,arg) \
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(int)((*handle=(HANDLE) _beginthreadex (nullptr,0,(ThreadFunction_)func,arg,0,nullptr))==nullptr)
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#define LOKI_pthread_join(thread) \
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((::WaitForSingleObject((thread),INFINITE)!=WAIT_OBJECT_0) || !CloseHandle(thread))
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#else
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#define LOKI_pthread_t \
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pthread_t
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#define LOKI_pthread_create(handle,attr,func,arg) \
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pthread_create(handle,attr,func,arg)
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#define LOKI_pthread_join(thread) \
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pthread_join(thread, NULL)
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#endif
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using namespace std;
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using namespace Loki;
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// ----------------------------------------------------------------------------
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//class Thread
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//{
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//public:
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//
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// typedef void * ( * CallFunction )( void * );
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//
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// Thread( CallFunction func, void * parm )
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// : pthread_()
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// , func_( func )
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// , parm_( parm )
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// {
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// }
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//
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// int Start( void )
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// {
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// return LOKI_pthread_create( &pthread_, nullptr, func_, parm_ );
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// }
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//
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// int WaitForThread( void ) const
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// {
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// return LOKI_pthread_join( pthread_ );
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// }
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//
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//private:
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// LOKI_pthread_t pthread_;
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// CallFunction func_;
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// void * parm_;
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//};
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//
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//// ----------------------------------------------------------------------------
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//
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//class ThreadPool
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//{
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//public:
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// ThreadPool( void ) : m_threads()
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// {
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// }
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//
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// void Create( size_t threadCount, Thread::CallFunction function )
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// {
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// for( size_t ii = 0; ii < threadCount; ii++ )
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// {
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// string buffer;
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// SPrintf( buffer, "Creating thread %d\n" )( ii );
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// cout << buffer;
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// Thread * thread = new Thread( function,
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// reinterpret_cast< void * >( ii ) );
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// m_threads.push_back( thread );
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// }
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// }
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//
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// void Start( void )
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// {
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// for ( size_t ii = 0; ii < m_threads.size(); ii++ )
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// {
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// m_threads.at( ii )->Start();
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// }
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// }
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//
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// void Join( void ) const
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// {
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// for ( size_t ii = 0; ii < m_threads.size(); ii++ )
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// m_threads.at( ii )->WaitForThread();
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// }
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//
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// ~ThreadPool( void )
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// {
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// for ( size_t ii = 0; ii < m_threads.size(); ii++ )
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// {
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// delete m_threads.at(ii);
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// }
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// }
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//
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//private:
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// typedef std::vector< Thread * > Threads;
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//
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// Threads m_threads;
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//};
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// ----------------------------------------------------------------------------
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void * PrintSafeThread( void * p )
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{
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unsigned int value = reinterpret_cast< unsigned int >( p );
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volatile Thing & thing = Thing::GetIt();
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try
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{
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for ( unsigned int ii = 0; ii < 5; ++ii )
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{
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thing.Print( value, ii, 16 );
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::GoToSleep( 2 );
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if ( WillRedoSingleTests() )
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{
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SingleThreadSimpleTest();
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SingleThreadReentrantTest();
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SingleThreadSimpleMultiLockTest();
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SingleThreadComplexMultiLockTest( false );
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SingleThreadExceptionTest();
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}
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}
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}
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catch ( ... )
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{
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assert( false );
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}
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return nullptr;
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}
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// ----------------------------------------------------------------------------
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void * PrintUnsafeThread( void * p )
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{
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unsigned int value = reinterpret_cast< unsigned int >( p );
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Thing & thing = const_cast< Thing & >( Thing::GetIt() );
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try
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{
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for ( unsigned int ii = 0; ii < 5; ++ii )
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{
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thing.Print( value, ii, 16 );
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::GoToSleep( 2 );
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if ( WillRedoSingleTests() )
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{
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SingleThreadSimpleTest();
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SingleThreadReentrantTest();
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SingleThreadSimpleMultiLockTest();
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SingleThreadComplexMultiLockTest( false );
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SingleThreadExceptionTest();
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}
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}
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}
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catch ( ... )
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{
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assert( false );
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}
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return nullptr;
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}
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// ----------------------------------------------------------------------------
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void OutputResults( unsigned int loop, unsigned int value, unsigned int result )
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{
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static volatile SleepMutex mutex( 2 );
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static bool initialized = false;
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if ( !initialized )
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{
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initialized = true;
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#if defined( _MSC_VER )
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mutex.GetMutexPolicy().SetSleepTime( 5 );
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mutex.GetMutexPolicy().SetWakable( true );
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#else
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mutex.GetMutexPolicy().SetSleepTime( 1 );
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#endif
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}
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MutexLocker locker( mutex );
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(void)locker;
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const char * message = ( result == value ) ? "yes" : "no!";
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Printf( "Loop = %d \t Value = %d \t Result = %d \t Pass? %s \n" )
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( loop )( value )( result )( message );
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}
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// ----------------------------------------------------------------------------
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void * ValueSafeThread( void * p )
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{
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const unsigned int testCount = 8;
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unsigned int fails = 0;
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const unsigned int value = reinterpret_cast< unsigned int >( p );
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volatile Thing & thing = Thing::GetIt();
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try
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{
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for ( unsigned int ii = 0; ii < testCount; ++ii )
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{
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MutexLocker locker( thing.GetMutex() );
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(void)locker;
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thing.SetValue( value );
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::GoToSleep( 3 );
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const unsigned int result = thing.GetValue();
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OutputResults( ii, value, result );
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if ( result != value )
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fails++;
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assert( result == value );
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}
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}
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catch ( ... )
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{
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assert( false );
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}
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TestResults::GetIt()->SetResult( value, testCount, fails );
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return nullptr;
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}
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// ----------------------------------------------------------------------------
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void * ValueUnsafeThread( void * p )
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{
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const unsigned int testCount = 8;
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unsigned int fails = 0;
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const unsigned int value = reinterpret_cast< unsigned int >( p );
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// cast away volatility so the mutex doesn't get used by volatile functions.
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Thing & thing = const_cast< Thing & >( Thing::GetIt() );
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try
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{
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for ( unsigned int ii = 0; ii < testCount; ++ii )
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{
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thing.SetValue( value );
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::GoToSleep( 3 );
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const unsigned int result = thing.GetValue();
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OutputResults( ii, value, result );
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if ( result != value )
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fails++;
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}
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}
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catch ( ... )
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{
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assert( false );
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}
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TestResults::GetIt()->SetResult( value, testCount, fails );
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return nullptr;
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}
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// ----------------------------------------------------------------------------
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void MultiThreadSimpleTest( void )
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{
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Thing::Init( 0 );
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const unsigned int threadCount = 5;
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ThreadPool pool( threadCount );
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cout << endl << "Doing thread-locked print test. This test should pass. and not deadlock" << endl;
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::system( "pause" );
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for ( unsigned int ii = 0; ii < threadCount; ++ii )
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{
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void * p = reinterpret_cast< void * >( ii );
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pool.Start( PrintSafeThread, p );
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}
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pool.JoinAll();
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cout << endl << "Doing thread-unsafe print test. This test may fail." << endl;
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::system( "pause" );
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for ( unsigned int ii = 0; ii < threadCount; ++ii )
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{
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void * p = reinterpret_cast< void * >( ii );
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pool.Start( PrintUnsafeThread, p );
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}
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pool.JoinAll();
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Thing::Destroy();
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}
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// ----------------------------------------------------------------------------
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void * TryLockThread( void * p )
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{
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const unsigned int value = reinterpret_cast< unsigned int >( p );
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volatile Thing & thing = Thing::GetIt();
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volatile SleepMutex & mutex = thing.GetMutex();
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assert( mutex.IsLockedByAnotherThread() );
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for ( unsigned int ii = 0; ii < 5; ++ii )
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{
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MutexErrors::Type result = mutex.TryLock();
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const bool locked = ( result == MutexErrors::Success );
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assert( !locked );
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if ( locked )
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{
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// let's pretend we actually locked it,
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// and try to change the value.
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thing.SetValue( value );
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result = mutex.Unlock();
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assert( result == MutexErrors::Success );
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}
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const unsigned int gotValue = thing.GetValue();
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assert( gotValue != value );
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}
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assert( mutex.IsLockedByAnotherThread() );
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return nullptr;
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}
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// ----------------------------------------------------------------------------
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void MultiThreadTryLockTest( void )
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{
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static const unsigned int threadCount = 3;
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Thing::Init( 0 );
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volatile Thing & thing = Thing::GetIt();
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volatile SleepMutex & mutex = thing.GetMutex();
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cout << endl << "Doing multi-threaded TryLock test. This test should not deadlock." << endl;
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::system( "pause" );
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// First step is to lock the mutex in the main thread so no child thread
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// can ever lock it, change the value, or anything like that.
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MutexErrors::Type result = mutex.Lock();
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assert( MutexErrors::Success == result );
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bool okay = mutex.IsLockedByCurrentThread();
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assert( okay );
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thing.SetValue( threadCount );
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ThreadPool pool( threadCount );
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for ( unsigned int ii = 0; ii < threadCount; ++ii )
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{
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void * p = reinterpret_cast< void * >( ii );
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pool.Start( TryLockThread, p );
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}
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pool.JoinAll();
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const unsigned int value = thing.GetValue();
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assert( value == threadCount );
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result = mutex.Unlock();
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assert( MutexErrors::Success == result );
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okay = !mutex.IsLockedByCurrentThread();
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assert( okay );
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okay = !mutex.IsLocked();
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assert( okay );
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Thing::Destroy();
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}
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// ----------------------------------------------------------------------------
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void MultiThreadReentrantTest( void )
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{
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Thing::Init( 0 );
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const unsigned int threadCount = 8;
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TestResults::Create( threadCount );
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ThreadPool pool( threadCount );
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cout << endl << "Doing thread-safe value test. This test should pass and not deadlock." << endl;
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::system( "pause" );
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for ( unsigned int ii = 0; ii < threadCount; ++ii )
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{
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void * p = reinterpret_cast< void * >( ii );
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pool.Start( ValueSafeThread, p );
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}
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pool.JoinAll();
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TestResults::GetIt()->OutputResults();
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cout << endl << "Doing thread-unsafe value test. This test may fail." << endl;
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::system( "pause" );
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for ( unsigned int ii = 0; ii < threadCount; ++ii )
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{
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void * p = reinterpret_cast< void * >( ii );
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pool.Start( ValueUnsafeThread, p );
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}
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pool.JoinAll();
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TestResults::GetIt()->OutputResults();
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TestResults::Destroy();
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Thing::Destroy();
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}
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// ----------------------------------------------------------------------------
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bool RandomizeMutexOrder( LevelMutexInfo::MutexContainer & mutexes )
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{
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unsigned int count = mutexes.size();
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if ( count < 2 )
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return false;
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LevelMutexInfo::MutexContainer randomMutexes;
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for ( unsigned int ii = 0; ii < count; ++ii )
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{
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volatile LevelMutexInfo * mutex = nullptr;
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const unsigned int sizeNow = mutexes.size();
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if ( 1 < sizeNow )
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{
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unsigned int index = ( ::rand() % sizeNow );
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mutex = mutexes[ index ];
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if ( index < sizeNow - 1 )
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mutexes[ index ] = mutexes[ sizeNow - 1 ];
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}
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else
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{
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mutex = mutexes[ 0 ];
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}
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mutexes.pop_back();
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randomMutexes.push_back( mutex );
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}
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mutexes = randomMutexes;
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return true;
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}
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// ----------------------------------------------------------------------------
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void SingleThreadComplexMultiLockTest( bool doSetup )
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{
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::srand( static_cast< unsigned int >( time( nullptr ) ) );
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if ( doSetup )
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{
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Thing::MakePool( thingCount );
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}
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const unsigned int priorLevel = GetCurrentThreadsLevel();
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const unsigned int priorLockCount = CountLocksInCurrentThread();
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const unsigned int priorMutexCount = CountMutexesInCurrentThread();
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const unsigned int priorLevelMutexCount = CountMutexesAtCurrentLevel();
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if ( LevelMutexInfo::UnlockedLevel == priorLevel )
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{
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assert( priorLockCount == 0 );
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assert( priorMutexCount == 0 );
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assert( priorLevelMutexCount == 0 );
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}
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else
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{
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assert( priorLockCount != 0 );
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assert( priorMutexCount != 0 );
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assert( priorLevelMutexCount != 0 );
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assert( priorLevelMutexCount <= priorMutexCount );
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assert( priorMutexCount <= priorLockCount );
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}
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volatile Thing * thing0 = Thing::GetFromPool( 0 );
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volatile Thing * thing1 = Thing::GetFromPool( 1 );
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volatile Thing * thing2 = Thing::GetFromPool( 2 );
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volatile Thing * thing3 = Thing::GetFromPool( 3 );
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volatile Thing * thing4 = Thing::GetFromPool( 4 );
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volatile Thing * thing5 = Thing::GetFromPool( 5 );
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volatile Thing * thing6 = Thing::GetFromPool( 6 );
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volatile Thing * thing7 = Thing::GetFromPool( 7 );
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assert( nullptr != thing0 );
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assert( nullptr != thing1 );
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assert( nullptr != thing2 );
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assert( nullptr != thing3 );
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assert( nullptr != thing4 );
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assert( nullptr != thing5 );
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assert( nullptr != thing6 );
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assert( nullptr != thing7 );
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LevelMutexInfo::MutexContainer mutexes;
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mutexes.reserve( thingCount );
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MutexErrors::Type result = LevelMutexInfo::MultiLock( mutexes );
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assert( result == MutexErrors::EmptyContainer );
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mutexes.push_back( &thing0->GetMutex() );
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mutexes.push_back( &thing1->GetMutex() );
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mutexes.push_back( &thing2->GetMutex() );
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mutexes.push_back( &thing3->GetMutex() );
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mutexes.push_back( &thing4->GetMutex() );
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mutexes.push_back( &thing5->GetMutex() );
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mutexes.push_back( &thing6->GetMutex() );
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mutexes.push_back( &thing7->GetMutex() );
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result = LevelMutexInfo::MultiLock( mutexes );
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assert( result == MutexErrors::Success );
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assert( GetCurrentThreadsLevel() == thing0->GetMutex().GetLevel() );
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assert( CountLocksInCurrentThread() == priorLockCount + thingCount );
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result = LevelMutexInfo::MultiUnlock( mutexes );
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assert( result == MutexErrors::Success );
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assert( GetCurrentThreadsLevel() == priorLevel );
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assert( CountLocksInCurrentThread() == priorLockCount );
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assert( CountMutexesInCurrentThread() == priorMutexCount );
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assert( CountMutexesAtCurrentLevel() == priorLevelMutexCount );
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mutexes.clear();
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mutexes.push_back( &thing7->GetMutex() );
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mutexes.push_back( &thing6->GetMutex() );
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mutexes.push_back( &thing5->GetMutex() );
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mutexes.push_back( &thing4->GetMutex() );
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mutexes.push_back( &thing3->GetMutex() );
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mutexes.push_back( &thing2->GetMutex() );
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mutexes.push_back( &thing1->GetMutex() );
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mutexes.push_back( &thing0->GetMutex() );
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result = LevelMutexInfo::MultiLock( mutexes );
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assert( result == MutexErrors::Success );
|
|
assert( GetCurrentThreadsLevel() == thing0->GetMutex().GetLevel() );
|
|
assert( CountLocksInCurrentThread() == priorLockCount + thingCount );
|
|
result = LevelMutexInfo::MultiUnlock( mutexes );
|
|
assert( result == MutexErrors::Success );
|
|
assert( GetCurrentThreadsLevel() == priorLevel );
|
|
assert( CountLocksInCurrentThread() == priorLockCount );
|
|
assert( CountMutexesInCurrentThread() == priorMutexCount );
|
|
assert( CountMutexesAtCurrentLevel() == priorLevelMutexCount );
|
|
|
|
RandomizeMutexOrder( mutexes );
|
|
result = LevelMutexInfo::MultiLock( mutexes );
|
|
assert( result == MutexErrors::Success );
|
|
assert( GetCurrentThreadsLevel() == thing0->GetMutex().GetLevel() );
|
|
assert( CountLocksInCurrentThread() == priorLockCount + thingCount );
|
|
result = LevelMutexInfo::MultiUnlock( mutexes );
|
|
assert( result == MutexErrors::Success );
|
|
assert( GetCurrentThreadsLevel() == priorLevel );
|
|
assert( CountLocksInCurrentThread() == priorLockCount );
|
|
assert( CountMutexesInCurrentThread() == priorMutexCount );
|
|
assert( CountMutexesAtCurrentLevel() == priorLevelMutexCount );
|
|
|
|
if ( doSetup )
|
|
Thing::DestroyPool();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void * MultiLockSafeThread( void * p )
|
|
{
|
|
|
|
const unsigned int value = reinterpret_cast< unsigned int >( p );
|
|
LevelMutexInfo::MutexContainer mutexes( thingCount );
|
|
volatile Thing * thing = nullptr;
|
|
unsigned int jj = 0;
|
|
for ( ; jj < thingCount; ++jj )
|
|
{
|
|
thing = Thing::GetFromPool( jj );
|
|
assert( nullptr != thing );
|
|
mutexes[ jj ] = &thing->GetMutex();
|
|
}
|
|
|
|
unsigned int fails = 0;
|
|
unsigned int tests = 0;
|
|
unsigned int randomIndex = 0;
|
|
try
|
|
{
|
|
for ( unsigned int ii = 0; ii < thingCount; ++ii )
|
|
{
|
|
MultiMutexLocker locker( mutexes );
|
|
(void)locker;
|
|
|
|
for ( jj = 0; jj < thingCount; ++jj )
|
|
{
|
|
thing = Thing::GetFromPool( jj );
|
|
assert( nullptr != thing );
|
|
thing->SetValue( value );
|
|
}
|
|
::GoToSleep( 2 );
|
|
|
|
if ( WillRedoSingleTests() )
|
|
{
|
|
SingleThreadSimpleTest();
|
|
SingleThreadReentrantTest();
|
|
SingleThreadSimpleMultiLockTest();
|
|
SingleThreadComplexMultiLockTest( false );
|
|
SingleThreadExceptionTest();
|
|
}
|
|
|
|
thing = Thing::GetFromPool( ii );
|
|
assert( nullptr != thing );
|
|
thing->Print( value, ii, 7 );
|
|
randomIndex = ( ::rand() % thingCount );
|
|
thing = Thing::GetFromPool( randomIndex );
|
|
assert( nullptr != thing );
|
|
thing->Print( value, ii + 10, 7 );
|
|
|
|
for ( jj = 0; jj < thingCount; ++jj )
|
|
{
|
|
thing = Thing::GetFromPool( jj );
|
|
assert( nullptr != thing );
|
|
if ( thing->GetValue() != value )
|
|
fails++;
|
|
tests++;
|
|
}
|
|
|
|
bool okay = locker.Unlock();
|
|
assert( okay );
|
|
::GoToSleep( 2 );
|
|
}
|
|
}
|
|
catch ( ... )
|
|
{
|
|
assert( false );
|
|
}
|
|
|
|
TestResults::GetIt()->SetResult( value, tests, fails );
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void * MultiLockUnsafeThread( void * p )
|
|
{
|
|
|
|
const unsigned int value = reinterpret_cast< unsigned int >( p );
|
|
Thing * thing = nullptr;
|
|
unsigned int jj = 0;
|
|
unsigned int tests = 0;
|
|
unsigned int fails = 0;
|
|
unsigned int randomIndex = 0;
|
|
try
|
|
{
|
|
for ( unsigned int ii = 0; ii < thingCount; ++ii )
|
|
{
|
|
for ( jj = 0; jj < thingCount; ++jj )
|
|
{
|
|
thing = const_cast< Thing * >( Thing::GetFromPool( jj ) );
|
|
assert( nullptr != thing );
|
|
thing->SetValue( value );
|
|
}
|
|
::GoToSleep( 2 );
|
|
|
|
if ( WillRedoSingleTests() )
|
|
{
|
|
SingleThreadSimpleTest();
|
|
SingleThreadReentrantTest();
|
|
SingleThreadSimpleMultiLockTest();
|
|
SingleThreadComplexMultiLockTest( false );
|
|
SingleThreadExceptionTest();
|
|
}
|
|
|
|
thing = const_cast< Thing * >( Thing::GetFromPool( ii ) );
|
|
assert( nullptr != thing );
|
|
thing->Print( value, ii, 7 );
|
|
randomIndex = ( ::rand() % thingCount );
|
|
thing = const_cast< Thing * >( Thing::GetFromPool( randomIndex ) );
|
|
assert( nullptr != thing );
|
|
thing->Print( value, ii, 7 );
|
|
|
|
for ( jj = 0; jj < thingCount; ++jj )
|
|
{
|
|
thing = const_cast< Thing * >( Thing::GetFromPool( jj ) );
|
|
assert( nullptr != thing );
|
|
if ( thing->GetValue() != value )
|
|
fails++;
|
|
tests++;
|
|
}
|
|
|
|
::GoToSleep( 2 );
|
|
}
|
|
}
|
|
catch ( ... )
|
|
{
|
|
assert( false );
|
|
}
|
|
|
|
TestResults::GetIt()->SetResult( value, tests, fails );
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void MultiThreadMultiLockTest( void )
|
|
{
|
|
Thing::MakePool( thingCount );
|
|
const unsigned int threadCount = 8;
|
|
TestResults::Create( threadCount );
|
|
ThreadPool pool( threadCount );
|
|
|
|
cout << endl << "Doing thread-safe multi-lock test. This test should pass and not deadlock." << endl;
|
|
::system( "pause" );
|
|
for ( unsigned int ii = 0; ii < threadCount; ++ii )
|
|
{
|
|
void * p = reinterpret_cast< void * >( ii );
|
|
pool.Start( MultiLockSafeThread, p );
|
|
}
|
|
pool.JoinAll();
|
|
TestResults::GetIt()->OutputResults();
|
|
|
|
cout << endl << "Doing thread-unsafe multi-lock test. This test may fail." << endl;
|
|
TestResults::GetIt()->Reset( threadCount );
|
|
::system( "pause" );
|
|
for ( unsigned int ii = 0; ii < threadCount; ++ii )
|
|
{
|
|
void * p = reinterpret_cast< void * >( ii );
|
|
pool.Start( MultiLockUnsafeThread, p );
|
|
}
|
|
pool.JoinAll();
|
|
TestResults::GetIt()->OutputResults();
|
|
|
|
TestResults::Destroy();
|
|
Thing::DestroyPool();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void * MultiLockRandomSafeThread( void * p )
|
|
{
|
|
const unsigned int value = reinterpret_cast< unsigned int >( p );
|
|
unsigned int testCount = 0;
|
|
unsigned int failCount = 0;
|
|
volatile Thing * thing = nullptr;
|
|
Thing::ThingPool pool;
|
|
LevelMutexInfo::MutexContainer mutexes;
|
|
mutexes.reserve( thingCount );
|
|
|
|
unsigned int jj = 0;
|
|
unsigned int place = 0;
|
|
try
|
|
{
|
|
for ( unsigned int ii = 0; ii < thingCount; ++ii )
|
|
{
|
|
|
|
pool.clear();
|
|
pool.reserve( thingCount );
|
|
for ( place = 0; place < thingCount; ++place )
|
|
{
|
|
place += ::rand() % 3;
|
|
if ( thingCount <= place )
|
|
break;
|
|
thing = Thing::GetFromPool( place );
|
|
assert( nullptr != thing );
|
|
pool.push_back( thing );
|
|
}
|
|
const unsigned int poolCount = pool.size();
|
|
|
|
mutexes.clear();
|
|
for ( jj = 0; jj < poolCount; ++jj )
|
|
{
|
|
thing = pool[ jj ];
|
|
assert( nullptr != thing );
|
|
mutexes.push_back( &thing->GetMutex() );
|
|
}
|
|
|
|
MultiMutexLocker locker( mutexes );
|
|
(void)locker;
|
|
for ( jj = 0; jj < poolCount; ++jj )
|
|
{
|
|
thing = pool[ jj ];
|
|
assert( nullptr != thing );
|
|
thing->SetValue( value );
|
|
}
|
|
::GoToSleep( 3 );
|
|
|
|
for ( jj = 0; jj < poolCount; ++jj )
|
|
{
|
|
thing = pool[ jj ];
|
|
assert( nullptr != thing );
|
|
if ( thing->GetValue() != value )
|
|
failCount++;
|
|
testCount++;
|
|
}
|
|
}
|
|
}
|
|
catch ( ... )
|
|
{
|
|
assert( false );
|
|
}
|
|
|
|
TestResults::GetIt()->SetResult( value, testCount, failCount );
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void * MultiLockRandomUnsafeThread( void * p )
|
|
{
|
|
const unsigned int value = reinterpret_cast< unsigned int >( p );
|
|
unsigned int testCount = 0;
|
|
unsigned int failCount = 0;
|
|
Thing * thing = nullptr;
|
|
UnsafeThingPool pool;
|
|
|
|
unsigned int jj = 0;
|
|
unsigned int place = 0;
|
|
try
|
|
{
|
|
for ( unsigned int ii = 0; ii < thingCount; ++ii )
|
|
{
|
|
|
|
pool.clear();
|
|
pool.reserve( thingCount );
|
|
for ( place = 0; place < thingCount; ++place )
|
|
{
|
|
place += ::rand() % 3;
|
|
if ( thingCount <= place )
|
|
break;
|
|
thing = thing = const_cast< Thing * >( Thing::GetFromPool( place ) );
|
|
assert( nullptr != thing );
|
|
pool.push_back( thing );
|
|
}
|
|
const unsigned int poolCount = pool.size();
|
|
|
|
for ( jj = 0; jj < poolCount; ++jj )
|
|
{
|
|
thing = pool[ jj ];
|
|
assert( nullptr != thing );
|
|
thing->SetValue( value );
|
|
}
|
|
::GoToSleep( 3 );
|
|
|
|
for ( jj = 0; jj < poolCount; ++jj )
|
|
{
|
|
thing = pool[ jj ];
|
|
assert( nullptr != thing );
|
|
if ( thing->GetValue() != value )
|
|
failCount++;
|
|
testCount++;
|
|
}
|
|
}
|
|
}
|
|
catch ( ... )
|
|
{
|
|
assert( false );
|
|
}
|
|
|
|
TestResults::GetIt()->SetResult( value, testCount, failCount );
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void MultiThreadRandomMultiLockTest( void )
|
|
{
|
|
Thing::MakePool( thingCount );
|
|
const unsigned int threadCount = 8;
|
|
TestResults::Create( threadCount );
|
|
ThreadPool pool( threadCount );
|
|
|
|
cout << endl << "Doing thread-safe random multi-lock test. This test should pass and not deadlock." << endl;
|
|
::system( "pause" );
|
|
for ( unsigned int ii = 0; ii < threadCount; ++ii )
|
|
{
|
|
void * p = reinterpret_cast< void * >( ii );
|
|
pool.Start( MultiLockRandomSafeThread, p );
|
|
}
|
|
pool.JoinAll();
|
|
TestResults::GetIt()->OutputResults();
|
|
|
|
cout << endl << "Doing thread-unsafe random multi-lock test. This test may fail." << endl;
|
|
TestResults::GetIt()->Reset( threadCount );
|
|
::system( "pause" );
|
|
for ( unsigned int ii = 0; ii < threadCount; ++ii )
|
|
{
|
|
void * p = reinterpret_cast< void * >( ii );
|
|
pool.Start( MultiLockRandomUnsafeThread, p );
|
|
}
|
|
pool.JoinAll();
|
|
TestResults::GetIt()->OutputResults();
|
|
|
|
TestResults::Destroy();
|
|
Thing::DestroyPool();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void * SafeHierarchyTest( void * p )
|
|
{
|
|
|
|
const unsigned int value = reinterpret_cast< unsigned int >( p );
|
|
volatile LevelThing * thing = nullptr;
|
|
unsigned int testCount = 0;
|
|
unsigned int failCount = 0;
|
|
|
|
try
|
|
{
|
|
for ( unsigned int ii = 0; ii < thingCount; ++ii )
|
|
{
|
|
{
|
|
thing = LevelThing::GetFromPool( ii );
|
|
assert( nullptr != thing );
|
|
LevelThing::Unlocker unlocker( thing->LockHierarchy() );
|
|
(void)unlocker;
|
|
thing->SetValue( value );
|
|
::GoToSleep( 3 );
|
|
if ( !thing->DoValuesMatch( value ) )
|
|
failCount++;
|
|
testCount++;
|
|
}
|
|
{
|
|
const unsigned int randomIndex = ( ::rand() % thingCount );
|
|
thing = LevelThing::GetFromPool( randomIndex );
|
|
assert( nullptr != thing );
|
|
LevelThing::Unlocker unlocker( thing->LockHierarchy() );
|
|
(void)unlocker;
|
|
thing->SetValue( value );
|
|
::GoToSleep( 3 );
|
|
if ( !thing->DoValuesMatch( value ) )
|
|
failCount++;
|
|
testCount++;
|
|
}
|
|
}
|
|
}
|
|
catch ( ... )
|
|
{
|
|
assert( false );
|
|
}
|
|
|
|
TestResults::GetIt()->SetResult( value, testCount, failCount );
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void * UnsafeHierarchyTest( void * p )
|
|
{
|
|
|
|
const unsigned int value = reinterpret_cast< unsigned int >( p );
|
|
LevelThing * thing = nullptr;
|
|
unsigned int testCount = 0;
|
|
unsigned int failCount = 0;
|
|
|
|
try
|
|
{
|
|
for ( unsigned int ii = 0; ii < thingCount; ++ii )
|
|
{
|
|
{
|
|
thing = const_cast< LevelThing * >( LevelThing::GetFromPool( ii ) );
|
|
assert( nullptr != thing );
|
|
thing->SetValue( value );
|
|
::GoToSleep( 3 );
|
|
if ( !thing->DoValuesMatch( value ) )
|
|
failCount++;
|
|
testCount++;
|
|
}
|
|
{
|
|
const unsigned int randomIndex = ( ::rand() % thingCount );
|
|
thing = const_cast< LevelThing * >( LevelThing::GetFromPool( randomIndex ) );
|
|
assert( nullptr != thing );
|
|
thing->SetValue( value );
|
|
::GoToSleep( 3 );
|
|
if ( !thing->DoValuesMatch( value ) )
|
|
failCount++;
|
|
testCount++;
|
|
}
|
|
}
|
|
}
|
|
catch ( ... )
|
|
{
|
|
assert( false );
|
|
}
|
|
|
|
TestResults::GetIt()->SetResult( value, testCount, failCount );
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void MultiThreadHierarchySingleLockTest( void )
|
|
{
|
|
LevelThing::MakePool( thingCount );
|
|
const unsigned int threadCount = 8;
|
|
TestResults::Create( threadCount );
|
|
ThreadPool pool( threadCount );
|
|
|
|
cout << endl << "Doing thread-safe hierarchy test. This test should pass and not deadlock." << endl;
|
|
::system( "pause" );
|
|
for ( unsigned int ii = 0; ii < threadCount; ++ii )
|
|
{
|
|
void * p = reinterpret_cast< void * >( ii );
|
|
pool.Start( SafeHierarchyTest, p );
|
|
}
|
|
pool.JoinAll();
|
|
TestResults::GetIt()->OutputResults();
|
|
|
|
cout << endl << "Doing thread-unsafe hierarchy test. This test may fail." << endl;
|
|
::system( "pause" );
|
|
TestResults::GetIt()->Reset( threadCount );
|
|
for ( unsigned int ii = 0; ii < threadCount; ++ii )
|
|
{
|
|
void * p = reinterpret_cast< void * >( ii );
|
|
pool.Start( UnsafeHierarchyTest, p );
|
|
}
|
|
pool.JoinAll();
|
|
TestResults::GetIt()->OutputResults();
|
|
|
|
TestResults::Destroy();
|
|
LevelThing::DestroyPool();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void * SafeHierarchyMultiLockTest( void * p )
|
|
{
|
|
|
|
const unsigned int value = reinterpret_cast< unsigned int >( p );
|
|
unsigned int testCount = 0;
|
|
unsigned int failCount = 0;
|
|
unsigned int totalTestCount = 0;
|
|
unsigned int totalFailCount = 0;
|
|
|
|
try
|
|
{
|
|
for ( unsigned int ii = 0; ii < 20; ++ii )
|
|
{
|
|
SomeThingPool pool;
|
|
MakePool( pool );
|
|
assert( CountLockedByThisThread( pool ) == 0 );
|
|
LockThese( pool );
|
|
assert( CountLockedByThisThread( pool ) == pool.size() );
|
|
|
|
for ( SomeThingPoolIter it( pool.begin() );
|
|
it != pool.end();
|
|
++it )
|
|
{
|
|
volatile SomeThing * thing = *it;
|
|
assert( nullptr != thing );
|
|
thing->SetValue( value );
|
|
}
|
|
|
|
::GoToSleep( 2 );
|
|
testCount = 0;
|
|
failCount = 0;
|
|
CheckForMatchingValues( failCount, testCount, value, pool, true );
|
|
totalTestCount += testCount;
|
|
totalFailCount += failCount;
|
|
|
|
UnlockThese( pool );
|
|
assert( CountLockedByThisThread( pool ) == 0 );
|
|
}
|
|
}
|
|
catch ( ... )
|
|
{
|
|
assert( false );
|
|
}
|
|
|
|
TestResults::GetIt()->SetResult( value, totalTestCount, totalFailCount );
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void * UnsafeHierarchyMultiLockTest( void * p )
|
|
{
|
|
|
|
const unsigned int value = reinterpret_cast< unsigned int >( p );
|
|
unsigned int testCount = 0;
|
|
unsigned int failCount = 0;
|
|
unsigned int totalTestCount = 0;
|
|
unsigned int totalFailCount = 0;
|
|
|
|
try
|
|
{
|
|
for ( unsigned int ii = 0; ii < 20; ++ii )
|
|
{
|
|
SomeThingPool pool;
|
|
MakePool( pool );
|
|
for ( SomeThingPoolIter it( pool.begin() );
|
|
it != pool.end();
|
|
++it )
|
|
{
|
|
SomeThing * thing = const_cast< SomeThing * >( *it );
|
|
assert( nullptr != thing );
|
|
thing->SetValue( value );
|
|
}
|
|
::GoToSleep( 2 );
|
|
testCount = 0;
|
|
failCount = 0;
|
|
CheckForMatchingValues( failCount, testCount, value, pool );
|
|
totalTestCount += testCount;
|
|
totalFailCount += failCount;
|
|
}
|
|
}
|
|
catch ( ... )
|
|
{
|
|
assert( false );
|
|
}
|
|
|
|
TestResults::GetIt()->SetResult( value, totalTestCount, totalFailCount );
|
|
|
|
return nullptr;
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|
|
|
|
void MultiThreadHierarchyMultiLockTest( void )
|
|
{
|
|
|
|
MultiLevelPool::MakePool( 10, thingCount );
|
|
const unsigned int threadCount = 8;
|
|
TestResults::Create( threadCount );
|
|
ThreadPool pool( threadCount );
|
|
|
|
cout << endl << "Doing thread-safe multilock hierarchy test. This test should pass and not deadlock." << endl;
|
|
::system( "pause" );
|
|
for ( unsigned int ii = 0; ii < threadCount; ++ii )
|
|
{
|
|
void * p = reinterpret_cast< void * >( ii );
|
|
pool.Start( SafeHierarchyMultiLockTest, p );
|
|
}
|
|
pool.JoinAll();
|
|
TestResults::GetIt()->OutputResults();
|
|
|
|
cout << endl << "Doing thread-unsafe multilock hierarchy test. This test may fail." << endl;
|
|
::system( "pause" );
|
|
TestResults::GetIt()->Reset( threadCount );
|
|
for ( unsigned int ii = 0; ii < threadCount; ++ii )
|
|
{
|
|
void * p = reinterpret_cast< void * >( ii );
|
|
pool.Start( UnsafeHierarchyMultiLockTest, p );
|
|
}
|
|
pool.JoinAll();
|
|
TestResults::GetIt()->OutputResults();
|
|
|
|
TestResults::Destroy();
|
|
MultiLevelPool::DestroyPool();
|
|
}
|
|
|
|
// ----------------------------------------------------------------------------
|