Loki/test/LevelMutex/ThreadPool.cpp
rich_sposato d54996dbba Added thread-local declaration. Replace sleep with usleep.
git-svn-id: svn://svn.code.sf.net/p/loki-lib/code/trunk@1051 7ec92016-0320-0410-acc4-a06ded1c099a
2009-11-02 22:45:51 +00:00

393 lines
11 KiB
C++

////////////////////////////////////////////////////////////////////////////////
//
// Part of LevelMutex test program for The Loki Library
// Copyright (c) 2008 Richard Sposato
// The copyright on this file is protected under the terms of the MIT license.
//
// Permission to use, copy, modify, distribute and sell this software for any
// purpose is hereby granted without fee, provided that the above copyright
// notice appear in all copies and that both that copyright notice and this
// permission notice appear in supporting documentation.
//
// The author makes no representations about the suitability of this software
// for any purpose. It is provided "as is" without express or implied warranty.
//
////////////////////////////////////////////////////////////////////////////////
// ----------------------------------------------------------------------------
#include "ThreadPool.hpp"
#include <assert.h>
#include <process.h>
#if !defined( _MSC_VER )
#include <unistd.h> // needed for the usleep function.
#endif
using namespace ::std;
// define nullptr even though new compilers will have this keyword just so we
// have a consistent and easy way of identifying which uses of 0 mean null.
#define nullptr 0
#if defined( DEBUG ) || defined( _DEBUG )
#define LOKI_DEBUG_CODE( code ) code;
#else
#define LOKI_DEBUG_CODE( code ) ;
#endif
volatile LOKI_THREAD_LOCAL Thread * Thread::s_thread = nullptr;
// ----------------------------------------------------------------------------
Thread::Thread( volatile ThreadPool * owner ) :
m_thread(),
m_func( nullptr ),
m_parm( nullptr ),
m_status( Thread::Idle ),
m_stop( false ),
m_owner( owner )
{
assert( IsValid( owner ) );
}
// ----------------------------------------------------------------------------
Thread::Thread( volatile ThreadPool * owner, CallFunction function,
void * parm ) :
m_thread(),
m_func( function ),
m_parm( parm ),
m_status( Thread::Starting ),
m_stop( false ),
m_owner( owner )
{
assert( IsValid( owner ) );
assert( nullptr != m_func );
}
// ----------------------------------------------------------------------------
Thread::~Thread( void )
{
assert( IsValid( m_owner ) );
assert( Thread::Dead == m_status );
assert( nullptr == m_func );
assert( nullptr == m_parm );
assert( m_stop );
}
// ----------------------------------------------------------------------------
bool Thread::WaitForThread( void ) volatile
{
assert( IsValid( m_owner ) );
const volatile Thread * current = Thread::GetCurrentThread();
if ( this == current )
return false;
if ( m_status == Thread::Dead )
return false;
while ( this->m_status == Thread::Active )
{
// Call the wait policy.
#if defined( _MSC_VER )
::SleepEx( 1, true );
#else
::usleep( 1000 );
#endif
}
return true;
}
// ----------------------------------------------------------------------------
bool Thread::IsValid( const volatile ThreadPool * owner ) const volatile
{
assert( nullptr != this );
assert( nullptr != m_owner );
assert( nullptr != owner );
assert( m_owner == owner );
switch ( m_status )
{
case Thread::Dead:
case Thread::Idle:
assert( nullptr == m_func );
assert( nullptr == m_parm );
break;
case Thread::Active:
case Thread::Starting:
assert( nullptr != m_func );
break;
default:
assert( false );
break;
}
return true;
}
// ----------------------------------------------------------------------------
ThreadPool::ThreadPool( unsigned int threadCount ) :
m_threads()
{
assert( IsValid() );
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
if ( 0 < threadCount )
Create( threadCount );
}
// ----------------------------------------------------------------------------
ThreadPool::~ThreadPool( void )
{
assert( IsValid() );
ThreadsIter end( m_threads.end() );
for ( ThreadsIter it( m_threads.begin() ); it != end; ++it )
{
try
{
volatile Thread * thread = *it;
assert( nullptr != thread );
thread->m_stop = true;
thread->WaitForThread();
if ( thread->GetStatus() == Thread::Idle )
thread->m_status = Thread::Dead;
LokiThreadJoin( thread->m_thread );
*it = nullptr;
delete thread;
}
catch ( ... )
{
}
}
}
// ----------------------------------------------------------------------------
unsigned int ThreadPool::Create( unsigned int threadCount ) volatile
{
assert( IsValid() );
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
ThreadPool * pThis = const_cast< ThreadPool * >( this );
const unsigned int countNow = GetCount( Thread::Idle );
if ( threadCount <= countNow )
return threadCount;
const unsigned int totalCount = pThis->m_threads.size();
const unsigned int howManyToAdd = threadCount - countNow;
if ( pThis->m_threads.capacity() <= howManyToAdd )
pThis->m_threads.reserve( totalCount + howManyToAdd );
for ( unsigned int ii = 0; ii < howManyToAdd; ++ii )
{
#if defined( _MSC_VER )
volatile Thread * thread = new Thread( this );
#else
Thread * thread = new Thread( this );
#endif
pThis->m_threads.push_back( thread );
Thread * pThread = const_cast< Thread * >( thread );
void * p = reinterpret_cast< void * >( pThread );
// Call thread creation policy?
LokiThreadCreate( &thread->m_thread, nullptr, TopFunction, p );
}
return howManyToAdd;
}
// ----------------------------------------------------------------------------
unsigned int ThreadPool::GetCount( void ) const volatile
{
assert( IsValid() );
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
ThreadPool * pThis = const_cast< ThreadPool * >( this );
const unsigned int count = pThis->m_threads.size();
return count;
}
// ----------------------------------------------------------------------------
unsigned int ThreadPool::GetCount( Thread::Status status ) const volatile
{
assert( IsValid() );
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
ThreadPool * pThis = const_cast< ThreadPool * >( this );
const unsigned int totalCount = pThis->m_threads.size();
unsigned int count = 0;
for ( size_t ii = 0; ii < totalCount; ii++ )
{
const volatile Thread * thread = pThis->m_threads.at( ii );
assert( nullptr != thread );
if ( thread->GetStatus() == status )
++count;
}
return count;
}
// ----------------------------------------------------------------------------
volatile const Thread * ThreadPool::GetThread( unsigned int index ) const volatile
{
assert( IsValid() );
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
ThreadPool * pThis = const_cast< ThreadPool * >( this );
if ( pThis->m_threads.size() <= index )
return nullptr;
volatile const Thread * thread = pThis->m_threads[ index ];
return thread;
}
// ----------------------------------------------------------------------------
void ThreadPool::Join( unsigned int index ) const volatile
{
assert( IsValid() );
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
ThreadPool * pThis = const_cast< ThreadPool * >( this );
if ( pThis->m_threads.size() <= index )
return;
volatile Thread * thread = pThis->m_threads[ index ];
thread->WaitForThread();
}
// ----------------------------------------------------------------------------
void ThreadPool::JoinAll( void ) volatile const
{
assert( IsValid() );
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
ThreadPool * pThis = const_cast< ThreadPool * >( this );
for ( size_t ii = 0; ii < pThis->m_threads.size(); ii++ )
{
volatile Thread * thread = pThis->m_threads.at( ii );
assert( nullptr != thread );
thread->WaitForThread();
}
}
// ----------------------------------------------------------------------------
volatile Thread * ThreadPool::Start( CallFunction function, void * parm ) volatile
{
assert( IsValid() );
LOKI_DEBUG_CODE( Checker checker( this ); (void)checker; )
ThreadPool * pThis = const_cast< ThreadPool * >( this );
if ( nullptr == function )
return nullptr;
#if defined( _MSC_VER )
volatile Thread * thread = nullptr;
#else
Thread * thread = nullptr;
#endif
bool foundOne = false;
for ( size_t ii = 0; ii < pThis->m_threads.size(); ii++ )
{
#if defined( _MSC_VER )
thread = pThis->m_threads.at( ii );
#else
thread = const_cast< Thread * >( pThis->m_threads.at( ii ) );
#endif
assert( nullptr != thread );
if ( Thread::Idle == thread->m_status )
{
foundOne = true;
break;
}
}
if ( foundOne )
{
thread->m_func = function;
thread->m_parm = parm;
thread->m_status = Thread::Starting;
}
else
{
// Did not find an idle thread, so start a new one.
thread = new Thread( this, function, parm );
pThis->m_threads.push_back( thread );
Thread * pThread = const_cast< Thread * >( thread );
void * p = reinterpret_cast< void * >( pThread );
// Call to thread creation policy?
LokiThreadCreate( &thread->m_thread, nullptr, TopFunction, p );
}
return thread;
}
// ----------------------------------------------------------------------------
#if defined( _MSC_VER )
unsigned int ThreadPool::TopFunction( void * p )
#else
void * ThreadPool::TopFunction( void * p )
#endif
{
assert( nullptr != p );
volatile Thread * thread = reinterpret_cast< volatile Thread * >( p );
Thread::SetCurrentThread( thread );
while ( ( thread->m_status != Thread::Dead ) && ( !thread->m_stop ) )
{
// Call the thread's WaitPolicy here?
#if defined( _MSC_VER )
::SleepEx( 1, true );
#else
::usleep( 1000 );
#endif
if ( thread->m_status == Thread::Starting )
{
try
{
assert( nullptr != thread->m_func );
thread->m_status = Thread::Active;
thread->m_func( thread->m_parm );
}
catch ( ... )
{
// What to do in case of exception?
// Call an exception policy?
}
thread->m_status = Thread::Idle;
thread->m_func = nullptr;
thread->m_parm = nullptr;
}
}
#if defined( _MSC_VER )
return 0;
#else
return nullptr;
#endif
}
// ----------------------------------------------------------------------------
bool ThreadPool::IsValid( void ) const volatile
{
assert( nullptr != this );
ThreadPool * pThis = const_cast< ThreadPool * >( this );
ThreadsCIter end( pThis->m_threads.end() );
for ( ThreadsCIter it( pThis->m_threads.begin() ); it != end; ++it )
{
const volatile Thread * thread = *it;
assert( nullptr != thread );
assert( thread->IsValid( this ) );
}
return true;
}
// ----------------------------------------------------------------------------