/* Copyright 2016, 2017 Michele "King_DuckZ" Santullo This file is part of MyCurry. MyCurry is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. MyCurry is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with MyCurry. If not, see . */ #include "catch.hpp" #include "grid_raytrace.hpp" #include "worldgrid.hpp" #include "tileindextype.hpp" #include "tileproperty.hpp" #include TEST_CASE ("Check that 2D raytracing works", "[raytracing][geometry]") { using curry::for_each_voxel_under_segment; using curry::vec2us; using curry::vec2f; curry::WorldGrid world(vec2us(64)); world.set_layers(vec2us(10, 10), std::vector>( {{ 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0, 0 }})); world.set_tile_properties(std::vector({ curry::TileProperty() })); REQUIRE(world.world_size() == vec2us(10)); REQUIRE(world.layer_count() == 1); { std::vector diagonal; for_each_voxel_under_segment ( vec2f(0.0f, 0.0f), //from vec2f(639.0f, 639.0f), //to vec2us(1, 1), //objsize world, //world [&diagonal](vec2us wtp) mutable {diagonal.push_back(wtp); return true;} ); const auto* tile_prop = &world.tile_property(world.tile(vec2us(0))); std::vector expected { vec2us(0, 0), vec2us(0, 1), vec2us(1, 1), vec2us(1, 2), vec2us(2, 2), vec2us(2, 3), vec2us(3, 3), vec2us(3, 4), vec2us(4, 4), vec2us(4, 5), vec2us(5, 5), vec2us(5, 6), vec2us(6, 6), vec2us(6, 7), vec2us(7, 7), vec2us(7, 8), vec2us(8, 8), vec2us(8, 9), vec2us(9, 9) }; CHECK(expected == diagonal); } } TEST_CASE ("Check that segment intersection code used by the raytracing code works", "[geometry][intersection]") { using curry::vec2f; using curry::segment_intersection; { //Two segments crossing at <0, 0> const vec2f a0(-1.0f, 0.0f); const vec2f a1(2.0f, 0.0f); const vec2f b0(0.0f, 1.0f); const vec2f b1(0.0f, -2.0f); const float t1 = segment_intersection(a0, a1, b0, b1); CHECK(0.5f == t1); CHECK(vec2f(0.0f) == a0 + t1 * a1); const float t2 = segment_intersection(b0, b1, a0, a1); CHECK(0.5f == t2); } { //a diagonal segment starting off from a vertical segment const vec2f a0(-1.0f, 0.0f); const vec2f a1(3.0f, 2.0f); const vec2f b0(-1.0f, 1.0f); const vec2f b1(0.0f, -2.0f); const float t1 = segment_intersection(a0, a1, b0, b1); CHECK(0.0f == t1); const float t2 = segment_intersection(b0, b1, a0, a1); CHECK(0.5f == t2); } }